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Controls
- : Press up to advance one "space" forward.
- : Press down to perform an about-face.
- : Press left to turn 90 degrees to the left.
- : Press right to turn 90 degrees to the right
- : Press A to open a door in front of you, or to accept a menu selection.
- : Press B to access the command menu. Use up and down to scroll through the options. Press B again to return control to the game.
- : Press the Start button to begin a new game, and press it mid-game to bring up the save game menu from you can choose to save your current game, or continue playing.
- : Press Select to toggle the music on or off.
Character classes
- Swordsman (剣士)
- The hero's occupation. Swordsman excel in hand-to-hand combat, but they cannot make use of any magic. If the hero dies, the game is over, regardless if anyone else in your party survives.
- Hunter (狩人)
- A hunter may only master long-range weapons. Since ranged weapons are two handed, they cannot carry a shield. To compensate, they are capable of casting priest spells.
- Priest (僧侶)
- A priest is chiefly skilled in recovery and defensive magic. However, they are also quite capable at hand-to-hand combat. They may also carry a shield, and their defensive power is quite high.
- Wizard (魔法使い)
- A wizard is primarily skilled in offensive magic. They are particularly reliable when fighting against larger groups of enemies. However, their defensive power is considerably limited.
Status and Commands
Status | Description |
---|---|
Occupation | Your character class. See above for more explanation. |
Level | Your current level of experience. The highest level is 25. |
EX | Your current number of experience points. Your experience level will rise when you accumulate enough experience points. |
HP | Your current amount of health. The game is over if you are reduced to 0 hit points. |
Max HP | The highest amount of health your current experience level allows. |
MP | Your current amount of magic. You may only cast spells when you have enough magic points. |
Max MP | The highest amount of magic points your current experience level allows. |
AC | Your current Armor Class. This determines how much damage an enemy can inflict upon you. A higher AC means you are more likely to escape from an attack. |
AP | Your current attack power. This determines how much damage you can inflict. Note that having a high AP does not mean that an enemy can't dodge your attack. |
ST | Your current physical strength. Your strength combined with your weapon's damage potential determines your total attack power. |
AG | Your current agility. This determines how likely you are to hit, and how likely you are to avoid an attack from an enemy. |
Luck | Your current luck. This value can influence everything from how likely you are to dodge a trap to how frequently you perform a critical strike. |
Command | Translation | Description |
---|---|---|
どうぐ | Tool | Utilize one of the items in your inventory. |
じゅもん | Spell | Cast one of the spells that is known by a party member. |
しらべる | Examine | Look closely at an object that you see, or search the space around you. |
つよさ | Stats | View your character's current strength and status. |
はなす | Speak | Attempt to communicate with another person that you see before you. |
Command | Translation | Description |
---|---|---|
たたかう | Fight | Attack an enemy that you see before you. |
じゅもん | Spell | Cast one of the spells that is known by a party member. |
みをまもる | Defend | Increase your defense against damage for one turn at the expense of attacking. |
どうぐ | Tool | Utilize one of the items in your inventory. |
にげる | Escape | Attempt to run away from an enemy that you encounter. |
Command | Translation | Description |
---|---|---|
きろくしたところから はじめる | Continue from the last save | You will resume the game from the position of the last place that you saved your game. |
ぼうけんを やめる | Adventure stop | The game will ask you hold the reset switch when turning off the machine to prevent data loss. |