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m (Namcorules moved page Beraboh Man/Stage 18 to Bravoman/Stage 18)
(Beraboh Man -> Bravoman)
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{{Header Nav|game=Beraboh Man}}
{{Header Nav|game=Bravoman}}
Once the background has reappeared behind Beraboh Man and his energy bar at the bottom of the screen has refilled, start running to the right; you will immediately be drawn into a boss fight with [[Beraboh Man/Controls and Characters#Black Beraboh (ブラックベラボー)|Black Beraboh]] and [[Beraboh Man/Controls and Characters#Zortan (ゾルタン)|Zortan]], and the latter will speak the Hiragana/Katakana text ''Waga na ha Zorutan kimi ni, shiwo, ataeyō.'' (わがなはゾルタンきみに、しを、あたえよう.) to Beraboh Man once he has seen him. Start by punching Black Beraboh in the face between one and four times, then jump up and kick Zortan in the head as he's flying towards you - and as the mechanical harpy comes in to land on the right side of the screen and speaks the Hiragana text ''Īkagen ni, shi nasai yo!'' (いいかげんに、しなさいよ!) to Beraboh Man, punch Black Beraboh in the face for the remaining number of times to finish him off. Once he has spoken that Hiragana text ''Oboe tero.'' (おぼえてろ.) to Beraboh Man and ran off the right side of the screen, you will have to collect the Fuku he has left behind; if [[Beraboh Man/Controls and Characters#Fukubiki Man (福引男)|Fukubiki Man]] appears to leave a powerup behind for you at this point, you should jump up and collect it regardless of what it is for the extra energy, power, or points. Zortan will now be hovering up and down upon the right side of the screen, while firing projectiles at you from behind his "impenetrable" shield - and once you have jumped up and kicked him in the head seven more times, he will speak the Hiragana text ''Kore de, katta to omō na yo!'' (これで、かったとおもうなよ!) to Beraboh Man before flying away off the right side of the screen and leaving a Fuku behind. Once you have collected the Fuku that he has left behind the "stage clear" theme will be heard from the Yamaha YM-2151 for an eighteenth time and Beraboh Man will proceed to the nineteenth stage; this one is set back in daylight, and features the indestructible blue [[Beraboh Man/Controls and Characters#Yogandohito (妖岩道人)|Yogandohito]].
<center>'''[[Bravoman/Controls and Characters#Dr. Bomb (爆田博士)|Dr. Bomb]]''':</center>
{{Footer Nav|game=Beraboh Man|prevpage=Stage 17|nextpage=Stage 19}}
<center>ここまでくるとはあっぱれじゃ! ''(Koko made kuru to ha appare ja!)''</center>
<center>プレイヤー'''1'''/'''2'''ステージ'''18'''じゃ. ''(Pureiyā '''1'''/'''2''' sutēji '''18''' ja.)''</center>
 
Once the background has reappeared behind Bravoman and his energy bar at the bottom of the screen has refilled, start running to the right and you will immediately be drawn into a boss fight against [[Bravoman/Controls and Characters#Black Bravo (ブラックベラボー)|Black Bravo]] and [[Bravoman/Controls and Characters#Zortan (ゾルタン)|Zortan]]; the latter will also speak the Hiragana/Katakana text ''Waga na ha Zorutan kimi ni, shiwo, ataeyō.'' (わがなはゾルタンきみに、しを、あたえよう.) to Bravoman once he has seen him. Once Black Bravo has become active, you will have to punch him in the face between one and four times then jump up and kick Zortan in the head as he flies towards you - and as the mechanical harpy comes in to land on the right side of the screen and speaks the Hiragana text ''Īkagen ni, shi nasai yo!'' (いいかげんに、しなさいよ!) to Bravoman, you shall have to punch Black Bravo in the face between two and five more times (depending on the initial amount of punches you registered on him) to finish him off. Once he has spoken the Hiragana text ''Oboe tero.'' (おぼえてろ.) to Bravoman and ran off the right side of the screen, you will have to collect the Fuku he has left behind; if [[Bravoman/Controls and Characters#Lottery Man (福引男)|Lottery Man]] appears to leave a powerup behind for you at this point, you should jump up and collect it regardless of what it may be for the extra energy, power, or points. By this point, Zortan will also be hovering up and down in a fixed position on the right side of the screen while launching projectiles at you from behind his "impenetrable" shield - and once you manage to jump up and kick him in the head seven more times, he shall speak the Hiragana text ''Kore de, katta to omō na yo!'' (これで、かったとおもうなよ!) to Bravoman before flying away off the right side of the screen and leaving another Fuku behind. Once you collect this second Fuku the "stage clear" theme will be heard from the Yamaha YM-2151 for an eighteenth time and Bravoman will proceed to the [[Bravoman/Stage 19|nineteenth stage]]; this one is set back in daylight, and features an indestructible blue [[Bravoman/Controls and Characters#Yogandohito (妖岩道人)|Yogandohito]].
{{Footer Nav|game=Bravoman|prevpage=Stage 17|nextpage=Stage 19}}

Revision as of 21:42, 5 November 2019

Dr. Bomb:
ここまでくるとはあっぱれじゃ! (Koko made kuru to ha appare ja!)
プレイヤー1/2ステージ18じゃ. (Pureiyā 1/2 sutēji 18 ja.)

Once the background has reappeared behind Bravoman and his energy bar at the bottom of the screen has refilled, start running to the right and you will immediately be drawn into a boss fight against Black Bravo and Zortan; the latter will also speak the Hiragana/Katakana text Waga na ha Zorutan kimi ni, shiwo, ataeyō. (わがなはゾルタンきみに、しを、あたえよう.) to Bravoman once he has seen him. Once Black Bravo has become active, you will have to punch him in the face between one and four times then jump up and kick Zortan in the head as he flies towards you - and as the mechanical harpy comes in to land on the right side of the screen and speaks the Hiragana text Īkagen ni, shi nasai yo! (いいかげんに、しなさいよ!) to Bravoman, you shall have to punch Black Bravo in the face between two and five more times (depending on the initial amount of punches you registered on him) to finish him off. Once he has spoken the Hiragana text Oboe tero. (おぼえてろ.) to Bravoman and ran off the right side of the screen, you will have to collect the Fuku he has left behind; if Lottery Man appears to leave a powerup behind for you at this point, you should jump up and collect it regardless of what it may be for the extra energy, power, or points. By this point, Zortan will also be hovering up and down in a fixed position on the right side of the screen while launching projectiles at you from behind his "impenetrable" shield - and once you manage to jump up and kick him in the head seven more times, he shall speak the Hiragana text Kore de, katta to omō na yo! (これで、かったとおもうなよ!) to Bravoman before flying away off the right side of the screen and leaving another Fuku behind. Once you collect this second Fuku the "stage clear" theme will be heard from the Yamaha YM-2151 for an eighteenth time and Bravoman will proceed to the nineteenth stage; this one is set back in daylight, and features an indestructible blue Yogandohito.