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The final area of the game takes you right back to where you started. It is located in the center of the castle, at the top of the long shaft that you were thrown down at the very start of the game. On the right side of that room is a locked door that can only be opened with the [[Castlevania: Circle of the Moon/Items#Relics|last key]] from the [[Castlevania: Circle of the Moon/Locations#Observation Tower|Observation Tower]].
The final area of the game takes you right back to where you started. It is located in the center of the castle, at the top of the long shaft that you were thrown down at the very start of the game. On the right side of that room is a locked door that can only be opened with the [[Castlevania: Circle of the Moon/Items#Relics|Last Key]] from the [[Castlevania: Circle of the Moon/Locations#Observation Tower|Observation Tower]].


== Preparation ==
== Preparation ==


First, make sure you have found 36 Heart Plus, 36 MP Plus, and 42 HP Plus [[Castlevania: Circle of the Moon/Items#Power-ups|power-ups]]. Second, regardless of what [[Castlevania: Circle of the Moon/Getting Started#Modes|mode]] you're playing on, make sure you have a [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerang]], as well as full hearts.
First, make sure you have found 36 Heart Plus, 36 MP Plus, and 42 HP Plus [[Castlevania: Circle of the Moon/Items#Power-ups|power-ups]]. Second, regardless of what [[Castlevania: Circle of the Moon/Gameplay#Modes|mode]] you're playing on, make sure you have a [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerang]], as well as full hearts.


It helps to have a good supply of restorative items, which you can get by killing certain [[Castlevania: Circle of the Moon/Enemy data#Item drops|enemies]]. Potions will probably not make a significant difference at this point, however a good supply of [[Castlevania: Circle of the Moon/Items#Potions|meats, potion his, and potion exes]] will keep you alive. [[Castlevania: Circle of the Moon/VampireKiller|VampireKillers]], [[Castlevania: Circle of the Moon/Shooter|Shooters]], and [[Castlevania: Circle of the Moon/Thief|Thieves]] will want a good supply of [[Castlevania: Circle of the Moon/Items#Mind Restores|mind restores]] as well, as it means less time spent waiting for your MP to restore automatically. [[Castlevania: Circle of the Moon/Magician|Magicians]] will probably have such a large amount of MP and high intelligence that they won't need to manually restore MP. It is imperative that [[Castlevania: Circle of the Moon/Fighter|Fighters]] have a couple of [[Castlevania: Circle of the Moon/Items#Hearts|heart]] boosters, as they will have to rely on sub-weapons, instead of [[Castlevania: Circle of the Moon/Cards#Uranus|summons]], to finish off Dracula.
It helps to have a good supply of restorative items, which you can get by killing certain [[Castlevania: Circle of the Moon/Enemy data#Item drops|enemies]]. Potions will probably not make a significant difference at this point, however a good supply of [[Castlevania: Circle of the Moon/Items#Potions|meats, potion his, and potion exes]] will keep you alive. [[Castlevania: Circle of the Moon/VampireKiller|VampireKillers]], [[Castlevania: Circle of the Moon/Shooter|Shooters]], and [[Castlevania: Circle of the Moon/Thief|Thieves]] will want a number of [[Castlevania: Circle of the Moon/Items#Mind Restores|mind restores]] as well, as it means less time spent waiting for your MP to recharge automatically. [[Castlevania: Circle of the Moon/Magician|Magicians]] will probably have such a large amount of MP and high intelligence that they won't need to manually restore MP. It is imperative that [[Castlevania: Circle of the Moon/Fighter|Fighters]] have a couple of [[Castlevania: Circle of the Moon/Items#Hearts|heart]] boosters, as they will have to rely on sub-weapons, instead of [[Castlevania: Circle of the Moon/Cards#Uranus|summons]], to finish off Dracula.


Despite offering only half as much defense as the Shinning or Dark armors, the Sage Robe (which you get from [[Castlevania: Circle of the Moon/Enemies#Lilith|Lilith]]) is the best choice. Dracula - especially his [[Castlevania: Circle of the Moon/Bosses#Demon form|second form]] - is incredibly strong and can quickly trash even a high level Fighter who is wearing the Shinning Armor. As such, it's best to use the Sage Robe for the massive 500 point intelligence boost, which will raise your MP recovery rate by 5MP/second. Since this doesn't apply to the Fighter, who can't use magic at all, wear either the armor with the highest defense boost, or the Soldier Fatigues, which will boost your strength by 50 points.
Despite offering only half as much defense as the Shinning or Dark Armors, the Sage Robe (which you get from [[Castlevania: Circle of the Moon/Enemies#Lilith|Lilith]]) is the best choice for non-Fighters. Dracula's [[Castlevania: Circle of the Moon/Bosses#Demon form|second form]] is incredibly strong and can quickly trash even a high level Fighter who is wearing the Shinning Armor. As such, it's best to use the Sage Robe for the massive 500 point intelligence boost, which will raise your MP recovery rate by 5MP/second. Since this doesn't apply to the Fighter, who can't use magic at all, wear either the armor with the highest defense boost, or the Soldier Fatigues, which will boost your strength by 50 points.


Ideally, the Double Grips are the best [[Castlevania: Circle of the Moon/Equipment#Arms|arm gear]] to wear as they boost all stats by 75, however it can get tiresome fighting Dark Armors for one. Other options include the Defense Armbad (+100 def, -25 str), Hard Ring (+50 def, -10 str), Strength Armband (+100 str, -25 def), or Strength Ring (+50 str, -10 def). Don't worry about the effect that arm gear has on your intelligence as it will probably not affect your MP recovery rate by even 1MP/second. Luck is irrelevant as Dracula does not drop any items, however you should get a Luck Ring or two, or a Gambler Armband to wear when collecting items to prepare for the final fight.
The Double Grips are the best [[Castlevania: Circle of the Moon/Equipment#Arms|arm gear]] to wear as they boost all stats by 75, however other options include the Defense Armband (+100 def, -25 str), Hard Ring (+50 def, -10 str), Strength Armband (+100 str, -25 def), or Strength Ring (+50 str, -10 def). Don't worry about the effect that arm gear has on your intelligence as it will probably not affect your MP recovery rate by even 1MP/second. Luck is irrelevant as Dracula does not drop any items, however you should get a Luck Ring or two, or a Gambler Armband to wear when collecting the items for the final fight.
{{-}}
{{-}}
== The Ceremonial Room ==
== The Ceremonial Room ==


Once you enter the Ceremonial Room, jump into the little ditch and break the floor. Drop down into the secret room and grab the last {{CotMpowerup|type=hp|num=43}}. Climb back up and go and save if you want, other wise continue up another level and you'll see the boss door. Go through and have a short conversation with Dracula. He'll mock [[Castlevania: Circle of the Moon/Characters#Hugh Baldwin|Hugh]]'s weak mind and Nathan for his concern for [[Castlevania: Circle of the Moon/Characters#Morris Baldwin|Morris]]. Nathan interrupts the gloating and the fight begins.
Once you enter the Ceremonial Room, jump into the little ditch and break the floor. Drop down into the secret room and grab the last {{CotMpowerup|type=hp|num=43}}. Climb back up and go and save if you want, otherwise continue up another level and you'll see the boss door. Go through and have a short conversation with Dracula. He'll mock [[Castlevania: Circle of the Moon/Characters#Hugh Baldwin|Hugh]]'s weak mind and Nathan for his concern for [[Castlevania: Circle of the Moon/Characters#Morris Baldwin|Morris]]. Nathan interrupts the gloating and the fight begins.


=== Dracula (first form) ===
=== Dracula (first form) ===
{{CotMboss|Dracula (first form)|1100|805|850|150000|Dark| -- }}
{{CotMboss|Dracula (first form)|Ceremonial Room|1100|805|850|150000|Dark}}
:''See the [[Castlevania: Circle of the Moon/Bosses#Vampire form|boss page]] for more.''
:''See the [[Castlevania: Circle of the Moon/Bosses#Vampire form|boss page]] for more.''
Dracula has pretty much his standard attacks that he's been using since the beginning of the series. He'll teleport around the room and throw bats at you. The bats can either come in a tall column that you can jump over, a long line that you can duck under, or a multi-directional wave that you have to move to avoid. Overall, this is a very easy fight regardless of what mode you're playing through.
Dracula has pretty much his standard attacks that he's been using since the beginning of the series. He'll teleport around the room and throw bats at you. The bats can either come in a tall column that you can jump over, (fire element), a long line that you can duck under, (ice element), or a multi-directional wave that you have to move to avoid, (thunder element). Activate the Neptune+Thunderbird combo so the hard to avoid bat attack heals you. Then just launch crucifixes when sends the bats at you between teleports. Overall, this is a very easy fight regardless of what mode you're playing through.
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== The End ==
== The End ==


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=== Dracula (second form) ===
=== Dracula (second form) ===
{{CotMboss|Dracula (second form)|3000|1000|1000| -- |Dark| -- }}
{{CotMboss|Dracula (second form)|Ceremonial Room|3000|1000|1000| |Dark}}
:''See the [[Castlevania: Circle of the Moon/Bosses#Demon form|boss page]] for more.''
:''See the [[Castlevania: Circle of the Moon/Bosses#Demon form|boss page]] for more.''
Now, he's a large purple and red demon that is ''much'' stronger. At first he'll unless one of three attacks: poison bubbles, meteorite strike, or a laser sweep. His only weakpoint is the eye in his chest, and that can only be hit when it opens. If he's going to use the laser, get up and back to avoid it, but for the other attacks, play defensively until he's done attacking. VampireKillers, Fighters, and Shooters should then jump and fling boomerangs at the eye while Magicians and Thieves should summon [[Castlevania: Circle of the Moon/DSS#Uranus/Thunderbird|Thunderbird]].
Now he's a large purple and red demon that is ''much'' stronger than before. At first he'll unleash one of three attacks: poison bubbles, a meteorite strike, or a laser sweep. His only weakpoint is the eye in his chest, and that can only be hit when it opens. If he's going to use the laser, get up and back to avoid it, but for the other attacks, play defensively until he's done attacking. VampireKillers, Fighters, and Shooters should then jump and fling boomerangs at the eye while Magicians and Thieves should summon [[Castlevania: Circle of the Moon/DSS#Uranus/Thunderbird|Thunderbird]].


Halfway through the fight he'll start charging at you. This is a ''very'' powerful attack that can take hundreds of HP away from even a high level character. Use the Roc Wing to stay airborne until he finishes charging. After a few charges, he'll transform into a swarm of bats with the eye at the center and float around. Fighters should jump and hit the eye with the boomerang, while everyone else should summon [[Castlevania: Circle of the Moon/DSS#Uranus/Thunderbird|Thunderbird]]. Magicians can just wait for their magic to recharge while Thieves should have a massive stockpile of [[Castlevania: Circle of the Moon/Items#Mind Restores|mind restores]]. VampireKillers and Shooters should use restores, but more conservatively than Thieves.
Halfway through the fight he'll start charging at you. This is a ''very'' powerful attack that can take hundreds of HP away from even a high level character. Use the Roc Wing to stay airborne until he finishes charging. After a few charges, he'll transform into a swarm of bats with the eye at the center and float around. Fighters should jump and hit the eye with the boomerang, while everyone else should summon [[Castlevania: Circle of the Moon/DSS#Uranus/Thunderbird|Thunderbird]]. Magicians can just wait for their magic to recharge while Thieves should have a massive stockpile of [[Castlevania: Circle of the Moon/Items#Mind Restores|mind restores]] to burn. VampireKillers and Shooters should also use restores, but more conservatively than Thieves.


It's a long fight, but once you learn the pattern it is fairly straightforward.
It's a long fight, but once you learn the pattern it is fairly straightforward.

Latest revision as of 02:02, 17 May 2021

Checklist

Sub-weapon, Armor, and Arm gear:

  • Fighter: Boomerang, Dark or Shinning Armor, Double Grips, Double Grips
  • Others: Boomerang, Sage Robe, Double Grips, Double Grips

Power-ups and Cards:

  • Castlevania CotM item-hp plus.gif: 1
  • Castlevania CotM item-mp plus.gif: 0
  • Castlevania CotM item-heart plus.gif: 0
  • Castlevania CotM dss icon.gif: None

Enemies and Bosses:

Notable equipment: None

Rooms:

  • Save rooms: 0
  • Closest warp room: Abyss Stairway
Castlevania CotM map-Ceremonial Room.png

The final area of the game takes you right back to where you started. It is located in the center of the castle, at the top of the long shaft that you were thrown down at the very start of the game. On the right side of that room is a locked door that can only be opened with the Last Key from the Observation Tower.

Preparation[edit]

First, make sure you have found 36 Heart Plus, 36 MP Plus, and 42 HP Plus power-ups. Second, regardless of what mode you're playing on, make sure you have a boomerang, as well as full hearts.

It helps to have a good supply of restorative items, which you can get by killing certain enemies. Potions will probably not make a significant difference at this point, however a good supply of meats, potion his, and potion exes will keep you alive. VampireKillers, Shooters, and Thieves will want a number of mind restores as well, as it means less time spent waiting for your MP to recharge automatically. Magicians will probably have such a large amount of MP and high intelligence that they won't need to manually restore MP. It is imperative that Fighters have a couple of heart boosters, as they will have to rely on sub-weapons, instead of summons, to finish off Dracula.

Despite offering only half as much defense as the Shinning or Dark Armors, the Sage Robe (which you get from Lilith) is the best choice for non-Fighters. Dracula's second form is incredibly strong and can quickly trash even a high level Fighter who is wearing the Shinning Armor. As such, it's best to use the Sage Robe for the massive 500 point intelligence boost, which will raise your MP recovery rate by 5MP/second. Since this doesn't apply to the Fighter, who can't use magic at all, wear either the armor with the highest defense boost, or the Soldier Fatigues, which will boost your strength by 50 points.

The Double Grips are the best arm gear to wear as they boost all stats by 75, however other options include the Defense Armband (+100 def, -25 str), Hard Ring (+50 def, -10 str), Strength Armband (+100 str, -25 def), or Strength Ring (+50 str, -10 def). Don't worry about the effect that arm gear has on your intelligence as it will probably not affect your MP recovery rate by even 1MP/second. Luck is irrelevant as Dracula does not drop any items, however you should get a Luck Ring or two, or a Gambler Armband to wear when collecting the items for the final fight.

The Ceremonial Room[edit]

Once you enter the Ceremonial Room, jump into the little ditch and break the floor. Drop down into the secret room and grab the last HP PlusCastlevania CotM item-hp plus.gif (43/43). Climb back up and go and save if you want, otherwise continue up another level and you'll see the boss door. Go through and have a short conversation with Dracula. He'll mock Hugh's weak mind and Nathan for his concern for Morris. Nathan interrupts the gloating and the fight begins.

Dracula (first form)[edit]

Dracula (first form)
Castlevania CotM boss-Dracula (first form).gif
Ceremonial Room
HP 1100
STR 805
DEF 850
EXP 150000
Element Dark
Receive
See the boss page for more.

Dracula has pretty much his standard attacks that he's been using since the beginning of the series. He'll teleport around the room and throw bats at you. The bats can either come in a tall column that you can jump over, (fire element), a long line that you can duck under, (ice element), or a multi-directional wave that you have to move to avoid, (thunder element). Activate the Neptune+Thunderbird combo so the hard to avoid bat attack heals you. Then just launch crucifixes when sends the bats at you between teleports. Overall, this is a very easy fight regardless of what mode you're playing through.

The End[edit]

After the fight Dracula flees to an alternate plane of existence. Hugh shows up and takes Morris out of the castle, while Nathan stays behind to finish the fight. You can, and should, leave to go save and replace any hearts that you used during the fight. Once you're prepared, step into the pillar of light in the room.

Dracula (second form)[edit]

Dracula (second form)
Castlevania CotM boss-Dracula (second form).gif
Ceremonial Room
HP 3000
STR 1000
DEF 1000
EXP
Element Dark
Receive
See the boss page for more.

Now he's a large purple and red demon that is much stronger than before. At first he'll unleash one of three attacks: poison bubbles, a meteorite strike, or a laser sweep. His only weakpoint is the eye in his chest, and that can only be hit when it opens. If he's going to use the laser, get up and back to avoid it, but for the other attacks, play defensively until he's done attacking. VampireKillers, Fighters, and Shooters should then jump and fling boomerangs at the eye while Magicians and Thieves should summon Thunderbird.

Halfway through the fight he'll start charging at you. This is a very powerful attack that can take hundreds of HP away from even a high level character. Use the Roc Wing to stay airborne until he finishes charging. After a few charges, he'll transform into a swarm of bats with the eye at the center and float around. Fighters should jump and hit the eye with the boomerang, while everyone else should summon Thunderbird. Magicians can just wait for their magic to recharge while Thieves should have a massive stockpile of mind restores to burn. VampireKillers and Shooters should also use restores, but more conservatively than Thieves.

It's a long fight, but once you learn the pattern it is fairly straightforward.

Afterwards[edit]

Once Dracula dies, the game is over and you can sit back and watch the last cut-scene, which involves Nathan meeting up with Hugh and Morris, a short dialog, and watching the castle crumble. If this is your first time playing through as a VampireKiller, Magician, Fighter, or Shooter, you'll get a password to use to play the next mode (don't bother memorizing it, as it gets listed on the game menu).

Sequentially, the non-canon Legacy of Darkness follows Circle of the Moon, however Bloodlines is the next canon game. That said, neither game ties directly into the story of this one. Harmony of Dissonance was the next Castlevania game to be released, and takes place almost 100 years prior to Circle.