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{{Header Nav|game=Army Men: World War - Team Assault}}
{{Game
|completion=0
|image=AMWW Team Assault cover.jpg
|title=Army Men: World War - Team Assault
|developer=[[The 3DO Company]]
|publisher=[[The 3DO Company]]
|year=2001
|systems={{syslist|ps}}
|ratings={{ESRB|T}}{{ELSPA|11}}
|genre=[[Action]]
|modes=
|preceded by=[[Army Men: World War - Final Front|Final Front]]
|series=Army Men
}}
'''Army Men: World War - Team Assault''', the last game in the {{c|Army Men: World War}} series, was released in [[2001]] by [[The 3DO Company]] for the [[PlayStation]]. The game was released in the PAL region as '''Army Men: Team Assault'''.
==Plot==
==Plot==
''The great Green and Tan Armies were locked in a stalemate...until now. The Tan have develeoped a deadly weapon that spells doom for the Green Army. But a crack team of Green commandos has been assembled to seek out this weapon. Each commando is a specialist in a variety of fields ranging from heavy weapons to linguistics. Good luck, soldier...the fate of the Green Nation depends on your success!'' The game has 16 missions to complete, starting with a daring breakout from a Tan POW camp. You'll eventually fight your way to a submarine and engage in underwater combat. When you surface you must rescue a captured Green spy who will lead you to a Tan B-24 bomber which you must defend until you are paradropped into a desert region where you must commandier a tank. The tank leads you into a mountanious terrain which you must survive in order to reach a Tan city for more information. After obataining the information you must head to the Tan stronghold which contains the weapon. You must destroy this weapon to save the Green Nation...for now at least. To complete these tasks the Green Army has assembled six crack commandos to carry out these missions. Each commando has special skills and attributes to complete the missions.
The game has 16 missions to complete, starting with a daring breakout from a Tan POW camp. You'll eventually fight your way to a submarine and engage in underwater combat. When you surface you must rescue a captured Green spy who will lead you to a Tan B-24 bomber. After defending the bomber from the onslaught of Tan planes and troops you are paradropped into a desert region where you must commandeer a train. The train leads you into a mountainous terrain which you must survive by commandeering a Tan tank in order to reach a Tan city for more information. After obtaining the information you must head to the Tan stronghold which contains the secret weapon that could change the fate of the war. You must destroy this weapon to save the Green Nation...for now at least. To complete these tasks the Green Army has assembled six crack commandos to carry out these missions. Each commando has special skills and attributes to complete the missions. The special skills range from heavy weapons to linguists and the attributes decide how long your soldier can stay alive.
 
==Commandos==
* '''Xhado''' - ''Not much information can be compiled about this wagerer of quiet aggression. Silent and deadly, Xhado's expertise as a hunter means that his targets will most likely never know what hit them.'' Xhado is one of the best commandoes to use because of his high stealth and speed. He wears a ski mask/baclava.
*Speed: 5
*Stealth: 6
*Hit Points: 8
*Special Skills: Sniper, Mechanic
 
* '''Dante Hernandez''' - ''Dante's keen savvy on how anything mechanical works means that there isn't an engine in the world that he can't fix...with the right tools. Long days spent overhauling huge tank engines have also given him an imposing physical presence with outstanding strength and endurance.''
*Speed: 3
*Stealth: 3
*Hit Points: 8
*Special Skills: Mechanic, Heavy Weapons
 
* '''Armand "Flambé" Nestor''' - ''Armand Nestor learned his trade from his family at the young age of eleven. The Nestor Demolition Company is world renowned, and has an impressive wake of dust and debris behind it. Armand's clear understanding of his "art form" (as he describes it) and his confidence in his abilities is often mistaken for a disregard for his own life.'' Armand is one of the two (possibly three if Xhado) black soldiers in order to provide a healthy racial mixture. Armand has some of the highest hit points.
*Speed: 4
*Stealth: 4
*Hit Points: 10
*Special Skills: Explosives, Communications
 
* '''Bjorn "Boomer" Thorson''' - ''Bjorn Thorson born to an ambassador and into a household where different languages were spoken daily. This being the case, Bjorn has an aptitude for language. He studied demolitions when he joined the service and often finds himself at odds with his compatriot, Armand, who prefer his instincts to Bjorns by-the-book approach. This attitude also permeates Thorson's views on personal appearance and social behavior.'' Boomer, like Armand, has some of the highest hit points of the commandoes.
*Speed: 3
*Stealth: 5
*Hit Points: 10
*Special Skills: Linguist, Explosives


* '''Gib "Squirrel" Farrell''' - ''Gib is a self-confessed klutz, except when it comes to his job. "Squirrel", as he is commonly referred to, is a crack shot. However, he'll fumble through everything else he comes in contact with and probably make a lot of noise along the way. He is a competent communications officer, but don't ask him to juggle.'' As his bio states Squirrel is not very stealthy, but he is the fastest commando.
{{ToC}}
*Speed: 6
{{Army Men}}
*Stealth: 1
*Hit Points: 9
*Special Skills: Sniper, Communications


* '''Tyke "The Tank" Morgan''' - ''Tyke enjoys poetry and long walks on the beach, and you'd do well not to make fun of that fact. Tyke's obvious physical prowness makes him an easy candidate to handle "the heavy stuff". However he'd prefer a good book to a howitzer any day. Because of this adoration for the written word, "The Tank" has dedicated much of his time to studying foreign languages in order to read these works in their native tongue. When in battle, Tyke wastes little time dispatching the enemy so he can concentrate on "the finer things."'' Although slow, Tyke is a great soldier because of his massive hit points. He is also black.
[[Category:The 3DO Company]]
*Speed: 2
[[Category:Action]]
*Stealth: 2
*Hit Points: 12
*Special Skills: Heavy Weapons, Linguist

Latest revision as of 06:23, 28 July 2022

Box artwork for Army Men: World War - Team Assault.
Box artwork for Army Men: World War - Team Assault.
Army Men: World War - Team Assault
Developer(s)The 3DO Company
Publisher(s)The 3DO Company
Year released2001
System(s)PlayStation
Preceded byFinal Front
SeriesArmy Men
Genre(s)Action
Rating(s)ESRB TeenELSPA Ages 11+
LinksArmy Men: World War - Team Assault ChannelSearchSearch

Army Men: World War - Team Assault, the last game in the Army Men: World War series, was released in 2001 by The 3DO Company for the PlayStation. The game was released in the PAL region as Army Men: Team Assault.

Plot[edit]

The game has 16 missions to complete, starting with a daring breakout from a Tan POW camp. You'll eventually fight your way to a submarine and engage in underwater combat. When you surface you must rescue a captured Green spy who will lead you to a Tan B-24 bomber. After defending the bomber from the onslaught of Tan planes and troops you are paradropped into a desert region where you must commandeer a train. The train leads you into a mountainous terrain which you must survive by commandeering a Tan tank in order to reach a Tan city for more information. After obtaining the information you must head to the Tan stronghold which contains the secret weapon that could change the fate of the war. You must destroy this weapon to save the Green Nation...for now at least. To complete these tasks the Green Army has assembled six crack commandos to carry out these missions. Each commando has special skills and attributes to complete the missions. The special skills range from heavy weapons to linguists and the attributes decide how long your soldier can stay alive.

Table of Contents

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