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{{Header Nav|game=Beraboh Man}}
{{Header Nav|game=Beraboh Man}}
''When Fukubiki Man leaves a power-up behind, don't grab it if it's a Shinkansen one - you'll pass up valuable points. Also, if he leaves a power-up behind in an inaccessible place, hit him at the end of the stage for it.''
<center>[[Image:Beraboh Man (Namco x Capcom).jpg]]</center>
[[Namco]]'s Japan-only [[1988]] [[beat 'em up]] arcade game [[Beraboh Man]] is divided into thirty-two stages. In the [[Beraboh Man/Environments#City (町)|City]], [[Beraboh Man/Environments#Ninja Dojo (忍者屋敷)|Ninja Dojo]], [[Beraboh Man/Environments#Bonus Collection (ボーナスクレックション)|Bonus Collection]] and [[Beraboh Man/Environments#Secret Laboratory (基地)|Secret Laboratory]] stages, the eponymous title character must use his bionic limbs to attack his enemies; any other kind of contact with them (apart from landing on the head of a Baninga) will cause injury to him. If Beraboh Man runs out of energy, he will revert back to his original form of an ordinary working-class Japanese businessman and return home to his disappointed wife and children. Most enemies will leave '''Fuku''' ([[Image:BM Fuku.gif]]) behind when defeated, and every time Beraboh Man collects ten of them, his sort-of-partner [[Beraboh Man/Controls and Characters#Fukubiki Man (福引男)|Fukubiki Man]] will appear and leave a powerup behind in mid-air. Fukubiki Man also appears at the end of most stages to give Beraboh Man additional energy bonuses in the form of [[wp:Onigiri|onigiri]] - one for every ten Fuku he has collected during the stage. However, if you take too long over any of these stages, [[Beraboh Man/Controls and Characters#Ugo 401 (ウ号401)|Ugo 401]] will appear and try to ensure Beraboh Man's reversion to his original form by firing death rays at him. As you will know by now, these rays will drain his energy very quickly and he is not allowed to move when one is touching him; it is also not worth fighting him unless you have obtained a Kobushi powerup earlier in the stage or still have a few atoms remaining.


== Stage 1 - City ==
Some of the stages are known as "immediate boss fights"; this means that there are no regular enemies in them and you will immediately be drawn into a battle with one or more of the boss characters. These stages are indicated by the letters "IBF" on the Table of Contents.
Welcome to the game. Alpha Man will provide a "how to play" walkthrough of the game's controls. You don't have to be able to read Japanese to work out what he's telling you to do. Run forward, punch the four Unbaba, crouch, headbutt the three Mini Tanks, stand up and kick the Dokanga as it comes out of the pipe. Jump on to the pipe and collect the Fuku that the Dokanga has left behind, then jump onto the lower part of the platform constructed from pipes. Jump over the higher part of this platform and the stage is cleared.


== Stage 2 - City ==
In the [[Beraboh Man/Environments#Ocean (海)|Ocean]] stages, Beraboh Man transforms into a fish-like creature and must fight his enemies by firing missiles and depth charges at them instead of using his limbs. However, any kind of contact with them in these stages will cause injury to him (even if it is where his arms, legs or head are located).
Run forward, punch the first Unbaba, then crouch and headbutt the two Mogura Drills. Collect the Fuku that they have left behind, then stand up and punch the next three Unbaba. Jump on to the platform which is constructed from four pipes standing next to each other, then crouch and headbutt the four Unbaba. Continue running until you reach a telephone box with a Baninga standing on top of it. Kick it twice to kill it, then jump on to the telephone box and collect the Fuku that it has left behind. After this, there is a building with a Mokera on top of it. As it starts to make its way down the side of the building, kick it three times to kill it. Collect the Fuku that it has left behind, then jump on to the building and continue running until you come to another building. This building has pipes on top of it, and some of these pipes have Dokanga hiding in them. Jump on to the building, and if you see a Dokanga coming out of one of the pipes, kick it. Towards the end of the building is a Magneiza NP1. Jump up and kick it in the head twice to kill it, then collect the Fuku it has left behind. Once you are off the building, you will see some Totems. Kick the blue one, and jump as it comes ricocheting back at you. Punch the green one, then crouch as it comes ricocheting back at you. And finally, headbutt the red one, then jump as it comes ricocheting back at you. Once all of the Totems have been defeated, you must fight Black Beraboh. Simply punch him in the face six times to defeat him, and collect the Fuku that he has left behind. Continue running until you reach Fukubiki Man, who will give you one Onigiri energy bonus for every ten Fuku you have collected. Once he has cycled away, the stage is cleared.
 
{{Footer Nav|game=Beraboh Man}}
{{Footer Nav|game=Beraboh Man|prevpage=Environments|nextpage=Stage 1}}

Revision as of 16:16, 16 July 2010

File:Beraboh Man (Namco x Capcom).jpg

Namco's Japan-only 1988 beat 'em up arcade game Beraboh Man is divided into thirty-two stages. In the City, Ninja Dojo, Bonus Collection and Secret Laboratory stages, the eponymous title character must use his bionic limbs to attack his enemies; any other kind of contact with them (apart from landing on the head of a Baninga) will cause injury to him. If Beraboh Man runs out of energy, he will revert back to his original form of an ordinary working-class Japanese businessman and return home to his disappointed wife and children. Most enemies will leave Fuku (File:BM Fuku.gif) behind when defeated, and every time Beraboh Man collects ten of them, his sort-of-partner Fukubiki Man will appear and leave a powerup behind in mid-air. Fukubiki Man also appears at the end of most stages to give Beraboh Man additional energy bonuses in the form of onigiri - one for every ten Fuku he has collected during the stage. However, if you take too long over any of these stages, Ugo 401 will appear and try to ensure Beraboh Man's reversion to his original form by firing death rays at him. As you will know by now, these rays will drain his energy very quickly and he is not allowed to move when one is touching him; it is also not worth fighting him unless you have obtained a Kobushi powerup earlier in the stage or still have a few atoms remaining.

Some of the stages are known as "immediate boss fights"; this means that there are no regular enemies in them and you will immediately be drawn into a battle with one or more of the boss characters. These stages are indicated by the letters "IBF" on the Table of Contents.

In the Ocean stages, Beraboh Man transforms into a fish-like creature and must fight his enemies by firing missiles and depth charges at them instead of using his limbs. However, any kind of contact with them in these stages will cause injury to him (even if it is where his arms, legs or head are located).