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*Hit Points: 12
*Hit Points: 12
*Special Skills: Heavy Weapons, Linguist
*Special Skills: Heavy Weapons, Linguist
==Trivia==
*This is the only Army Men game to lack a flamethrower.
*This is the only game of the series that states that the Tan speak a different language.




{{uncategorized|date=July 2008}}
{{uncategorized|date=July 2008}}

Revision as of 22:31, 20 July 2008

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Plot

Template:Essay-like Template:In-universe The great Green and Tan Armies were locked in a stalemate...until now. The Tan have develeoped a deadly weapon that spells doom for the Green Army. But a crack team of Green commandos has been assembled to seek out this weapon. Each commando is a specialist in a variety of fields ranging from heavy weapons to linguistics. Good luck, soldier...the fate of the Green Nation depends on your success! The game has 16 missions to complete, starting with a daring breakout from a Tan POW camp. You'll eventually fight your way to a submarine and engage in underwater combat. When you surface you must rescue a captured Green spy who will lead you to a Tan B-24 bomber which you must defend until you are paradropped into a desert region where you must commandier a tank. The tank leads you into a mountanious terrain which you must survive in order to reach a Tan city for more information. After obataining the information you must head to the Tan stronghold which contains the weapon. You must destroy this weapon to save the Green Nation...for now at least. To complete these tasks the Green Army has assembled six crack commandos to carry out these missions. Each commando has special skills and attributes to complete the missions.

Commandos

  • Xhado - Not much information can be compiled about this wagerer of quiet aggression. Silent and deadly, Xhado's expertise as a hunter means that his targets will most likely never know what hit them. Xhado is one of the best commandoes to use because of his high stealth and speed. He wears a ski mask/baclava.
  • Speed: 5
  • Stealth: 6
  • Hit Points: 8
  • Special Skills: Sniper, Mechanic
  • Dante Hernandez - Dante's keen savvy on how anything mechanical works means that there isn't an engine in the world that he can't fix...with the right tools. Long days spent overhauling huge tank engines have also given him an imposing physical presence with outstanding strength and endurance.
  • Speed: 3
  • Stealth: 3
  • Hit Points: 8
  • Special Skills: Mechanic, Heavy Weapons
  • Armand "Flambé" Nestor - Armand Nestor learned his trade from his family at the young age of eleven. The Nestor Demolition Company is world renowned, and has an impressive wake of dust and debris behind it. Armand's clear understanding of his "art form" (as he describes it) and his confidence in his abilities is often mistaken for a disregard for his own life. Armand is one of the two (possibly three if Xhado) black soldiers in order to provide a healthy racial mixture. Armand has some of the highest hit points.
  • Speed: 4
  • Stealth: 4
  • Hit Points: 10
  • Special Skills: Explosives, Communications
  • Bjorn "Boomer" Thorson - Bjorn Thorson born to an ambassador and into a household where different languages were spoken daily. This being the case, Bjorn has an aptitude for language. He studied demolitions when he joined the service and often finds himself at odds with his compatriot, Armand, who prefer his instincts to Bjorns by-the-book approach. This attitude also permeates Thorson's views on personal appearance and social behavior. Boomer, like Armand, has some of the highest hit points of the commandoes.
  • Speed: 3
  • Stealth: 5
  • Hit Points: 10
  • Special Skills: Linguist, Explosives
  • Gib "Squirrel" Farrell - Gib is a self-confessed klutz, except when it comes to his job. "Squirrel", as he is commonly referred to, is a crack shot. However, he'll fumble through everything else he comes in contact with and probably make a lot of noise along the way. He is a competent communications officer, but don't ask him to juggle. As his bio states Squirrel is not very stealthy, but he is the fastest commando.
  • Speed: 6
  • Stealth: 1
  • Hit Points: 9
  • Special Skills: Sniper, Communications
  • Tyke "The Tank" Morgan - Tyke enjoys poetry and long walks on the beach, and you'd do well not to make fun of that fact. Tyke's obvious physical prowness makes him an easy candidate to handle "the heavy stuff". However he'd prefer a good book to a howitzer any day. Because of this adoration for the written word, "The Tank" has dedicated much of his time to studying foreign languages in order to read these works in their native tongue. When in battle, Tyke wastes little time dispatching the enemy so he can concentrate on "the finer things." Although slow, Tyke is a great soldier because of his massive hit points. He is also black.
  • Speed: 2
  • Stealth: 2
  • Hit Points: 12
  • Special Skills: Heavy Weapons, Linguist

Trivia

  • This is the only Army Men game to lack a flamethrower.
  • This is the only game of the series that states that the Tan speak a different language.


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