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{{Header Nav|game=Beraboh Man}}
{{Header Nav|game=Bravoman}}
Once Beraboh Man has made it back to dry land, the background has reappeared behind him and his energy bar at the bottom of the screen has refilled, a [[Beraboh Man/Controls and Characters#Popo (ポポ)|Popo]] will come slithering towards you, a [[Beraboh Man/Controls and Characters#Karasu Tengu (カラス天狗)|Karasu Tengu]] will appear in the air and a [[Beraboh Man/Controls and Characters#Dango (妖岩道人)|Dango]] will appear on top of the small statue of Buddha in front of you. Crouch down and give the Popo a headbutt to kill it, then jump up and give the Karasu Tengu a kick to kill him - but you should wait until the Dango has curled up into a ball and started bouncing towards you before you crouch down again and give it a headbutt to kill it. Once you have stood up again and collected the Fuku they have left behind, jump over the statue and continue to the right. Two Purple [[Beraboh Man/Controls and Characters#Ninjas (忍者)|Ninjas]] will now come hopping towards you on their pogo sticks, and there are also three more Dango preparing to curl up into a ball atop of five tree trunks of various sizes; crouch down and give each of the Purple Ninjas a headbutt to kill them, then wait until the Dango have curled up into a ball and started bouncing towards you before you give each of them a headbutt to kill them. Once you have collected the Fuku they have left behind, jump onto each of the first three tree trunks in turn. Once you have jumped onto the fourth tree trunk, a [[Beraboh Man/Controls and Characters#Kago (虚無僧)|Kago]] will drop down from the sky and start creeping towards you - punch her twice to defeat her and collect the Fuku she has left behind before you jump onto the fifth tree trunk. Once you have dropped down to the ground, you will have to fight [[Beraboh Man/Controls and Characters#Waya Hime (わや姫)|Waya Hime]] for a second time; if you remember your first encounter with this red-haired female ninja on the twelfth stage, you can jump up and kick her four times as she is dropping down from the sky in order to kill her before she even manages to do anything. Once you have collected the Fuku she has left behind, another Purple Ninja will come bouncing towards you and another Popo will come slithering towards you just before the stage's dojo - crouch down and give each of them a headbutt to kill him before standing up again and collecting the Fuku they have left behind. Once you have entered the dojo, you will see another Karasu Tengu hovering through the air; jump up and give him a kick to kill him before collecting the Fuku he has left behind. Three more Kago will also be creeping towards you at this point - punch each of them twice to defeat them before you fall through an invisible hole in the floor and land in a cavern beneath the dojo. Once you have done so, you will have to fight your sixth [[Beraboh Man/Controls and Characters#Goaan (雷丸)|Goaan]]; this one does not have any [[Beraboh Man/Controls and Characters#Tekyuu (鉄球)|Tekyuu]] moving up and down in a fixed position on either side of him, but the low ceiling of the cavern will make it somewhat harder to jump over him as he is pushing his way towards you. Once you have punched him in the back six times to kill him and collected the Fuku he has left behind, three more Popo will come slithering towards you - crouch down and give each of them a headbutt to kill them before standing up again, collecting the Fuku they have left behind and continuing to the right until you come to a stone staircase leading upwards with two Green Ninjas making their way towards you down it. Kick each of them twice to kill them before jumping up to the top of the staircase and collecting the Fuku they have left behind. You will now have to jump up and drop down to several stone platforms in turn in order to find the way out of the cavern, watching out for sets of receding spikes as you go. Once you have found a second stone staircase that leads out of the cavern, you will see two more Green Ninjas making their way towards you down it; kick each of them twice to kill them before jumping up to the top of the staircase and collecting the Fuku they have left behind. Continue to the right until you come to a stone platform with three Tekyuu moving up and down in a fixed position over it - once you have jumped onto it, three more Green Ninjas will start making their way towards you and a sixth Popo will come slithering towards you. Punch each of the Green Ninjas twice to kill them, then crouch down and give the Popo a headbutt to kill it before standing up again and collecting the Fuku they have left behind. A third Karasu Tengu will also be hovering through the air at this point; once you have jumped up, given him a kick to kill him and collected the Fuku he has left behind, [[Beraboh Man/Controls and Characters#Pistol Daimyo (ピストル大名)|Pistol Daimyo]] will reappear behind the third Tekyuu and set up another invisible wall in front of him which will not go away until he has been defeated. If you remember your first encounter with this gun-toting feudal lord on the eighth stage, Beraboh Man's torso cannot penetrate the invisible wall - but his bionic limbs can, so you will have to crouch down beneath the Tekyuu in order to headbutt Pistol Daimyo when he hovers down to your level. Once he has been defeated for a second time, the invisible wall will disappear and a seventh Popo will come slithering towards you; give it a headbutt to kill it and collect the Fuku it has left behind before standing up again, dropping down to the ground and continuing to the right until you meet up with [[Beraboh Man/Controls and Characters#Fukubiki Man (福引男)|Fukubiki Man]] - who will, as always, greet Beraboh Man and give him one Onigiri energy bonus for every ten Fuku he has collected during the stage. Once he has cycled away, Beraboh Man will proceed to the twenty-third stage - which is the third of the "immediate boss fight" variety and takes place in total blackness.
<center>'''[[Bravoman/Gameplay#Dr. Bomb (爆田博士)|Dr. Bomb]]''':<br>
{{Footer Nav|game=Beraboh Man|prevpage=Stage 21|nextpage=Stage 23}}
いまこそ! カゲのモノたちのおそろしさをしれ ''(Ima koso! Kage no mono-tachi no osoroshi-sa wo shire)''<br>
プレイヤー'''1'''/'''2'''ステージ'''22'''じゃ. ''(Pureiyā '''1'''/'''2''' sutēji '''22''' ja.)''</center>
 
Once Bravoman has resurfaced on dry land, the background has reappeared behind him, and his energy bar at the bottom of the screen has refilled, a [[Bravoman/Gameplay#Popo (ポポ)|Popo]] shall come slithering towards him, a [[Bravoman/Gameplay#Karasu Tengu (カラス天狗)|Karasu Tengu]] will appear in the air and start flying towards him and a [[Bravoman/Gameplay#Yogandohito (妖岩道人)|Yogandohito]] will appear on top of the small shrine for Buddha in front of him; once you've crouched down and headbutted the Popo to kill it, you'll have to jump up and kick the Karasu Tengu to kill him, then wait until the Yogandohito has curled up into a ball and started bouncing towards you before crouching down again and headbutting it to kill it. Once you've stood up again and collected the Fuku they've left behind, you will have to jump over that shrine as two Purple [[Bravoman/Gameplay #Ninjas (忍者)|Ninjas]] come bouncing towards you on their pogo sticks - and once you've crouched down and headbutted both of them to kill them, you will have to stand up again and collect the Fuku they have left behind as you come to three more Yogandohito (that are preparing to curl up into balls atop three of five tree trunks). Again, you should wait until they curl up into balls and start bouncing towards you before crouching down and headbutting each of them to kill them; once you have stood up again then collected the Fuku they've left behind, you shall have to jump onto each of the first four tree trunks in turn as a [[Bravoman/Gameplay#Komuso (虚無僧)|Komuso]] drops down out of the sky. Once you punch her twice to defeat her, drop down to the ground on the other side of the fourth tree trunk and collect the Fuku that she's left behind, you shall have to jump onto the fifth tree trunk as [[Bravoman/Gameplay#Waya Hime (わや姫)|Waya Hime]] drops down out of the sky (for the second, and final, time in the game) - and if you remember your first encounter with this red-haired ninja princess on the [[Bravoman/Stage 12|twelfth stage]], it's possible for you to jump up and kick her four times as she is dropping down out of the sky (again, the hits are indicated by her flinching) to kill her before she even manages to land and do anything. Once you've dropped down to the ground on the other side of the fifth tree trunk and collected the Fuku she has left behind, a third Purple Ninja shall come bouncing towards you while a second Popo comes slithering towards you; once you've crouched down and headbutted both of them to kill them you shall have to stand up again and collect the Fuku they have left behind. Another Karasu Tengu will now come flying towards you - and after you have jumped up and kicked him to kill him, you'll have to collect the Fuku he has left behind as you come to three more Komuso who are creeping towards you. Once you've punched each of them twice to defeat them and collected the Fuku they have left behind you will have to fall through an invisible hole in the ground and land in the cavern underneath the dojo, as the game's sixth [[Bravoman/Gameplay#Raigan (雷丸)|Raigan]] walks into view from the right side of the screen and speaks the Katakana/Hiragana text ''Dosu koi! Gottsu andesu.'' (ドスコイ! ごっつあんです.) to Bravoman once he sees him; this one does not have any [[Bravoman/Gameplay#Tekyuu (鉄球)|Tekyuu]] moving up and down in a fixed position on either side of him, but the low ceiling of the cavern makes it somewhat harder to jump over him as he's pushing his way towards you. Once you've punched him in the back six times to kill him and collected the Fuku he has left behind, three more Popo will come slithering towards you - and once you've crouched down and headbutted each of them to kill them you will have to stand up again and collect the Fuku they have left behind as you come to a stone staircase leading upwards (which has two Green Ninjas walking down it towards you). Once you have kicked both of them twice to kill them, you will have to jump up to the top of the staircase and collect the Fuku they have left behind, then jump up and drop down onto several stone platforms in turn to try and find a way out of the cavern while watching out for several sets of receding "Takeken" spikes; once you've come to a second stone staircase leading upwards out of the cavern, two more Green Ninjas shall come walking towards you down it. Once you have kicked both of them twice to kill them, you'll have to jump up to the top of the staircase, then collect the Fuku they have left behind - and you will now come to another stone platform which has three Tekyuu moving up and down in a fixed position above it. Once you jump onto this platform, three more Green Ninjas will come walking towards you as a sixth Popo comes slithering towards you; once you have punched each of the Green Ninjas twice to kill them, you will have to crouch down and headbutt the Popo to kill it before standing up again and collecting the Fuku they've left behind. A third Karasu Tengu shall then come flying towards you - and once you have jumped up, kicked him to kill him, and collected the Fuku he has left behind, [[Bravoman/Gameplay#Pistol Daimyo (ピストル大名)|Pistol Daimyo]] will reappear behind the third Tekyuu, set up another invisible wall in front of him which shall disappear once he has been defeated and speak the Hiragana text ''Watashi ha, Pisutoru Daimyō.'' (わたしは、ぴすとるだいみょう.) to Bravoman. If you remember the first encounter against this gun-toting feudal lord from the [[Bravoman/Stage 8|eighth stage]], Bravoman's torso cannot penetrate the invisible wall, but his bionic limbs can, so you will have to crouch down beneath the Tekyuu in order to avoid getting hit by it and headbutt Pistol Daimyo when he hovers down to your level; once you have headbutted him five times he will fall to the ground and speak the Hiragana text ''Washi ga warukatta yurushite kuri!'' (わしがわるかったゆるしてくり!) to Bravoman before firing a missile at him and getting back up again. Once you've headbutted him thrice more, he will fall to the ground again, and speak the Hiragana text ''Kondo koso hontō ni ayamaru!'' (こんどこそほんとうにあやまる!) to Bravoman before firing another missile at him and getting back up again - and after you've headbutted him three final times, he'll fall to the ground once again and speak the Hiragana text ''Tsugi ha, kaishin shiyō to omotte itanoni...'' (つぎは、かいしんしようとおもっていたのに...) to Bravoman before firing another missile at him and sinking into the platform. The invisible wall shall now disappear as a seventh Popo comes slithering towards you; once you've crouched down and headbutted it to kill it you'll have to stand up again and collect the Fuku it has left behind before dropping down to the ground on the other side of the platform. The song you'd been hearing from the Yamaha YM-2151 shall then fade out as [[Bravoman/Gameplay#Lottery Man (福引男)|Lottery Man]] speaks the Katakana/Hiragana text of ''Biba!! Berabōman. Onigiri, ku wan kai.'' (ビバ!! ベラボーマン. おにぎり、くわんかい) to Bravoman and gives him an Onigiri energy bonus for every ten Fuku he has collected during the stage - and once he cycles away the "stage clear" theme will be heard from the Yamaha YM-2151 for a twenty-second time and Bravoman will proceed to the [[Bravoman/Stage 23|twenty-third stage]] (the third of the "immediate boss fight" variety).
{{Footer Nav|game=Bravoman|prevpage=Stage 21|nextpage=Stage 23}}

Latest revision as of 16:07, 15 July 2022

Dr. Bomb:

いまこそ! カゲのモノたちのおそろしさをしれ (Ima koso! Kage no mono-tachi no osoroshi-sa wo shire)

プレイヤー1/2ステージ22じゃ. (Pureiyā 1/2 sutēji 22 ja.)

Once Bravoman has resurfaced on dry land, the background has reappeared behind him, and his energy bar at the bottom of the screen has refilled, a Popo shall come slithering towards him, a Karasu Tengu will appear in the air and start flying towards him and a Yogandohito will appear on top of the small shrine for Buddha in front of him; once you've crouched down and headbutted the Popo to kill it, you'll have to jump up and kick the Karasu Tengu to kill him, then wait until the Yogandohito has curled up into a ball and started bouncing towards you before crouching down again and headbutting it to kill it. Once you've stood up again and collected the Fuku they've left behind, you will have to jump over that shrine as two Purple Ninjas come bouncing towards you on their pogo sticks - and once you've crouched down and headbutted both of them to kill them, you will have to stand up again and collect the Fuku they have left behind as you come to three more Yogandohito (that are preparing to curl up into balls atop three of five tree trunks). Again, you should wait until they curl up into balls and start bouncing towards you before crouching down and headbutting each of them to kill them; once you have stood up again then collected the Fuku they've left behind, you shall have to jump onto each of the first four tree trunks in turn as a Komuso drops down out of the sky. Once you punch her twice to defeat her, drop down to the ground on the other side of the fourth tree trunk and collect the Fuku that she's left behind, you shall have to jump onto the fifth tree trunk as Waya Hime drops down out of the sky (for the second, and final, time in the game) - and if you remember your first encounter with this red-haired ninja princess on the twelfth stage, it's possible for you to jump up and kick her four times as she is dropping down out of the sky (again, the hits are indicated by her flinching) to kill her before she even manages to land and do anything. Once you've dropped down to the ground on the other side of the fifth tree trunk and collected the Fuku she has left behind, a third Purple Ninja shall come bouncing towards you while a second Popo comes slithering towards you; once you've crouched down and headbutted both of them to kill them you shall have to stand up again and collect the Fuku they have left behind. Another Karasu Tengu will now come flying towards you - and after you have jumped up and kicked him to kill him, you'll have to collect the Fuku he has left behind as you come to three more Komuso who are creeping towards you. Once you've punched each of them twice to defeat them and collected the Fuku they have left behind you will have to fall through an invisible hole in the ground and land in the cavern underneath the dojo, as the game's sixth Raigan walks into view from the right side of the screen and speaks the Katakana/Hiragana text Dosu koi! Gottsu andesu. (ドスコイ! ごっつあんです.) to Bravoman once he sees him; this one does not have any Tekyuu moving up and down in a fixed position on either side of him, but the low ceiling of the cavern makes it somewhat harder to jump over him as he's pushing his way towards you. Once you've punched him in the back six times to kill him and collected the Fuku he has left behind, three more Popo will come slithering towards you - and once you've crouched down and headbutted each of them to kill them you will have to stand up again and collect the Fuku they have left behind as you come to a stone staircase leading upwards (which has two Green Ninjas walking down it towards you). Once you have kicked both of them twice to kill them, you will have to jump up to the top of the staircase and collect the Fuku they have left behind, then jump up and drop down onto several stone platforms in turn to try and find a way out of the cavern while watching out for several sets of receding "Takeken" spikes; once you've come to a second stone staircase leading upwards out of the cavern, two more Green Ninjas shall come walking towards you down it. Once you have kicked both of them twice to kill them, you'll have to jump up to the top of the staircase, then collect the Fuku they have left behind - and you will now come to another stone platform which has three Tekyuu moving up and down in a fixed position above it. Once you jump onto this platform, three more Green Ninjas will come walking towards you as a sixth Popo comes slithering towards you; once you have punched each of the Green Ninjas twice to kill them, you will have to crouch down and headbutt the Popo to kill it before standing up again and collecting the Fuku they've left behind. A third Karasu Tengu shall then come flying towards you - and once you have jumped up, kicked him to kill him, and collected the Fuku he has left behind, Pistol Daimyo will reappear behind the third Tekyuu, set up another invisible wall in front of him which shall disappear once he has been defeated and speak the Hiragana text Watashi ha, Pisutoru Daimyō. (わたしは、ぴすとるだいみょう.) to Bravoman. If you remember the first encounter against this gun-toting feudal lord from the eighth stage, Bravoman's torso cannot penetrate the invisible wall, but his bionic limbs can, so you will have to crouch down beneath the Tekyuu in order to avoid getting hit by it and headbutt Pistol Daimyo when he hovers down to your level; once you have headbutted him five times he will fall to the ground and speak the Hiragana text Washi ga warukatta yurushite kuri! (わしがわるかったゆるしてくり!) to Bravoman before firing a missile at him and getting back up again. Once you've headbutted him thrice more, he will fall to the ground again, and speak the Hiragana text Kondo koso hontō ni ayamaru! (こんどこそほんとうにあやまる!) to Bravoman before firing another missile at him and getting back up again - and after you've headbutted him three final times, he'll fall to the ground once again and speak the Hiragana text Tsugi ha, kaishin shiyō to omotte itanoni... (つぎは、かいしんしようとおもっていたのに...) to Bravoman before firing another missile at him and sinking into the platform. The invisible wall shall now disappear as a seventh Popo comes slithering towards you; once you've crouched down and headbutted it to kill it you'll have to stand up again and collect the Fuku it has left behind before dropping down to the ground on the other side of the platform. The song you'd been hearing from the Yamaha YM-2151 shall then fade out as Lottery Man speaks the Katakana/Hiragana text of Biba!! Berabōman. Onigiri, ku wan kai. (ビバ!! ベラボーマン. おにぎり、くわんかい) to Bravoman and gives him an Onigiri energy bonus for every ten Fuku he has collected during the stage - and once he cycles away the "stage clear" theme will be heard from the Yamaha YM-2151 for a twenty-second time and Bravoman will proceed to the twenty-third stage (the third of the "immediate boss fight" variety).