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(Created page with '{{Header Nav|game=Beraboh Man}} Once the background has reappeared behind Beraboh Man and his energy bar at the bottom of the screen has refilled, start running to the right and …')
 
(Expanded description of the ninth stage)
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{{Header Nav|game=Beraboh Man}}
{{Header Nav|game=Beraboh Man}}
Once the background has reappeared behind Beraboh Man and his energy bar at the bottom of the screen has refilled, start running to the right and jump from one cloud to another, collecting as many powerups as you can along the way in order to restore your energy and boost your score. Once you have made it to the end of the stage, you will have to fight [[Beraboh Man/Controls and Characters#Zortan (ゾルタン)|Zortan]] for the first time. This mechanical harpy will fly around above Beraboh Man until he jumps up and gives him a kick in the head; he will then fly over to the right side of the screen and hover up and down in a fixed position, firing projectiles at you from behind an "impenetrable" shield. If you manage to jump up and kick him seven more times, he will retreat; and once you have collected the Fuku he has left behind, you will proceed to the tenth stage - which is the fifth of the [[Beraboh Man/Environments#City (町)|City]] variety.
Once the background has reappeared behind Beraboh Man and his energy bar at the bottom of the screen has refilled, start off running to the right and jump from one cloud to another, collecting as many powerups as you can along the way in order to restore your energy and boost your score; once you have made it to the end of the stage (unless you have collected a Shinkansen powerup), [[Beraboh Man/Controls and Characters#Zortan (ゾルタン)|Zortan]] will fly into view at the top of the screen, and speak the Hiragana/Katakana text ''Waga na ha Zorutan kimi ni, shiwo, ataeyō.'' (わがなはゾルタンきみに、しを、あたえよう.) to Beraboh Man once he has seen him before starting to fly around above him (until he manages to jump up and give him a kick in the head). He will now fly over to the right side of the screen and speak the Hiragana text of ''Īkagen ni, shi nasai yo!'' (いいかげんに、しなさいよ!) to Beraboh Man and start to fly up and down in a fixed position while firing projectiles at you from behind an "impenetrable" shield that he has set up - and once you have jumped up and kicked him in the head seven more times, he will speak the Hiragana text ''Kore de, katta to omō na yo!'' (これで、かったとおもうなよ!) to Beraboh Man, before flying away off the right side of the screen. Once you have collected the Fuku he has left behind, the "stage clear" theme will be heard from the Yamaha YM-2151 for a ninth time, and Beraboh Man will proceed to the tenth stage; not only is it the fifth of the [[Beraboh Man/Environments#City (町)|City]] variety but it also introduces [[Beraboh Man/Controls and Characters#Bakudan (爆弾)|the enemies named after Dr. Bakuda himself]].
{{Footer Nav|game=Beraboh Man|prevpage=Stage 8|nextpage=Stage 10}}
{{Footer Nav|game=Beraboh Man|prevpage=Stage 8|nextpage=Stage 10}}

Revision as of 16:30, 16 April 2013

Once the background has reappeared behind Beraboh Man and his energy bar at the bottom of the screen has refilled, start off running to the right and jump from one cloud to another, collecting as many powerups as you can along the way in order to restore your energy and boost your score; once you have made it to the end of the stage (unless you have collected a Shinkansen powerup), Zortan will fly into view at the top of the screen, and speak the Hiragana/Katakana text Waga na ha Zorutan kimi ni, shiwo, ataeyō. (わがなはゾルタンきみに、しを、あたえよう.) to Beraboh Man once he has seen him before starting to fly around above him (until he manages to jump up and give him a kick in the head). He will now fly over to the right side of the screen and speak the Hiragana text of Īkagen ni, shi nasai yo! (いいかげんに、しなさいよ!) to Beraboh Man and start to fly up and down in a fixed position while firing projectiles at you from behind an "impenetrable" shield that he has set up - and once you have jumped up and kicked him in the head seven more times, he will speak the Hiragana text Kore de, katta to omō na yo! (これで、かったとおもうなよ!) to Beraboh Man, before flying away off the right side of the screen. Once you have collected the Fuku he has left behind, the "stage clear" theme will be heard from the Yamaha YM-2151 for a ninth time, and Beraboh Man will proceed to the tenth stage; not only is it the fifth of the City variety but it also introduces the enemies named after Dr. Bakuda himself.