From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
No edit summary
(cleanup)
Line 1: Line 1:
{{Header Nav|game=Beraboh Man}}
{{Header Nav|game=Beraboh Man}}
''When Fukubiki Man leaves a powerup behind, don't grab it if it's a Shinkansen one - you'll pass up valuable points. Also, if he leaves a powerup behind in an inaccessible place, hit him at the end of the stage for it.''
''When Fukubiki Man leaves a power-up behind, don't grab it if it's a Shinkansen one - you'll pass up valuable points. Also, if he leaves a power-up behind in an inaccessible place, hit him at the end of the stage for it.''
===Stage 1 - City===
 
Welcome to the game. Alpha Man will provide a "how to play" walkthrough of the game's controls. You don't have to be able to read Japanese to work out what he's telling you to do. Punch the four Unbaba, crouch, headbutt the three Mini Tanks, stand up and kick the Dokanga as it comes out of the pipe. Jump on to the pipe and collect the Fuku that the Dokanga has left behind, then jump on to the lower part of the platform constructed from pipes. Jump over the higher part of this platform and the stage is cleared.
=== Stage 1 - City ===
Welcome to the game. Alpha Man will provide a "how to play" walkthrough of the game's controls. You don't have to be able to read Japanese to work out what he's telling you to do. Punch the four Unbaba, crouch, headbutt the three Mini Tanks, stand up and kick the Dokanga as it comes out of the pipe. Jump on to the pipe and collect the Fuku that the Dokanga has left behind, then jump onto the lower part of the platform constructed from pipes. Jump over the higher part of this platform and the stage is cleared.
 
{{Footer Nav|game=Beraboh Man}}

Revision as of 10:50, 14 January 2008

When Fukubiki Man leaves a power-up behind, don't grab it if it's a Shinkansen one - you'll pass up valuable points. Also, if he leaves a power-up behind in an inaccessible place, hit him at the end of the stage for it.

Stage 1 - City

Welcome to the game. Alpha Man will provide a "how to play" walkthrough of the game's controls. You don't have to be able to read Japanese to work out what he's telling you to do. Punch the four Unbaba, crouch, headbutt the three Mini Tanks, stand up and kick the Dokanga as it comes out of the pipe. Jump on to the pipe and collect the Fuku that the Dokanga has left behind, then jump onto the lower part of the platform constructed from pipes. Jump over the higher part of this platform and the stage is cleared.