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m (Text replacement - "Bravoman/Controls and Characters" to "Bravoman/Gameplay")
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{{Header Nav|game=Bravoman}}
{{Header Nav|game=Bravoman}}
<center>'''[[Bravoman/Gameplay#Dr. Bomb (爆田博士)|Dr. Bomb]]''':</center>
<center>'''[[Bravoman/Gameplay#Dr. Bomb (爆田博士)|Dr. Bomb]]''':<br>
<center>まだまにあうぞ、ひざまずけい! ''(Mada maniau zo, hizamazuke i!)''</center>
まだまにあうぞ、ひざまずけい! ''(Mada maniau zo, hizamazuke i!)''<br>
<center>プレイヤー'''1'''/'''2'''ステージ'''30'''じゃ. ''(Pureiyā '''1'''/'''2''' sutēji '''30''' ja.)''</center>
プレイヤー'''1'''/'''2'''ステージ'''30'''じゃ. ''(Pureiyā '''1'''/'''2''' sutēji '''30''' ja.)''</center>


Once the background has reappeared behind Bravoman and his energy bar at the bottom of the screen has refilled, start running to the right; you will now immediately be drawn into a second consecutive boss fight against [[Bravoman/Gameplay#Black Bravo (ブラックベラボー)|Black Bravo]] and a fourth pair of [[Bravoman/Gameplay#Kaname (カナメ)|Kaname]]. You'll first have to jump up and kick both of the Kaname between one and three times to knock them off the right side of the screen, then punch Black Bravo in the face six times to defeat him - and once he's spoken the Hiragana text ''Oboe tero.'' (おぼえてろ.) to Bravoman, he shall run away off the right side of the screen. If [[Bravoman/Gameplay#Lottery Man (福引男)|Lottery Man]] should appear to leave a powerup behind for you once you've collected the Fuku he has left behind, you should jump up and collect it regardless of what it may be for the extra energy, power or points; you now have to finish the Kaname off by punching them the remaining number of times when they come back onto the screen, and once you have collected the Fuku they have left behind, the "stage clear" theme shall be heard from the Yamaha YM-2151 for a thirtieth time and Bravoman shall proceed to the [[Bravoman/Stage 31|thirty-first stage]] (which is the sixth and last one of the "immediate boss fight" variety, as well as the penultimate one before [[Bravoman/Gameplay#Dr. Bomb (爆田博士)|Dr. Bomb]]'s Secret Laboratory, and much like this stage, you again cannot afford to lose too much energy to both bosses on it).
Once the background has reappeared behind Bravoman and his energy bar at the bottom of the screen has refilled, start running to the right; you will now immediately be drawn into a second consecutive boss fight against [[Bravoman/Gameplay#Black Bravo (ブラックベラボー)|Black Bravo]] and a fourth pair of [[Bravoman/Gameplay#Kaname (カナメ)|Kaname]]. You'll first have to jump up and kick both of the Kaname between one and three times to knock them off the right side of the screen, then punch Black Bravo in the face six times to defeat him - and once he's spoken the Hiragana text ''Oboe tero.'' (おぼえてろ.) to Bravoman, he shall run away off the right side of the screen. If [[Bravoman/Gameplay#Lottery Man (福引男)|Lottery Man]] should appear to leave a powerup behind for you once you've collected the Fuku he has left behind, you should jump up and collect it regardless of what it may be for the extra energy, power or points; you now have to finish the Kaname off by punching them the remaining number of times when they come back onto the screen, and once you have collected the Fuku they have left behind, the "stage clear" theme shall be heard from the Yamaha YM-2151 for a thirtieth time and Bravoman shall proceed to the [[Bravoman/Stage 31|thirty-first stage]] (which is the sixth and last one of the "immediate boss fight" variety, as well as the penultimate one before [[Bravoman/Gameplay#Dr. Bomb (爆田博士)|Dr. Bomb]]'s Secret Laboratory, and much like this stage, you again cannot afford to lose too much energy to both bosses on it).
{{Footer Nav|game=Bravoman|prevpage=Stage 29|nextpage=Stage 31}}
{{Footer Nav|game=Bravoman|prevpage=Stage 29|nextpage=Stage 31}}

Latest revision as of 16:12, 15 July 2022

Dr. Bomb:

まだまにあうぞ、ひざまずけい! (Mada maniau zo, hizamazuke i!)

プレイヤー1/2ステージ30じゃ. (Pureiyā 1/2 sutēji 30 ja.)

Once the background has reappeared behind Bravoman and his energy bar at the bottom of the screen has refilled, start running to the right; you will now immediately be drawn into a second consecutive boss fight against Black Bravo and a fourth pair of Kaname. You'll first have to jump up and kick both of the Kaname between one and three times to knock them off the right side of the screen, then punch Black Bravo in the face six times to defeat him - and once he's spoken the Hiragana text Oboe tero. (おぼえてろ.) to Bravoman, he shall run away off the right side of the screen. If Lottery Man should appear to leave a powerup behind for you once you've collected the Fuku he has left behind, you should jump up and collect it regardless of what it may be for the extra energy, power or points; you now have to finish the Kaname off by punching them the remaining number of times when they come back onto the screen, and once you have collected the Fuku they have left behind, the "stage clear" theme shall be heard from the Yamaha YM-2151 for a thirtieth time and Bravoman shall proceed to the thirty-first stage (which is the sixth and last one of the "immediate boss fight" variety, as well as the penultimate one before Dr. Bomb's Secret Laboratory, and much like this stage, you again cannot afford to lose too much energy to both bosses on it).