Spirits can be equipped in the Bastion after the Distillery has been built. These beverages give the Kid passive abilities meant to assist him in battle. As the Kid's level increases, he can equip more Spirits, for a maximum of ten. Most Spirits are either available from the start or can be purchased from the Lost and Found, but some only become available after the Distillery has been upgraded with a Shard. One Spirit, Hop-Scotch, which allows the Kid to hop rather than dodge, can only be picked up in the final stage and cannot be equipped otherwise.
Experiment with different Spirit combinations in order to find one best suited for your game. An example of a combination that works particularly well is Werewhiskey and Leechade; Werewhiskey allows the Kid's strikes to hit harder after his health has been diminished, and Leechade allows these powerful strikes to restore some of the Kid's health. Other helpful defensive Spirits include Lifewine, Bastion Bourbon, Hearty Punch, and Squirt Cider. Helpful offensive Spirits include Black Rye and Whale Ale, as these ensure that the Kid's Secret Skills are effective and that he can use more of them.
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Spirit
Description
Squirt Cider
+10 Max Health. Fermented Squirt extract with a nose of stale bread and ocean water. Very nutritious.
Dreadrum
+10% Critical Hit chance. Active only when at full health. Pungent concoction that calms senses and steadies nerves. Favored by the Breakers and other fighting forces.
Fetching Fizz
Absorb stray Fragments. Started as a barroom prank but evolved to become popular with miners and scrap workers. Metallic aftertaste.
Hearty Punch
+1 chance to carry on if defeated. Damage surrounding foes if defeated. Aromatic beverage served piping hot. According to folk tales it can almost wake the dead.
Bastion Bourbon
Health Tonics fully restore health. +2 Health Tonic capacity. Soothing hot herbal brew with restorative properties. Hints of citrus and berry flavors.
Werewhiskey
+100% Critical Hit chance. Active only when below 33% health. Scentless yet very brisk beverage of boiled Rattle-tail whisker. Used to revive patients in triage centers.
Falling Malt
Reduced damage from falling. +200% damage by falling on foes. Very dry with flavors of pepper and gravel. First crafted by mountaineers claiming it helped them keep a surer foot.
Lunkhead Liqueur
+100% damage when counter-blocking with the Bullhead Shield. Bitter leathery flavor comes from bits of Lunkhead scales. Believed to improve reflexes.
Mender Mead
Gain some health by counter-blocking with the Bullhead Shield. Filled with herbs and vitamins that promote wellness. Fragrant herbal bouquet.
Cinderbrick Stout
+33% speed while defending. Spicy, nutty flavors and a dry aftertaste. Very heavy and filling.
Black Rye
+2 Black Tonic capacity. Has the fullness and texture of hearty stew. Said to improve short-term memory.
Whale Ale
+25% damage using Secret Skills. Mariners concocted this mixture to see them through rough waters. Musky, smoky aroma.
Bull Brandy
+15% damage resistance. Viscous beverage brewed as an offering to Pyth. Known for promoting longevity and resistance to pain.
Stabsinthe
Automatically retaliate when injured. Waxy, thirst-quenching drink refined from ground Stabweed needles. Spitting up the needles is considered rude, but effective.
Lifewine
Survive an attack that would have brought defeat. Creamy, nutty flavors said to bring about courage and confidence. Favorite drink of Slingers and other risk-taking sorts.
Graver Gimlet
+5% chance to turn zealous after defeating a foe. While zealous, gain +200% damage for 3 seconds. Photosensitive beverage with a mild chalky flavor, brewed underground. Potent effects come and go unpredictably.
Leechade
Gain some health by striking foes. Side effect: -66% Health Tonic potency. Intense sour flavor known for its invigorating effects. Bitter taste lingers for hours.
Doomshine
+10% Critical Hit chance. Side effect: -10 max health. Rancid drink believed to bring fortune in battle. No permanent injury from imbibing but sure feels like it.
Cham-Pain
+25% damage. Side effect: -1 chance to carry on if defeated. Sickness-inducing mixture brewed from aged Scumbag secretion. Imbibed as a rite of passage.