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Concealment[edit]
- Stealth:
- Invisibility:
- Grant Invisibility:
- Phase Shift:
Fighting[edit]
- Boxing:
- Kick:
- Tough:
- Weave:
Fitness[edit]
- Swift:
- Hurdle:
- Health:
- Stamina:
Flight[edit]
- Hover:
- Air Superiority:
- Fly:
- Group Fly:
Leadership[edit]
- Defense:
- Tactics:
- Assault:
- Vengeance:
Leaping[edit]
- Jump Kick: An attack that knocks fliers to the ground.
- Combat Jumping: Enhances jumping ability, and buffs defense.
- Super Jump: A good travel power with high speed and good altitude. A sensible middle ground between Super Speed and Flying.
- Acrobatics: Effectively prevents knockback from having any effect.
Medicine[edit]
- Heal Other:
- Stimulant:
- Heal Self:
- Resuscitate:
Presence[edit]
- Provoke:
- Provoke Group:
- Fear:
- Group Fear:
Speed[edit]
- Flurry:
- Hasten:
- Super Speed:
- Whirlwind:
Teleportation[edit]
- Recall Friend:
- Teleport Foe:
- Teleport:
- Team Teleport: