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Box artwork for Boot Hill.
Box artwork for Boot Hill.
Boot Hill
Developer(s)Midway Games
Publisher(s)Midway Games
Year released1977
System(s)Arcade
Preceded byGun Fight
SeriesGun Fight
Genre(s)Shooter
Players1-2
ModesSingle player, Multiplayer
LinksBoot Hill ChannelSearchSearch
Boot Hill marquee

Boot Hill is a versus shooter arcade game, that got released by Midway Games in 1977; it utilizes an Intel 8080 microprocessor (run at 1.9968 MHz), and is the follow-up to Gun Fight which was released two years earlier. It differs from its predecessor in that it allows the player to play against the CPU (as the original did not), and that the obstacles provide temporary protection but gradually disintegrate as they are hit - and the game display was also projected by a big mirror, onto a backlit plastic backdrop.

The gameplay is fundamentally the same; both players must, again, use an 8-way joystick to direct a cowboy around their half of the monitor (with a lever to aim his pistol, and a button to make him fire); they'll again start out with six bullets, which are displayed at the bottom of the screen, and disappear every time a shot is fired. When either of the cowboys is hit, he will again "die" and that text of "GOT ME!" will appear above him, before he turns into a gravestone and flies up to the top of the screen - and he will then get resurrected as your game continues. You will again receive a single point every time you "kill" your opponent (this applies to the CPU as well), and whoever has the highest amount of points when the timer, up at the top of the screen between both scores, runs out (the gameplay is again time-based as opposed to life-based) is the winner (and if the CPU has the highest score, this means it has won); as in the original, the arcade operator can set a single credit to buy two, three or four games, and if this is the case, the original game's text "HEY PARDNER! YOU HAVE CREDIT." will again appear on the screen. However, you do not have to play again if you do not want to - and so can just leave the cabinet for the next player to come along so he does not have to insert a coin. Also, unlike its predecessor, the game was never colorized for a port to the Bally Astrocade system.