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Cleanup required: June 2007
- Tech denotes the civilization advance needed in order to build the unit.
- Obsolescence denotes the civilization advance that renders the unit obsolete.
Unit |
Attack |
Defense |
Movement |
Hit points |
Firepwer |
Tech |
Obsolescence |
Shields |
Description
|
AEGIS Cruiser |
8 |
8 |
5 |
3 |
2 |
Rocketry |
none |
80 |
Two-square sight range. Detects submarines. Double defense against air units.
|
Alpine Troops |
5 |
5 |
1 |
2 |
1 |
Tactics |
none |
50 |
Treats all squares as roads.
|
Archers |
3 |
2 |
1 |
1 |
1 |
Warrior Code |
Gunpowder |
30
|
Armor |
10 |
5 |
3 |
3 |
1 |
Mobile Warfare |
none |
80
|
Artillery |
10 |
1 |
1 |
2 |
2 |
Machine Tools |
Robotics |
50
|
Battleship |
12 |
12 |
4 |
4 |
2 |
Automobile |
none |
160 |
Two-square sight range.
|
Bomber |
12 |
1 |
8 |
2 |
2 |
Advanced Flight |
Stealth |
120 |
Two-square sight range.
|
Cannon |
8 |
1 |
1 |
2 |
1 |
Metallurgy |
Machine Tools |
40
|
Caravan |
0 |
1 |
1 |
1 |
1 |
Trade |
The Corporation |
50 |
Ignores zones of control. Replaced by Freight (twice as fast).
|
Caravel |
2 |
1 |
3 |
2 |
1 |
Navigation |
Magnetism |
40 |
Transports three.
|
Carrier |
1 |
9 |
5 |
4 |
2 |
Advanced Flight |
none |
160 |
Two-square sight range. Carries air units.
|
Catapult |
6 |
1 |
1 |
1 |
1 |
Mathematics |
Metallurgy |
40 |
Replaced by Cannon.
|
Cavalry |
8 |
3 |
2 |
2 |
1 |
Leadership |
Mobile Warfare |
60
|
Chariot |
3 |
1 |
2 |
1 |
1 |
The Wheel |
Polytheism |
30 |
Replaced by Elephant
|
Cruise Msl. |
18 |
0 |
12 |
1 |
3 |
Rocketry |
none |
60 |
Destroyed after attacking.
|
Cruiser |
6 |
6 |
5 |
3 |
2 |
Steel |
Rocketry |
80
|
Crusaders |
5 |
1 |
2 |
1 |
1 |
Monotheism |
Leadership |
40
|
Destroyer |
4 |
4 |
6 |
3 |
1 |
Electricity |
none |
60 |
Two-square sight range. Detects submarines.
|
Diplomat |
0 |
0 |
2 |
1 |
1 |
Writing |
Espionage |
30 |
Ignores zones of control. Replaced by Spy.
|
Dragoons |
5 |
2 |
2 |
2 |
1 |
Leadership |
Tactics |
50
|
Elephant |
4 |
1 |
1 |
1 |
1 |
Polytheism |
Monotheism |
40 |
Replaced by Crusaders.
|
Engineers |
0 |
2 |
2 |
2 |
1 |
Explosives |
none |
40 |
Perform Settler functions twice as fast; and do transformations.
|
Explorer |
0 |
1 |
1 |
1 |
1 |
Seafaring |
Guerrilla Warfare |
30 |
Treats all squares as roads. Ignores zones of control.
|
Fanatics |
4 |
4 |
1 |
2 |
1 |
Fundamentalism |
none |
20 |
Free support under Fundamentalism.
|
Fighter |
4 |
3 |
10 |
2 |
2 |
Flight |
Stealth |
60 |
Two-square sight range. Can attack air units.
|
Freight |
0 |
1 |
2 |
1 |
1 |
The Corporation |
none |
50 |
Ignores zones of control.
|
Frigate |
4 |
2 |
4 |
2 |
1 |
Magnetism |
Electricity |
50
|
Galleon |
0 |
2 |
4 |
2 |
1 |
Magnetism |
Industrialization |
40 |
Transports four units.
|
Helicopter |
10 |
3 |
6 |
2 |
2 |
Combined Arms |
none |
100 |
Two-square sight range. Detects submarines.
|
Horsemen |
2 |
1 |
2 |
1 |
1 |
Horseback Riding |
Chivalry |
20
|
Howitzer |
12 |
2 |
2 |
3 |
2 |
Robotics |
none |
70 |
Negates the effects of city walls.
|
Ironclad |
4 |
4 |
4 |
3 |
1 |
Steam Engine |
Electricity |
60
|
Knights |
4 |
2 |
2 |
1 |
1 |
Chivalry |
Leadership |
40
|
Legion |
4 |
2 |
1 |
1 |
1 |
Iron Working |
Gunpowder |
40
|
Marines |
8 |
5 |
1 |
2 |
1 |
Conscription |
none |
60 |
Can make amphibious assaults.
|
Mech. Inf. |
6 |
6 |
3 |
3 |
1 |
Labor Union |
none |
50
|
Musketeers |
3 |
3 |
1 |
2 |
1 |
Gunpowder |
Conscription |
30 |
Replaced by Riflemen.
|
Nuclear Msl. |
99 |
0 |
16 |
1 |
1 |
Rocketry |
none |
16 |
Nuclear weapon. Destroyed after attacking.
|
Paratroopers |
6 |
4 |
1 |
2 |
1 |
Combined Arms |
none |
60 |
Can perform paradrops.
|
Partisans |
4 |
4 |
1 |
2 |
1 |
Guerrilla Warfare |
none |
50 |
Ignores zones of control. Treats all squares as roads. Conquered cities may spawn a few.
|
Phalanx |
1 |
2 |
1 |
1 |
1 |
Bronze Working |
Feudalism |
20
|
Pikemen |
1 |
2 |
1 |
1 |
1 |
Feudalism |
Gunpowder |
20 |
Double defense against horse. Replaced by Musketeers (therefore 25% less strength against horse).
|
Riflemen |
5 |
4 |
1 |
2 |
1 |
Conscription |
none |
40
|
Settlers |
0 |
1 |
1 |
2 |
1 |
none |
Explosives |
40 |
Replaced by Engineers.
|
Spy |
0 |
0 |
3 |
1 |
1 |
Espionage |
none |
30 |
Ignores zones of control.
|
Stlth Bmbr. |
14 |
5 |
12 |
2 |
2 |
Stealth |
none |
160 |
Two-square sight range.
|
Stlth Ftr. |
8 |
4 |
14 |
2 |
2 |
Stealth |
none |
80 |
Two-square sight range. Can attack air units.
|
Submarine |
10 |
2 |
3 |
3 |
2 |
Combustion |
none |
60 |
Submarine; invisible to many units. Two-square sight range.
|
Transport |
0 |
3 |
5 |
3 |
1 |
Industrialization |
none |
50 |
Transports eight units.
|
Trireme |
1 |
1 |
3 |
1 |
1 |
Map Making |
Navigation |
40 |
Must finish turn adjacent to land (though computer powers seem to be exempt). Transports two units.
|
Warriors |
1 |
1 |
1 |
1 |
1 |
none |
Feudalism |
10
|