Crimson Shroud/Gameplay
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Unlike traditional RPGs, there are no levels or experience to gain. Characters have fixed base stats that can only be improved by equipping better equipment.
Stats[edit]
- ATK
- Increases damage dealt
- DEF
- Reduces damage taken
- STR
- Increases weapon damage
- VIT
- Reduces weapon damage taken
- DEX
- Increases weapon accuracy
- AVO
- Increases chance to dodge attacks
- INT
- Increases magic damage and accuracy
- RES
- Reduces magic damage taken, but also reduces healing
Character base stats
ATK | 45 |
---|---|
DEF | 38 |
STR | 47 |
VIT | 46 |
DEX | 48 |
AVO | 44 |
INT | 49 |
RES | 46 |
WT | 40 |
ATK | 40 |
---|---|
DEF | 37 |
STR | 46 |
VIT | 45 |
DEX | 50 |
AVO | 46 |
INT | 48 |
RES | 45 |
WT | 36 |
ATK | 36 |
---|---|
DEF | 36 |
STR | 40 |
VIT | 44 |
DEX | 46 |
AVO | 44 |
INT | 55 |
RES | 51 |
WT | 43 |
Melding[edit]
Two identical equipment can be melded to create a stronger version. The resulting equipment will have a +1 in the name and all non-zero stats are increased by 1. It can be further melded to a maximum of +9. The +X values of the two equipment to be melded do not have to match. Equipment can also be melded with a spellbook to imbue the equipment with a spell in the second slot. Both types of melding consumes one pure azoth.