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Time: 8:00

Once Spot has reappeared on the screen, you shall have to jump onto a giant shoelace, climb down it, and jump onto the back of a fire engine in turn to collect a Cool Point; once you have done so, you will come to a robot, who is firing shots at you. Once you have thrown enough Cool Shots at him to kill him you shall have to jump back to the left onto the shoelace, continue climbing down it and jump back to the left onto a platform to collect another Cool Point - and once you have done so, you will come up to another robot who is firing shots at you. Once you have thrown enough Cool Shots at him to kill him, you will have to jump back to the right onto that shoelace and another one in turn, and throw a Cool Shot at two aeroplanes on either side of you to kill them; once you've done it you shall have to drop down onto the top of a rescue tender's ladder, jump back to the left up to a giant pencil and throw a Cool Shot at a bouncing slime and spinning pencil topper (the latter of which are a new type of enemy for the game's third toy-shop-themed level) to kill them. You shall then have to jump back to the left over another giant pencil onto a cotton reel to collect a third Cool Point - and once you have done so, you will have to jump back to the right onto the pencil and another platform in turn to collect a fourth Cool Point. You will then come to a third robot who is firing shots at you; once you have thrown enough Cool Shots at him to kill him,you shall have to drop back down to the left onto the top of the rescue tender's ladder to collect a fifth Cool Point. You then have to slide down the ladder onto a third platform, as you come to two more robots who are firing shots at you - and once you throw enough Cool Shots at both of these to kill them, you'll come to a checkpoint (and once you pass it, its flag will raise).

You'll then have to jump onto a pile of coins, to collect a sixth Cool Point; once you have done so, you will have to throw a Cool Shot at another bouncing slime to kill it. You'll then have to jump up to three blue beads hanging from strings in turn to collect a beaker of 7UP (or Virgin Cola in the EU versions) - and once you have done so, you'll have to drop down onto another pile of coins and jump onto a third one to collect a seventh Cool Point. You shall then have to jump up to a third giant shoelace and a fourth platform in turn, to collect an eighth Cool Point; once you have done so, you will come to two more robots who are firing shots at you; once you have thrown enough Cool Shots at both of them to kill them you shall have to collect a ninth Cool Point. You will then have to jump back to the left onto the second step of a four-step platform made up from nine more cotton reels and three dice as you come to a set of chattering teeth - and once you have thrown enough Cool Shots at it to kill it, you shall have to jump up to the third and fourth steps of the platform in turn, and throw a Cool Shot at a third bouncing slime to kill it. You shall then have to jump up and throw a Cool Shot at a third aeroplane to your left to kill it; once you've done so, you will have to jump onto a fourth giant shoelace to collect a tenth Cool Point. You will then have to retrace your steps back over to the third shoelace and jump back to the left to collect two more Cool Points - and once you have done so you shall have to drop back down onto the third pile of coins, jump back to the left up to a fifth platform and a box in turn and throw a Cool Shot at a fourth bouncing slime to kill it. You will then have to jump back to the left onto another box in order to collect two more Cool Points, drop down to the left onto a third box and throw a Cool Shot at a fifth bouncing slime to kill it; once you have done so you will have to jump back to the left onto a fifth giant shoelace and that first one in turn, jump back onto the back of the fire engine (and up to the top of its ladder), and throw a Cool Shot at a fourth aeroplane above you to kill it. You'll then have to drop down onto a sixth platform as you come to an eighth robot who is firing shots at you - and once you've thrown enough Cool Shots at him to kill him, you will have to jump over a fourth box with a tin tack on it to collect a second beaker of 7UP (or Virgin Cola for the EU versions), and a fifteenth Cool Point. You will then have to jump back to the left over the fourth box, drop back down to the left onto a seventh platform (which the fire engine is standing on), jump back to the right onto that third shoelace, the third step of that four-step platform and that fourth shoelace in turn, drop down onto a sixth shoelace and throw a Cool Shot at a fifth aeroplane to your right to kill it; once you do so, you shall have to jump up and throw a Cool Shot at two more bouncing slimes to kill them. You will now have to jump up to two wooden rings on a third string in turn to collect two more Cool Points - and once you've done it, you shall have to throw a Cool Shot at a sixth aeroplane to your right to kill it. You will now have to jump back to the left to collect two more Cool Points and drop down onto a thread with a ball rolling back and forth on it; once you have thrown enough Cool Shots at the ball to kill it you shall have to walk back to the left onto a fifth box to collect a twentieth Cool Point. You will now have to jump up, and throw a Cool Shot at another spinning pencil topper and a seventh aeroplane to your left to kill them - and once you have done so you shall have to drop down to the left onto an eighth platform and jump back to the left onto a seventh giant shoelace to collect three more Cool Points. You will then have to retrace your steps back over to that thread, drop down onto a ninth platform and collect a twenty-fourth Cool Point; once you have done so, you will have to walk back to the left, jump onto a sixth box and throw a Cool Shot at a third spinning pencil topper to kill him. You'll then have to jump back to the left over to an eleventh cotton reel, jump onto a tenth platform to collect a twenty-fifth Cool Point, and throw a Cool Shot at an eighth aeroplane to your right to kill it - and once you have done so, you shall have to jump over a second tin tack to collect a twenty-sixth Cool Point. You'll now have to jump onto a third bead on a fourth string, and throw a Cool Shot at a ninth aeroplane above you to kill it; once you've done so you will have to jump up to a fourth bead above you and a fifth bead on a fifth string in turn, jump back to the left onto a sixth bead on a sixth string and throw a Cool Shot at a tenth aeroplane to your left to kill it. You now have to drop down to the left onto an eleventh platform as you come to a ninth robot who's firing shots at you - and once you've thrown enough Cool Shots at him to kill him, you will have to jump back to the left onto a seventh box as you come to a tenth robot who's firing shots at you. Once you have thrown enough Cool Shots at him to kill him, you will walk back to the left onto an eighth box and drop back down onto the eleventh platform, as you come to another checkpoint; once you've passed it, its flag will again raise. You will now have to jump onto a second rescue tender and an eighth shoelace in turn to collect a twenty-seventh Cool Point - and once you've done it, you will have to throw a Cool Shot at an eleventh aeroplane above you to kill it. You shall then have to jump back to the left over to a seventh bead on a seventh string and a ninth shoelace in turn, climb up the shoelace and jump back to the left onto the first step of a platform made up of six more boxes to get a twenty-eighth Cool Point (and a stopwatch, for 30 extra seconds); once you've done so you will have to jump back to the right onto the shoelace and throw a Cool Shot at a twelfth aeroplane to your right to kill it. You shall then have to drop down onto a twelfth platform, as you come to an eleventh robot, and another set of chattering teeth - and once you've thrown enough Cool Shots at both of them to kill them you must jump onto the first three steps of a four-step platform made up of seven more boxes in turn, collecting three more Cool Points on doing so (if you are playing on "Easy" skill level, the text "FIND CAGE" shall appear on the screen at this point).

You'll now have to jump up and throw a Cool Shot at a thirteenth aeroplane to your right to kill it; once you have done so, you shall have to jump onto the top of a second fire engine's ladder and collect a thirty-second Cool Point. You shall then have to jump onto a thirteenth platform and collect a thirty-third Cool Point - and once you have done so, you will have to jump onto a twenty-second box to collect a thirty-fourth Cool Point. You shall then have to drop down to the second fire engine, as you come to two more robots and a second set of chattering teeth; once you've thrown enough Cool Shots at each of these to kill them, you will have to throw a Cool Shot at an eighth bouncing slime and a fourteenth aeroplane to your right to kill them. You will then have to jump onto a tenth giant shoelace and a fourteenth platform in turn as you come to a third set of chattering teeth and a fourteenth robot - and once you have thrown enough Cool Shots at both of these to kill them, you'll have to collect two more Cool Points. You will then have to drop down onto two more beads on two more strings in turn and throw a Cool Shot at a fifteenth aeroplane to your right to kill it; once you've done so, you shall have to jump up to two more beads on two more strings in turn to collect four more Cool Points. You will now have to drop down onto a twelfth bead on the tenth string and throw a Cool Shot at a sixteenth aeroplane to your right to kill it - and once you've done so, you will have to jump onto a thirteenth bead on the eleventh string, drop down onto a twenty-third box, then jump up to throw a Cool Shot at a fourth spinning pencil topper and a seventeenth aeroplane above you to kill them. You'll then have to jump onto a platform made up of two more boxes and throw a Cool Shot at a fifth spinning pencil topper to kill him; once you have done so, you will have to jump onto a platform made up of three more boxes, drop down to a fifteenth platform, and walk to the right behind a platform made up of four more boxes to be carried up to the top of it (collecting three more hidden Cool Points in the process). You'll then have to jump back to the left onto the three-box platform to collect a forty-fourth Cool Point - and once you've done so, you'll have to drop back down to that fifteenth platform, and walk back to the left behind the three-box one to be carried back to the top of it (collecting three more hidden Cool Points in the process). You will now have to jump onto an eleventh giant shoelace, climb up it and jump to the left onto a sixteenth platform to collect a forty-eighth Cool Point; once you have done this, you shall have to retrace your steps back down to the eighth bead on the eighth string, drop down to the left onto the top of a three-step platform made up of three more cotton reels and jump back to the left over to a seventeenth platform as you come to two more robots and a fourth set of chattering teeth. Once you have thrown enough Cool Shots at each of them to kill them you will have to jump onto a twelfth giant shoelace and throw a Cool Shot at a ninth bouncing slime to kill it - and once you've done it you will have to jump up to an eighteenth platform and collect a 1UP icon for an extra life (however, if Spot already has nine lives, the extra life shall not register, but he will still receive a 1000-point bonus for collecting it).

You will now have to jump back to the right to collect two more Cool Points, and drop back down onto that seventeenth platform to collect a fifty-first one; once you have done so, you will have to jump back to the left up to two more beads on two more strings in turn, and drop down onto a sixteenth bead on a fourteenth string to collect a fifty-second Cool Point. You'll now have to drop down to the left onto a nineteenth platform to collect a fifty-third Cool Point - and once you have done so, you shall have to drop down to the ground and walk back to the left behind another platform made up of three more boxes to collect two more hidden Cool Points. You shall now have to jump onto the three-box platform to collect a fifty-sixth Cool Point; once you have done so you'll have to drop back down to the left onto the ground, and collect a fifty-seventh Cool Point as you come to a seventeenth robot. Once you've thrown enough Cool Shots at this one to kill him, you have to throw a Cool Shot at a sixth spinning pencil topper above you to kill him - and once you have done so, you shall have to jump onto an eighteenth cotton reel to collect a third beaker of 7UP (or Virgin Cola in the EU versions). You shall then have to drop back down to the left onto the ground to collect a fifty-eighth Cool Point as you come to a racing car; once you've thrown enough Cool Shots at it to kill it you shall have to jump onto a giant playing card then throw a Cool Shot at a seventh spinning pencil topper above you to kill him. You shall now have to collect a fifty-ninth Cool Point - and once you've done so, you will have to jump back to the right onto another giant playing card to collect a sixtieth Cool Point (and if you should happen to be playing the game on "Normal" skill level, that text of "FIND CAGE" shall get displayed on the screen at this point).

You'll then have to drop back down to the right onto the ground, and jump back to the left over a third tin tack, as you come to two more robots; once you have thrown enough Cool Shots at both of them to kill them, you'll have to collect a sixty-first Cool Point. You will then have to jump up to another thread, with another ball rolling back and forth on it - and once you throw enough Cool Shots at the ball to kill it, you'll have to jump onto the top of another three-step platform made up of three more cotton reels, to collect a sixty-second Cool Point. You'll then have to jump back to the left up to a twentieth platform, to collect a sixty-third Cool Point, as you come to a twentieth robot; once you've thrown enough Cool Shots at this one to kill him, you will have to throw a Cool Shot at an eighth spinning pencil topper above you to kill him. You'll then have to jump up, to collect a sixty-fourth Cool Point; once you've done so, you'll have to jump back to the left onto a thirteenth giant shoelace to collect a sixty-fifth Cool Point. You shall now have to drop back down to the ground and walk back to the left as you come to a third ball rolling back and forth on it - and once you've thrown enough Cool Shots at this ball to kill it, you shall have to jump back to the left onto the top of a third three-step platform made up of three more boxes, and throw a Cool Shot at a tenth bouncing slime to kill it. You will then have to drop back down to the left onto the ground, as you come up to a twenty-first robot; once you've thrown enough Cool Shots at him to kill him, you shall have to throw a Cool Shot at a ninth spinning pencil topper above you to kill him. You shall now have to jump back to the left up to the first three steps of another four-step platform made up of six more cotton reels in turn to collect a sixty-sixth Cool Point - and once you have done so you'll have to retrace your steps back down to the second thread, jump onto a twenty-first platform, a fourteenth giant shoelace and a twenty-second platform in turn, drop down onto a twenty-third platform, then jump up to a twenty-fourth platform to collect a sixty-seventh Cool Point, as you come to a twenty-second robot. Once you have thrown enough Cool Shots at him to kill him, you shall have to jump up to three more beads on a fifteenth string in turn, jump back to the left onto a twenty-fifth platform and over a fourth tin tack, drop down to the left to a twenty-sixth platform, jump onto a third thread and a fifteenth giant shoelace in turn, and jump back to the left onto a twenty-seventh platform to collect a sixty-eighth Cool Point; once you've done so, you shall have to jump back to the left onto a platform made up of three more cotton reels and throw a Cool Shot at two more spinning pencil toppers to kill them. You will now have to collect a sixty-ninth Cool Point - and once you have done so, you will have to drop back down to the left onto the twenty-seventh platform to collect a seventieth Cool Point. You will now have to jump back to the right up to the three-cotton-reel platform and a twentieth bead on a sixteenth string in turn, then drop back down to the right onto the twenty-seventh platform to collect a seventy-first Cool Point; once you have done so, you will have to jump back to the left onto the three-cotton-reel platform, two more beads on two more strings and a sixteenth giant shoelace in turn, drop back down onto the second pile of coins on the third platform, retrace your steps back down to the left side of it, drop down to the left onto a fourth pile of coins, then throw a Cool Shot at an eleventh bouncing slime to kill it. You shall then have to fall down onto a twenty-eighth platform, jump up to a twenty-third bead on a nineteenth string and drop back down to that twenty-eighth platform to collect a seventy-second Cool Point - and once you have done so, you shall have to jump back to the left onto a twenty-ninth platform (which that fourth pile of coins is standing on), as you come to a fifth set of chattering teeth. Once you have thrown enough Cool Shots at them to kill them you shall have to jump up and throw a Cool Shot at two more bouncing slimes to kill them; once you've done so you shall have to jump back to the left onto two more piles of coins in turn to collect a seventy-third Cool Point. You will then have to drop down onto a thirtieth platform, jump back to the left up to a thirty-first cotton reel, and throw a Cool Shot at a twelfth spinning pencil topper above you to kill him - and once you have done this you shall have to jump back to the left onto a platform made up of four more wooden rings in turn to collect a seventy-fourth Cool Point. You'll now have to retrace your steps back down to the seventeenth bead on the fifteenth string and jump onto a thirty-first platform as you come to two more balls rolling back and forth on it and a twenty-third robot; once you have thrown enough Cool Shots at each of them to kill them, you shall have to jump up to a platform made out of nine more giant playing cards as you come to two more robots. Once you throw enough Cool Shots at both of them to kill them you have to jump up and throw a Cool Shot at an eighteenth aeroplane to your right to kill it - and once you've done so, you will have to jump onto a third fire engine's ladder, and slide down it to collect a seventy-fifth Cool Point (if you are playing on "Easy" skill level and have missed a continue letter, or did not qualify for its bonus level, the text "BONUS LEVEL" will appear at this point).

You will then come to a twenty-sixth robot; once you have thrown enough Cool Shots at him to kill him, you will have to drop back down onto the ground (which the third fire engine is standing on), and jump back to the left over a fifth tin tack to collect two more Cool Points as you come to two more robots and a second racing car. Once you've thrown enough Cool Shots at each of them to kill them you will have to throw a Cool Shot at a thirteenth spinning pencil topper above you to kill him - and once you have done so, you shall have to jump back to the left over a sixth tin tack and pass a third checkpoint (once you have passed it, its flag shall once again raise). You shall then have to jump back to the left up to the first step of a two-step platform made up of two more boxes and to collect a seventy-eighth Cool Point; once you've done it, you shall have to retrace your steps back over to the right side of the fifth tin tack, and jump onto the top of a fourth three-step platform made up of three more boxes to collect a seventy-ninth Cool Point. You will then have to drop back down to the ground as you come to a sixth set of chattering teeth - and once you have thrown enough Cool Shots at them to kill them, you will have to collect an eightieth Cool Point. You shall then have to jump up to collect an eighty-first Cool Point; once you have done so you shall have to retrace your steps back over to the top of the fourth three-box platform, jump onto a thirty-first platform, and throw a Cool Shot at a fourteenth bouncing slime to kill it. You must now jump up to collect an eighty-second Cool Point, then throw a Cool Shot at a nineteenth aeroplane above you to kill it - and once you've done so you shall have to have to jump up to the first and second steps of a four-step platform made up of three more boxes and a dice to collect an eighty-third Cool Point. You will now have to jump up to the third and fourth steps of the platform in turn, to collect a second stopwatch for 30 more extra seconds; once you've done so you will have to jump up to an eleventh wooden ring on a twenty-first string in order to collect two more Cool Points (if you are playing on "Normal" skill level and have missed a continue letter or did not qualify for its bonus level, the text of "BONUS LEVEL" will appear on the screen at this point, but if you are playing on "Hard" skill level, you'll still have to collect fourteen more Cool Points before that happens).

You shall then have to throw a Cool Shot at a twentieth aeroplane above you to kill it; once you have done so you shall have to jump back to the left onto two more giant shoelaces and a thirty-second platform in turn to collect three more Cool Points as you come to a twenty-ninth robot. Once you've thrown enough Cool Shots at him to kill him you shall have to throw a Cool Shot at a twenty-first aeroplane below you to kill it - and once you have done so, you will have to drop back down to the right onto the third fire engine and jump back to the left onto a thirty-third platform as you come up to a seventh set of chattering teeth. Once you have thrown enough Cool Shots at them to kill them you will have to jump up to collect a fourth beaker of 7UP (or Virgin Cola in the EU versions); once you have done it, you shall have to collect two more Cool Points (if you are playing on "Hard" skill level, the text "FIND CAGE" shall appear on the screen at this point, and if you possess all six of the continue letters, there's little advantage to collecting the remaining Cool Points).

However, if you don't have all six continue letters, you will then have to retrace your steps back up to the nine-playing-card platform and jump back to the left onto a thirty-third platform as you come to a thirtieth robot; once you have thrown enough Cool Shots at him to kill him, you shall have to jump up to a nineteenth giant shoelace, and jump back to the left to collect a ninety-first Cool Point. You shall then have to drop down onto a seventh pile of coins and collect two more Cool Points - and once you have done so, you will have to drop down to a thirty-fourth platform, as you come to a thirty-first robot. Once you've thrown enough Cool Shots at him to kill him, you will have to collect two more Cool Points; you will now come to a fifth checkpoint (once you have passed it, its flag will, for a fifth time, raise). You will now have to jump onto an eighth pile of coins, jump up to a twentieth giant shoelace, and jump back to the left onto a thirty-fifth platform to collect a ninety-sixth Cool Point - and once you have done this you shall have to jump onto the top of a third three-step platform made up of three more cotton reels, then jump up to collect a ninety-seventh Cool Point. You shall then have to jump back to the right onto the twentieth shoelace and four more wooden rings on four more strings in turn to collect two final Cool Points (if you're playing on "Hard" skill level, and have missed a continue letter or did not qualify for its bonus level, the text of "BONUS LEVEL" will appear on the screen at this point); you will now have to retrace your steps back up to that eleventh giant shoelace, jump to the right onto a thirty-sixth platform, and throw a Cool Shot at the lock on the cage above you to finish this level. You shall then be treated to the cutscene of Spot freeing his seventh friend as the text "LEVEL COMPLETED" appears on the screen - and you will now receive an "Unused Time Bonus" of 10 points for every second you have remaining, with a "Coolness Bonus" of 10 points for every Cool Point you had collected (and if Spot gets carried high enough up the screen by his balloon, he'll collect the 1UP symbol above him for an extra life, but he once again cannot have more than nine lives). If you do not have all six continue letters, and qualified for a bonus level you missed the letter in, you shall get to replay it; once it is over, Spot will proceed to the eighth level, "Loco Motive", which is set on a railway in a fourth giant toy shop.