http://strategywiki.org/w/index.php?title=Castlevania:_Circle_of_the_Moon/Chapel_Tower&feed=atom&action=historyCastlevania: Circle of the Moon/Chapel Tower - Revision history2024-03-28T19:03:51ZRevision history for this page on the wikiMediaWiki 1.39.6http://strategywiki.org/w/index.php?title=Castlevania:_Circle_of_the_Moon/Chapel_Tower&diff=989220&oldid=prevProd: cleanup2022-08-12T02:34:30Z<p>cleanup</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:34, 12 August 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l21">Line 21:</td>
<td colspan="2" class="diff-lineno">Line 21:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* {{CotMitem|type=Equipment|name=Intelligence Ring}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* {{CotMitem|type=Equipment|name=Intelligence Ring}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* {{CotMitem|type=Equipment|name=Strength Ring}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* {{CotMitem|type=Equipment|name=Strength Ring}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| <del style="font-weight: bold; text-decoration: none;">resizedmap </del>= Chapel Tower</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| <ins style="font-weight: bold; text-decoration: none;">map </ins>= Chapel Tower</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27">Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Audience Room ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Audience Room ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Before you set foot in the Eternal Corridor, you need to pick up a few things from the [[Castlevania: Circle of the Moon/Locations#Audience Room|Audience Room]] that you couldn't get the [[Castlevania: Circle of the Moon/Audience Room|first time]] through. Head to the outdoor area of the Audience Room (right after the [[Castlevania: Circle of the Moon/Locations#Outer Wall|Outer Wall]]). Once here, climb up the rafters, and you'll see a narrow gap along the left side. Wall-kick your way to the top, and you'll find a {{CotMpowerup|type=heart|num=12}}. Drop down to the ground and head right. Double jump on to the ledge, then wall-kick your way up to the top and go through the door.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Before you set foot in the Eternal Corridor, you need to pick up a few things from the [[Castlevania: Circle of the Moon/Locations#Audience Room|Audience Room]] that you couldn't get the [[Castlevania: Circle of the Moon/Audience Room|first time]] through. Head to the outdoor area of the Audience Room (right after the [[Castlevania: Circle of the Moon/Locations#Outer Wall|Outer Wall]]). Once here, climb up the rafters, and you'll see a narrow gap along the left side. Wall-kick your way to the top, and you'll find a {{CotMpowerup|type=heart|num=12}}. Drop down to the ground and head right. Double jump on to the ledge, then wall-kick your way up to the top and go through the door.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l37">Line 37:</td>
<td colspan="2" class="diff-lineno">Line 36:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Abyss Stairway ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Abyss Stairway ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Work your way down until you can either go right or down, then go right. Above the door is another narrow shaft that you can wall-kick your way up. Go through the door at the top and you'll be in the Eternal Corridor.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Work your way down until you can either go right or down, then go right. Above the door is another narrow shaft that you can wall-kick your way up. Go through the door at the top and you'll be in the Eternal Corridor.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Eternal Corridor ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Eternal Corridor ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Despite the name, the corridor only consists of five rooms.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Despite the name, the corridor only consists of five rooms.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Gorgons and Ectoplasms abound in this room. It's best to simply run and avoid fighting since, as soon as you stop to fight the Gorgons, the Ectoplasms (which are far more numerous than the last time you encountered them) will swarm you.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Gorgons and Ectoplasms abound in this room. It's best to simply run and avoid fighting since, as soon as you stop to fight the Gorgons, the Ectoplasms (which are far more numerous than the last time you encountered them) will swarm you.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l52">Line 52:</td>
<td colspan="2" class="diff-lineno">Line 49:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Chapel Tower ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Chapel Tower ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Castlevania: Circle of the Moon/Enemies#Armors|Flame Armors]] and Skeleton Knight are all that stands between you and your save room. Fight through them (make sure you move back when the Flame Armor goes to swing), or simply double jump over everything. Head up the opening in the ceiling and go directly right to the save room. At this point you should go back into the Eternal Corridor to get any equipment from enemies that you need. Once you're set, fight the first Bloody Sword in the Chapel Tower until you get the {{CotMitem|type=Cards|name=Mars}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Castlevania: Circle of the Moon/Enemies#Armors|Flame Armors]] and Skeleton Knight are all that stands between you and your save room. Fight through them (make sure you move back when the Flame Armor goes to swing), or simply double jump over everything. Head up the opening in the ceiling and go directly right to the save room. At this point you should go back into the Eternal Corridor to get any equipment from enemies that you need. Once you're set, fight the first Bloody Sword in the Chapel Tower until you get the {{CotMitem|type=Cards|name=Mars}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l72">Line 72:</td>
<td colspan="2" class="diff-lineno">Line 68:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As you go through the blue door, Hugh will be thrown out. He, again, gets annoyed at you for being around and tries to fight Adramelech before Nathan can. However, as he's hurt, he can't do anything, so you have to do it.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As you go through the blue door, Hugh will be thrown out. He, again, gets annoyed at you for being around and tries to fight Adramelech before Nathan can. However, as he's hurt, he can't do anything, so you have to do it.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{-}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{-}}</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Adramelech ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Adramelech ===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{CotMboss|Adramelech|Chapel Tower|1800|380|360|16000|Dark}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{CotMboss|Adramelech|Chapel Tower|1800|380|360|16000|Dark}}</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l79">Line 79:</td>
<td colspan="2" class="diff-lineno">Line 76:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Afterwards ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Afterwards ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once defeated, head into the room on the right and hit the switch. This will destroy all of the large statues that block your way into the [[Castlevania: Circle of the Moon/Locations#Underground Gallery|Underground Gallery]] and [[Castlevania: Circle of the Moon/Locations#Underground Waterway|Underground Waterway]]. Head through the door on the right to get a {{CotMpowerup|type=mp|num=19}}, then start your trip back down to the bottom of the Tower. When you get back outside of Adramelech's room, Hugh will insult you, telling you that the only reason you've gotten as far as you did is because of the whip, and then run off again.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once defeated, head into the room on the right and hit the switch. This will destroy all of the large statues that block your way into the [[Castlevania: Circle of the Moon/Locations#Underground Gallery|Underground Gallery]] and [[Castlevania: Circle of the Moon/Locations#Underground Waterway|Underground Waterway]]. Head through the door on the right to get a {{CotMpowerup|type=mp|num=19}}, then start your trip back down to the bottom of the Tower. When you get back outside of Adramelech's room, Hugh will insult you, telling you that the only reason you've gotten as far as you did is because of the whip, and then run off again.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l85">Line 85:</td>
<td colspan="2" class="diff-lineno">Line 81:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Crossroads ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Crossroads ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At this point you have a choice in where you go next. The [[Castlevania: Circle of the Moon/Locations#Underground Waterway|Underground Waterway]] is the next required place to go through, however by going through the [[Castlevania: Circle of the Moon/Locations#Underground Gallery|Underground Gallery]] and then the [[Castlevania: Circle of the Moon/Locations#Underground Warehouse|Underground Warehouse]], you get numerous items and relics that will make the Waterway much easier.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At this point you have a choice in where you go next. The [[Castlevania: Circle of the Moon/Locations#Underground Waterway|Underground Waterway]] is the next required place to go through, however by going through the [[Castlevania: Circle of the Moon/Locations#Underground Gallery|Underground Gallery]] and then the [[Castlevania: Circle of the Moon/Locations#Underground Warehouse|Underground Warehouse]], you get numerous items and relics that will make the Waterway much easier.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>Prodhttp://strategywiki.org/w/index.php?title=Castlevania:_Circle_of_the_Moon/Chapel_Tower&diff=896737&oldid=prevProd: Text replacement - "Getting Started" to "Gameplay"2021-05-17T02:02:28Z<p>Text replacement - "Getting Started" to "Gameplay"</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:02, 17 May 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l66">Line 66:</td>
<td colspan="2" class="diff-lineno">Line 66:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A Thunder Demon will soon swoop by; either kill it or just go left into the next room. Here, fight your way past the numerous Were-panthers and other enemies, climb up the left side, then double back and go through the door on the right. You'll be in the top half of room you were just in. Kill the Thunder Demons then double jump across the gap and go through the door on the right. This is a good place to heal yourself with [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter/Mandragora]] if necessary. Once you're healed, wall kick your way up, freeze the Brain Floats, and grab the {{CotMpowerup|type=mp|num=18}} at the top. Head back down, jump over the gap again, then go up through the ceiling, back into the Chapel.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A Thunder Demon will soon swoop by; either kill it or just go left into the next room. Here, fight your way past the numerous Were-panthers and other enemies, climb up the left side, then double back and go through the door on the right. You'll be in the top half of room you were just in. Kill the Thunder Demons then double jump across the gap and go through the door on the right. This is a good place to heal yourself with [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter/Mandragora]] if necessary. Once you're healed, wall kick your way up, freeze the Brain Floats, and grab the {{CotMpowerup|type=mp|num=18}} at the top. Head back down, jump over the gap again, then go up through the ceiling, back into the Chapel.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This massive room is fairly straight forward, though you have a new enemy to worry about: the Marionettes. If they touch you, you'll be [[Castlevania: Circle of the Moon/<del style="font-weight: bold; text-decoration: none;">Getting Started</del>#Status|cursed]] and unable to attack for a while. If you do get cursed, slide-kick them to death and then wait for the curse to wear off. You can get {{CotMitem|type=Items|name=Cure Curse|Cure Curses}} from them, though you should save them unless absolutely necessary. Head on up the room, until you get to a shaft on the right side. About halfway up is a breakable wall that will lead you to a {{CotMpowerup|type=hp|num=16}}. Continue climbing the shaft, then work your way over, down, and around to the next shaft. Be careful here, as falling means going all the way back down, and there are Bone Towers nearby, shooting at you. Once you get to the top, head back down along the left side and into the next room.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This massive room is fairly straight forward, though you have a new enemy to worry about: the Marionettes. If they touch you, you'll be [[Castlevania: Circle of the Moon/<ins style="font-weight: bold; text-decoration: none;">Gameplay</ins>#Status|cursed]] and unable to attack for a while. If you do get cursed, slide-kick them to death and then wait for the curse to wear off. You can get {{CotMitem|type=Items|name=Cure Curse|Cure Curses}} from them, though you should save them unless absolutely necessary. Head on up the room, until you get to a shaft on the right side. About halfway up is a breakable wall that will lead you to a {{CotMpowerup|type=hp|num=16}}. Continue climbing the shaft, then work your way over, down, and around to the next shaft. Be careful here, as falling means going all the way back down, and there are Bone Towers nearby, shooting at you. Once you get to the top, head back down along the left side and into the next room.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drop down and head all the way to the left, watching out for Marionettes, and climb up to get a {{CotMpowerup|type=heart|num=16}}. Head back, and once you get to the top of the ramp you'll be able to start climbing to the top. Once you get to the top level, head left and jump over the gap, and through the door on the left. At this point you should fight Were-panthers until you get the {{CotMitem|type=Cards|name=Thunderbird}}. After you get it, head to the left side of the room and break the wall to get a {{CotMpowerup|type=hp|num=17}}. Head up and left to the save room. Once saved, head right along the top to get to the room outside of Adramelech's chamber. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drop down and head all the way to the left, watching out for Marionettes, and climb up to get a {{CotMpowerup|type=heart|num=16}}. Head back, and once you get to the top of the ramp you'll be able to start climbing to the top. Once you get to the top level, head left and jump over the gap, and through the door on the left. At this point you should fight Were-panthers until you get the {{CotMitem|type=Cards|name=Thunderbird}}. After you get it, head to the left side of the room and break the wall to get a {{CotMpowerup|type=hp|num=17}}. Head up and left to the save room. Once saved, head right along the top to get to the room outside of Adramelech's chamber. </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l75">Line 75:</td>
<td colspan="2" class="diff-lineno">Line 75:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{CotMboss|Adramelech|Chapel Tower|1800|380|360|16000|Dark}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{CotMboss|Adramelech|Chapel Tower|1800|380|360|16000|Dark}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''See the [[Castlevania: Circle of the Moon/Bosses#Adramelech|boss page]] for more.''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''See the [[Castlevania: Circle of the Moon/Bosses#Adramelech|boss page]] for more.''</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Despite being completely stationary, Adramelech can be one of the hardest bosses in the game, depending on your levels and mode. His head is his weakpoint, and you'll have to jump to be able to hit it. For most [[Castlevania: Circle of the Moon/<del style="font-weight: bold; text-decoration: none;">Getting Started</del>#Modes|modes]], you'll want to stand just before the left column so you can jump and fling [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerangs]] at him as quickly as possible. Equip [[Castlevania: Circle of the Moon/DSS#Jupiter/Golem|Jupiter/Golem]] to increase your invincibility time, and simply take away all of his HP before he takes away all of your HP.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Despite being completely stationary, Adramelech can be one of the hardest bosses in the game, depending on your levels and mode. His head is his weakpoint, and you'll have to jump to be able to hit it. For most [[Castlevania: Circle of the Moon/<ins style="font-weight: bold; text-decoration: none;">Gameplay</ins>#Modes|modes]], you'll want to stand just before the left column so you can jump and fling [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerangs]] at him as quickly as possible. Equip [[Castlevania: Circle of the Moon/DSS#Jupiter/Golem|Jupiter/Golem]] to increase your invincibility time, and simply take away all of his HP before he takes away all of your HP.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{-}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{-}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>Prodhttp://strategywiki.org/w/index.php?title=Castlevania:_Circle_of_the_Moon/Chapel_Tower&diff=879995&oldid=prevVince989: /* Chapel Tower */2020-10-29T10:13:04Z<p><span dir="auto"><span class="autocomment">Chapel Tower</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:13, 29 October 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l57">Line 57:</td>
<td colspan="2" class="diff-lineno">Line 57:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once you have everything, you're ready to begin climbing the Chapel. The Bloody Swords are annoying, to say the least. The best time to hit them is right after they make a dive. Try to stay in open areas so they can't hide in the walls. Jumping over the Flame Armors can be dangerous as the ceiling are too low for you to clear the Armors' sword when they are swinging. It's best to just fight everything. If your intelligence is over 400, equip the [[Castlevania: Circle of the Moon/DSS#Venus/Serpent|Venus/Serpent]] combination to boost your defense by 25%.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once you have everything, you're ready to begin climbing the Chapel. The Bloody Swords are annoying, to say the least. The best time to hit them is right after they make a dive. Try to stay in open areas so they can't hide in the walls. Jumping over the Flame Armors can be dangerous as the ceiling are too low for you to clear the Armors' sword when they are swinging. It's best to just fight everything. If your intelligence is over 400, equip the [[Castlevania: Circle of the Moon/DSS#Venus/Serpent|Venus/Serpent]] combination to boost your defense by 25%.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Image:Castlevania CotM Chapel Tower jumping guide.jpg|right|200px|Jumping diagram for room]]</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>From the save room, work your way up until you reach the third set of stairs on the left. Be careful not to fall when you're on the right side of the room or you might have to do the entire climb over again. Break the wall to get a {{CotMpowerup|type=mp|num=15}}. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>From the save room, work your way up until you reach the third set of stairs on the left. Be careful not to fall when you're on the right side of the room or you might have to do the entire climb over again. Break the wall to get a {{CotMpowerup|type=mp|num=15}}. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Image:Castlevania CotM Chapel Tower jumping guide.jpg|right|200px|Jumping diagram for room]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Head back and continue climbing (be aware that all of the Bloody Swords will have returned) and go through the door in the upper left corner. Wall-kick your way up the right side, jumping only when the Beast Demons aren't firing, to get a {{CotMpowerup|type=mp|num=16}}. Drop back down and go left, freeze the Brain Floats as usual, then wall-kick your way up to the {{CotMpowerup|type=heart|num=15}}. These jumps can be tricky, but are possible. See the diagram for exact points to jump from (red Xs are points to wall-kick from, blue -s are points to double jump). Exit this room and go through the ceiling to the next section of the Chapel.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Head back and continue climbing (be aware that all of the Bloody Swords will have returned) and go through the door in the upper left corner. Wall-kick your way up the right side, jumping only when the Beast Demons aren't firing, to get a {{CotMpowerup|type=mp|num=16}}. Drop back down and go left, freeze the Brain Floats as usual, then wall-kick your way up to the {{CotMpowerup|type=heart|num=15}}. These jumps can be tricky, but are possible. See the diagram for exact points to jump from (red Xs are points to wall-kick from, blue -s are points to double jump). Exit this room and go through the ceiling to the next section of the Chapel.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>Vince989http://strategywiki.org/w/index.php?title=Castlevania:_Circle_of_the_Moon/Chapel_Tower&diff=879994&oldid=prevVince989: /* Chapel Tower */2020-10-29T10:12:19Z<p><span dir="auto"><span class="autocomment">Chapel Tower</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:12, 29 October 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l58">Line 58:</td>
<td colspan="2" class="diff-lineno">Line 58:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Castlevania CotM Chapel Tower jumping guide.jpg|right|200px|Jumping diagram for room]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Castlevania CotM Chapel Tower jumping guide.jpg|right|200px|Jumping diagram for room]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>From the save room, work your way up until you reach the third set of stairs on the left. Be careful not to fall when you're on the right side of the room or you might have to do the entire climb over again. Break the wall to get a {{CotMpowerup|type=mp|num=15}}. Head back and continue climbing (be aware that all of the Bloody Swords will have returned) and go through the door in the upper left corner. Wall-kick your way up the right side, jumping only when the Beast Demons aren't firing, to get a {{CotMpowerup|type=mp|num=16}}. Drop back down and go left, freeze the Brain Floats as usual, then wall-kick your way up to the {{CotMpowerup|type=heart|num=15}}. These jumps can be tricky, but are possible. See the diagram for exact points to jump from (red Xs are points to wall-kick from, blue -s are points to double jump). Exit this room and go through the ceiling to the next section of the Chapel.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>From the save room, work your way up until you reach the third set of stairs on the left. Be careful not to fall when you're on the right side of the room or you might have to do the entire climb over again. Break the wall to get a {{CotMpowerup|type=mp|num=15}}. </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Head back and continue climbing (be aware that all of the Bloody Swords will have returned) and go through the door in the upper left corner. Wall-kick your way up the right side, jumping only when the Beast Demons aren't firing, to get a {{CotMpowerup|type=mp|num=16}}. Drop back down and go left, freeze the Brain Floats as usual, then wall-kick your way up to the {{CotMpowerup|type=heart|num=15}}. These jumps can be tricky, but are possible. See the diagram for exact points to jump from (red Xs are points to wall-kick from, blue -s are points to double jump). Exit this room and go through the ceiling to the next section of the Chapel.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Jump up to the next platform from the right, then the third platform from the left. You'll see a small alcove that doesn't appear to lead anywhere. Wall-kick into it, then break the wall to get a {{CotMpowerup|type=mp|num=17}}. Jump back down, and continue climbing from the right. You'll see a door to a save room when you get to the next level. After saving, climb up the long staircase and jump through the opening to get to the first room full of bells.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Jump up to the next platform from the right, then the third platform from the left. You'll see a small alcove that doesn't appear to lead anywhere. Wall-kick into it, then break the wall to get a {{CotMpowerup|type=mp|num=17}}. Jump back down, and continue climbing from the right. You'll see a door to a save room when you get to the next level. After saving, climb up the long staircase and jump through the opening to get to the first room full of bells.</div></td></tr>
</table>Vince989http://strategywiki.org/w/index.php?title=Castlevania:_Circle_of_the_Moon/Chapel_Tower&diff=863203&oldid=prevVince989: /* Audience Room */2020-05-24T22:58:56Z<p><span dir="auto"><span class="autocomment">Audience Room</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:58, 24 May 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l32">Line 32:</td>
<td colspan="2" class="diff-lineno">Line 32:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Slide-kick your way down the hall, killing the [[Castlevania: Circle of the Moon/Enemies#Skeletons|Skeleton Athletes]] as you go, and at the end you'll find a {{CotMpowerup|type=hp|num=14}}. If you're lucky, you'll have gotten the {{CotMitem|type=Cards|name=Griffin}} from one of the Athletes. If not, simply repeat the process until you get the card. Once you do, go to the [[Castlevania: Circle of the Moon/Locations#Abyss Stairway|Abyss Stairway]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Slide-kick your way down the hall, killing the [[Castlevania: Circle of the Moon/Enemies#Skeletons|Skeleton Athletes]] as you go, and at the end you'll find a {{CotMpowerup|type=hp|num=14}}. If you're lucky, you'll have gotten the {{CotMitem|type=Cards|name=Griffin}} from one of the Athletes. If not, simply repeat the process until you get the card. Once you do, go to the [[Castlevania: Circle of the Moon/Locations#Abyss Stairway|Abyss Stairway]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You can do this by heading back to the room right below the Outer Wall and using the warp room. After you warp, head up the right side of the room and take the top door. Head across this room and drop through the opening to get to the Stairway. Another option is to take the lower left door from the large, outdoor area, and follow the path to the room before the [[Castlevania: Circle of the Moon/Bosses#Necromancer|Necromancer]]. Take the lower-left door from here and follow the hallway back to the entrance of the Audience Room, then drop down into the Stairwell.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You can do this by heading back to the room right below the Outer Wall and using the warp room. After you warp, head up the right side of the room and take the top door. Head across this room and drop through the opening to get to the Stairway. </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Another option is to take the lower left door from the large, outdoor area, and follow the path to the room before the [[Castlevania: Circle of the Moon/Bosses#Necromancer|Necromancer]]. Take the lower-left door from here and follow the hallway back to the entrance of the Audience Room, then drop down into the Stairwell.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Abyss Stairway ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Abyss Stairway ==</div></td></tr>
</table>Vince989http://strategywiki.org/w/index.php?title=Castlevania:_Circle_of_the_Moon/Chapel_Tower&diff=726792&oldid=prevNotmyhandle: /* Afterwards */ revised last edit2014-10-30T17:45:06Z<p><span dir="auto"><span class="autocomment">Afterwards: </span> revised last edit</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:45, 30 October 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l78">Line 78:</td>
<td colspan="2" class="diff-lineno">Line 78:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once defeated, head into the room on the right and hit the switch. This will destroy all of the large statues that block your way into the [[Castlevania: Circle of the Moon/Locations#Underground Gallery|Underground Gallery]] and [[Castlevania: Circle of the Moon/Locations#Underground Waterway|Underground Waterway]]. Head through the door on the right to get a {{CotMpowerup|type=mp|num=19}}, then start your trip back down to the bottom of the Tower. When you get back outside of Adramelech's room, Hugh will insult you, telling you that the only reason you've gotten as far as you did is because of the whip, and then run off again.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once defeated, head into the room on the right and hit the switch. This will destroy all of the large statues that block your way into the [[Castlevania: Circle of the Moon/Locations#Underground Gallery|Underground Gallery]] and [[Castlevania: Circle of the Moon/Locations#Underground Waterway|Underground Waterway]]. Head through the door on the right to get a {{CotMpowerup|type=mp|num=19}}, then start your trip back down to the bottom of the Tower. When you get back outside of Adramelech's room, Hugh will insult you, telling you that the only reason you've gotten as far as you did is because of the whip, and then run off again.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Head back and save, then go back down the same way you can up. It's faster because of gravity. You will notice a new enemy along your way: the [[Castlevania: Circle of the Moon/Enemies#Armors|Thunder Armor]]. These things are very strong and their attacks are incredibly annoying. Just avoid them rather than risk getting killed. Save at the base of the Chapel. In the Chapel entry, the Flame Armors have been replaced with Thunder Armors<del style="font-weight: bold; text-decoration: none;">; if </del>you want, you can kill them to get the Steel Armor, however you will be encountering other enemies that drop it more frequently very soon. <del style="font-weight: bold; text-decoration: none;"> </del>Since the save point is not far away, you can grind EXP from these Thunder Armors, 800 points each.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Head back and save, then go back down the same way you can up. It's faster because of gravity. You will notice a new enemy along your way: the [[Castlevania: Circle of the Moon/Enemies#Armors|Thunder Armor]]. These things are very strong and their attacks are incredibly annoying. Just avoid them rather than risk getting killed. Save at the base of the Chapel. In the Chapel entry, the Flame Armors have been replaced with Thunder Armors<ins style="font-weight: bold; text-decoration: none;">. If </ins>you want, you can kill them to get the Steel Armor, however you will be encountering other enemies that drop it more frequently very soon. Since the save point is not far away, you can grind EXP from these Thunder Armors, <ins style="font-weight: bold; text-decoration: none;">which give </ins>800 points each.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Crossroads ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Crossroads ==</div></td></tr>
</table>Notmyhandlehttp://strategywiki.org/w/index.php?title=Castlevania:_Circle_of_the_Moon/Chapel_Tower&diff=725266&oldid=prevAkumaxx: /* Afterwards */ Add a guide2014-10-15T16:33:43Z<p><span dir="auto"><span class="autocomment">Afterwards: </span> Add a guide</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:33, 15 October 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l78">Line 78:</td>
<td colspan="2" class="diff-lineno">Line 78:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once defeated, head into the room on the right and hit the switch. This will destroy all of the large statues that block your way into the [[Castlevania: Circle of the Moon/Locations#Underground Gallery|Underground Gallery]] and [[Castlevania: Circle of the Moon/Locations#Underground Waterway|Underground Waterway]]. Head through the door on the right to get a {{CotMpowerup|type=mp|num=19}}, then start your trip back down to the bottom of the Tower. When you get back outside of Adramelech's room, Hugh will insult you, telling you that the only reason you've gotten as far as you did is because of the whip, and then run off again.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once defeated, head into the room on the right and hit the switch. This will destroy all of the large statues that block your way into the [[Castlevania: Circle of the Moon/Locations#Underground Gallery|Underground Gallery]] and [[Castlevania: Circle of the Moon/Locations#Underground Waterway|Underground Waterway]]. Head through the door on the right to get a {{CotMpowerup|type=mp|num=19}}, then start your trip back down to the bottom of the Tower. When you get back outside of Adramelech's room, Hugh will insult you, telling you that the only reason you've gotten as far as you did is because of the whip, and then run off again.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Head back and save, then go back down the same way you can up. It's faster because of gravity. You will notice a new enemy along your way: the [[Castlevania: Circle of the Moon/Enemies#Armors|Thunder Armor]]. These things are very strong and their attacks are incredibly annoying. Just avoid them rather than risk getting killed. Save at the base of the Chapel. In the Chapel entry, the Flame Armors have been replaced with Thunder Armors; if you want, you can kill them to get the Steel Armor, however you will be encountering other enemies that drop it more frequently very soon.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Head back and save, then go back down the same way you can up. It's faster because of gravity. You will notice a new enemy along your way: the [[Castlevania: Circle of the Moon/Enemies#Armors|Thunder Armor]]. These things are very strong and their attacks are incredibly annoying. Just avoid them rather than risk getting killed. Save at the base of the Chapel. In the Chapel entry, the Flame Armors have been replaced with Thunder Armors; if you want, you can kill them to get the Steel Armor, however you will be encountering other enemies that drop it more frequently very soon<ins style="font-weight: bold; text-decoration: none;">. Since the save point is not far away, you can grind EXP from these Thunder Armors, 800 points each</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Crossroads ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Crossroads ==</div></td></tr>
</table>Akumaxxhttp://strategywiki.org/w/index.php?title=Castlevania:_Circle_of_the_Moon/Chapel_Tower&diff=266892&oldid=prevDrBob: Cleanup2008-05-07T06:35:58Z<p>Cleanup</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:35, 7 May 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l56">Line 56:</td>
<td colspan="2" class="diff-lineno">Line 56:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Castlevania CotM Chapel Tower jumping guide.jpg|right|200px|Jumping diagram for room]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Castlevania CotM Chapel Tower jumping guide.jpg|right|200px|Jumping diagram for room]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>From the save room, work your way up until you reach the third set of stairs on the left. Be careful not to fall when you're on the right side of the room or you might have to do the entire climb over again. Break the wall to get a {{CotMpowerup|type=mp|num=15}}. Head back and continue climbing (be aware that all of the Bloody Swords will have returned) and go through the door in the upper left corner. Wall-kick your way up the right side, jumping only when the Beast Demons aren't firing, to get a {{CotMpowerup|type=mp|num=16}}. Drop back down and go left, freeze the Brain Floats as usual, then wall-kick your way up to the {{CotMpowerup|type=heart|num=15}}. These jumps can be tricky, but are possible. See the diagram for exact points to jump from (red <del style="font-weight: bold; text-decoration: none;">X's </del>are points to wall-kick from, blue -<del style="font-weight: bold; text-decoration: none;">'</del>s are points to double jump). Exit this room and go through the ceiling to the next section of the Chapel.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>From the save room, work your way up until you reach the third set of stairs on the left. Be careful not to fall when you're on the right side of the room or you might have to do the entire climb over again. Break the wall to get a {{CotMpowerup|type=mp|num=15}}. Head back and continue climbing (be aware that all of the Bloody Swords will have returned) and go through the door in the upper left corner. Wall-kick your way up the right side, jumping only when the Beast Demons aren't firing, to get a {{CotMpowerup|type=mp|num=16}}. Drop back down and go left, freeze the Brain Floats as usual, then wall-kick your way up to the {{CotMpowerup|type=heart|num=15}}. These jumps can be tricky, but are possible. See the diagram for exact points to jump from (red <ins style="font-weight: bold; text-decoration: none;">Xs </ins>are points to wall-kick from, blue -s are points to double jump). Exit this room and go through the ceiling to the next section of the Chapel.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Jump up to the next platform from the right, then the third platform from the left. You'll see a small alcove that doesn't appear to lead anywhere. Wall-kick into it, then break the wall to get a {{CotMpowerup|type=mp|num=17}}. Jump back down, and continue climbing from the right. You'll see a door to a save room when you get to the next level. After saving, climb up the long staircase and jump through the opening to get to the first room full of bells.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Jump up to the next platform from the right, then the third platform from the left. You'll see a small alcove that doesn't appear to lead anywhere. Wall-kick into it, then break the wall to get a {{CotMpowerup|type=mp|num=17}}. Jump back down, and continue climbing from the right. You'll see a door to a save room when you get to the next level. After saving, climb up the long staircase and jump through the opening to get to the first room full of bells.</div></td></tr>
</table>DrBobhttp://strategywiki.org/w/index.php?title=Castlevania:_Circle_of_the_Moon/Chapel_Tower&diff=248566&oldid=prevKoweja: copyedit2008-03-06T22:59:26Z<p>copyedit</p>
<a href="//strategywiki.org/w/index.php?title=Castlevania:_Circle_of_the_Moon/Chapel_Tower&diff=248566&oldid=247193">Show changes</a>Kowejahttp://strategywiki.org/w/index.php?title=Castlevania:_Circle_of_the_Moon/Chapel_Tower&diff=247193&oldid=prevKoweja: link fix2008-03-02T16:57:26Z<p>link fix</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:57, 2 March 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l60">Line 60:</td>
<td colspan="2" class="diff-lineno">Line 60:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Jump up to the next platform from the right, then the third platform from the left. You'll see a small alcove that doesn't appear to lead anywhere. Wall-kick into it, then break the wall to get a {{CotMpowerup|type=mp|num=17}}. Jump back down, and continue climbing from the right. You'll see a door to a save room when you get to the next level. After saving, climb up the long staircase and jump through the opening to get to the first room full of bells.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Jump up to the next platform from the right, then the third platform from the left. You'll see a small alcove that doesn't appear to lead anywhere. Wall-kick into it, then break the wall to get a {{CotMpowerup|type=mp|num=17}}. Jump back down, and continue climbing from the right. You'll see a door to a save room when you get to the next level. After saving, climb up the long staircase and jump through the opening to get to the first room full of bells.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A Thunder Demon will soon swoop by; either kill it or just go left into the next room. Here, fight your way past the numerous Were-panthers and other enemies, climb up the left side, then double back and go through the door on the right. You'll be in the top half of room you were just in. Kill the Thunder Demons then double jump across the gap and go through the door on the right. This is a good place to completely drain your MP healing yourself with [[Castlevania: Circle of the Moon/DSS#<del style="font-weight: bold; text-decoration: none;">Venus/Serpent|</del>Jupiter/Mandragora|Jupiter/Mandragora]] if necessary. Once you're healed, wall kick your way up, freeze the Brain Floats, and grab the {{CotMpowerup|type=mp|num=18}} at the top. Head back down, jump over the gap again, then go up through the ceiling, back into the Chapel.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A Thunder Demon will soon swoop by; either kill it or just go left into the next room. Here, fight your way past the numerous Were-panthers and other enemies, climb up the left side, then double back and go through the door on the right. You'll be in the top half of room you were just in. Kill the Thunder Demons then double jump across the gap and go through the door on the right. This is a good place to completely drain your MP healing yourself with [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter/Mandragora]] if necessary. Once you're healed, wall kick your way up, freeze the Brain Floats, and grab the {{CotMpowerup|type=mp|num=18}} at the top. Head back down, jump over the gap again, then go up through the ceiling, back into the Chapel.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This massive room is fairly straight forward, though you have a new enemy to worry about: the Marionettes. If they touch you, you'll be [[Castlevania: Circle of the Moon/Getting Started#Status|cursed]] and unable to attack for a while. If you do get cursed, slide-kick them to death and then wait for the curse to wear off. You can get {{CotMitem|type=Items|name=Cure Curse|Cure Curses}} from them, though you should save them until absolutely necessary. Head on up the room, until you get to a shaft on the right side. About halfway up is a breakable wall that will lead you to a {{CotMpowerup|type=hp|num=16}}. Continue climbing the shaft, then work your way over, down, and around to the next shaft. Be careful here, as falling means going all the way back down, and there are Bone Towers nearby, shooting at you. Once you get to the top, head back down along the left side and into the next room.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This massive room is fairly straight forward, though you have a new enemy to worry about: the Marionettes. If they touch you, you'll be [[Castlevania: Circle of the Moon/Getting Started#Status|cursed]] and unable to attack for a while. If you do get cursed, slide-kick them to death and then wait for the curse to wear off. You can get {{CotMitem|type=Items|name=Cure Curse|Cure Curses}} from them, though you should save them until absolutely necessary. Head on up the room, until you get to a shaft on the right side. About halfway up is a breakable wall that will lead you to a {{CotMpowerup|type=hp|num=16}}. Continue climbing the shaft, then work your way over, down, and around to the next shaft. Be careful here, as falling means going all the way back down, and there are Bone Towers nearby, shooting at you. Once you get to the top, head back down along the left side and into the next room.</div></td></tr>
<!-- diff cache key enstrategywiki-stratw_:diff::1.12:old-237737:rev-247193 -->
</table>Koweja