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< Bravoman
Revision as of 16:35, 25 April 2013 by Namcorules (talk | contribs) (Expanded description of nineteenth stage)
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Once the "day" background has reappeared behind Beraboh Man and his energy bar at the bottom of the screen has refilled, start off running to the right and jump onto one of three "Mekanameishi" platforms that are moving up and down in front of the static, blue, and indestructible Yogandohito in order to get a lift up to the top of the industrial platform you began this stage under; the blue Yogandohito will also speak the Katakana/Hiragana text Bakuda iwa ha yōsu wo mite iru (バクダいわはようすをみている) to Beraboh Man if he strikes it. Several Dokanga will emerge from the pipes on the platform, then fire missiles at you during your ascent, which means you will either have to crouch down or jump up to avoid them - and once you have made it to the top of the platform, you will have to make a big leap to the right in order to collect a Hadō-dan powerup before land on the ground where you will come to three Mokera. Once you have crouched down and fired an atom from your head at them to kill them, you will have to stand back up again and collect the Fuku they have left behind before coming to a platform that is made up of several more pipes with a Maguneiza NP1 standing on top of it; once you have fired another atom from your arm at it to kill it, you will have to collect that Fuku it has left behind, before jumping up to another industrial platform that has two Baninga standing on its upper level. Once you have fired a third atom from your arm at these, to kill them, you will have to collect the Fuku they have left behind before dropping down to the platform's lower level - that has eight Mogura Drills coming towards you upon it. Once you have crouched down and fired a fourth atom from your head at these to kill them, you will have to stand up again and collect the Fuku they have left behind, before dropping down to the ground; a pair of Purazuma will now come flying down into view from the top of the screen, and start circling around Beraboh Man. Once you have fired a fifth atom from your arm at either of them to kill them (before they have a chance to electrocute you) and collected the Fuku they have left behind, you will have to jump onto a fourth "Mekanameishi" platform that is moving up and down, to get a lift up to the top of a third industrial platform - and once you have made it to the top of this platform, six more Dokanga will emerge from the six additional pipes upon either side of you. Once you have fired two more atoms from your legs (one while facing left and another while facing right) at them to kill them and collected the Fuku they have left behind you will have to drop down to the ground on the right side of the platform before coming to two Miteguys that are moving down the screen while firing missiles at you along with two more Mokera that are preparing to fire their heads at you; once you have fired an eighth atom at your arm at the Miteguys to kill them and collected the Fuku they have left behind, you'll have to crouch down and fire a ninth atom from your head at the Mokera, to kill them. Once you have stood up again and collected the Fuku they have left behind, you will have to jump up to a fourth industrial platform before coming to a third Miteguy that is moving down the screen and firing missiles at you, along with two more Maguneiza NP1 - and once you have fired a final atom from your arm at them to kill them and collected the Fuku they've left behind, you will have to drop down to the ground and continue running to the right before coming to a fifth industrial platform. Once you have jumped onto it, another pair of Purazuma will come flying down into view from the top of the screen, and start circling around Beraboh Man; unless Fukubiki Man had left a Kantsūken powerup behind for you earlier in the stage, it is impossible to avoid being electrocuted this time. Once you have landed a total of five hits upon them to kill them and collected the Fuku they have left behind, you will have to drop down to the ground and jump onto a sixth industrial platform as three more Miteguys come flying towards you before firing missiles at you and retreating off the right side of the screen, along with two Mad Stampers that are bouncing towards you on their 10-ton weights - and once you crouched down and headbutted each of them to kill them, you will have to stand up again and collect the Fuku they have left behind; Zortan will then come flying into view from the right side of the screen, and speak that Hiragana/Katakana text Waga na ha Zorutan kimi ni, shiwo, ataeyō. (わがなはゾルタンきみに、しを、あたえよう.) for a fourth time. You will first have to jump up and kick him in the head as he flies towards you, then land back on the platform as he comes in to land on the right side of the screen and speaks the Hiragana text Īkagen ni, shi nasai yo! (いいかげんに、しなさいよ!) to you - and you will then have to punch him in the head seven more times as he is hovering up and down, while firing projectiles at you, to make him speak the Hiragana text Kore de, katta to omō na yo! (これで、かったとおもうなよ!) to you, fly away off the right side of the screen, and leave a Fuku behind. Once you have collected that Fuku he has left behind, the song you were hearing from the Yamaha YM-2151 will fade out, and Fukubiki Man will speak the Katakana/Hiragana text Biba!! Berabōman. Onigiri, ku wan kai. (ビバ!! ベラボーマン. おにぎり、くわんかい) to Beraboh Man before proceeding to give him a single Onigiri energy bonus for every ten Fuku he has collected during the stage; once he's cycled away, the "stage clear" theme will be heard from the Yamaha YM-2151 for the nineteenth time and Beraboh Man will proceed to the twentieth stage, which will see three normal brown Yogandohito appearing directly in front of him at the beginning.