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Revision as of 18:51, 6 October 2019 by Namcorules (talk | contribs) (Namcorules moved page Beraboh Man/Stage 11 to Bravoman/Stage 11)
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Once the background has reappeared, and Beraboh Man's energy bar has refilled at the bottom of the screen, he will plunge into the water then change into his fish-like underwater form for the third time; three groups of six Kurage will then come swimming towards you. Once you have fired a missile at or dropped a depth charge on each of them to kill them six Tamashii will come swimming towards you from their alternating positions at the top and bottom of the screen - and once you've fired three missiles at or dropped three depth charges on each of them, to kill them, two groups of nine Pirania will come zigzagging towards you. Once you have fired a missile at or dropped a depth charge on the ones at the fronts of the groups to kill them, you will come to five Tatsunoko that are moving up and down in a fixed position while firing spiked balls at you; once you've fired a missile at or dropped a bomb on each of them to kill them, a Kame and a Gupi will appear on the right side of the screen and start firing spiked balls at you. Once you have fired three missiles at or dropped three depth charges upon both of them to kill them, two of the King of Atlantis' second type of henchmen will come swimming towards you while trying to stick their tridents into you - and once you have fired a missile at or dropped a depth charge on both of them, to kill them, you will come to three more Tatsunoko that are moving up and down in fixed positions with three of the first type of the King of Atlantis' henchmen standing on the ocean floor while firing spiked balls at you. Once you have fired a missile at or dropped a depth charge upon each of them to kill them three groups of two Tako will come swimming towards you, then fire a spiked ball at you, before quickly retreating off that right side of the screen; once you have fired a missile at or dropped a depth charge upon each of them to kill them, two more Kame and two more Gupi will appear on the right side of the screen, and start firing spiked balls at you. Once you have fired three missiles at or dropped three depth charges on both of them, to kill them, you will come to the Twin Scuren for a second time - and you will see that it now has a Tekyuu moving up and down in front of it, which makes it slightly harder to fire a missile at the King of Atlantis' henchman on it to make it retreat, once you have destroyed both of its heads. However, once you have done so (and if you can fire a second missile at it while it is retreating, it will explode and you will receive 2000 extra points, but this will not prevent it from reappearing on the sixteenth stage), and collected the Onigiri powerup, the "stage clear" theme will be heard from the Yamaha YM-2151 for an eleventh time, and Beraboh Man will proceed to the twelfth stage; not only is it the third of the Ninja Dojo variety, but it also features two underground caverns entered by invisible holes in the ground.