Bravely Default/Merchant
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Good at both saving and spending money!
- Attacks and supports using wealth
- Favors staves and daggers
- Speciality
- More Money
- Job Command
- Commerce
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Abilities[edit]
Level | Name | Cost | Type | Description |
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1 | Pay to Play | Command | Spend your level times 50 pg to raise the target's Critical Rate by 300% for four turns. *The upper limit for Crit Rate is 1000%. | |
2 | Salesman | Command | Make an enemy buy a recovery item from you at 2.4 times the selling price. Note that the success rate of the sale depends on the item. | |
3 | White Knight | 1 | Support | The ally with the most HP protects you when you suffer a single-target physical attack while your HP is below 20%. |
4 | Pharmacy | Command | Purchase a recovery item and use it on one target. | |
5 | Hedge Risk | Command | Halve the damage you suffer for five turns by spending money equal to half the damage. | |
6 | Takeover | Command | Spend your level times 50 pg to deal damage to one target that is equal to the money you spend. | |
7 | BP Drink | Command | Purchase a BP recovery item and use it on one target. Small BP drink (restores 1 BP): 1,000 pg Medium BP drink (restores 2BP): 10,000 pg Large BP drink (restores 3 BP): 100,000 pg | |
8 | Speculate | 1 | Support | Has a 50% chance to deal double damage and a 50% chance to deal none. |
9 | More Money | 2 | Support | Earn 1.5 times more money than normal after a battle. Note that this effect does not stack with similar effects from items, but the bonus from multiple characters using this ability does stack. |
10 | Millionaire | Command | Use this ability with the Send command to gift an amount equal to your level times 25 pg to a friend who summons this action using Summon Friend. | |
11 | Big Pharma | Command | Restore one enemy's HP and make the target pay pg equal to the number of HP recovered. | |
12 | Full Leverage | Command | For five turns, damage, recovery, and the HP/MP/BP required for actions will be double the usual for all allies and enemies. | |
13 | Low Leverage | Command | For five turns, damage, recovery, and the HP/MP/BP required for actions will be half the usual for all allies and enemies. | |
14 | Payoff | Command | Spend money to buy off the enemy and end the battle. Note that you will still get the usual pg, experience, JP, and items. |