Bravoman/Stage 26

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Dr. Bomb:

あぶなげなあしもとてらすちょうちんよ (Abuna-gena ashi mo to terasu chō-chin yo)

プレイヤー1/2ステージ26じゃ. (Pureiyā 1/2 sutēji 26 ja.)

Once Bravoman has resurfaced on dry land, the background has reappeared behind him, and his energy bar at the bottom of the screen has refilled, a Purple Ninja will drop down from the sky to land on the tree trunk in front of him before bouncing towards him on his pogo stick; once you've crouched down and headbutted him to kill him, you'll have to stand up again and collect the Fuku he has left behind before jumping over the tree trunk as a Green Ninja drops down from the sky and starts walking towards you. Once you've punched him twice to kill him and collected the Fuku he has left behind, you shall have to jump over another tree trunk while watching out for a Tekyuu moving left and right in a fixed position above you - and two Komuso will then drop down from the sky and start creeping towards you. After you punch both of them twice to defeat them and collect the Fuku they leave behind, you'll have to jump onto a third tree trunk, while watching out for another Tekyuu that's moving up and down in a fixed position on its right side, before jumping onto a fourth tree trunk; you'll then have to jump to the right and watch out for a third Tekyuu that's moving left and right in a fixed position before landing on a dark cloud and dropping down to the ground on the right side of it. A second Green Ninja and a third Komuso shall now drop down from the sky and start walking and creeping towards you respectively - and once you have punched both of these twice to kill and defeat them respectively, then collected the Fuku they've left behind, you'll have to jump onto a fifth tree trunk, before jumping up to three more tree trunks that are adjacent to each other in turn. You'll then have to jump to the right and land on another dark cloud while watching out for a fourth Tekyuu that is moving left and right in a fixed position, before jumping to the right again and collecting an Onigiri powerup to restore some of your energy (and given that there wasn't an Onigiri powerup at the end of the previous stage you may really need the extra energy by this point); once you've dropped down to the ground on that second dark cloud's right side, a third Green Ninja and a fourth Komuso shall drop down from the sky and again start walking and creeping towards you respectively. Once you've punched both of these twice to kill and defeat them respectively, then collected the Fuku they've left behind, you will have to jump onto a ninth tree trunk before jumping onto three more tree trunks that are adjacent to each other in turn - and you must now watch out for a fifth Tekyuu that is moving left and right in a fixed position before jumping to the right to collect a Rāmen powerup and restore some more of your energy, and landing on a third dark cloud. A fifth Komuso will then drop down from the sky as a Karasu Tengu comes flying towards you; once you have punched the Karasu Tengu to kill him and collected the Fuku he has left behind you'll have to punch the Komuso twice to defeat her and collect the Fuku she has left behind. You will now have to jump to the right and land on one of three more tree trunks (that are adjacent to each other) as two more Green Ninjas and a sixth Komuso are dropping down from the sky to land on a fourth dark cloud on a sixteenth tree trunk's right side - and once you have punched each of them twice to kill and defeat them, you will have to jump onto that fourth dark cloud and collect the Fuku they have left behind. You can now either jump onto a fifth dark cloud above you, jump over a stack of paper lanterns and drop down to a stone platform beneath you, or wait for a "Kanameishi" platform that's moving up and down on the fourth dark cloud's right side to come up to your level in order to be carried down to the aforementioned stone platform; after you've made it down to the stone platform either way you shall have to watch out for five more Tekyuu that are receding in and out of the platform as you jump onto five more tree trunks in turn. You'll now have to fight Kazaguruma Ninja for a third (and final) time - and he'll speak the Hiragana/Katakana text Matte ita de yansu. (まっていたでヤンス.) to Bravoman once he's seen him. Once you have jumped up and kicked him four times to bring him down to the stone platform, you'll have to crouch down and headbutt him three times to kill him before he gets back up again; once you have stood up again to collect the Fuku that he's left behind, you'll have to drop down to the ground on the right side of the stone platform, then turn back to the left and collect a Hadō-dan powerup in a cavern before it disappears. Three Babito shall now emerge from the cracks in the ground - and after you've fired an atom from your arm at them to kill them, you'll have to turn back to the right, as two Popo come slithering towards you. Once you crouch down and fire another atom from your head at these to kill them, you will have to stand up again and collect the Fuku they have left behind; you will now come to a stone staircase leading upwards as two more Green Ninjas come walking down it towards you. Once you've fired a third atom from your leg at them to kill them you shall have to collect the Fuku they've left behind and jump up to the top of that stone staircase - and you shall then have to fight the game's seventh Raigan (three more Karasu Tengu will also come flying towards you, as he speaks the Katakana/Hiragana text Dosu koi! Gottsu andesu. ドスコイ! ごっつあんです. to Bravoman). Once you've jumped up and fired a fourth atom from your leg at the Karasu Tengu to kill them, you'll have to collect the Fuku they have left behind, then drop down to the ground and fire three more atoms from your arm at the Raigan to kill him; once you've collected the Fuku he's left behind the song you had been hearing from the Yamaha YM-2151 will fade out and Lottery Man will, for the last time, speak the Katakana/Hiragana text Biba!! Berabōman. Onigiri, ku wan kai. (ビバ!! ベラボーマン. おにぎり、くわんかい) to Bravoman before granting him a single Onigiri energy bonus for every ten Fuku that he's collected during the stage. After he has cycled away for a last time, the "stage clear" theme shall be heard from the Yamaha YM-2151 for a twenty-sixth time, and Bravoman will proceed to the twenty-seventh stage, which happens to be the seventh and final one in the game of the Ocean variety.