Main/Sub Glyphs[edit]
Name |
ATK |
Attribute |
MP |
Description |
Obtain
|
Confodere
|
6 |
|
5 |
A rapier glyph. |
Ecclesia
|
Vol Confodere
|
11 |
|
10 |
A powerful rapier glyph. |
Dullahan
|
Melio Confodere
|
15 |
|
15 |
Superior rapier glyph. |
Dracula's Castle
|
Secare
|
8 |
|
5 |
A sword glyph. |
Bone Scimitar
|
Vol Secare
|
14 |
|
10 |
A powerful sword glyph. |
Giant's Dwelling
|
Melio Secare
|
20 |
|
15 |
Superior sword glyph. |
Spectral Sword
|
Hasta
|
9 |
|
5 |
A lance glyph. |
Spear Guard
|
Vol Hasta
|
16 |
|
10 |
A powerful lance glyph. |
Tristis Pass
|
Melio Hasta
|
23 |
|
15 |
Superior lance glyph. |
Dracula's Castle
|
Macir
|
10 |
|
5 |
A hammer glyph. |
Ruvas Forest
|
Vol Macir
|
18 |
|
10 |
A powerful hammer glyph. |
Misty Forest Road
|
Melio Macir
|
25 |
|
15 |
Superior hammer glyph. |
Hammer Shaker
|
Arcus
|
6 |
|
15 |
A bow glyph. |
Bone Archer
|
Vol Arcus
|
9 |
|
15 |
This bow glyph fires diagonally. |
Somnus Reef
|
Melio Arcus
|
9 |
|
25 |
A bow glyph that targets enemies automatically. |
Misty Forest Road
|
Ascia
|
8 |
|
15 |
An axe glyph. |
Axe Knight
|
Vol Ascia
|
12 |
|
30 |
A powerful axe glyph. |
Somnus Reef
|
Melio Ascia
|
16 |
|
45 |
Superior axe glyph. |
Great Knight
|
Falcis
|
11 |
|
5 |
A sickle glyph. |
Minera Prison Island
|
Vol Falcis
|
19 |
|
10 |
A powerful sickle glyph. |
Miss Murder
|
Melio Falcis
|
28 |
|
15 |
Superior sickle glyph. |
Dracula's Castle
|
Culter
|
3 |
|
8 |
A knife glyph. |
Monastery
|
Vol Culter
|
3 |
|
16 |
A double knife glyph. |
Red Smasher
|
Melio Culter
|
3 |
|
24 |
A triple knife glyph. |
Dracula's Castle
|
Scutum
|
|
|
5 |
A shield glyph. |
Kalidus Channel
|
Vol Scutum
|
|
|
5 |
A powerful shield glyph. |
Lizardman
|
Melio Scutum
|
|
|
5 |
Superior shield glyph. |
Dracula's Castle
|
Redire
|
4 |
|
10 |
A glyph to magnetize blades for additional effect. |
Training Hall
|
Cubus
|
5 |
|
20 |
A glyph that creates stones. |
Monastery
|
Torpor
|
10 |
|
20 |
A glyph that incapacitates opponents. |
Wygol Village
|
Lapiste
|
17 |
|
20 |
Pulverize enemies with giant fists of stone. |
Dracula's Castle
|
Pneuma
|
14 |
|
25 |
This glyph creates squalls to sweep enemies away. |
Tymeo Mountains
|
Ignis
|
9 |
|
25 |
Call forth burning flames. |
Fire Demon
|
Vol Ignis
|
7 |
|
40 |
Create pillars of fire. |
Dracula's Castle
|
Grando
|
8 |
|
25 |
Call forth freezing ice. |
Sea Demon
|
Vol Grando
|
27 |
|
40 |
Create pillars of ice. |
Tristis Pass
|
Fulgur
|
5 |
|
25 |
Summon a ball of lightning. |
Thunder Demon
|
Vol Fulgur
|
3 |
|
40 |
Call forth shocking electricity. |
Minera Prison Island
|
Luminatio
|
8 |
|
25 |
Call forth a ball of light. |
Lighthouse
|
Vol Luminatio
|
20 |
|
40 |
Call a ball of light that tracks enemies. |
White Fomor
|
Umbra
|
13 |
|
25 |
Command the malice of the dead. |
Black Fomor
|
Vol Umbra
|
23 |
|
40 |
Command the powers of darkness. |
Mystery Manor
|
Morbus
|
12 |
|
25 |
Command a forbidden curse. |
Dracula's Castle
|
Nitesco
|
9 |
|
20 |
Concentrate magic energy into a destructive beam. |
Nova Skeleton
|
Acerbatus
|
22 |
|
44 |
Calls forth the power of spite. |
Albus
|
Globus
|
8 |
|
50 |
Unleash an energy sphere. |
Demon Lord, Barlowe
|
Dextro Custos
|
18 |
|
16 |
Attack with the right head of Cerberus, guardian of Hell. |
Dracula's Castle
|
Sinestro Custos
|
18 |
|
16 |
Attack with the left head of Cerberus, guardian of Hell. |
Dracula's Castle
|
Dominus Hatred
|
66 |
|
66 |
One piece of Dominus; summons a pillar of light. |
Minera Prison Island
|
Dominus Anger
|
66 |
|
66 |
One piece of Dominus; unleashes a cluster of energy. |
Giant's Dwelling
|
Back Glyphs[edit]
Name |
ATK |
Attribute |
MP |
Description |
Obtain
|
Magnes
|
10 |
|
5 |
Creates an attractive magnetic field. |
Monastery
|
Paries
|
|
|
5 |
Pass through solid walls in specific locations. |
Wallman
|
Volaticus
|
|
|
20 |
Conjures a pair of wings, allowing the power of flight. |
Dracula's Castle
|
Rapidus Fio
|
3 |
|
80 |
A glyph of divine motion that enables faster movement. |
Dracula's Castle
|
Vis Fio
|
|
|
80 |
Temporarily increase STR and the effects of physical glyphs. |
Dracula's Castle
|
Fortus Fio
|
|
|
80 |
Temporarily increase CON and physical resistance. |
Kalidus Channel
|
Sapiens Fio
|
|
|
80 |
Temporarily increase INT and the effects of magical glyphs. |
Oblivion Ridge
|
Fides Fio
|
|
|
80 |
Temporarily increase MIND and magic resistance. |
Tymeo Mountains
|
Felicem Fio
|
|
|
80 |
Grants the user a temporary boost of LUCK. |
Dracula's Castle
|
Inire Pecunia
|
|
|
80 |
Temporarily increase the amount of money received from enemies. |
Tristis Pass
|
Arma Felix
|
|
|
80 |
Grants cat-like abilities. |
Black Panther
|
Arma Chiroptera
|
|
|
80 |
Grants bat-like abilities. |
Werebat
|
Arma Machina
|
|
|
80 |
Grants every ability of an automaton. |
Automaton ZX27
|
Refectio
|
|
|
80 |
Increases the rate of physical regeneration. |
Dracula's Castle
|
Arma Custos
|
|
|
80 |
Grants the mighty power of Cerberus. |
Dracula's Castle
|
Fidelis Caries
|
2 |
|
80 |
Summon zombies that fight to the death. |
Necromancer
|
Fidelis Alate
|
3 |
|
80 |
Summon guardians to glide down from above. |
Winged Skeleton
|
Fidelis Polkir
|
4 |
|
80 |
Summon Polkir to descend on your enemies. |
Polkir
|
Fidelis Noctua
|
3 |
|
80 |
Summon owl to soundlessly descend. |
Owl
|
Fidelis Medusa
|
1 |
|
80 |
Summon Medusa Heads in a strangely familiar pattern. |
Gorgon Head
|
Fidelis Aranea
|
2 |
|
80 |
Summon skull spiders to skitter about when needed. |
Skull Spider
|
Fidelis Mortus
|
5 |
|
80 |
Summon a lively assortment of the dead. |
Jiang Shi
|
Dominus Agony
|
|
|
66 |
One piece of Dominus; shrouds you in Dracula's magic. |
Mystery Manor
|
Glyph Unions[edit]
Any combination of the same weapon or elemental type of a glyph works in a glyph union. For example, Confodere + Vol Confodere counts as a Rapier + Rapier glyph union.
Combination |
Attribute |
Hearts |
Description
|
Invalid Combination
|
|
5 |
A white ball of energy is fired at a short range.
|
Rapier + Rapier
|
|
15 |
Rose petals quickly appear and hit any enemies on the way about 3 times.
|
Sword + Sword
|
|
15 |
Swings a huge sword that covers half of the screen dealing big damage to enemies.
|
Lance + Lance
|
|
15 |
A large spear materializes in the air and moves forward a bit, hitting any enemies in the way about two times for average damage.
|
Hammer + Hammer
|
|
15 |
Swings a huge hammer that covers most of the screen and hits any enemies on the way once for high damage.
|
Bow + Bow
|
|
30 |
Fires an arrow upwards, then several arrows rain down and hit everything in the screen multiple times, dealing low damage.
|
Axe + Axe
|
|
15 |
Swings a huge axe that covers most of the screen and hits any enemies on the way once for some high damage.
|
Sickle + Sickle
|
|
15 |
Swings a huge scythe that covers most of the screen and hits any enemies on the way once for some high damage.
|
Knife + Knife
|
|
30 |
Throws several knives forward, each dealing low damage.
|
Shield + Shield
|
|
20 |
Shanoa becomes completely invulnerable to all damage for 2 seconds, but she can't do anything else during that time.
|
Flame + Flame
|
|
20 |
Shanoa projects a snaking gout of flame from her hands.
|
Ice + Ice
|
|
20 |
A blizzard of ice circles around Shanoa.
|
Lightning + Lightning
|
|
20 |
A ball of lightning appears above Shanoa, and automatically shoots up to five bolts of lightning at enemies in range.
|
Darkness + Darkness
|
|
20 |
Balls of darkness appear at enemies.
|
Light + Light
|
|
20 |
Balls of light appear at enemies.
|
Lapiste + Lapiste
|
|
20 |
Two stone fists from the left and right side punch towards each other.
|
Pneuma + Pneuma
|
|
20 |
Shanoa creates a massive green gale around herself.
|
Nitesco + Nitesco
|
|
20 |
Shanoa projects a Nitesco beam as tall as she is, that can reach the other side of the screen. Unlike the regular Nitesco, Shanoa is completely immobilized until the beam dissipates.
|
Flame + Weapon
|
|
15 |
A sword made of fire appears at Shanoa's location, and delivers a slash before disappearing.
|
Ice + Weapon
|
|
15 |
A sword made of ice appears at Shanoa's location, and delivers a slash before disappearing.
|
Lightning + Weapon
|
|
15 |
A spear made of lightning appears at Shanoa's location and slowly moves forward a bit, delivering multiple hits before disappearing.
|
Darkness + Weapon
|
|
15 |
Shanoa slashes with a red scythe that encircles her.
|
Light + Weapon
|
|
15 |
Shanoa slashes with a sword that encircles her.
|
Lapiste + Weapon
|
|
15 |
A hammer made of stone appears at Shanoa's location and delivers a strike before disappearing.
|
Pnuema + Weapon
|
|
15 |
Shanoa shoots arcs of wind.
|
Nitesco + Weapon
|
|
15 |
A sword made with Nitesco appears at Shanoa's location, and delivers a slash before disappearing.
|
Light + Darkness
|
|
50 |
Shanoa unleashes a powerful blast of light and dark energies that fills the screen.
|
Flame + Ice
|
|
20 |
Shanoa unleashes a fusion of fire and ice, which will fly across the screen in the direction it was used.
|
Dominus Hatred + Dominus Anger + Dominus Agony
|
|
0 |
Kills everything including Shanoa.
|
Familiars[edit]
The Fidelis back glyphs summon familiars that follow Shanoa and attack enemies. Familiars start at level 1 and can reach a max level of 3. They gain experience from hitting enemies and when their Fidelis glyph is absorbed. The fastest method to level up a familiar is to repeatedly absorb their glyph. A passive way to level up a familiar is to go to the room in the Monastery that continuously spawns Zombies, stand on the floating platform, and let it attack the Zombies.