Essentially a free-for-all where each individual plays and competes to get the highest score in the room. You can play these modes by yourself, although you will not get experience points or Den/Beats upon doing so.
Practice
Keys Used | Uses |
---|---|
4 Directional Arrows[1] | Arrows |
Spacebar | Hit |
Pre-Requisite | Level 5 & Below |
---|---|
Chance | Not Available |
Key Mode | 4-Key |
Allows new players to enhance their timing skills with a special guide on the rhythm bar on the first few measures. The measures only appear between Levels 1-5, and there is no finish move. When the rhythm bead passes through the fourth beat it isn't considered a miss in this mode and the player can press the space bar on the next measure. This mode is available in entry or Stiffy / Poser-exclusive servers only.
Practice Mode-8
Keys Used | Uses |
---|---|
8 Directional Arrows[2] | Arrows |
Spacebar | Hit |
Pre-Requisite | NIL |
---|---|
Chance | Not Available |
Key Mode | 8-Key |
Some servers allow players to practice using 8 key dance moves with an exclusive practice mode. This is the same as the former Practice Mode, except you have to enter commands using the Numpad because there are 8 directions (diagonals). It is available on most Free/Novice/Bopper servers. Players can dance from level 6 through 9.
Normal Individual
Keys Used | Uses |
---|---|
4 Directional Arrows | Arrows during 4-Key Mode |
8 Directional Arrows | Arrows during 8-Key Mode |
Spacebar | Hit |
Delete | Chance Mode On/Off |
Insert | Switch between 4 and 8-Key Mode |
Tab | Advanced Interface On/Off |
Pre-Requisite | NIL |
---|---|
Chance | Available |
Key Mode | 4 or 8-Key |
Normal individual (also called as Free Mode) is actually a mix of Freestyle and Choreography. The player proceeds higher each level by entering a dance move starting from Level 1 to Level 7, and proceeds to Freestyle. After a number of Freestyle moves the player proceeds to Level 8 and 9, and then Freestyle2. If a player misses a dance move, then the player will be sent back to lower levels. (Ex: Missing a move in the first freestyle will send the player back to level 6). Freestyle allows entering of Level 6 and 7 commands, while Freestyle2 restricts to Level 8 and 9 commands. After Freestyle2 a player can do up to three Finish Moves. Any time between the song the player can change from 4 keys to 8 keys and vice-versa using the Insert key, thus the name Free Mode.
Choreography
Keys Used | Uses |
---|---|
4 Directional Arrows | Arrows |
Spacebar | Hit |
Delete | Chance Mode On/Off |
Tab | Advanced Interface On/Off |
Pre-Requisite | NIL |
---|---|
Chance | Available |
Key Mode | 4-Key |
All players dance entering just one command, in effect dancing the same steps (thus the name Choreography). Only 4 key commands will be used in this mode. There is no freestyle in this mode, and is restarted back to level 6 after the finishing move. Upon missing a measure, you are penalized and cannot dance the next step.
Expert Choreography
Keys Used | Uses |
---|---|
8 Directional Arrows | Arrows |
Spacebar | Hit |
Delete | Chance Mode On/Off |
Tab | Advanced Interface On/Off |
Pre-Requisite | NIL |
---|---|
Chance | Available |
Key Mode | 8-Key |
Commands | 4 and 8-Key Moves |
In this mode, it adds in 8 key commands to the mix along with the 4 key commands. Same penalty occurs when you miss. The Finish Move is always in 8 keys.
SYNC-8
Also known as: Choreography-8
Keys Used | Uses |
---|---|
8 Directional Arrows | Arrows |
Spacebar | Hit |
Delete | Chance Mode On/Off |
Tab | Advanced Interface On/Off |
Pre-Requisite | NIL |
---|---|
Chance | Available |
Key Mode | 8-Key |
An exclusive 8 key mode that starts with Level 6. All players will enter the same command, thus being "Synchronized", hence the name SYNC-8. This is basically Choreography with only 8 keys.
Dynamic-4
Keys Used | Uses |
---|---|
4 Directional Arrows | Arrows during 4-Key Mode |
8 Directional Arrows | Arrows during 8-Key Mode (during Freestyle) |
Spacebar | Hit |
Delete | Chance Mode On/Off |
Insert | Switch between 4 and 8-Key Mode (during Freestyle) |
Tab | Advanced Interface On/Off |
Pre-Requisite | NIL |
---|---|
Chance | Available |
Key Mode | 4 or 8-Key |
A dance style similar to choreography in which dancers also get to do Freestyle moves (worth more points than normal) in rotation. Freestyle moves can be performed in either 4 keys or 8 keys (can be changed using the Insert key). If you miss a measure before your Freestyle turn you are penalized and thus you cannot perform a Freestyle. The players will take turns performing a finishing move and will get higher scores when completing them.
Dynamic-8
Keys Used | Uses |
---|---|
8 Directional Arrows | Arrows |
Spacebar | Hit |
Delete | Chance Mode On/Off |
Tab | Advanced Interface On/Off |
Pre-Requisite | NIL |
---|---|
Chance | Available |
Key Mode | 8-Key |
This is basically Dynamic-4 with only 8 keys.
Freestyle
Keys Used | Uses |
---|---|
4 Directional Arrows | Arrows during 4-Key Mode |
8 Directional Arrows | Arrows during 8-Key Mode |
Spacebar | Hit |
Delete | Chance Mode On/Off |
Insert | Switch between 4 and 8-Key Mode |
Tab | Advanced Interface On/Off |
Pre-Requisite | NIL |
---|---|
Chance | Available |
Key Mode | 4 or 8-Key |
Dancers progress through all of the levels by inputting commands of their choice. Basically this is for showing off a routine that you created. Each level can be toggled from 4-key to 8-key to perform any move possible. Consecutive Perfects will progress the player quicker, while Bads will leave the player on the level he/she is on. You can do up to three Finish Moves if you Perfect all of them.
Choreography-C (4)
Also known as: Dance Battle-4
Keys Used | Uses |
---|---|
4 Directional Arrows | Arrows |
Spacebar | Hit |
Delete | Chance Mode On/Off |
Tab | Advanced Interface On/Off |
Pre-Requisite | NIL |
---|---|
Chance | Available |
Key Mode | 4-Key |
The initial portion of the game is exactly like Choreography, except it begins at Level 6 rather than Level 1, and does not stop after the Level 9 Finish Move. Upon completing the finish, Crazy Dance Mode begins to shine.
Players are given Level 10 and Level 11 bars following the normal finish. A Crazy Meter appears that slowly builds depending on whether or not the player can complete a measure by frequently landing Perfect or Great. Level 10 consists of 10 arrows, and consequently Level 11 is 11 arrows. After Level 10 and 11, players must do a Crazy Move - which is essentially another Finish move for these Level 10 and 11 moves. This Crazy Move consists of 11 arrows, one of which is a 'Chanced' arrow (a Red one). In addition to the points given for the Crazy Move, a bonus score is added from how far the player has built their Crazy Meter, and another bonus if all the players complete the Crazy Move with the Crazy meter at max. The mode repeats in the way Choreography would - returns to Level 6, builds to the finish after Level 9, proceeds to Level 10 and Level 11, and finishes with the Crazy Move. The points accumulated on the crazy bar will only be added to the total score if the player does the Crazy Move.
Choreography-C (8)
Also known as: Dance Battle-8
Keys Used | Uses |
---|---|
8 Directional Arrows | Arrows |
Spacebar | Hit |
Delete | Chance Mode On/Off |
Tab | Advanced Interface On/Off |
Pre-Requisite | NIL |
---|---|
Chance | Available |
Key Mode | 8-Key |
This is basically Choreography-C (4) with only 8 keys. The initial portion of the game is exactly like Sync-8.
One-Two Party
Keys Used | Uses |
---|---|
4 Directional Arrows | Arrows |
Spacebar or Ctrl | Go! |
num pad or num pad |
, InsertYeah! |
Pre-Requisite | NIL |
---|---|
Chance | Not Available |
Key Mode | 4-Key |
This game mode features NPCs showing the players directions in tune to the music, then the players must imitate those moves along to the same rhythm to score points. In this mode, players have to listen to the numbers that they say or see the numbers that appear on the screen. For example, if they say "8,6,6,4,2" then you have to press 8,6,6,4,2 on the same rhythm that they said it. Sometimes at the end they will say "go" or "yeah". When they say "go", you have to press the spacebar or the Ctrl key, and when they say "yeah" you have to press insert, 0 or 5. A dance simulation will commence after a stage, where the moves of the dancer and the corresponding arrows will show up.
Easy Mode
In the easy mode of One-Two Party, the arrow bar will appear and prompt you the arrows to press, in addition to the NPC saying out the numbers.
Hard Mode
In the hard mode of One-Two Party, the arrow bar is not present. You have to listen to the NPC or see his/her directions shown on the screen.
Beat-Up Mode
Keys Used | Uses |
---|---|
Spacebar, num pad Insert or num pad |
,Hit |
Delete | Chance Mode On (near the first Finish Move) |
num pad | Expert Mode |
Pre-Requisite | NIL |
---|---|
Chance | Available |
Similar to the classic Pump It Up, Beat Up Mode is a mode in which arrows are displayed and players must hit keys matching the arrows when they come in contact with the central area; they must also watch the bar at the bottom and hit Space (or Ins/5/Ctrl key) in a strong beat (usually every 8) to get their character dancing. There is also a chance portion in each song, where the user may hit delete or 0 for some red arrows, scoring a double perfect for each one if they do not hit it. In addition, there is a shortened lane mode, where by hitting enter on the numPad, shortens the lane in which the arrows appear, making the left and right lanes farther apart and the arrows appear quicker. This mode adds bonus score compared to not using the mode, and is executed by pressing enter in the num lock keyboard. Players score combos for each successful hit, which are perfect, great, or cool. Bad hits do not affect combo, while scoring a miss will deduct 10 from the combo score. After successfully achieving a 100 combo, players enter "Beat Up!", where all scores are increased until a miss is hit, where the combo is start over from 0 again. When players hit the 400 combo mark, they enter a second "Beat Up!" mode, symbolized by its blue BU button. Players rack in even more score for each arrow they hit correctly, while the combo will reset to 0 once a player gets a miss.
Beat Up - 4 direction
Keys Used | Uses | Key Mode |
---|---|---|
num pad | , , ,Arrows (NE, NW, SE and SW) | 4-Key |
In this mode, both the left and right buttons are automatic. You do not need to enter them.
In this mode, the numpad chance and the second BeatUp!(400 combo) is not available.
Beat Up - 6 direction
Keys Used | Uses | Key Mode |
---|---|---|
num pad | , , , , ,Arrows (NE, NW, SE, SW, left and right) | 6-Key |
In this mode, all 6 keys are in play.
Here, the numpad chance can be used and the 2nd BeatUp! (400 combo) is also available.
License Mode
Keys Used | Uses |
---|---|
4 Directional Arrows | Arrows during 4-Key Mode |
8 Directional Arrows | Arrows during 8-Key Mode |
Spacebar | Hit |
Delete | Chance Mode On/Off |
Insert | Switch between 4 and 8-Key Mode |
Tab | Advanced Interface On/Off |
Pre-Requisite | Fulfilled Exp Required for that level |
---|---|
Chance | Available |
Key Mode | 4 or 8-Key |
Before a player can gain experience after gaining a level (starting at level 6) in Audition Online, this player must pass a "License Test." This mode takes the player to a new room and shows them a required score, a required amount of perfects, and a required perfect combination that must be acquired within the time constraints of the song. The gameplay is almost exactly the same as Normal Individual, except for the fact that if it takes an extra measure or two to complete a move, the difficulty level does not drop (only the finish move can't be done in more than one measure). If the goal is met, the player receives a set amount of DEN/beats, but if the player fails, he/she loses a set amount of DEN/beats and must try again (and pass) before receiving any more experience.
In licence modes for higher levels, the mode of gameplay shifts to Freestyle Battle, then Expert Coreography, Sync-8, and finally Crazy-8 for very high level ranks.
Story Mode
Pre-Requisite | Level 6 & Above |
---|
Story Mode is a game mode that consists of missions that are continued by stories. Players are given different tasks for each mission. By completing a mission, players will be awarded prizes (players are given the choice to choose whether to take the DEN/Beats or EXP reward) and will be able to continue the story they are on. Missions can be repeated. The first set of missions require you to play against NPC(s) and to meet certain requirements (ex. get a x4 perfect chain). Later on, some missions will require players to play in rooms with other people and also meet certain requirements (ex. be 2nd place).
Beat RUSH
Keys Used | Uses |
---|---|
4 Directional Arrows | Arrows during 4-Key Mode |
8 Directional Arrows | Arrows during 8-Key Mode |
Spacebar | Spacebar Diagram |
Left Ctrl & Right Ctrl | During Beat RUSH moment |
Delete/End | Chance Mode On/Off |
Pre-Requisite | |
---|---|
Chance | Available |
Key Mode | 4 or 8-Key |
In Korean Audition as of June 12, 2008
The players are given four bars filled with arrows and space bars formed in a oval shape. On the bottom locates a bar with circles and question marks called the rush meter. Later arrows are revealed representing from the above four bars. A white ball rushes through the oval. The Players then begin to enter these sequences in order. Inputting the arrows accordingly and on time will result in a better score. The timing in which the players start entering each beat, which are labelled: Miss, Bad, Good, Nice and Excellent, is tallied up to judgement levels: Miss, Bad, Cool, Great, and Perfect! If a player hits a wrong arrow or miss the beat, they must skip that arrow and move on or will result in more misses. The player must hit the final beat arrow to get a score and a dance move. There are rare occasions when players are given double beat rush sequences, thus having to fill in two or three dance move sequences without taking breaks. Combos help fill up the rush meter. Should the player fill up the Rush Meter on the bottom of the screen, he/she will be given a bonus sequence in which he/she must rapidly press the Control keys to get bonus points.
The Fiery Concert (Guitar Hero Mode)
Keys Used | Uses |
---|---|
Z X C V | Arrows during 4-Key Mode |
M , . / | Arrows during 8-Key Mode |
Right Shift | Hit |
Spacebar | Hit notes with UP arrow |
Left Ctrl & UP | Activate Swing Notes |
Delete & Numpad 0 | Activate Flame-Out |
Pre-Requisite | |
---|---|
Chance | Available (Flame-Out) |
Key Mode | 4 and/or 8-Key |
In Korean Audition as of February 10th, 2010
A Guitar Frames with 4 note-lanes displays and notes (4-key or 8-key) will come down to its frame as the song plays. The players will need to hold respective note key and hit Right Shift as it reach note frames to score and increase Combo, also called Spark. Notes with animating UP arrow can be hit using Space Bar + Note Key + Right Shift for x2 Spark. During the song, there will be highlighted note-frames, which the players can hit Left Ctrl / UP to activate Swing Notes to increase success combo 3 times. As the players score combo, the Guitar Frame will start flaming up to the top - there are two check-points (Indicated by specified sound) in which players can hit Delete / Numpad 0 to active Flame-Out. During this time, notes will change to 8-key mode and players won't lose combo if they miss notes. When the Flame-out ends, notes will revert to 4-key mode and player is allowed to not hit any notes without miss in 3 seconds, so they can switch from M , . / to Z X C V. In Hard song (lvl 3), there will be 8-key mode dedicated to Flame-out time, which requiring players to switch to 8-key without activating Flame-out
Footnotes
The Advanced Interface does not let you earn a higher score. But the expert mode in Beat-Up does.