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< Commander: Conquest of the Americas
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From Forum boards

For those of you who'd like to have some more colonies; just edit the "map_creation" text file.

Instead of having the file like I quoted a small part in a previous post; a file could look like this:

easy { area1 //Area 1 { colony_spots = 10 //How many colony spots are created initial_selection_min = 5 //How many non neighbour colony spots are selected at the initial step (min) initial_selection_max = 10 //how many non neighbour colony spots are selected at the initial step (max) }

By doing so, you generate 5-10 colonies in the first area.

I've tried to play the game with an increased amount and I found it playing a bit smoother as with the fewer amount. Setting I used are:

Easy minimal 5, maximal 10

Normal min. 3, max 8

Hard min 1, max 5


normal

{ area1 //Area 1 { colony_spots = 3 //How many colony spots are created initial_selection_min = 3 //How many non neighbour colony spots are selected at the initial step (min) initial_selection_max = 3 //how many non neighbour colony spots are selected at the initial step (max) } area2 { colony_spots = 4 initial_selection_min = 3 initial_selection_max = 4 } area3 { colony_spots = 5 initial_selection_min = 5 initial_selection_max = 5 } area4 { colony_spots = 6 initial_selection_min = 5 initial_selection_max = 6 } area5 { colony_spots = 9 initial_selection_min = 8 initial_selection_max = 9 } area6 { colony_spots = 8 initial_selection_min = 7 initial_selection_max = 8 } area7 { colony_spots = 4 initial_selection_min = 4 initial_selection_max = 4 }

Also reset the resource generation to the following for the Areas

Area1 { item_tobacco = 0 item_whale = 0 //should always be 0 item_dyes = 0 item_spices = 0 item_gold_ore = 0 item_cocoa = 0 item_coffee = 0 item_hides = 1 item_sugar_cane = 0 item_gem_stones = 1 item_iron_ore = 1 item_cotton = 0 item_silver_ore = 1 //= 0 } Area2 { item_tobacco = 0 item_whale = 0 //should always be 0 item_dyes = 1 item_spices = 0 item_gold_ore = 0 //= 0 item_cocoa = 0 item_coffee = 0 item_hides = 1 item_sugar_cane = 0 item_gem_stones = 0 //= 0 item_iron_ore = 1 item_cotton = 0 item_silver_ore = 1 //= 0 } Area3 { item_tobacco = 1 item_whale = 0 //should always be 0 item_dyes = 0 item_spices = 1 item_gold_ore = 1 item_cocoa = 0 item_coffee = 0 item_hides = 0 item_sugar_cane = 0 item_gem_stones = 0 item_iron_ore = 1 item_cotton = 0 item_silver_ore = 0 //= 0 } Area4 { item_tobacco = 1 item_whale = 0 //should always be 0 item_dyes = 0 item_spices = 0 item_gold_ore = 1 item_cocoa = 1 item_coffee = 1 //= 0 item_hides = 0 item_sugar_cane = 0 item_gem_stones = 0 item_iron_ore = 0 item_cotton = 1 item_silver_ore = 0 //= 1 } Area5 { item_tobacco = 1 //= 0 item_whale = 0 //should always be 0 item_dyes = 0 //= 0 item_spices = 1 item_gold_ore = 0 item_cocoa = 1 item_coffee = 1 item_hides = 0 item_sugar_cane = 1 item_gem_stones = 0 item_iron_ore = 0 item_cotton = 1 item_silver_ore = 1 } Area6 { item_tobacco = 0 //= 0 item_whale = 0 //should always be 0 item_dyes = 0 item_spices = 0 item_gold_ore = 1 //= 0 item_cocoa = 1 item_coffee = 1 item_hides = 0 item_sugar_cane = 0 item_gem_stones = 0 item_iron_ore = 1 item_cotton = 0 item_silver_ore = 1 //= 1 } Area7 { item_tobacco = 0 //= 0 item_whale = 0 //should always be 0 item_dyes = 1 //= 0 item_spices = 0 //= 0 item_gold_ore = 0 item_cocoa = 1 item_coffee = 1 item_hides = 0 item_sugar_cane = 1 //= 0 item_gem_stones = 1 item_iron_ore = 0 item_cotton = 0 //= 0 item_silver_ore = 0 } }