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< Bravoman
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Once the background has reappeared behind Beraboh Man and his energy bar at the bottom of the screen has refilled, start running to the right. You will immediately be drawn into a boss fight with Black Beraboh and Zortan; start by punching Black Beraboh in the face between one and four times, then jump up and kick Zortan in the head as he is flying towards you. As the mechanical harpy is coming in to land on the right side of the screen, finish Black Beraboh off and collect the Fuku he has left behind; if Fukubiki Man appears to leave a powerup behind for you at this point, jump up and collect it regardless of what it is for the extra energy, power, or points. Zortan will now be hovering in place on the right side of the screen and firing projectiles at you from behind his "impenetrable" shield - after you have jumped up and kicked him in the head seven more times, he will retreat. Once you have collected the Fuku he has left behind, Beraboh Man will proceed to the nineteenth stage - which is set in daylight.