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Inspirations temporarily boost your abilities. Each inspiration is represented by a colored square in your inspiration tray. If you hover the mouse over an inspiration, its name will pop up. By right clicking on an inspiration, you can learn more about it. There are seven types of inspiration, and each is available in three sizes: small, medium, and large.

The small version of each inspiration can be purchased from your contacts. Some are available immediately, and others only after you have completed some missions for that contact. Each inspiration costs 50 influence, except for Awakens, which cost 250. Inspirations can also be received from defeated enemies. Because they are dropped so frequently by defeated enemies, they are considered disposable and cannot be sold to stores. You can give an inspiration to another player by dragging it from your inspiration tray and dropping it on the other hero. Inspirations may also be traded using the trade window.

A level 1 hero can only carry four inspirations at a time. Higher level heroes can carry many more.

Note: The game originally contained Discipline inspirations, which granted resistance to status effect attacks, but could not be used after you were held, disoriented, or mezzed. In Issue 3, two new inspirations were added which protected you from different types of status effects, and which could be used while disoriented, held, or mezzed. In Issue 4, it looks like these will all be replaced with Break Free inspirations, which give resistance to all status effect attacks and which can be used while you are held.

Accuracy[edit]

Accuracy increases your accuracy when you attack, and your perception.

Level Name Description
Level One Insight 25% bonus
Level Two Keen Insight 33% bonus
Level Three Uncanny Insight 50% bonus

Damage[edit]

Damage increases the damage you inflict when you attack.

Level Name Description
Level One Enrage 25% bonus
Level Two Focused Rage 33% Bonus
Level Three Righteous Rage 50% Bonus

Defense[edit]

Defense increases your defense, making it harder for you to be hit.

Level Name Description
Level One Luck 25% bonus
Level Two Good Luck 33% bonus
Level Three Phenomenal Luck 50% bonus

Endurance[edit]

Endurance recovers a portion of your endurance.

Level Name Description
Level One Catch a Breath regain 25% of your endurance
Level Two Take a Breather regain 33% of your endurance
Level Three Second Wind regain 50% of your endurance

Health[edit]

Health heals a portion of your health.

Level Name Description
Level One Respite heals 25% of your health
Level Two Dramatic Improvement heals 33% of your health
Level Three Resurgence heals 50% of your health

Resistance[edit]

Resistance frees you from all status effect attacks, and gives you resistance for a short time.

Level Name Description
Level One Break Free Provides 30 seconds of resistance
Level Two Emerge Provides 60 seconds of resistance
Level Three Escape Provides 90 seconds of resistance

Resurrection[edit]

Resurrection returns you to consciousness without a trip to the hospital. Has no effect on xp debt.

Level Name Description
Level One Awaken Restores 1/4 of your HP and 0 Endurance, and leaves you disoriented and unable to recover endurance for 20 seconds.
Level Two Bounce Back
Level Three Restoration