Command & Conquer: Red Alert 3/Empire of the Rising Sun Structures

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Imperial Structures are built differently. All Structures come in nanocores and the nanocore must be deployed to have a structure. Note: The rising sun does not deploy airfields so to use an air force deploy mecha tengus and transform them.

Structures[edit]

Empire structures are built by deploying Nano Cores, which are defenseless vehicles. Empire structures also project a small build radius around them, save for base defenses, allowing for the construction of walls. Production structures also require to be upgraded to unlock higher tier units individually.

Construction Yard[edit]

Cost5000
RequirementsDeployed MCV
RoleCommand Center
Build TimeDeployed from MCV
Power?????

The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle

Instant Dojo[edit]

Cost500
RequirementsNanocore
AbilitiesUpgrade itself to Breakthrough
UpgradesUpgrade itself to Breakthrough
RoleTrain Infantry
Build Time????

Produces Imperial infantry. Can only be built on land.


Instant Generator[edit]

Cost1000
RequirementsNanocore
RoleProvides power
Build Time0:10

Grants 150 Power. Always protect these structures from enemy Spies and enemy forces.


Mecha Bay[edit]

Cost2000
RequirementsRefinery
AbilitiesUpgrade itself to tier 2
UpgradesUpgrade itself to tier 2
RoleBuild Tanks
Build Time0:20

Produces Imperial vehicles. Can repair up to 3 non-infantry units at any given time. Can only be built on land.


Imperial Docks[edit]

Cost1000
RequirementsRefinery
AbilitiesUpgrade itself to tier 2
UpgradesUpgrade itself to tier 2
RoleBuild ships
Build Time0:25

Produces Imperial naval units. Can repair up to 3 non-infantry units at any given time. Can only be built on water.

Ore Refinery[edit]

Cost2500
RequirementsInstant Generator
AbilitiesBuild ore collector
Rolecollects ore
Build Time0:25

Turns Ore collected by Ore Collectors into useable credits. Produces Ore Collectors.


Nanotech Mainframe[edit]

Cost2500
RequirementsRefinery
Abilitiesnone
Upgradesnone
RoleUnlocks Tier 3 units
Build Time1:00

Tech structure that unlocks higher tier units by allowing level 3 Upgrades for the Imperial Docks, Instant Dojo and Mecha Bay.


Support Structures[edit]

Defender-VX[edit]

Cost800
RequirementsInstant Generator
AbilitiesSwitch weapon
UpgradesAdvanced Rocket Pods
RoleAnti Infantry and Anti Air Platform
Build Time0:20
Damage typeGun, Rockets
Power Type????
Power????

Anti-infantry base defense. Can transform into an anti-air platform.

Weaknesses

These structures are not effective against tanks or artillery, so support them when it comes to fighting heavier foes. You must place some wave force towers to support their weakness; more than seems necessary, because they fire very slowly.

Wave-Force Tower[edit]

Cost1400
RequirementsMainframe Structure
AbilitiesDischarge weapon ability
Upgrades????
RoleAnti Surface platform
Build Time???
Damage typeWave force weapon
Power Type????
Power????

Anti surface base defense. Can prematurely discharge its Wave Force Cannon, dealing less potential damage but higher rate of fire.

Weaknesses

These things cannot attack aircraft and are expensive and requires too much power. Always attack with Artillery or with swarms.

Nanoswarm Hive[edit]

Cost3000
RequirementsMainframe Structure
AbilitiesNone
UpgradesNone
RoleSuperweapon
Build Time????
Damage typeNone
Power Type????
Power?????

The Nanoswarm Hive creates a field of micro drones to surround a large radius. For a duration, the field is impassable by all units including aircraft, and no attacks or special abilities may influence the Nanoswarm, including Ultimate Weapons.

Psionic Decimator[edit]

Cost5000
RequirementsMainframe Structure
Abilitiesnone
Upgradesnone
RoleUltimate weapon
Build Time1:00
Damage typeDestructive Psionic Blast
Power Typenone
Powernone

The Soviets that defend the Time Machine must perish at all costs. You now have access to build the most destructive weapon in the Empire Arsenal... the Psionic Decimator.

Suki

The Psionic Decimator obliterates anything caught in its large radius. Deals significantly more damage to units closer to the epicenter of the blast.

Imperial Wall[edit]

Cost10
RequirementsConyard
Abilitiesnone
Upgradesnone
RoleStop units
Build Time0:04
Damage typenone
Power Typenone
Powernone

Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles.