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(Expanded description of eleventh stage.)
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{{Header Nav|game=Beraboh Man}}
{{Header Nav|game=Beraboh Man}}
Once the background has reappeared and Beraboh Man's energy bar has refilled at the bottom of the screen, he will plunge into the water and change into his fish-like underwater form for a third time. Three groups of six [[Beraboh Man/Controls and Characters#Kurage (クラゲ)|Kurage]] will swim by from the right side of the screen, and you will have to kill at least one in each group to avoid being injured by them. Shortly after, six [[Beraboh Man/Controls and Characters#Tamashii (魂)|Tamashii]] will home in on Beraboh Man from their alternating positions at the top and bottom of the screen just before two groups of [[Beraboh Man/Controls and Characters#Pirania (ピラニア)|Pirania]] come zigzagging by. Once you have destroyed them all, you will see five [[Beraboh Man/Controls and Characters#Tatsunoko (タツノコ)|Tatsunoko]] moving up and down in a fixed position and firing spiked balls at Beraboh Man - along with a [[Beraboh Man/Controls and Characters#Kame (カメ)|Kame]] and a [[Beraboh Man/Controls and Characters#Gupi (グッピー)|Gupi]] on the right side of the screen. Two of the [[Beraboh Man/Controls and Characters#King of Atlantis# (キングのアトランチス)|King of Atlantis]]'s second type of [[Beraboh Man/Controls and Characters#King of Atlantis's Minions (キングのアトランチスの子分)|minions]] will also be swimming by in an attempt to stick their tridents into you just before three more Tatsunoko moving up and down in alternating fixed positions with an identical amount of the first type of the King of Atlantis's minions standing on the ocean floor. Three groups of two [[Beraboh Man/Controls and Characters#Tako (タコ)|Tako]] will now approach Beraboh Man, then fire a spiked ball at him and quickly retreat once they have seen him. Just before the end of the stage, you will have to contend with two more Kame and an identical amount of Gupi before meeting up with the [[Beraboh Man/Controls and Characters#Twin Scuren (ツインスキュレーン)|Twin Scuren]] for a second time; and you will see that it now has a [[Beraboh Man/Controls and Characters#Tekyuu (鉄球)|Tekyuu]] moving up and down in front of it, making it slightly harder to score a hit on its operator once you have destroyed both of its heads. However, once you have done so and collected the Onigiri powerup, Beraboh Man will proceed to the twelfth stage - which is the fourth of the [[Beraboh Man/Environments#Ninja Dojo (忍者屋敷)|Ninja Dojo]] variety.
Once the background has reappeared, and Beraboh Man's energy bar has refilled at the bottom of the screen, he will plunge into the water then change into his fish-like underwater form for the third time; three groups of six [[Beraboh Man/Controls and Characters#Kurage (クラゲ)|Kurage]] will then come swimming towards you. Once you have fired a missile at or dropped a depth charge on each of them to kill them six [[Beraboh Man/Controls and Characters#Tamashii (魂)|Tamashii]] will come swimming towards you from their alternating positions at the top and bottom of the screen - and once you've fired three missiles at or dropped three depth charges on each of them, to kill them, two groups of nine [[Beraboh Man/Controls and Characters#Pirania (ピラニア)|Pirania]] will come zigzagging towards you. Once you have fired a missile at or dropped a depth charge on the ones at the fronts of the groups to kill them, you will come to five [[Beraboh Man/Controls and Characters#Tatsunoko (タツノコ)|Tatsunoko]] that are moving up and down in a fixed position while firing spiked balls at you; once you've fired a missile at or dropped a bomb on each of them to kill them, a [[Beraboh Man/Controls and Characters#Kame (カメ)|Kame]] and a [[Beraboh Man/Controls and Characters#Gupi (グッピー)|Gupi]] will appear on the right side of the screen and start firing spiked balls at you. Once you have fired three missiles at or dropped three depth charges upon both of them to kill them, two of the [[Beraboh Man/Controls and Characters#King of Atlantis (アトランチスの大王)|King of Atlantis]]' second type of [[Beraboh Man/Controls and Characters#King of Atlantis's Henchmen (アトランチスの大王の子分)|henchmen]] will come swimming towards you while trying to stick their tridents into you - and once you have fired a missile at or dropped a depth charge on both of them, to kill them, you will come to three more Tatsunoko that are moving up and down in fixed positions with three of the first type of the King of Atlantis' henchmen standing on the ocean floor while firing spiked balls at you. Once you have fired a missile at or dropped a depth charge upon each of them to kill them three groups of two [[Beraboh Man/Controls and Characters#Tako (タコ)|Tako]] will come swimming towards you, then fire a spiked ball at you, before quickly retreating off that right side of the screen; once you have fired a missile at or dropped a depth charge upon each of them to kill them, two more Kame and two more Gupi will appear on the right side of the screen, and start firing spiked balls at you. Once you have fired three missiles at or dropped three depth charges on both of them, to kill them, you will come to the [[Beraboh Man/Controls and Characters#Twin Scuren (ツインスキュレーン)|Twin Scuren]] for a second time - and you will see that it now has a [[Beraboh Man/Controls and Characters#Tekyuu (鉄球)|Tekyuu]] moving up and down in front of it, which makes it slightly harder to fire a missile at the King of Atlantis' henchman on it to make it retreat, once you have destroyed both of its heads. However, once you have done so (and if you can fire a second missile at it while it is retreating, it will explode and you will receive 2000 extra points, but this will not prevent it from reappearing on the [[Beraboh Man/Stage 16|sixteenth stage]]), and collected the Onigiri powerup, the "stage clear" theme will be heard from the Yamaha YM-2151 for an eleventh time, and Beraboh Man will proceed to the twelfth stage; not only is it the third of the [[Beraboh Man/Environments#Ninja Dojo (忍者屋敷)|Ninja Dojo]] variety, but it also features two underground caverns entered by invisible holes in the ground.
{{Footer Nav|game=Beraboh Man|prevpage=Stage 10|nextpage=Stage 12}}
{{Footer Nav|game=Beraboh Man|prevpage=Stage 10|nextpage=Stage 12}}

Revision as of 15:00, 18 April 2013

Once the background has reappeared, and Beraboh Man's energy bar has refilled at the bottom of the screen, he will plunge into the water then change into his fish-like underwater form for the third time; three groups of six Kurage will then come swimming towards you. Once you have fired a missile at or dropped a depth charge on each of them to kill them six Tamashii will come swimming towards you from their alternating positions at the top and bottom of the screen - and once you've fired three missiles at or dropped three depth charges on each of them, to kill them, two groups of nine Pirania will come zigzagging towards you. Once you have fired a missile at or dropped a depth charge on the ones at the fronts of the groups to kill them, you will come to five Tatsunoko that are moving up and down in a fixed position while firing spiked balls at you; once you've fired a missile at or dropped a bomb on each of them to kill them, a Kame and a Gupi will appear on the right side of the screen and start firing spiked balls at you. Once you have fired three missiles at or dropped three depth charges upon both of them to kill them, two of the King of Atlantis' second type of henchmen will come swimming towards you while trying to stick their tridents into you - and once you have fired a missile at or dropped a depth charge on both of them, to kill them, you will come to three more Tatsunoko that are moving up and down in fixed positions with three of the first type of the King of Atlantis' henchmen standing on the ocean floor while firing spiked balls at you. Once you have fired a missile at or dropped a depth charge upon each of them to kill them three groups of two Tako will come swimming towards you, then fire a spiked ball at you, before quickly retreating off that right side of the screen; once you have fired a missile at or dropped a depth charge upon each of them to kill them, two more Kame and two more Gupi will appear on the right side of the screen, and start firing spiked balls at you. Once you have fired three missiles at or dropped three depth charges on both of them, to kill them, you will come to the Twin Scuren for a second time - and you will see that it now has a Tekyuu moving up and down in front of it, which makes it slightly harder to fire a missile at the King of Atlantis' henchman on it to make it retreat, once you have destroyed both of its heads. However, once you have done so (and if you can fire a second missile at it while it is retreating, it will explode and you will receive 2000 extra points, but this will not prevent it from reappearing on the sixteenth stage), and collected the Onigiri powerup, the "stage clear" theme will be heard from the Yamaha YM-2151 for an eleventh time, and Beraboh Man will proceed to the twelfth stage; not only is it the third of the Ninja Dojo variety, but it also features two underground caverns entered by invisible holes in the ground.