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< Contra (NES)
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Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.

You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.


Soldier Sniper
Contra NES enemy 11.png
Soldiers run across the screen and jump when they reach a ledge. They may fire bullets at you occasionally. In bases, they run or jump across the background, stopping to shoot at you before they leave.
Contra NES enemy 12.png
Snipers stand in place and fire at you with much better aim than the other enemies. They can fire in any direction.
Scuba Soldier Gunner
Contra NES enemy 31.png
They attack by firing a shell into the air that splits into three pieces before it hits the ground. It is difficult if not impossible to kill these guys. However, they can only fire directly upwards, so their bombs are usually easy to avoid.
Contra NES enemy 51.png
Gunners attack from stationary cannons that fire large bullets at you. The bullets are fast, but the gunner pauses after firing three shots, giving you time to move into position. You can avoid getting shot by crouching.


Wall turret Cannon
Contra NES enemy 13.png
Gray boxes with a rotating cannon are very common in the first half of the game. They're quite easy to destroy since they have a limited number of firing directions. They're initially inactive but when you get close to them, they'll activate and start firing at you.
Contra NES enemy 14.png
Cannons pop out of the ground when you are within firing range. They can only fire ahead, and you are safe shooting at them when you crouch because their bullets fly over you.

Base features[edit]

Wall Turret Mines
Contra NES enemy 21.png
Stationary guns with a red light on top appear in almost every room in the bases. They fire only occasionally but combined with all the other things that'll appear in any given room, they can be a challenge to avoid.
Contra NES enemy 22.png
Mines will slowly roll toward you from the back of the rooms, sometimes in a line, but usually randomly. You can jump over them with good timing, but it's usually easier to duck and destroy them with a few shots. They can also be tossed by soldiers as they run across the back of the screen.
Defense bot 1 Defense bot 2
Contra NES enemy 42.png
White defense bots appear when you invade the power core of the second base. They run out from the sides, and leap down to stop you. Destroy them before they reach the floor.
Contra NES enemy 41.png
Red defense bots also appear when the white bots do. However, instead of leaping down to the floor, they stay above and shoot at you in an effort to disrupt your assault on the core.


Alien head Floaters
Contra NES enemy 86.png
This head appears near the beginning of the alien base. It's only attack is to spit out Floaters. Push yourself against the wall to the right and fire diagonally upward to hit the mouth.
Contra NES enemy 81.png
Floating aliens slowly move around and try to run into you; they have no other form of attack. They're easily destroyed, but be sure to take them out quickly, as larger numbers can overwhelm you.
Alien mouths Spores
Contra NES enemy 82.png
The alien version of a turret, it is attached to floors and ceilings and attack by creating spores that home in on you rather quickly if you don't destroy them. They are stationary, but take a few shots to destroy.
Contra NES enemy 83.png
Spores are smaller than floaters, and they are much faster. They travel straight for you, and typically end up moving into your line of fire. Watch out for the few that slip by.
Egg hatch Crawlers
Contra NES enemy 84.png
Egg hatches release baby aliens in the form of Crawlers. They must be destroyed in order to prevent further Crawlers from appearing and interfering with you mission.
Contra NES enemy 85.png
Crawlers hop out of the hatches and run along the floor to reach you, or run across the ceiling and dive down at you. They will defend the heart that feeds the alien base with their lives.


Click on a boss' name to go to their section of the walkthrough for a detailed strategy on how to defeat them.

Defense cannon Ocular fire
Contra NES enemy 15.png
These defense cannons only appear right outside of the entrance to the first base. Each cannon will lob explosives at the ground in an arc. In order to have a clear and safe place to shoot the door to the base, you should destroy these cannons first.
Contra NES enemy 23.png
The boss of the first base, you will have to destroy this single eye, which can launch a ring of fire down to the bottom of the screen, before you can advance to the waterfall beyond. But first, you will have to take out the four power cores and two sets of guns that protect it.
Shadow Beast entrance Phantom image core
Contra NES enemy 32.png
This is the defense system of the entrance to the second base. It is capable of shooting fireballs from its mouth and two hands.
Contra NES enemy 43.png
The boss of the second base is composed of two parts. Each instance creates phantom images that split up. It is only vulnerable to attack when the phantom images come back together. They release small bombs that can be shot down before they reach you.
Heavily armored vehicle Anti-gravity shuttle
Contra NES enemy 52.png
These vehicles roll onto the screen, stop about halfway, fire bullets for a few seconds, and then slowly continue to the left. They have limited firing range, and you cannot jump over them. You must shoot at them continuously in order to destroy them before they run you over.
Contra NES enemy 61.png
The anti-gravity transport flies in at the end of Stage 5, and opens up to reveal a never-ending supply of soldiers who fly out to attack you. Bombs drop from the center. You must take the shuttle out to advance.
Armored giant Alien heart
Contra NES enemy 71.png
You will face this hulking brute as you attempt to escape from Stage 6. He jumps around the screen and throws disk-like mines at you.
Contra NES enemy 87.png
After fighting through jungle, bases, waterfalls, and snowfields, you will reach the literal heart of the alien territory. It fuels the cocoons of aliens that have yet to be born, and must be destroyed before the Red Falcon menace takes over the world.