From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Line 310: Line 310:


==Big Boy==
==Big Boy==
{| {{prettytable}}
! Body
! Style
! Defense
! Endurance
! Speed
! Aerial
! Charge
! Description
|-
|'''Borane'''
|<font color="red">Power</font color>
|8
|7
|3
|7
|Attack
|Able to air-dash twice. Highly maneuverable in air. Can move far with a single jump.
|-
|'''Seal Kid'''
|<font color="orange">Speed</font color>
|8
|7
|3
|8
|Attack
|Able to air-dash twice. Highly maneuverable in air. Can move far with a single jump.
|-
|'''Gigantron'''
|<font color="blue>Armor</font color>
|9
|7
|3
|7
|Flak
|Able to air-dash twice. Highly maneuverable in air. Can move far with a single jump.
|}
==Old-Timer==
==Old-Timer==
==Trick Flyer==
==Trick Flyer==

Revision as of 22:08, 25 August 2007

Shining Fighter

Body Style Defense Endurance Speed Aerial Charge Description
Ray Mk III Power 5 5 5 5 Attack Able to air-dash twice. Well balanced performance. Adapted to any customization.
Apollo Speed 5 5 6 6 Flak Able to air-dash twice. Well balanced performance. Adapted to any customization.
Shadow Armor 6 5 5 5 Movement Able to air-dash twice. Well balanced performance. Adapted to any customization.
Ray Other 7 5 7 5 Attack One of the Ray models. While it has speed and durable armor, it has less offensive powers.
Ray Mk II Other 6 5 6 5 Attack One of the Ray models. While it has no special features, its the best balanced Ray model.
X-Ray Other 4 4 6 6 Attack One of the Ray models. While it has high speed and power, its defensive power is diminished.
Ray 01 Other 6 6 4 4 Attack One of the Ray models. While it has power and sturdy armor, its mobility is diminished.

Aerial Beauty

Body Style Defense Endurance Speed Aerial Charge Description
Miranda Power 4 4 5 8 Attack Can air-jump twice. Highly maneuverable in air and makes tight turns. Good dogfighter.
Luna Speed 4 4 6 8 Attack Can air-jump twice. Highly maneuverable in air and makes tight turns. Good dogfighter.
Comet Armor 4 5 5 8 Attack Can air-jump twice. Highly maneuverable in air and makes tight turns. Good dogfighter.

Metal Grappler

Body Style Defense Endurance Speed Aerial Charge Description
Rock Hound Power 7 8 4 3 Attack Can air-dash once. Tough and sturdy with great defense. Boosts power of parts euipped.
Metal Ape Speed 7 8 4 4 Flak Can air-dash once. Tough and sturdy with great defense. Boosts power of parts euipped.
Crazy Baboon Armor 8 9 4 3 Attack Can air-dash once. Tough and sturdy with great defense. Boosts power of parts euipped.

Little Raider

Body Style Defense Endurance Speed Aerial Charge Description
Pipit Power 2 1 9 3 Evasion Can air-dash 3 times. Fastest robo on the ground. Reduces offensive power of parts euipped.
Robin Speed 2 1 10 3 Attack Can air-dash 3 times. Fastest robo on the ground. Reduces offensive power of parts euipped.
Rook Armor 3 1 9 3 Movement Can air-dash 3 times. Fastest robo on the ground. Reduces offensive power of parts euipped.

Little Sprinter

Body Style Defense Endurance Speed Aerial Charge Description
Nano Power 2 1 8 4 Attack Can air-jump 3 times. Good dodging and ground maneuverability. Reduced offensive power.
Swift Speed 2 1 9 4 Movement Can air-jump 3 times. Good dodging and ground maneuverability. Reduced offensive power.
Bit Armor 3 1 8 4 Flak Can air-jump 3 times. Good dodging and ground maneuverability. Reduced offensive power.

Sassy Stunner

Body Style Defense Endurance Speed Aerial Charge Description
Anne Power 4 5 5 7 Evasion Can air-dash 4 times. Drifts down after air-dash. Good jumper, well adapted to dogfights.
Amy Speed 4 5 5 8 Flak Can air-dash 4 times. Drifts down after air-dash. Good jumper, well adapted to dogfights.
Vanessa Armor 5 5 5 7 Movement Can air-dash 4 times. Drifts down after air-dash. Good jumper, well adapted to dogfights.

Wild Soldier

Body Style Defense Endurance Speed Aerial Charge Description
Klimt Power 6 5 4 5 Evasion Can air-dash twice. Its rapid air-dash enables it to approach enemies quickly from the air.
Carlyle Speed 6 5 5 5 Movement Can air-dash twice. Its rapid air-dash enables it to approach enemies quickly from the air.
Zola Armor 7 5 4 5 Attack Can air-dash twice. Its rapid air-dash enables it to approach enemies quickly from the air.

Big Boy

Body Style Defense Endurance Speed Aerial Charge Description
Borane Power 8 7 3 7 Attack Able to air-dash twice. Highly maneuverable in air. Can move far with a single jump.
Seal Kid Speed 8 7 3 8 Attack Able to air-dash twice. Highly maneuverable in air. Can move far with a single jump.
Gigantron Armor 9 7 3 7 Flak Able to air-dash twice. Highly maneuverable in air. Can move far with a single jump.

Old-Timer

Trick Flyer

Strike Vanisher

Burning Beast

Lightning Sky

Illegal 1

Illegal 2

Special