Restore HP to the ally with the lowest HP at the end of the turn. Note that this ability can even be used in the silence state.
3
Experiment
Command
Transform a consumable item into an attack item.
4
Attack Item Amp
1
Support
Raise the damage dealt by attack items to 1.5 times normal.
5
Inoculate
Command
Use a consumable item that cures a status ailment on one target to confer immunity to that status ailment for six turns. Note that this ability can be used in the silence state.
6
Auto-Potion
1
Support
Automatically use a potion on yourself when you take damage. Note that you must have a potion for this to occur.
7
Shorten Ailment
1
Support
The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal.
8
Widen Area
1 BP
Command
Use an item and apply its effects to all targets.
9
Healing Lore
2
Support
Double the effectiveness of recovery effects when you use magic, abilities, or items to restore HP or MP.
10
Turn Toxic
Command
Inflict poison and deal damage to one target equal to the recovery amount of a recovery item.
11
Auto-Phoenix
2
Support
Automatically use a phoenix feather if an ally is in the K.O. state during the last command in your turn. Note that this will not occur if you do not have a phoenixe feather. *Will not activate during Bravely Second.
12
Collect
Command
Get an item during a battle. Note that the items you get differ by location.
13
Resurrect
Command
Resurrect all K.O. allies and restore 25% of their maximum HP. Note that this ability can even be used in the silence state.
14
Feel No Pain
3
Support
HP will not fall for two turns after the start of a battle, even when taking damage. But at the end of the second turn, any damage taken will be subtracted from HP all at once. Note that damage in this case cannot be reduced.