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Revision as of 18:54, 6 October 2019 by Namcorules (talk | contribs) (Namcorules moved page Beraboh Man/Stage 14 to Bravoman/Stage 14)
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Once the background has reappeared behind Beraboh Man and his energy bar at the bottom of the screen has refilled, start running to the right until you come to an industrial platform that has a Maguneiza NP1 standing on it; if its mouth is open, wait for it to close, then jump up to the platform and punch it twice to kill it. Once you have collected the Fuku it has left behind you shall have to jump up to another industrial platform with a second Maguneiza NP1 standing on it - and once you have punched this one twice to kill it, then collected the Fuku it has left behind, you will have to jump up to a third industrial platform and drop down onto a fourth one that has a third Maguneiza NP1 standing on it. Once you have crouched down and headbutted it twice to kill it, you shall have to stand up again, and collect the Fuku it has left behind; you shall then come up to a staircase that is made from ten pipes and has three Dokanga emerging from the first, third, and fifth pipes on the left side of it. Once you have given each of them a kick to kill them and jumped up to collect the Fuku they have left behind, you will have to run down down the right side of the staircase before jumping onto a fifth industrial platform with two more Maguneiza NP1 standing on it - and once you have crouched down, then headbutted both of these two twice to kill them, you will have to stand up again and collect the Fuku that they have left behind. You shall now come up to two Miteguys that are firing missiles at you as they move down the screen and retreating once they have reached the bottom; once you have punched both of these ones to kill them then collected the Fuku they have left behind, you will come to an eleventh pipe with a fourth Dokanga emerging from it. Once you have punched it to kill it, then jumped onto the pipe to collect the Fuku it has left behind, you will have to jump onto a "Mekanameishi" platform, that is moving up and down in front of an industrial staircase leading downwards - and once you have jumped up to the top of this staircase you will have to run down it as you come to two more Miteguys that are firing missiles at you as they move down the screen and retreating once they have reached the bottom. Once you have punched both of them to kill them and collected the Fuku they have left behind, you will have to jump up onto a sixth industrial platform as five Mad Stampers come bouncing towards you on their 10-ton weights; once you have crouched down and headbutted each of them to kill them, you will have to stand up again, then collect the Fuku that they have left behind before jumping up to a seventh industrial platform. A Kikyuu will now come flying into view from the right side of the screen while dropping bombs on you - and if Fukubiki Man had left a Kantsūken powerup behind for you earlier in the stage, you may wish to leave it for a while, as the bombs it drops can be blocked for 100 extra points apiece. However, if he has not, you will just have to jump up and kick it to bring it down to the ground, then crouch down and give it a headbutt to kill it before it gets back up again; you will now have to stand up again and collect the Fuku it has left behind before jumping over six more "Mekanameishi" platforms that are moving up and down, and landing in front of two more pipes with two more Dokanga emerging from them; once you have punched both of these ones to kill them and collected the Fuku they have left behind, you will have to jump up to another platform that is made up from seventeen more pipes, with a sixth Maguneiza NP1 standing on it. Once you have crouched down and headbutted it twice to kill it, you will have to stand up again and collect the Fuku it has left behind, before jumping up to a cloud which has a Tekyuu moving up and down in a fixed position above it and a seventh Maguneiza NP1 standing on it - and once you have punched the Maguneiza NP1 twice to kill it and collected the Fuku it has left behind, you will have to drop down onto this eighth industrial platform before jumping over several more Tekyuu that are moving up and down in a fixed position. Four Bakudan will now drop down from the sky, then start walking towards you down the left side of a staircase that is made up from twenty more pipes; once you have kicked each of them to kill them, you will have to jump up to the top of the staircase before running down the right side of it. You will then come to four more more Miteguys that are firing missiles at you as they move down the screen, and retreating once they have reached the bottom - and once you have punched each of them to kill them then collected the Fuku they have left behind, Zortan will come flying into view at the top of the screen and speak the Hiragana/Katakana text Waga na ha Zorutan kimi ni, shiwo, ataeyō. (わがなはゾルタンきみに、しを、あたえよう.) to Beraboh Man once he has seen him for the second time before starting to fly around above him. If you remember your first encounter with this boss on the ninth stage, you will first have to jump up and give him a single kick in the head; he will then fly over to the right side of the screen and speak the Hiragana text Īkagen ni, shi nasai yo! (いいかげんに、しなさいよ!) to Beraboh Man before starting to hover in place and fire projectiles at him from behind his shield until he jumps up then kicks him in the head seven more times (but if you take too long over defeating him, Ugo 401 shall fly into view from the left side of the screen, who you will either have to avoid or defeat as well). He will now speak the Hiragana text Kore de, katta to omō na yo! (これで、かったとおもうなよ!) to Beraboh Man before flying away off the right side of the screen again and leaving a Fuku behind - and once you have collected that Fuku, the song you had been hearing from the Yamaha YM-2151 will fade out, and Fukubiki Man will speak that Katakana/Hiragana text Biba!! Berabōman. Onigiri, ku wan kai. (ビバ!! ベラボーマン. おにぎり、くわんかい) to Beraboh Man before giving him one Onigiri energy bonus for every ten Fuku he has collected. Once he has cycled away, the "stage clear" theme will be heard from the Yamaha YM-2151 for a fourteenth time and Beraboh Man will then proceed onto the fifteenth stage.