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{{Header Nav|game=Castlevania II: Simon's Quest}}
{{Header Nav|game=Castlevania II: Simon's Quest}}
 
== Story ==
 
Seven years ago, Simon Belmont defeated Count Dracula (the story of the original ''[[Castlevania]]''). Before dying, Dracula put a curse on Simon, where he would too would die if Dracula was not resurrected soon. The only way to break the curse would be to find Dracula's five remaining body parts, which have been scattered throughout the land. If the parts were brought together and burnt on an alter in Dracula's castle, the curse would be lifted and Simon could live out the rest of his natural life in peace.
 
== Controls ==
:''See the [[Castlevania II: Simon's Quest/Controls|Controls]] page.''


== Gameplay basics ==
== Gameplay basics ==
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Basically, night is the time for fighting enemies for hearts, while day is the time for traveling and exploring the mansions. Often times, if you need it to be day you can hide at the edge of a screen and simply wait for the sun. As long as all enemies are defeated and you don't move, no new ones should appear.
Basically, night is the time for fighting enemies for hearts, while day is the time for traveling and exploring the mansions. Often times, if you need it to be day you can hide at the edge of a screen and simply wait for the sun. As long as all enemies are defeated and you don't move, no new ones should appear.
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== Passwords ==
:''See the [[Castlevania II: Simon's Quest/Passwords|passwords]] section for more.''
From the title screen, you have the option of either starting a new game or continuing by inputing a 16 character alpha-numeric password. The game doesn't record your game state and then assign you a password, rather it calculates the game state based on the password you enter. As a result, if you understand how the system works, you can set up the game however you want.
== Endings ==
There are three different endings; which one you see is determined by how long it took for you to complete the game and how many times you continued. All three are variations of the same ending, but with different twists.
{| {{prettytable}}
!
!Under 8 Hours
!Over 8 hours
|-
!Few continues
|Good ending
|Normal ending
|-
!Many continues
|Normal ending
|Bad ending
|}
'''The endings''':
{{spoiler|
*'''Bad Ending''': Dracula's grave is show and text appears telling you that "The battle has consummated. Now peace and serenity have been restored to Transylvania and the people are free of Dracula's curse forever. And you, Simon Belmont, will always be remembered for your bravery and courage."
*'''Normal Ending''': Simon kneels by Dracula's grave and text appears telling you that "Although the confrontation between Simon and Dracula has concluded. Simon's couldn't survive his fatal wounds. Transylvania's only hope is a young man who will triumph over evil and rid the city of Dracula's deadly curse."
*'''Good Ending''': Simon kneels by Dracula's grave and text appears telling you that "The battle has consummated. Now peace and serenity have been restored to Transylvania and the people are free of Dracula's curse forever. And you, Simon Belmont, will always be remembered for your bravery and courage." Simon walks away from the grave and that night Dracula's hand pushes through the dirt.}}


{{Footer Nav|game=Castlevania II: Simon's Quest|prevpage=|nextpage=}}
{{Footer Nav|game=Castlevania II: Simon's Quest|prevpage=Getting Started|nextpage=}}

Revision as of 22:55, 7 March 2008

Gameplay basics

Unlike the first game, which was strictly a side-scrolling action game, in Simon's Quest, you will spend most of your time exploring, rather than fighting. In fact, the enemies and bosses are almost an afterthought and many can be ignored. You might travel Castlevania II: Simon's Quest/Locations|the world]] to the five mansions where Dracula's body parts are kept. Along the way you will pass through several towns where you can buy new weapons, relics needed to progress, and get clues from the villagers.

Your "money" is hearts, which are found by killing the numerous enemies that inhabit the mansions, woods, lakes, swamps, and mountains of the land. Often the merchants are found inside buildings, but occasionally they wander the streets. You can hold a maximum of 256 hearts at any one point, so don't spend too much time grinding for money as it will do you no good.

It should be noted that the towns are filled with liars and crooks, adding an new twist to the "talk to everyone for instructions on where to go" aspect of RPGs. In most games you can just take it for granted that everyone is telling you the truth. Not in this game. Villagers will lie and mislead you and merchants will sell you costly but useless items. Of course, many will tell you the truth, so you can't simply disregard what everyone says either.

Combat

Your basic method of attacking is with the legendary whip known as the Vampire Killer. In addition you have several weapons, such as daggers and holy water. All of the weapons are useful at certain points in the game, and some enemies are easier to defeat with a specific weapon. You have unlimited usage of most items, so you don't have to worry about running out of hearts like you do in most Castlevania games.

Leveling

As with most RPGs, and games with RPG elements, you gain experience points by defeating enemies. Once you have enough experience points, you gain a level and become stronger. In Simon's Quest, your level only affects the amount of health you have, and is a fairly trivial part of the game. Leveling up does not increase your strength or defense. To boost your strength you have to purchase better weapons from the shops.

Healing

File:Castlevania SQ-church.gif

You can heal yourself, free of charge, at a town's church. Simply go in and talk to the priest to be restored. It should be noted that churches are only open during the day, so if it is nighttime and you are severely wounded, simply find and corner to hide in until daybreak.

Should you die, you lose a life and start back at the entrance to the screen, with full health. You do lose all of your experience points, however your level will not get reset. If you lose all of your lives, the game is over, but you can continue by using a password.

Day/Night

File:Castlevania SQ-day night comparison.gif
Day vs. Night

Every couple of minuets the game will toggle between day and night. The land itself does not change, however there are significant differences. Generally speaking, the game is much more difficult at night.

  • All shops and churches are closed, and no villagers are on the streets
  • Towns are no longer safe from monsters as bats and zombies roam about
  • Enemies take twice as many hits to die and do twice as much damage to you
  • Enemies drop half-hearts (worth 4 hearts) instead of small hearts (worth 2 hearts)

Basically, night is the time for fighting enemies for hearts, while day is the time for traveling and exploring the mansions. Often times, if you need it to be day you can hide at the edge of a screen and simply wait for the sun. As long as all enemies are defeated and you don't move, no new ones should appear.