http://strategywiki.org/w/index.php?title=Bravoman/Stage_17&feed=atom&action=historyBravoman/Stage 17 - Revision history2024-03-29T14:13:57ZRevision history for this page on the wikiMediaWiki 1.39.6http://strategywiki.org/w/index.php?title=Bravoman/Stage_17&diff=978491&oldid=prevTrig Jegman at 16:04, 15 July 20222022-07-15T16:04:30Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:04, 15 July 2022</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Header Nav|game=Bravoman}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Header Nav|game=Bravoman}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><center>'''[[Bravoman/Gameplay#Dr. Bomb (爆田博士)|Dr. Bomb]]''':<<del style="font-weight: bold; text-decoration: none;">/center</del>></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><center>'''[[Bravoman/Gameplay#Dr. Bomb (爆田博士)|Dr. Bomb]]''':<<ins style="font-weight: bold; text-decoration: none;">br</ins>></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><center></del>めいろのなかで、まよいくるしめーい! ''(Meiro no naka de, mayoi kurushimēi!)''<<del style="font-weight: bold; text-decoration: none;">/center</del>></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>めいろのなかで、まよいくるしめーい! ''(Meiro no naka de, mayoi kurushimēi!)''<<ins style="font-weight: bold; text-decoration: none;">br</ins>></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><center></del>プレイヤー'''1'''/'''2'''ステージ'''17'''じゃ. ''(Pureiyā '''1'''/'''2''' sutēji '''17''' ja.)''</center></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>プレイヤー'''1'''/'''2'''ステージ'''17'''じゃ. ''(Pureiyā '''1'''/'''2''' sutēji '''17''' ja.)''</center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once Bravoman has resurfaced on dry land, the background has reappeared behind him, and his energy bar at the bottom of the screen has refilled, start running to the right until you come up to a stone staircase which has a [[Bravoman/Gameplay#Komuso (虚無僧)|Komuso]] creeping down its left side towards you; kick her twice to defeat her and collect the Fuku she has left behind, then jump over a hole at the top of the staircase to land on its right side and crawl down it. You should also not forget to jump up and collect a Rāmen powerup above you to restore some of your energy before dropping down into a cavern beneath the stage's dojo - and once you have landed in the cavern, a [[Bravoman/Gameplay#Karasu Tengu (カラス天狗)|Karasu Tengu]] shall come hovering through the air towards you while spitting knives at you. Once you have kicked him to kill him and collected the Fuku he's left behind, three [[Bravoman/Gameplay#Babito (ばびっと)|Babito]] will emerge from the cracks in the ground; once you've punched each of them to kill them, you must jump onto a static "Kanameishi" platform in mid-air, a dark marble ledge and another "Kanameishi" platform that is moving up and down in a fixed position in turn, in order to be lifted up to a stone platform. You shall now have to crouch down and crawl through the gap under another stone platform to your left before standing up again and jumping up to that previously mentioned second stone platform, then crouch down for a second time, and crawl through another gap to your right (while watching out for a [[Bravoman/Gameplay#Tekyuu (鉄球)|Tekyuu]] that is receding in and out of the cavern's dark marble ceiling) before standing up once again - and once you do so, you'll have to run down a dark marble staircase leading downwards before dropping down onto a second dark marble ledge (at which point, the game's fifth [[Bravoman/Gameplay#Raigan (雷丸)|Raigan]] will come walking into view from the right side of the screen beneath the ledge and speak the Katakana/Hiragana text of ''Dosu koi! Gottsu andesu.'' '''''ドスコイ! ごっつあんです.''''' to Bravoman). There are also two more Tekyuu receding in and out of the dark marble ceiling above this particular Raigan, making it somewhat harder to jump over him as he is pushing his way towards you; the safest way to attack him is to fall down to the ground, punch him in the back to send him reeling as he is pushing his way to the left, and jump back up to the ledge as he is pushing his way back to the right. Once you've done this six times and collected the Fuku he has left behind, you will have to crouch down and crawl through the gap under the second dark marble ledge to your right (while headbutting three [[Bravoman/Gameplay#Popo (ポポ)|Popo]] that are slithering towards you to kill them) - and once you've collected the Fuku they have left behind, you will have to stand up again as two more Komuso drop down to the ground and start creeping towards you. Once you've punched both of these twice to defeat them and collected the Fuku they have left behind, you will have to jump onto each of the paper lanterns to your left and a dark marble platform in turn; once you've done so, you shall have to jump to the right with the intention of dropping down the fourth of five gaps between four more tall dark marble platforms and collecting another Rāmen powerup to restore some more of your energy (however, if you don't jump far enough and drop down any of the first three gaps, you will not collect anything and the action will momentarily freeze as the Hiragana text ''Zan'nen munen'', '''''ざんねんむねん''''', is shown on the screen, and if you jump too far and drop down the fifth gap, you shall only collect a Suka powerup, but you can still quickly jump back to the left and drop down the fourth gap to collect the Rāmen one before it disappears). Once you've landed on the ground, you will come to another stone staircase leading upwards which has two [[Bravoman/Gameplay#Yogandohito (妖岩道人)|Yogandohito]] standing on top of it - and once they have seen you they shall curl up into balls and start bouncing towards you. Once you have kicked both of them to kill them and collected the Fuku they have left behind, you will have to jump up to the top of the staircase, jump to the left to land on a third stone staircase and jump back to the right to land on a fourth stone staircase (which has a Green [[Bravoman/Gameplay#Ninjas (忍者)|Ninja]] standing on it); once you've kicked him twice to kill him, and collected the Fuku he has left behind, you shall have to jump up to the top of the staircase, crouch down and crawl through a gap under the ceiling to your right onto a sixth dark marble platform. Once you have dropped down onto a third stone platform below you, you will have to drop down onto four more stone platforms in turn (while changing directions and watching out for several more Tekyuu that are moving left and right in fixed positions) - and once you have dropped down to the ground, two more Popo shall come slithering towards you. Once you've crouched down and headbutted both of these to kill them, you'll have to stand up again and collect the Fuku they've left behind before jumping up to an eighth stone platform; once you've done so, another Karasu Tengu will come hovering through the air towards you while spitting knives at you. Once you've kicked him to kill him and collected the Fuku he has left behind, you shall have to jump up to four final stone platforms in turn (while, for a second time, changing directions and watching out for several more Tekyuu which are moving left and right in fixed positions) - and once you have landed on the twelfth stone platform a fourth Komuso shall come creeping towards you. Once you have punched her twice to defeat her and collected the Fuku she has left behind you will come to four sets of four receding spikes; the only time these spikes shall not cause injury to Bravoman is when they have fully receded, so you will have to wait until each set has disappeared into the platform before you can pass over them and drop down to the ground outside the cavern. Regardless of how much time has passed on the stage, [[Bravoman/Gameplay#Ugo 401 (ウ号401)|Ugo 401]] will then immediately fly into view at the top of the screen without even speaking that Katakana/Hiragana text ''Ugō hayaku tachisarei!'' (ウゴーはやくたちされい!) and try to ensure Bravoman's reversion to his original form by firing laser beams at him - however, you will have to prevent this from happening by collecting a Hadō-dan powerup, then jumping up and firing four atoms at Ugo 401 to kill him. Once you've collected the Fuku he has left behind, the song you'd been hearing from the Yamaha YM-2151 will fade out, and [[Bravoman/Gameplay#Lottery Man (福引男)|Lottery Man]] will speak the Katakana/Hiragana text ''Biba!! Berabōman. Onigiri, ku wan kai.'' (ビバ!! ベラボーマン. おにぎり、くわんかい) to Bravoman before giving him one Onigiri energy bonus for every ten Fuku he has collected during the stage; once he has cycled away, the "stage clear" jingle will be heard from the Yamaha YM-2151 for a seventeenth time, and Bravoman will proceed to the [[Bravoman/Stage 18|eighteenth stage]] (which is the eighth of the [[Bravoman/Environments#City (町)|City]] variety and the second of the "immediate boss fight" variety). It is also worth noting that the four sets of four receding spikes on this stage are actually called ''Takeken'' (their name is written in Kanji as '''''竹剣'''''), and they look like this: [[File:<del style="font-weight: bold; text-decoration: none;">BM </del>Takeken.<del style="font-weight: bold; text-decoration: none;">gif</del>]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once Bravoman has resurfaced on dry land, the background has reappeared behind him, and his energy bar at the bottom of the screen has refilled, start running to the right until you come up to a stone staircase which has a [[Bravoman/Gameplay#Komuso (虚無僧)|Komuso]] creeping down its left side towards you; kick her twice to defeat her and collect the Fuku she has left behind, then jump over a hole at the top of the staircase to land on its right side and crawl down it. You should also not forget to jump up and collect a Rāmen powerup above you to restore some of your energy before dropping down into a cavern beneath the stage's dojo - and once you have landed in the cavern, a [[Bravoman/Gameplay#Karasu Tengu (カラス天狗)|Karasu Tengu]] shall come hovering through the air towards you while spitting knives at you. Once you have kicked him to kill him and collected the Fuku he's left behind, three [[Bravoman/Gameplay#Babito (ばびっと)|Babito]] will emerge from the cracks in the ground; once you've punched each of them to kill them, you must jump onto a static "Kanameishi" platform in mid-air, a dark marble ledge and another "Kanameishi" platform that is moving up and down in a fixed position in turn, in order to be lifted up to a stone platform. You shall now have to crouch down and crawl through the gap under another stone platform to your left before standing up again and jumping up to that previously mentioned second stone platform, then crouch down for a second time, and crawl through another gap to your right (while watching out for a [[Bravoman/Gameplay#Tekyuu (鉄球)|Tekyuu]] that is receding in and out of the cavern's dark marble ceiling) before standing up once again - and once you do so, you'll have to run down a dark marble staircase leading downwards before dropping down onto a second dark marble ledge (at which point, the game's fifth [[Bravoman/Gameplay#Raigan (雷丸)|Raigan]] will come walking into view from the right side of the screen beneath the ledge and speak the Katakana/Hiragana text of ''Dosu koi! Gottsu andesu.'' '''''ドスコイ! ごっつあんです.''''' to Bravoman). There are also two more Tekyuu receding in and out of the dark marble ceiling above this particular Raigan, making it somewhat harder to jump over him as he is pushing his way towards you; the safest way to attack him is to fall down to the ground, punch him in the back to send him reeling as he is pushing his way to the left, and jump back up to the ledge as he is pushing his way back to the right. Once you've done this six times and collected the Fuku he has left behind, you will have to crouch down and crawl through the gap under the second dark marble ledge to your right (while headbutting three [[Bravoman/Gameplay#Popo (ポポ)|Popo]] that are slithering towards you to kill them) - and once you've collected the Fuku they have left behind, you will have to stand up again as two more Komuso drop down to the ground and start creeping towards you. Once you've punched both of these twice to defeat them and collected the Fuku they have left behind, you will have to jump onto each of the paper lanterns to your left and a dark marble platform in turn; once you've done so, you shall have to jump to the right with the intention of dropping down the fourth of five gaps between four more tall dark marble platforms and collecting another Rāmen powerup to restore some more of your energy (however, if you don't jump far enough and drop down any of the first three gaps, you will not collect anything and the action will momentarily freeze as the Hiragana text ''Zan'nen munen'', '''''ざんねんむねん''''', is shown on the screen, and if you jump too far and drop down the fifth gap, you shall only collect a Suka powerup, but you can still quickly jump back to the left and drop down the fourth gap to collect the Rāmen one before it disappears). Once you've landed on the ground, you will come to another stone staircase leading upwards which has two [[Bravoman/Gameplay#Yogandohito (妖岩道人)|Yogandohito]] standing on top of it - and once they have seen you they shall curl up into balls and start bouncing towards you. Once you have kicked both of them to kill them and collected the Fuku they have left behind, you will have to jump up to the top of the staircase, jump to the left to land on a third stone staircase and jump back to the right to land on a fourth stone staircase (which has a Green [[Bravoman/Gameplay#Ninjas (忍者)|Ninja]] standing on it); once you've kicked him twice to kill him, and collected the Fuku he has left behind, you shall have to jump up to the top of the staircase, crouch down and crawl through a gap under the ceiling to your right onto a sixth dark marble platform. Once you have dropped down onto a third stone platform below you, you will have to drop down onto four more stone platforms in turn (while changing directions and watching out for several more Tekyuu that are moving left and right in fixed positions) - and once you have dropped down to the ground, two more Popo shall come slithering towards you. Once you've crouched down and headbutted both of these to kill them, you'll have to stand up again and collect the Fuku they've left behind before jumping up to an eighth stone platform; once you've done so, another Karasu Tengu will come hovering through the air towards you while spitting knives at you. Once you've kicked him to kill him and collected the Fuku he has left behind, you shall have to jump up to four final stone platforms in turn (while, for a second time, changing directions and watching out for several more Tekyuu which are moving left and right in fixed positions) - and once you have landed on the twelfth stone platform a fourth Komuso shall come creeping towards you. Once you have punched her twice to defeat her and collected the Fuku she has left behind you will come to four sets of four receding spikes; the only time these spikes shall not cause injury to Bravoman is when they have fully receded, so you will have to wait until each set has disappeared into the platform before you can pass over them and drop down to the ground outside the cavern. Regardless of how much time has passed on the stage, [[Bravoman/Gameplay#Ugo 401 (ウ号401)|Ugo 401]] will then immediately fly into view at the top of the screen without even speaking that Katakana/Hiragana text ''Ugō hayaku tachisarei!'' (ウゴーはやくたちされい!) and try to ensure Bravoman's reversion to his original form by firing laser beams at him - however, you will have to prevent this from happening by collecting a Hadō-dan powerup, then jumping up and firing four atoms at Ugo 401 to kill him. Once you've collected the Fuku he has left behind, the song you'd been hearing from the Yamaha YM-2151 will fade out, and [[Bravoman/Gameplay#Lottery Man (福引男)|Lottery Man]] will speak the Katakana/Hiragana text ''Biba!! Berabōman. Onigiri, ku wan kai.'' (ビバ!! ベラボーマン. おにぎり、くわんかい) to Bravoman before giving him one Onigiri energy bonus for every ten Fuku he has collected during the stage; once he has cycled away, the "stage clear" jingle will be heard from the Yamaha YM-2151 for a seventeenth time, and Bravoman will proceed to the [[Bravoman/Stage 18|eighteenth stage]] (which is the eighth of the [[Bravoman/Environments#City (町)|City]] variety and the second of the "immediate boss fight" variety). It is also worth noting that the four sets of four receding spikes on this stage are actually called ''Takeken'' (their name is written in Kanji as '''''竹剣'''''), and they look like this: [[File:<ins style="font-weight: bold; text-decoration: none;">Bravoman </ins>Takeken.<ins style="font-weight: bold; text-decoration: none;">png</ins>]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=Bravoman|prevpage=Stage 16|nextpage=Stage 18}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=Bravoman|prevpage=Stage 16|nextpage=Stage 18}}</div></td></tr>
</table>Trig Jegmanhttp://strategywiki.org/w/index.php?title=Bravoman/Stage_17&diff=897053&oldid=prevProd: Text replacement - "Bravoman/Controls and Characters" to "Bravoman/Gameplay"2021-05-18T01:08:02Z<p>Text replacement - "Bravoman/Controls and Characters" to "Bravoman/Gameplay"</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:08, 18 May 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Header Nav|game=Bravoman}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Header Nav|game=Bravoman}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><center>'''[[Bravoman/<del style="font-weight: bold; text-decoration: none;">Controls and Characters</del>#Dr. Bomb (爆田博士)|Dr. Bomb]]''':</center></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><center>'''[[Bravoman/<ins style="font-weight: bold; text-decoration: none;">Gameplay</ins>#Dr. Bomb (爆田博士)|Dr. Bomb]]''':</center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><center>めいろのなかで、まよいくるしめーい! ''(Meiro no naka de, mayoi kurushimēi!)''</center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><center>めいろのなかで、まよいくるしめーい! ''(Meiro no naka de, mayoi kurushimēi!)''</center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><center>プレイヤー'''1'''/'''2'''ステージ'''17'''じゃ. ''(Pureiyā '''1'''/'''2''' sutēji '''17''' ja.)''</center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><center>プレイヤー'''1'''/'''2'''ステージ'''17'''じゃ. ''(Pureiyā '''1'''/'''2''' sutēji '''17''' ja.)''</center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once Bravoman has resurfaced on dry land, the background has reappeared behind him, and his energy bar at the bottom of the screen has refilled, start running to the right until you come up to a stone staircase which has a [[Bravoman/<del style="font-weight: bold; text-decoration: none;">Controls and Characters</del>#Komuso (虚無僧)|Komuso]] creeping down its left side towards you; kick her twice to defeat her and collect the Fuku she has left behind, then jump over a hole at the top of the staircase to land on its right side and crawl down it. You should also not forget to jump up and collect a Rāmen powerup above you to restore some of your energy before dropping down into a cavern beneath the stage's dojo - and once you have landed in the cavern, a [[Bravoman/<del style="font-weight: bold; text-decoration: none;">Controls and Characters</del>#Karasu Tengu (カラス天狗)|Karasu Tengu]] shall come hovering through the air towards you while spitting knives at you. Once you have kicked him to kill him and collected the Fuku he's left behind, three [[Bravoman/<del style="font-weight: bold; text-decoration: none;">Controls and Characters</del>#Babito (ばびっと)|Babito]] will emerge from the cracks in the ground; once you've punched each of them to kill them, you must jump onto a static "Kanameishi" platform in mid-air, a dark marble ledge and another "Kanameishi" platform that is moving up and down in a fixed position in turn, in order to be lifted up to a stone platform. You shall now have to crouch down and crawl through the gap under another stone platform to your left before standing up again and jumping up to that previously mentioned second stone platform, then crouch down for a second time, and crawl through another gap to your right (while watching out for a [[Bravoman/<del style="font-weight: bold; text-decoration: none;">Controls and Characters</del>#Tekyuu (鉄球)|Tekyuu]] that is receding in and out of the cavern's dark marble ceiling) before standing up once again - and once you do so, you'll have to run down a dark marble staircase leading downwards before dropping down onto a second dark marble ledge (at which point, the game's fifth [[Bravoman/<del style="font-weight: bold; text-decoration: none;">Controls and Characters</del>#Raigan (雷丸)|Raigan]] will come walking into view from the right side of the screen beneath the ledge and speak the Katakana/Hiragana text of ''Dosu koi! Gottsu andesu.'' '''''ドスコイ! ごっつあんです.''''' to Bravoman). There are also two more Tekyuu receding in and out of the dark marble ceiling above this particular Raigan, making it somewhat harder to jump over him as he is pushing his way towards you; the safest way to attack him is to fall down to the ground, punch him in the back to send him reeling as he is pushing his way to the left, and jump back up to the ledge as he is pushing his way back to the right. Once you've done this six times and collected the Fuku he has left behind, you will have to crouch down and crawl through the gap under the second dark marble ledge to your right (while headbutting three [[Bravoman/<del style="font-weight: bold; text-decoration: none;">Controls and Characters</del>#Popo (ポポ)|Popo]] that are slithering towards you to kill them) - and once you've collected the Fuku they have left behind, you will have to stand up again as two more Komuso drop down to the ground and start creeping towards you. Once you've punched both of these twice to defeat them and collected the Fuku they have left behind, you will have to jump onto each of the paper lanterns to your left and a dark marble platform in turn; once you've done so, you shall have to jump to the right with the intention of dropping down the fourth of five gaps between four more tall dark marble platforms and collecting another Rāmen powerup to restore some more of your energy (however, if you don't jump far enough and drop down any of the first three gaps, you will not collect anything and the action will momentarily freeze as the Hiragana text ''Zan'nen munen'', '''''ざんねんむねん''''', is shown on the screen, and if you jump too far and drop down the fifth gap, you shall only collect a Suka powerup, but you can still quickly jump back to the left and drop down the fourth gap to collect the Rāmen one before it disappears). Once you've landed on the ground, you will come to another stone staircase leading upwards which has two [[Bravoman/<del style="font-weight: bold; text-decoration: none;">Controls and Characters</del>#Yogandohito (妖岩道人)|Yogandohito]] standing on top of it - and once they have seen you they shall curl up into balls and start bouncing towards you. Once you have kicked both of them to kill them and collected the Fuku they have left behind, you will have to jump up to the top of the staircase, jump to the left to land on a third stone staircase and jump back to the right to land on a fourth stone staircase (which has a Green [[Bravoman/<del style="font-weight: bold; text-decoration: none;">Controls and Characters</del>#Ninjas (忍者)|Ninja]] standing on it); once you've kicked him twice to kill him, and collected the Fuku he has left behind, you shall have to jump up to the top of the staircase, crouch down and crawl through a gap under the ceiling to your right onto a sixth dark marble platform. Once you have dropped down onto a third stone platform below you, you will have to drop down onto four more stone platforms in turn (while changing directions and watching out for several more Tekyuu that are moving left and right in fixed positions) - and once you have dropped down to the ground, two more Popo shall come slithering towards you. Once you've crouched down and headbutted both of these to kill them, you'll have to stand up again and collect the Fuku they've left behind before jumping up to an eighth stone platform; once you've done so, another Karasu Tengu will come hovering through the air towards you while spitting knives at you. Once you've kicked him to kill him and collected the Fuku he has left behind, you shall have to jump up to four final stone platforms in turn (while, for a second time, changing directions and watching out for several more Tekyuu which are moving left and right in fixed positions) - and once you have landed on the twelfth stone platform a fourth Komuso shall come creeping towards you. Once you have punched her twice to defeat her and collected the Fuku she has left behind you will come to four sets of four receding spikes; the only time these spikes shall not cause injury to Bravoman is when they have fully receded, so you will have to wait until each set has disappeared into the platform before you can pass over them and drop down to the ground outside the cavern. Regardless of how much time has passed on the stage, [[Bravoman/<del style="font-weight: bold; text-decoration: none;">Controls and Characters</del>#Ugo 401 (ウ号401)|Ugo 401]] will then immediately fly into view at the top of the screen without even speaking that Katakana/Hiragana text ''Ugō hayaku tachisarei!'' (ウゴーはやくたちされい!) and try to ensure Bravoman's reversion to his original form by firing laser beams at him - however, you will have to prevent this from happening by collecting a Hadō-dan powerup, then jumping up and firing four atoms at Ugo 401 to kill him. Once you've collected the Fuku he has left behind, the song you'd been hearing from the Yamaha YM-2151 will fade out, and [[Bravoman/<del style="font-weight: bold; text-decoration: none;">Controls and Characters</del>#Lottery Man (福引男)|Lottery Man]] will speak the Katakana/Hiragana text ''Biba!! Berabōman. Onigiri, ku wan kai.'' (ビバ!! ベラボーマン. おにぎり、くわんかい) to Bravoman before giving him one Onigiri energy bonus for every ten Fuku he has collected during the stage; once he has cycled away, the "stage clear" jingle will be heard from the Yamaha YM-2151 for a seventeenth time, and Bravoman will proceed to the [[Bravoman/Stage 18|eighteenth stage]] (which is the eighth of the [[Bravoman/Environments#City (町)|City]] variety and the second of the "immediate boss fight" variety). It is also worth noting that the four sets of four receding spikes on this stage are actually called ''Takeken'' (their name is written in Kanji as '''''竹剣'''''), and they look like this: [[File:BM Takeken.gif]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once Bravoman has resurfaced on dry land, the background has reappeared behind him, and his energy bar at the bottom of the screen has refilled, start running to the right until you come up to a stone staircase which has a [[Bravoman/<ins style="font-weight: bold; text-decoration: none;">Gameplay</ins>#Komuso (虚無僧)|Komuso]] creeping down its left side towards you; kick her twice to defeat her and collect the Fuku she has left behind, then jump over a hole at the top of the staircase to land on its right side and crawl down it. You should also not forget to jump up and collect a Rāmen powerup above you to restore some of your energy before dropping down into a cavern beneath the stage's dojo - and once you have landed in the cavern, a [[Bravoman/<ins style="font-weight: bold; text-decoration: none;">Gameplay</ins>#Karasu Tengu (カラス天狗)|Karasu Tengu]] shall come hovering through the air towards you while spitting knives at you. Once you have kicked him to kill him and collected the Fuku he's left behind, three [[Bravoman/<ins style="font-weight: bold; text-decoration: none;">Gameplay</ins>#Babito (ばびっと)|Babito]] will emerge from the cracks in the ground; once you've punched each of them to kill them, you must jump onto a static "Kanameishi" platform in mid-air, a dark marble ledge and another "Kanameishi" platform that is moving up and down in a fixed position in turn, in order to be lifted up to a stone platform. You shall now have to crouch down and crawl through the gap under another stone platform to your left before standing up again and jumping up to that previously mentioned second stone platform, then crouch down for a second time, and crawl through another gap to your right (while watching out for a [[Bravoman/<ins style="font-weight: bold; text-decoration: none;">Gameplay</ins>#Tekyuu (鉄球)|Tekyuu]] that is receding in and out of the cavern's dark marble ceiling) before standing up once again - and once you do so, you'll have to run down a dark marble staircase leading downwards before dropping down onto a second dark marble ledge (at which point, the game's fifth [[Bravoman/<ins style="font-weight: bold; text-decoration: none;">Gameplay</ins>#Raigan (雷丸)|Raigan]] will come walking into view from the right side of the screen beneath the ledge and speak the Katakana/Hiragana text of ''Dosu koi! Gottsu andesu.'' '''''ドスコイ! ごっつあんです.''''' to Bravoman). There are also two more Tekyuu receding in and out of the dark marble ceiling above this particular Raigan, making it somewhat harder to jump over him as he is pushing his way towards you; the safest way to attack him is to fall down to the ground, punch him in the back to send him reeling as he is pushing his way to the left, and jump back up to the ledge as he is pushing his way back to the right. Once you've done this six times and collected the Fuku he has left behind, you will have to crouch down and crawl through the gap under the second dark marble ledge to your right (while headbutting three [[Bravoman/<ins style="font-weight: bold; text-decoration: none;">Gameplay</ins>#Popo (ポポ)|Popo]] that are slithering towards you to kill them) - and once you've collected the Fuku they have left behind, you will have to stand up again as two more Komuso drop down to the ground and start creeping towards you. Once you've punched both of these twice to defeat them and collected the Fuku they have left behind, you will have to jump onto each of the paper lanterns to your left and a dark marble platform in turn; once you've done so, you shall have to jump to the right with the intention of dropping down the fourth of five gaps between four more tall dark marble platforms and collecting another Rāmen powerup to restore some more of your energy (however, if you don't jump far enough and drop down any of the first three gaps, you will not collect anything and the action will momentarily freeze as the Hiragana text ''Zan'nen munen'', '''''ざんねんむねん''''', is shown on the screen, and if you jump too far and drop down the fifth gap, you shall only collect a Suka powerup, but you can still quickly jump back to the left and drop down the fourth gap to collect the Rāmen one before it disappears). Once you've landed on the ground, you will come to another stone staircase leading upwards which has two [[Bravoman/<ins style="font-weight: bold; text-decoration: none;">Gameplay</ins>#Yogandohito (妖岩道人)|Yogandohito]] standing on top of it - and once they have seen you they shall curl up into balls and start bouncing towards you. Once you have kicked both of them to kill them and collected the Fuku they have left behind, you will have to jump up to the top of the staircase, jump to the left to land on a third stone staircase and jump back to the right to land on a fourth stone staircase (which has a Green [[Bravoman/<ins style="font-weight: bold; text-decoration: none;">Gameplay</ins>#Ninjas (忍者)|Ninja]] standing on it); once you've kicked him twice to kill him, and collected the Fuku he has left behind, you shall have to jump up to the top of the staircase, crouch down and crawl through a gap under the ceiling to your right onto a sixth dark marble platform. Once you have dropped down onto a third stone platform below you, you will have to drop down onto four more stone platforms in turn (while changing directions and watching out for several more Tekyuu that are moving left and right in fixed positions) - and once you have dropped down to the ground, two more Popo shall come slithering towards you. Once you've crouched down and headbutted both of these to kill them, you'll have to stand up again and collect the Fuku they've left behind before jumping up to an eighth stone platform; once you've done so, another Karasu Tengu will come hovering through the air towards you while spitting knives at you. Once you've kicked him to kill him and collected the Fuku he has left behind, you shall have to jump up to four final stone platforms in turn (while, for a second time, changing directions and watching out for several more Tekyuu which are moving left and right in fixed positions) - and once you have landed on the twelfth stone platform a fourth Komuso shall come creeping towards you. Once you have punched her twice to defeat her and collected the Fuku she has left behind you will come to four sets of four receding spikes; the only time these spikes shall not cause injury to Bravoman is when they have fully receded, so you will have to wait until each set has disappeared into the platform before you can pass over them and drop down to the ground outside the cavern. Regardless of how much time has passed on the stage, [[Bravoman/<ins style="font-weight: bold; text-decoration: none;">Gameplay</ins>#Ugo 401 (ウ号401)|Ugo 401]] will then immediately fly into view at the top of the screen without even speaking that Katakana/Hiragana text ''Ugō hayaku tachisarei!'' (ウゴーはやくたちされい!) and try to ensure Bravoman's reversion to his original form by firing laser beams at him - however, you will have to prevent this from happening by collecting a Hadō-dan powerup, then jumping up and firing four atoms at Ugo 401 to kill him. Once you've collected the Fuku he has left behind, the song you'd been hearing from the Yamaha YM-2151 will fade out, and [[Bravoman/<ins style="font-weight: bold; text-decoration: none;">Gameplay</ins>#Lottery Man (福引男)|Lottery Man]] will speak the Katakana/Hiragana text ''Biba!! Berabōman. Onigiri, ku wan kai.'' (ビバ!! ベラボーマン. おにぎり、くわんかい) to Bravoman before giving him one Onigiri energy bonus for every ten Fuku he has collected during the stage; once he has cycled away, the "stage clear" jingle will be heard from the Yamaha YM-2151 for a seventeenth time, and Bravoman will proceed to the [[Bravoman/Stage 18|eighteenth stage]] (which is the eighth of the [[Bravoman/Environments#City (町)|City]] variety and the second of the "immediate boss fight" variety). It is also worth noting that the four sets of four receding spikes on this stage are actually called ''Takeken'' (their name is written in Kanji as '''''竹剣'''''), and they look like this: [[File:BM Takeken.gif]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=Bravoman|prevpage=Stage 16|nextpage=Stage 18}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=Bravoman|prevpage=Stage 16|nextpage=Stage 18}}</div></td></tr>
</table>Prodhttp://strategywiki.org/w/index.php?title=Bravoman/Stage_17&diff=839575&oldid=prevNamcorules: Beraboh Man -> Bravoman2019-11-04T21:42:21Z<p>Beraboh Man -> Bravoman</p>
<a href="//strategywiki.org/w/index.php?title=Bravoman/Stage_17&diff=839575&oldid=838845">Show changes</a>Namcoruleshttp://strategywiki.org/w/index.php?title=Bravoman/Stage_17&diff=838845&oldid=prevNamcorules: Namcorules moved page Beraboh Man/Stage 17 to Bravoman/Stage 172019-10-06T18:57:04Z<p>Namcorules moved page <a href="/w/index.php?title=Beraboh_Man/Stage_17&action=edit&redlink=1" class="new" title="Beraboh Man/Stage 17 (page does not exist)">Beraboh Man/Stage 17</a> to <a href="/wiki/Bravoman/Stage_17" title="Bravoman/Stage 17">Bravoman/Stage 17</a></p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:57, 6 October 2019</td>
</tr><tr><td colspan="2" class="diff-notice" lang="en"><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>Namcoruleshttp://strategywiki.org/w/index.php?title=Bravoman/Stage_17&diff=660262&oldid=prevNamcorules: Expanded description of seventeenth stage - then added an image of "Takeken" spikes.2013-04-24T16:00:51Z<p>Expanded description of seventeenth stage - then added an image of "Takeken" spikes.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:00, 24 April 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Header Nav|game=Beraboh Man}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Header Nav|game=Beraboh Man}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once Beraboh Man has made it back to <del style="font-weight: bold; text-decoration: none;">dry land</del>, the background has reappeared behind him and his energy bar at the bottom of the screen has refilled<del style="font-weight: bold; text-decoration: none;">, </del>start running to the right until you come to <del style="font-weight: bold; text-decoration: none;">the left side of </del>a stone staircase<del style="font-weight: bold; text-decoration: none;">. A </del>[[Beraboh Man/Controls and Characters#<del style="font-weight: bold; text-decoration: none;">Kago </del>(虚無僧)|<del style="font-weight: bold; text-decoration: none;">Kago</del>]] <del style="font-weight: bold; text-decoration: none;">will be making her way </del>towards you down <del style="font-weight: bold; text-decoration: none;">this </del>side of <del style="font-weight: bold; text-decoration: none;">the staircase</del>; kick her twice to defeat her <del style="font-weight: bold; text-decoration: none;">and </del>collect the Fuku she has left behind before jumping up to the top of the staircase and crawling down its right side <del style="font-weight: bold; text-decoration: none;">- and don't </del>forget to collect the <del style="font-weight: bold; text-decoration: none;">Ramen </del>powerup to restore some of your energy before <del style="font-weight: bold; text-decoration: none;">you drop </del>down into a cavern beneath the stage's dojo<del style="font-weight: bold; text-decoration: none;">. Once </del>you have landed, <del style="font-weight: bold; text-decoration: none;">you will see </del>a [[Beraboh Man/Controls and Characters#Karasu Tengu (カラス天狗)|Karasu Tengu]] hovering through the air<del style="font-weight: bold; text-decoration: none;">; give </del>him <del style="font-weight: bold; text-decoration: none;">a kick </del>to kill him and <del style="font-weight: bold; text-decoration: none;">collect </del>the Fuku he has left behind <del style="font-weight: bold; text-decoration: none;">before continuing to the right</del>, <del style="font-weight: bold; text-decoration: none;">watching out for </del>three [[Beraboh Man/Controls and Characters#Babito (ばびっと)|Babito]] <del style="font-weight: bold; text-decoration: none;">emerging </del>from the cracks in the ground <del style="font-weight: bold; text-decoration: none;">as </del>you <del style="font-weight: bold; text-decoration: none;">go. Jump </del>onto <del style="font-weight: bold; text-decoration: none;">the </del>static "Kanameishi" platform in mid-air and <del style="font-weight: bold; text-decoration: none;">use it to </del>jump up to a dark marble ledge, <del style="font-weight: bold; text-decoration: none;">then wait for </del>another "Kanameishi" platform moving up and down in a fixed position <del style="font-weight: bold; text-decoration: none;">to come down from above </del>in order to <del style="font-weight: bold; text-decoration: none;">get a lift </del>up to a stone platform. <del style="font-weight: bold; text-decoration: none;">Crouch </del>down and crawl through the gap under another stone platform to your left before standing up again and jumping up to <del style="font-weight: bold; text-decoration: none;">the </del>aforementioned platform, then crouch down again and crawl through the gap to your right <del style="font-weight: bold; text-decoration: none;">- </del>watching out for <del style="font-weight: bold; text-decoration: none;">a </del>[[Beraboh Man/Controls and Characters#Tekyuu (鉄球)|Tekyuu]] receding in and out of the dark marble ceiling <del style="font-weight: bold; text-decoration: none;">just </del>before <del style="font-weight: bold; text-decoration: none;">you stand </del>up again<del style="font-weight: bold; text-decoration: none;">. After running </del>down a dark marble staircase leading downwards <del style="font-weight: bold; text-decoration: none;">and </del>dropping down <del style="font-weight: bold; text-decoration: none;">to another </del>dark marble ledge<del style="font-weight: bold; text-decoration: none;">, you will have to fight your </del>fifth [[Beraboh Man/Controls and Characters#<del style="font-weight: bold; text-decoration: none;">Goaan </del>(雷丸)|<del style="font-weight: bold; text-decoration: none;">Goaan</del>]]<del style="font-weight: bold; text-decoration: none;">; this </del>one has two more Tekyuu receding in and out of the dark marble ceiling above him, making it much harder to jump over him as he <del style="font-weight: bold; text-decoration: none;">is </del>pushing his way towards you<del style="font-weight: bold; text-decoration: none;">. The </del>safest way to kill him is to drop down from <del style="font-weight: bold; text-decoration: none;">the </del>ledge <del style="font-weight: bold; text-decoration: none;">and </del>punch him in the back as he is pushing his way to the left, then jump back up to the ledge as he is pushing his way back to the right. Once you have <del style="font-weight: bold; text-decoration: none;">repeated </del>this <del style="font-weight: bold; text-decoration: none;">process </del>six times and collected the Fuku he <del style="font-weight: bold; text-decoration: none;">has </del>left behind, crouch down and crawl through the gap under <del style="font-weight: bold; text-decoration: none;">the </del>dark marble ledge to your right <del style="font-weight: bold; text-decoration: none;">- </del>headbutting <del style="font-weight: bold; text-decoration: none;">the </del>three [[Beraboh Man/Controls and Characters#Popo (ポポ)|Popo]] slithering towards you and collecting the Fuku they <del style="font-weight: bold; text-decoration: none;">have </del>left behind as you go<del style="font-weight: bold; text-decoration: none;">. Once </del>you have <del style="font-weight: bold; text-decoration: none;">made it to the other side of this gap</del>, two more <del style="font-weight: bold; text-decoration: none;">Kago </del>will drop down from above and start creeping towards you. <del style="font-weight: bold; text-decoration: none;">Punch each </del>of them twice to defeat them and <del style="font-weight: bold; text-decoration: none;">collect </del>the Fuku they have left behind, <del style="font-weight: bold; text-decoration: none;">then </del>jump onto each of the paper lanterns on the left side of the screen in turn and use them to get up to a dark marble platform<del style="font-weight: bold; text-decoration: none;">. You </del>will now have to make a big leap <del style="font-weight: bold; text-decoration: none;">from </del>the <del style="font-weight: bold; text-decoration: none;">edge of this platform </del>if <del style="font-weight: bold; text-decoration: none;">you want </del>to restore some <del style="font-weight: bold; text-decoration: none;">of your </del>energy by dropping down the fourth of five spaces between four more long<del style="font-weight: bold; text-decoration: none;">, </del>vertical dark marble platforms and collecting another <del style="font-weight: bold; text-decoration: none;">Ramen </del>powerup<del style="font-weight: bold; text-decoration: none;">; however, </del>if you jump too far and drop down the fifth space, you will only collect a Suka powerup<del style="font-weight: bold; text-decoration: none;">. Once </del>you have landed, <del style="font-weight: bold; text-decoration: none;">continue to the right until </del>you come to another stone staircase leading upwards with two [[Beraboh Man/Controls and Characters#<del style="font-weight: bold; text-decoration: none;">Dango </del>(妖岩道人)|<del style="font-weight: bold; text-decoration: none;">Dango</del>]] standing on top of it. Once they have seen you, they will curl up into <del style="font-weight: bold; text-decoration: none;">a ball and </del>start bouncing towards you - <del style="font-weight: bold; text-decoration: none;">give each </del>of <del style="font-weight: bold; text-decoration: none;">them a kick </del>to kill them <del style="font-weight: bold; text-decoration: none;">and collect </del>the Fuku they <del style="font-weight: bold; text-decoration: none;">have </del>left behind <del style="font-weight: bold; text-decoration: none;">before jumping </del>up to the top of the staircase, <del style="font-weight: bold; text-decoration: none;">then jumping </del>to the left to land <del style="font-weight: bold; text-decoration: none;">on </del>a third stone staircase <del style="font-weight: bold; text-decoration: none;">and </del>jumping back to the right to land on a fourth stone staircase with a Green [[Beraboh Man/Controls and Characters#Ninjas (忍者)|Ninja]] <del style="font-weight: bold; text-decoration: none;">walking down </del>it<del style="font-weight: bold; text-decoration: none;">; kick </del>him twice to kill him and <del style="font-weight: bold; text-decoration: none;">collect </del>the Fuku he has left behind <del style="font-weight: bold; text-decoration: none;">before jumping </del>up to the top of the staircase, <del style="font-weight: bold; text-decoration: none;">crouching </del>down and <del style="font-weight: bold; text-decoration: none;">crawling </del>through <del style="font-weight: bold; text-decoration: none;">the </del>gap under the ceiling to your right onto <del style="font-weight: bold; text-decoration: none;">another </del>dark marble platform<del style="font-weight: bold; text-decoration: none;">. Once </del>you have dropped down to the stone platform below you, you will have to drop down onto four more stone platforms in turn, <del style="font-weight: bold; text-decoration: none;">alternating </del>directions and watching out for several Tekyuu moving left and right in <del style="font-weight: bold; text-decoration: none;">a </del>fixed <del style="font-weight: bold; text-decoration: none;">position </del>as you go. Once you <del style="font-weight: bold; text-decoration: none;">are back on </del>the ground <del style="font-weight: bold; text-decoration: none;">again</del>, two more Popo will come slithering towards you - <del style="font-weight: bold; text-decoration: none;">crouch </del>down and <del style="font-weight: bold; text-decoration: none;">give each </del>of <del style="font-weight: bold; text-decoration: none;">them a headbutt </del>to kill them and collect the Fuku they have left behind before <del style="font-weight: bold; text-decoration: none;">you stand </del>up <del style="font-weight: bold; text-decoration: none;">again, continue </del>to <del style="font-weight: bold; text-decoration: none;">the right and jump up to yet another </del>stone platform. <del style="font-weight: bold; text-decoration: none;">Another </del>Karasu Tengu will <del style="font-weight: bold; text-decoration: none;">be </del>hovering through the air at <del style="font-weight: bold; text-decoration: none;">this point</del>; <del style="font-weight: bold; text-decoration: none;">give </del>him <del style="font-weight: bold; text-decoration: none;">a kick </del>to kill him and <del style="font-weight: bold; text-decoration: none;">collect </del>the Fuku he has left behind<del style="font-weight: bold; text-decoration: none;">. You </del>will <del style="font-weight: bold; text-decoration: none;">now </del>have to jump up to four more stone platforms in turn, <del style="font-weight: bold; text-decoration: none;">alternating </del>directions and watching <del style="font-weight: bold; text-decoration: none;">out </del>for several more Tekyuu moving left and right in <del style="font-weight: bold; text-decoration: none;">a </del>fixed <del style="font-weight: bold; text-decoration: none;">position </del>as you go <del style="font-weight: bold; text-decoration: none;">once again</del>. A fourth <del style="font-weight: bold; text-decoration: none;">Kago </del>will also <del style="font-weight: bold; text-decoration: none;">be waiting for </del>you once you <del style="font-weight: bold; text-decoration: none;">have reached the top </del>platform<del style="font-weight: bold; text-decoration: none;">; punch </del>her twice to defeat her <del style="font-weight: bold; text-decoration: none;">and collect </del>the Fuku she has left behind <del style="font-weight: bold; text-decoration: none;">before continuing to the right and coming </del>to four sets of receding spikes. The only time these spikes will not cause injury to Beraboh Man is when they have fully receded, so you <del style="font-weight: bold; text-decoration: none;">must </del>wait until each set has disappeared into the <del style="font-weight: bold; text-decoration: none;">ground </del>before you can pass over them and drop down to <del style="font-weight: bold; text-decoration: none;">the </del>ground outside the cavern<del style="font-weight: bold; text-decoration: none;">. Once </del>you have done so, [[Beraboh Man/Controls and Characters#Ugo 401 (ウ号401)|Ugo 401]] will <del style="font-weight: bold; text-decoration: none;">instantly appear </del>and try to ensure Beraboh Man's reversion to his original form by firing <del style="font-weight: bold; text-decoration: none;">death rays </del>at him<del style="font-weight: bold; text-decoration: none;">; </del>collect the <del style="font-weight: bold; text-decoration: none;">Atom </del>powerup <del style="font-weight: bold; text-decoration: none;">to your right</del>, then jump up and <del style="font-weight: bold; text-decoration: none;">blast </del>him <del style="font-weight: bold; text-decoration: none;">four times </del>to kill him<del style="font-weight: bold; text-decoration: none;">. Once </del>you have collected <del style="font-weight: bold; text-decoration: none;">the </del>Fuku he has left behind, <del style="font-weight: bold; text-decoration: none;">continue to </del>the <del style="font-weight: bold; text-decoration: none;">right until </del>you <del style="font-weight: bold; text-decoration: none;">meet up with </del>[[Beraboh Man/Controls and Characters#Fukubiki Man (福引男)|Fukubiki Man]] <del style="font-weight: bold; text-decoration: none;">- who </del>will, <del style="font-weight: bold; text-decoration: none;">as always, greet </del>Beraboh Man <del style="font-weight: bold; text-decoration: none;">and give </del>him one Onigiri energy bonus for every ten Fuku he has collected during the stage. Once he has cycled away, Beraboh Man will proceed to the eighteenth stage <del style="font-weight: bold; text-decoration: none;">- which </del>is the second of the "immediate boss fight" variety.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once Beraboh Man has made it back to <ins style="font-weight: bold; text-decoration: none;">dryland</ins>, the background has reappeared behind him and his energy bar at the bottom of the screen has refilled start running to the right until you come to a stone staircase<ins style="font-weight: bold; text-decoration: none;">, with a </ins>[[Beraboh Man/Controls and Characters#<ins style="font-weight: bold; text-decoration: none;">Komuso </ins>(虚無僧)|<ins style="font-weight: bold; text-decoration: none;">Komuso</ins>]] <ins style="font-weight: bold; text-decoration: none;">who is creeping </ins>towards you down <ins style="font-weight: bold; text-decoration: none;">the left </ins>side of <ins style="font-weight: bold; text-decoration: none;">it</ins>; kick her twice to defeat her <ins style="font-weight: bold; text-decoration: none;">then </ins>collect the Fuku she has left behind before jumping up to the top of the staircase and crawling down its right side<ins style="font-weight: bold; text-decoration: none;">. You should also not </ins>forget to <ins style="font-weight: bold; text-decoration: none;">jump up and </ins>collect the <ins style="font-weight: bold; text-decoration: none;">Rāmen </ins>powerup <ins style="font-weight: bold; text-decoration: none;">above </ins>to restore some of your energy before <ins style="font-weight: bold; text-decoration: none;">dropping </ins>down into a cavern beneath the stage's dojo <ins style="font-weight: bold; text-decoration: none;">- and once </ins>you have landed, a [[Beraboh Man/Controls and Characters#Karasu Tengu (カラス天狗)|Karasu Tengu]] <ins style="font-weight: bold; text-decoration: none;">will come </ins>hovering through the air <ins style="font-weight: bold; text-decoration: none;">towards you, while spitting knives at you. Once you have kicked </ins>him to kill him and <ins style="font-weight: bold; text-decoration: none;">collected </ins>the Fuku he has left behind, three [[Beraboh Man/Controls and Characters#Babito (ばびっと)|Babito]] <ins style="font-weight: bold; text-decoration: none;">will emerge </ins>from the cracks in the ground<ins style="font-weight: bold; text-decoration: none;">; once you have punched each of them to kill them, </ins>you <ins style="font-weight: bold; text-decoration: none;">will have to jump </ins>onto <ins style="font-weight: bold; text-decoration: none;">a </ins>static "Kanameishi" platform in mid-air and jump up to a dark marble ledge, <ins style="font-weight: bold; text-decoration: none;">before jumping onto </ins>another "Kanameishi" platform <ins style="font-weight: bold; text-decoration: none;">that is </ins>moving up and down in a fixed position in order to <ins style="font-weight: bold; text-decoration: none;">be lifted </ins>up to a stone platform. <ins style="font-weight: bold; text-decoration: none;">You will now have to crouch </ins>down and crawl through the gap under another stone platform to your left before standing up again and jumping up to <ins style="font-weight: bold; text-decoration: none;">that </ins>aforementioned platform, then crouch down again and crawl through the gap to your right <ins style="font-weight: bold; text-decoration: none;">while </ins>watching out for <ins style="font-weight: bold; text-decoration: none;">the </ins>[[Beraboh Man/Controls and Characters#Tekyuu (鉄球)|Tekyuu]] <ins style="font-weight: bold; text-decoration: none;">that is </ins>receding in and out of the dark marble ceiling before <ins style="font-weight: bold; text-decoration: none;">standing </ins>up again <ins style="font-weight: bold; text-decoration: none;">- and you will then have to run </ins>down a dark marble staircase leading downwards <ins style="font-weight: bold; text-decoration: none;">before </ins>dropping down <ins style="font-weight: bold; text-decoration: none;">onto a second </ins>dark marble ledge <ins style="font-weight: bold; text-decoration: none;">as the game's </ins>fifth [[Beraboh Man/Controls and Characters#<ins style="font-weight: bold; text-decoration: none;">Raigan </ins>(雷丸)|<ins style="font-weight: bold; text-decoration: none;">Raigan</ins>]] <ins style="font-weight: bold; text-decoration: none;">comes walking into view from the right side of the screen below, and speaks the Katakana/Hiragana text ''Dosu koi! Gottsu andesu.'' (ドスコイ! ごっつあんです.) to Beraboh Man. This </ins>one has two more Tekyuu receding in and out of the dark marble ceiling above him, making it much harder to jump over him as he<ins style="font-weight: bold; text-decoration: none;">'s </ins>pushing his way towards you<ins style="font-weight: bold; text-decoration: none;">; the </ins>safest way to kill him is to drop down from <ins style="font-weight: bold; text-decoration: none;">that </ins>ledge<ins style="font-weight: bold; text-decoration: none;">, then </ins>punch him in the back <ins style="font-weight: bold; text-decoration: none;">to send him reeling </ins>as he is pushing his way to the left, then jump back up to the ledge as he is pushing his way back to the right. Once you have <ins style="font-weight: bold; text-decoration: none;">done </ins>this six times<ins style="font-weight: bold; text-decoration: none;">, </ins>and collected the Fuku <ins style="font-weight: bold; text-decoration: none;">that </ins>he<ins style="font-weight: bold; text-decoration: none;">'s </ins>left behind, <ins style="font-weight: bold; text-decoration: none;">you will have to </ins>crouch down and crawl through the gap under <ins style="font-weight: bold; text-decoration: none;">that second </ins>dark marble ledge to your right<ins style="font-weight: bold; text-decoration: none;">, while </ins>headbutting three [[Beraboh Man/Controls and Characters#Popo (ポポ)|Popo]] <ins style="font-weight: bold; text-decoration: none;">that are </ins>slithering towards you<ins style="font-weight: bold; text-decoration: none;">, </ins>and collecting the Fuku <ins style="font-weight: bold; text-decoration: none;">that </ins>they left behind as you go <ins style="font-weight: bold; text-decoration: none;">- and once </ins>you have <ins style="font-weight: bold; text-decoration: none;">stood up again</ins>, two more <ins style="font-weight: bold; text-decoration: none;">Komuso </ins>will drop down from above and start creeping towards you. <ins style="font-weight: bold; text-decoration: none;">Once you have punched both </ins>of them twice to defeat them and <ins style="font-weight: bold; text-decoration: none;">collected </ins>the Fuku they have left behind, <ins style="font-weight: bold; text-decoration: none;">you will have to </ins>jump onto each of the paper lanterns on the left side of the screen in turn and use them to get up to a dark marble platform<ins style="font-weight: bold; text-decoration: none;">; you </ins>will now have to make a big leap <ins style="font-weight: bold; text-decoration: none;">to </ins>the <ins style="font-weight: bold; text-decoration: none;">right </ins>if <ins style="font-weight: bold; text-decoration: none;">wanting </ins>to restore some <ins style="font-weight: bold; text-decoration: none;">more </ins>energy by dropping down the fourth of five spaces between four more long vertical dark marble platforms<ins style="font-weight: bold; text-decoration: none;">, </ins>and collecting another <ins style="font-weight: bold; text-decoration: none;">Rāmen </ins>powerup <ins style="font-weight: bold; text-decoration: none;">(as </ins>if you jump too far and drop down the fifth space, you will only collect a Suka powerup<ins style="font-weight: bold; text-decoration: none;">); once </ins>you have landed, you <ins style="font-weight: bold; text-decoration: none;">will </ins>come to another stone staircase leading upwards with two [[Beraboh Man/Controls and Characters#<ins style="font-weight: bold; text-decoration: none;">Yogandohito </ins>(妖岩道人)|<ins style="font-weight: bold; text-decoration: none;">Yogandohito</ins>]] standing on top of it. Once they have seen you, they will curl up into <ins style="font-weight: bold; text-decoration: none;">balls, then </ins>start bouncing towards you - <ins style="font-weight: bold; text-decoration: none;">and once you have kicked both </ins>of <ins style="font-weight: bold; text-decoration: none;">these </ins>to kill them<ins style="font-weight: bold; text-decoration: none;">, then collected </ins>the Fuku <ins style="font-weight: bold; text-decoration: none;">that </ins>they<ins style="font-weight: bold; text-decoration: none;">'ve </ins>left behind<ins style="font-weight: bold; text-decoration: none;">, you'll have to jump </ins>up to the top of the staircase, <ins style="font-weight: bold; text-decoration: none;">and jump </ins>to the left to land <ins style="font-weight: bold; text-decoration: none;">upon </ins>a third stone staircase <ins style="font-weight: bold; text-decoration: none;">before </ins>jumping back to the right to land on a fourth stone staircase with a Green [[Beraboh Man/Controls and Characters#Ninjas (忍者)|Ninja]] <ins style="font-weight: bold; text-decoration: none;">standing on </ins>it<ins style="font-weight: bold; text-decoration: none;">. Once you have kicked </ins>him twice to kill him and <ins style="font-weight: bold; text-decoration: none;">collected </ins>the Fuku he has left behind<ins style="font-weight: bold; text-decoration: none;">, you will have to jump </ins>up to the top of the staircase, <ins style="font-weight: bold; text-decoration: none;">then crouch </ins>down and <ins style="font-weight: bold; text-decoration: none;">crawl </ins>through <ins style="font-weight: bold; text-decoration: none;">that </ins>gap under the ceiling to your right<ins style="font-weight: bold; text-decoration: none;">, </ins>onto <ins style="font-weight: bold; text-decoration: none;">a seventh </ins>dark marble platform<ins style="font-weight: bold; text-decoration: none;">; once </ins>you have dropped down to the stone platform below you, you will have to drop down onto four more stone platforms in turn, <ins style="font-weight: bold; text-decoration: none;">changing </ins>directions and watching out for several <ins style="font-weight: bold; text-decoration: none;">more </ins>Tekyuu <ins style="font-weight: bold; text-decoration: none;">that are </ins>moving left and right in fixed <ins style="font-weight: bold; text-decoration: none;">positions </ins>as you go. Once you<ins style="font-weight: bold; text-decoration: none;">'ve dropped down to </ins>the ground, two more Popo will come slithering towards you - <ins style="font-weight: bold; text-decoration: none;">and once you've crouched </ins>down and <ins style="font-weight: bold; text-decoration: none;">headbutted both </ins>of <ins style="font-weight: bold; text-decoration: none;">these, </ins>to kill them<ins style="font-weight: bold; text-decoration: none;">, you'll have to stand up again </ins>and collect the Fuku they have left behind before <ins style="font-weight: bold; text-decoration: none;">jumping </ins>up to <ins style="font-weight: bold; text-decoration: none;">a sixth </ins>stone platform. <ins style="font-weight: bold; text-decoration: none;">A second </ins>Karasu Tengu will <ins style="font-weight: bold; text-decoration: none;">then come </ins>hovering through the air <ins style="font-weight: bold; text-decoration: none;">towards you while spitting knives </ins>at <ins style="font-weight: bold; text-decoration: none;">you</ins>; <ins style="font-weight: bold; text-decoration: none;">once you have kicked </ins>him to kill him and <ins style="font-weight: bold; text-decoration: none;">collected </ins>the Fuku he has left behind <ins style="font-weight: bold; text-decoration: none;">you </ins>will have to jump up to four more stone platforms in turn, <ins style="font-weight: bold; text-decoration: none;">changing </ins>directions and watching for several more Tekyuu <ins style="font-weight: bold; text-decoration: none;">that are </ins>moving left and right in fixed <ins style="font-weight: bold; text-decoration: none;">positions </ins>as you go. A fourth <ins style="font-weight: bold; text-decoration: none;">Komuso </ins>will also <ins style="font-weight: bold; text-decoration: none;">come creeping up towards </ins>you<ins style="font-weight: bold; text-decoration: none;">, </ins>once you<ins style="font-weight: bold; text-decoration: none;">'ve landed on that tenth </ins>platform <ins style="font-weight: bold; text-decoration: none;">- and once you've punched </ins>her twice to defeat her <ins style="font-weight: bold; text-decoration: none;">then collected </ins>the Fuku she has left behind<ins style="font-weight: bold; text-decoration: none;">, you will come </ins>to four sets of receding spikes. The only time these spikes will not cause injury to Beraboh Man is when they have fully receded, so you <ins style="font-weight: bold; text-decoration: none;">will have to </ins>wait until each set has disappeared into the <ins style="font-weight: bold; text-decoration: none;">platform </ins>before you can pass over them and drop down to <ins style="font-weight: bold; text-decoration: none;">that </ins>ground outside the cavern<ins style="font-weight: bold; text-decoration: none;">; once </ins>you have done so, [[Beraboh Man/Controls and Characters#Ugo 401 (ウ号401)|Ugo 401]] will <ins style="font-weight: bold; text-decoration: none;">immediately fly into view at the top of the screen (and he is not even bothering to speak the Katakana/Hiragana text ''Ugō hayaku tachisarei!'' '''ウゴーはやくたちされい!''') </ins>and try to ensure Beraboh Man's reversion to his original form <ins style="font-weight: bold; text-decoration: none;">(of a Japanese insurance company salaryman) </ins>by firing <ins style="font-weight: bold; text-decoration: none;">laser beams </ins>at him<ins style="font-weight: bold; text-decoration: none;">. You will have to </ins>collect the <ins style="font-weight: bold; text-decoration: none;">Hadō-dan </ins>powerup, then jump up and <ins style="font-weight: bold; text-decoration: none;">fire four atoms at </ins>him to kill him <ins style="font-weight: bold; text-decoration: none;">- and once </ins>you have collected <ins style="font-weight: bold; text-decoration: none;">that </ins>Fuku he has left behind, the <ins style="font-weight: bold; text-decoration: none;">song </ins>you <ins style="font-weight: bold; text-decoration: none;">had been hearing from the Yamaha YM-2151 will fade out and </ins>[[Beraboh Man/Controls and Characters#Fukubiki Man (福引男)|Fukubiki Man]] will <ins style="font-weight: bold; text-decoration: none;">speak the Katakana/Hiragana text ''Biba!! Berabōman. Onigiri</ins>, <ins style="font-weight: bold; text-decoration: none;">ku wan kai.'' (ビバ!! ベラボーマン. おにぎり、くわんかい) to </ins>Beraboh Man <ins style="font-weight: bold; text-decoration: none;">before, for the first time in this second half of the game, giving </ins>him one Onigiri energy bonus for every ten Fuku he has collected during the stage. Once he has cycled away, <ins style="font-weight: bold; text-decoration: none;">the "stage clear" jingle will be heard from the Yamaha YM-2151 for a seventeenth time, and </ins>Beraboh Man will proceed to the eighteenth stage<ins style="font-weight: bold; text-decoration: none;">; this </ins>is the <ins style="font-weight: bold; text-decoration: none;">eighth of the [[Beraboh Man/Environments#City (町)|City]] variety and </ins>second of the "immediate boss fight" variety. <ins style="font-weight: bold; text-decoration: none;">It's also worth noting that the four sets of receding spikes on this stage are actually called ''Takeken'', the name of which is written in Kanji as '''竹剣''', and look somewhat like this: [[File:BM Takeken.gif]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=Beraboh Man|prevpage=Stage 16|nextpage=Stage 18}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=Beraboh Man|prevpage=Stage 16|nextpage=Stage 18}}</div></td></tr>
</table>Namcoruleshttp://strategywiki.org/w/index.php?title=Bravoman/Stage_17&diff=523865&oldid=prevNamcorules: Created page with "{{Header Nav|game=Beraboh Man}} Once Beraboh Man has made it back to dry land, the background has reappeared behind him and his energy bar at the bottom of the screen has refille..."2010-09-20T15:51:32Z<p>Created page with "{{Header Nav|game=Beraboh Man}} Once Beraboh Man has made it back to dry land, the background has reappeared behind him and his energy bar at the bottom of the screen has refille..."</p>
<p><b>New page</b></p><div>{{Header Nav|game=Beraboh Man}}<br />
Once Beraboh Man has made it back to dry land, the background has reappeared behind him and his energy bar at the bottom of the screen has refilled, start running to the right until you come to the left side of a stone staircase. A [[Beraboh Man/Controls and Characters#Kago (虚無僧)|Kago]] will be making her way towards you down this side of the staircase; kick her twice to defeat her and collect the Fuku she has left behind before jumping up to the top of the staircase and crawling down its right side - and don't forget to collect the Ramen powerup to restore some of your energy before you drop down into a cavern beneath the stage's dojo. Once you have landed, you will see a [[Beraboh Man/Controls and Characters#Karasu Tengu (カラス天狗)|Karasu Tengu]] hovering through the air; give him a kick to kill him and collect the Fuku he has left behind before continuing to the right, watching out for three [[Beraboh Man/Controls and Characters#Babito (ばびっと)|Babito]] emerging from the cracks in the ground as you go. Jump onto the static "Kanameishi" platform in mid-air and use it to jump up to a dark marble ledge, then wait for another "Kanameishi" platform moving up and down in a fixed position to come down from above in order to get a lift up to a stone platform. Crouch down and crawl through the gap under another stone platform to your left before standing up again and jumping up to the aforementioned platform, then crouch down again and crawl through the gap to your right - watching out for a [[Beraboh Man/Controls and Characters#Tekyuu (鉄球)|Tekyuu]] receding in and out of the dark marble ceiling just before you stand up again. After running down a dark marble staircase leading downwards and dropping down to another dark marble ledge, you will have to fight your fifth [[Beraboh Man/Controls and Characters#Goaan (雷丸)|Goaan]]; this one has two more Tekyuu receding in and out of the dark marble ceiling above him, making it much harder to jump over him as he is pushing his way towards you. The safest way to kill him is to drop down from the ledge and punch him in the back as he is pushing his way to the left, then jump back up to the ledge as he is pushing his way back to the right. Once you have repeated this process six times and collected the Fuku he has left behind, crouch down and crawl through the gap under the dark marble ledge to your right - headbutting the three [[Beraboh Man/Controls and Characters#Popo (ポポ)|Popo]] slithering towards you and collecting the Fuku they have left behind as you go. Once you have made it to the other side of this gap, two more Kago will drop down from above and start creeping towards you. Punch each of them twice to defeat them and collect the Fuku they have left behind, then jump onto each of the paper lanterns on the left side of the screen in turn and use them to get up to a dark marble platform. You will now have to make a big leap from the edge of this platform if you want to restore some of your energy by dropping down the fourth of five spaces between four more long, vertical dark marble platforms and collecting another Ramen powerup; however, if you jump too far and drop down the fifth space, you will only collect a Suka powerup. Once you have landed, continue to the right until you come to another stone staircase leading upwards with two [[Beraboh Man/Controls and Characters#Dango (妖岩道人)|Dango]] standing on top of it. Once they have seen you, they will curl up into a ball and start bouncing towards you - give each of them a kick to kill them and collect the Fuku they have left behind before jumping up to the top of the staircase, then jumping to the left to land on a third stone staircase and jumping back to the right to land on a fourth stone staircase with a Green [[Beraboh Man/Controls and Characters#Ninjas (忍者)|Ninja]] walking down it; kick him twice to kill him and collect the Fuku he has left behind before jumping up to the top of the staircase, crouching down and crawling through the gap under the ceiling to your right onto another dark marble platform. Once you have dropped down to the stone platform below you, you will have to drop down onto four more stone platforms in turn, alternating directions and watching out for several Tekyuu moving left and right in a fixed position as you go. Once you are back on the ground again, two more Popo will come slithering towards you - crouch down and give each of them a headbutt to kill them and collect the Fuku they have left behind before you stand up again, continue to the right and jump up to yet another stone platform. Another Karasu Tengu will be hovering through the air at this point; give him a kick to kill him and collect the Fuku he has left behind. You will now have to jump up to four more stone platforms in turn, alternating directions and watching out for several more Tekyuu moving left and right in a fixed position as you go once again. A fourth Kago will also be waiting for you once you have reached the top platform; punch her twice to defeat her and collect the Fuku she has left behind before continuing to the right and coming to four sets of receding spikes. The only time these spikes will not cause injury to Beraboh Man is when they have fully receded, so you must wait until each set has disappeared into the ground before you can pass over them and drop down to the ground outside the cavern. Once you have done so, [[Beraboh Man/Controls and Characters#Ugo 401 (ウ号401)|Ugo 401]] will instantly appear and try to ensure Beraboh Man's reversion to his original form by firing death rays at him; collect the Atom powerup to your right, then jump up and blast him four times to kill him. Once you have collected the Fuku he has left behind, continue to the right until you meet up with [[Beraboh Man/Controls and Characters#Fukubiki Man (福引男)|Fukubiki Man]] - who will, as always, greet Beraboh Man and give him one Onigiri energy bonus for every ten Fuku he has collected during the stage. Once he has cycled away, Beraboh Man will proceed to the eighteenth stage - which is the second of the "immediate boss fight" variety.<br />
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