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Box artwork for Calorie-kun vs. Moguranian.
Box artwork for Calorie-kun vs. Moguranian.
Calorie-kun vs. Moguranian
Developer(s)Sega/Vic Tokai
Publisher(s)Sega/Vic Tokai
Year released
System(s)Arcade
Japanese titleカロリーくん vs. モグラニアン
Genre(s)Platform
Players1-2
ModesSingle player, Multiplayer
LinksCalorie-kun vs. Moguranian ChannelSearchSearch

Calorie-kun vs. Moguranian (カロリーくん vs. モグラニアン, literally: Karorī-kun vs. Moguranian), is a platform arcade game that was released by Sega and Vic Tokai in 1986, only in Japan; it utilizes two Zilog Z80 microprocessors (running at 4 and 3 MHz respectively), with three General Instrument AY-3-8910s (running at 1.5 MHz) for sound. The player must use a four-way joystick, to take control of a white mole (who is the eponymous "Calorie-kun") as he ventures into an underground mine climbing ladders and collecting fruit while avoiding various kinds of brown enemy moles (the "Moguranians") - and if any of them should touch him, he will be momentarily stunned as he loses some of his energy. Calorie-kun has a limited amount of bombs which he can use to kill or stun the Moguranians as they pursue him, and he will regain his lost energy each time he collects a fruit; however, if he should run out of energy (or time, indicated by that number in the top-right corner of the screen counting down), he will lose a life. But once he has collected all the fruits on the current round, the "no-entry" sign on the right side of the screen will turn into an "OUT" sign - and he will have to reach it in order to leave the current mine and proceed onto the next one. There are a total of ninety-nine unique mines in the game, but it does not have an ending sequence, which is unusual for a game from the late 8-bit era.

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