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{{Header Nav|game=Beraboh Man}}
{{Header Nav|game=Bravoman}}
Once Beraboh Man has made it back to dry land, the background has reappeared behind him and his energy bar at the bottom of the screen has refilled, start running to the right and punch the [[Beraboh Man/Controls and Characters#Kakure Mino (隠れ蓑)|Kakure Mino]] twice to kill him, then collect the Fuku he has left behind. Three more are present just before the tree trunk, and a fourth one is waiting on the other side. Once you have killed them all and jumped over the tree trunk to collect the Fuku the last one has left behind, [[Beraboh Man/Controls and Characters#Fukubiki Man (福引男)|Fukubiki Man]] will probably be appearing to give Beraboh Man another powerup; as with the second stage, it will either be an Atom or a Kobushi due to the early stage of the game. Once you have jumped up to collect it, a Purple [[Beraboh Man/Controls and Characters#Ninjas (忍者)|Ninja]] will be hopping towards you on his pogo stick; give him a punch to kill him before jumping over two [[Beraboh Man/Controls and Characters#Tekyuu (鉄球)|Tekyuu]] moving left and right in a fixed position. There is also another one just before the stage's actual dojo, which has three powerups on its upper level - a Kobushi, a Suka and an Onigiri. However, you have to be very quick to collect these before they disappear, as a Green Ninja is present just before the half-staircase leading upwards, and two [[Beraboh Man/Controls and Characters#Popo (ポポ)|Popo]] will come slithering down it towards Beraboh Man when he approaches them. Once they have reached the bottom, crouch down and give them both a headbutt to kill them before collecting the Fuku they have left behind, standing up and jumping up to the half-staircase. Continue to the right until you see two [[Beraboh Man/Controls and Characters#Kago (虚無僧)|Kago]] creeping slowly towards you; punch both of them twice to defeat them and collect the Fuku they have left behind just before another Purple Ninja and a [[Beraboh Man/Controls and Characters#Dango (妖岩道人)|Dango]]; go back to the left, turn around, crouch down and give them both a headbutt as they bounce towards you. Once you have collected the Fuku they have left behind, Fukubiki Man should be reappearing to give you another powerup; this time, it will either be an Onigiri or a Ramen. Once you have jumped up to collect it, run down another half-staircase leading downwards and continue to the right, watching out for [[Beraboh Man/Controls and Characters#Babito (ばびっと)|Babito]] emerging from the cracks in the ground before you drop down into the cavern underneath the dojo. Another Kago will be creeping slowly towards you just before the first of three Tekyuu moving up and down in a fixed position; punch her twice to defeat her and collect the Fuku she has left behind. Another Popo will be slithering towards you just after the second one, so crouch down and give it a headbutt before standing up and collecting the Fuku it has left behind. Once you have made it over the third one, jump up the stone staircase leading out of the cavern and make a big jump to the left in order to collect the Atom powerup - but watch out for the Kakure Mino who is about to land on you. Once you have made another big jump back to the right, you will have to fight your first pair of [[Beraboh Man/Controls and Characters#Kaname (カナメ)|Kaname]]. Both of them take five hits to kill, but the Atom powerup makes the fight somewhat easier. At the end of the stage, Fukubiki Man will greet Beraboh Man and give him one Onigiri energy bonus for every ten Fuku he has collected during the stage. Once he has cycled away, Beraboh Man will proceed to the fifth stage - which is the third of the [[Beraboh Man/Environments#City (町)|City]] variety.
<center>'''[[Bravoman/Gameplay#Dr. Bomb (爆田博士)|Dr. Bomb]]''':</center>
{{Footer Nav|game=Beraboh Man|prevpage=Stage 3|nextpage=Stage 5}}
<center>ウンのよいやつめヤミのししゃやつをけせ! ''(Un no yoi yatsu-me yami no shisha yatsu wo kese!)''</center>
<center>プレイヤー'''1'''/'''2'''ステージ'''4'''じゃ. ''(Pureiyā '''1'''/'''2''' sutēji '''4''' ja.)''</center>
 
Once Bravoman has resurfaced on dry land, the background has reappeared behind him, and his energy bar at the bottom of the screen has refilled, start running to the right and punch the two [[Bravoman/Gameplay#Kakuremino (隠れ蓑)|Kakuremino]] who are walking towards you twice to kill them; once you have collected the Fuku they have left behind, two more Kakuremino will come walking towards you. Once you've punched them twice to kill them and collected the Fuku they have left behind, you shall come to a tree trunk - and once you have jumped over it, a fifth Kakuremino will come walking towards you. Once you have punched him twice to kill him and collected the Fuku he has left behind, a Purple [[Bravoman/Gameplay#Ninjas (忍者)|Ninja]] will come bouncing towards you on his pogo stick; once you have punched him to kill him, and collected the Fuku he has left behind, you shall come up to two [[Bravoman/Gameplay#Tekyuu (鉄球)|Tekyuu]] that are moving left and right in a fixed position. Once you have jumped over both of them in turn, a Green Ninja (who, unlike the purple one you've just killed, is not mounted on a pogo stick, and takes two hits to kill) will come walking towards you, while throwing orange projectiles at you - and once you've punched him twice to kill him, and collected the Fuku he has left behind, three [[Bravoman/Gameplay#Popo (ポポ)|Popo]] will come slithering down a half-staircase (leading upwards) towards you. Once they have reached the bottom, you will have to crouch down, and give each of them a headbutt to kill them before collecting the Fuku they have left behind, standing up, and jumping up to the half-staircase; you will then have to continue running to the right until you come to two [[Bravoman/Gameplay#Komuso (虚無僧)|Komuso]] who are creeping slowly towards you. Once you've punched both of them twice to defeat them and collected the Fuku they have left behind (if you strike them while they are running away, they will speak that Hiragana text ''Ijimeru.'' '''''いじめる.''''' to Bravoman) you shall come to another Purple Ninja and a [[Bravoman/Gameplay#Yogandohito (妖岩道人)|Yogandohito]] who are bouncing towards you - and once you have crouched down, headbutted both of them to kill them, and collected the Fuku they have left behind, you shall have to run down another half-staircase leading downwards and continue running to the right, watching out for any [[Bravoman/Gameplay#Babito (ばびっと)|Babito]] who are emerging from the cracks in the ground and either kicking, punching, or crouching down and headbutting them to kill them (depending on how high they have flown into the air) before you drop down into the cavern underneath the dojo. You will now have to continue running to the right as you come to a third Komuso who is creeping slowly towards you; once you have punched her twice to defeat her, and collected the Fuku she's left behind, you will come up to a third Tekyuu that is moving up and down in a fixed position. Once you have jumped over it, a fourth Popo will come slithering towards you - and once you have crouched down, given it a headbutt to kill it, and collected the Fuku it has left behind, you'll have to stand up again, as you come to two more Tekyuu that are moving up and down in a fixed position. Once you have jumped over them, you will have to jump up that stone staircase leading out of the cavern before having to fight the first pair of [[Bravoman/Gameplay#Kaname (カナメ)|Kaname]]; both of these big-haired blonde ninjas of indeterminate gender take five hits to kill. Once you have collected the Fuku they have left behind, that song you had been hearing from the Yamaha YM-2151 shall fade out, and [[Bravoman/Gameplay#Lottery Man (福引男)|Lottery Man]] will speak the Katakana/Hiragana text of ''Biba!! Berabōman. Onigiri, ku wan kai'' (ビバ!! ベラボーマン. おにぎり、 くわんかい) to Bravoman and give him an Onigiri energy bonus for every ten Fuku that he has collected during the stage - and once he has cycled away, the "stage clear" theme will be heard from the Yamaha YM-2151 for a fourth time, and Bravoman will proceed to the [[Bravoman/Stage 5|fifth stage]] (which is the third of the [[Bravoman/Environments#City (町)|City]] variety, and has the building of the [[wp:Idemitsu Kosan|Idemitsu Kosan Company]], who had been promoted on a billboard in [[Final Lap]], in its background).
{{Footer Nav|game=Bravoman|prevpage=Stage 3|nextpage=Stage 5}}

Latest revision as of 01:07, 18 May 2021

Dr. Bomb:
ウンのよいやつめヤミのししゃやつをけせ! (Un no yoi yatsu-me yami no shisha yatsu wo kese!)
プレイヤー1/2ステージ4じゃ. (Pureiyā 1/2 sutēji 4 ja.)

Once Bravoman has resurfaced on dry land, the background has reappeared behind him, and his energy bar at the bottom of the screen has refilled, start running to the right and punch the two Kakuremino who are walking towards you twice to kill them; once you have collected the Fuku they have left behind, two more Kakuremino will come walking towards you. Once you've punched them twice to kill them and collected the Fuku they have left behind, you shall come to a tree trunk - and once you have jumped over it, a fifth Kakuremino will come walking towards you. Once you have punched him twice to kill him and collected the Fuku he has left behind, a Purple Ninja will come bouncing towards you on his pogo stick; once you have punched him to kill him, and collected the Fuku he has left behind, you shall come up to two Tekyuu that are moving left and right in a fixed position. Once you have jumped over both of them in turn, a Green Ninja (who, unlike the purple one you've just killed, is not mounted on a pogo stick, and takes two hits to kill) will come walking towards you, while throwing orange projectiles at you - and once you've punched him twice to kill him, and collected the Fuku he has left behind, three Popo will come slithering down a half-staircase (leading upwards) towards you. Once they have reached the bottom, you will have to crouch down, and give each of them a headbutt to kill them before collecting the Fuku they have left behind, standing up, and jumping up to the half-staircase; you will then have to continue running to the right until you come to two Komuso who are creeping slowly towards you. Once you've punched both of them twice to defeat them and collected the Fuku they have left behind (if you strike them while they are running away, they will speak that Hiragana text Ijimeru. いじめる. to Bravoman) you shall come to another Purple Ninja and a Yogandohito who are bouncing towards you - and once you have crouched down, headbutted both of them to kill them, and collected the Fuku they have left behind, you shall have to run down another half-staircase leading downwards and continue running to the right, watching out for any Babito who are emerging from the cracks in the ground and either kicking, punching, or crouching down and headbutting them to kill them (depending on how high they have flown into the air) before you drop down into the cavern underneath the dojo. You will now have to continue running to the right as you come to a third Komuso who is creeping slowly towards you; once you have punched her twice to defeat her, and collected the Fuku she's left behind, you will come up to a third Tekyuu that is moving up and down in a fixed position. Once you have jumped over it, a fourth Popo will come slithering towards you - and once you have crouched down, given it a headbutt to kill it, and collected the Fuku it has left behind, you'll have to stand up again, as you come to two more Tekyuu that are moving up and down in a fixed position. Once you have jumped over them, you will have to jump up that stone staircase leading out of the cavern before having to fight the first pair of Kaname; both of these big-haired blonde ninjas of indeterminate gender take five hits to kill. Once you have collected the Fuku they have left behind, that song you had been hearing from the Yamaha YM-2151 shall fade out, and Lottery Man will speak the Katakana/Hiragana text of Biba!! Berabōman. Onigiri, ku wan kai (ビバ!! ベラボーマン. おにぎり、 くわんかい) to Bravoman and give him an Onigiri energy bonus for every ten Fuku that he has collected during the stage - and once he has cycled away, the "stage clear" theme will be heard from the Yamaha YM-2151 for a fourth time, and Bravoman will proceed to the fifth stage (which is the third of the City variety, and has the building of the Idemitsu Kosan Company, who had been promoted on a billboard in Final Lap, in its background).