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< Custom Robo Arena
Revision as of 17:31, 24 August 2007 by 0-172 (talk | contribs) (Typo)
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Rules and General Information

Competitive Strategy

We all know WiFi is fun. Most people prefer to use it to test out strategies on humans. However, if you are a person that takes competetive fighting seriously, look here for some updates on working strategies.

Here is one to use for the Shining Fighters that is a basic setup.

  • Apollo
    • Magnum
    • Geo Trap
    • Sattelite H
    • Formula Legs

Of course this setup will change over time and depending on the course, but it's basic and packs pwoerful hits. Counters aerial fighters as well. Overall it would graded around a B Minus.

Now, on to something that requires a little more in-depth look.

  • Robin
    • Sniper
    • GeoTrap
    • Sky Freeze/Sattelite H Pods
    • Formula Legs.

STAGE: Sonic Circuit.

Robin as we all know, is the fastest Robo in the entire game. We also know, that the Sonic Circuit gives an additional speed boost when you run with the moving pads. The Sniper is for precise hits, and powerful despite the Little Raiders taking away some strength. It still knocks down Lightning Skies in one blow, which is helpful. Out speeds Metal Grapplers greatly, and can dish out damage from afar. It's an overall hard strategy to beat. However, the major thing that requires the deeper look is how your opponent will see you. As tested, when running on the Directional Pad you will move too fast for the game to transfer motion to you're opponent. So it creates a mini lag for as long as you run on it. However, that doesn't mean the game won't adjust. It does after a few seconds adjust to the speed. Which is good, it'll keep it from being abused. To my knowledge, this is the only thing that creates such a loophole on W-Fi.