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{{Header Nav|game=Diablo}}
{{Header Nav|game=Diablo}}
Any spells in game can be used by any class, you'll just need to have the attributes. In multiplayer, any spell/attack in game can hit your friend.
[[File:Diablo firewalls screenshot.jpg|thumb|left|Lightning and Firewall being cast.]]
This is the complete list of spells in the game. After learning them, you can increase their level by finding other magical books of the same spell. A higher level spell will do more damage and its Mana cost may decrease. However, a higher Magic value will also be required in order to read the book. Any spells in game can be used by any class, you'll just need to have the attributes. In multiplayer, any spell/attack in game can hit your ally.


'''Apocalypse''': looks like an earthquake. It's the most damaging spell in game, but you can only use it as a scroll. The spell damages everyone on your screen. Diablo himself can use this spell.
{| {{prettytable}}
 
! Spell
'''Blood Star''': mostly look like a shining red ball of pure chaos magic. Not that damaging at all and it's very rare to find this spellbook. Succubus witches can use this spell.
! Mana cost
 
! Magic required
'''Blood spirit''': a red spirit "head" that seeks his enemy till it deals damage. Does not inflict too much damage.
! Description
 
|-
'''Chain Lightning''': one of the best spells in game. It inflicts a great amount of damage and can hit more than one enemy at the same time. A spell that sorcerers ''must'' have. The spell will be cast on any enemy that is around.
| '''FIREBOLT'''
 
| 6
'''Charged Bolts''': one of the first spells in game, more like a lightning ball. It will randomly "walk" on the scenario until it hits something. As you level it up, more balls will be cast.
| 15
 
| A small bolt of flame that moves quickly in a direct line. The Sorcerer already knows this at the beginning of the game. In the early stage of the game it is very useful.  
'''Elemental''': a summoned burning man that will seek an enemy until it deals damage. A great damage-dealer.
|-
 
| '''CHARGED BOLT'''
'''Fireball''': the name says everything. This ball will explode when it hits something, dealing damage to everyone around. One of the best spells in game and another spell that sorcerers ''must'' learn.
| 6
 
| 25
'''Firebolt''': it's the spell you'll start with. Basically a bolt of fire. At first levels it may not be that damaging, but after its upgrade, it can become a very useful spell.
| It releases three small bolts of electricity that move randomly and slowly across the screen. Inaccurate, but quiete useful at first.
 
|-
[[File:Diablo firewalls screenshot.jpg|thumb|Lightning and Firewall being casted.]]
| '''HOLY BOLT'''
'''Firewall''': a wall of fire. Not as good as you might think, but it can help you defend yourself against an horde of monsters or make a nice strategy. Not that damaging at all.
| 20
 
| 7
'''Flame Wave''': most like a "walking firewall". Great damage-dealer.
| Works similar to Firebolt and can only hit undead enemies. Against them, however, it is very powerful.
 
|-
'''Flash''': a lightning aura that hits everyone too close of you. Great damage-dealer.
| '''HEALING'''
 
| 8
'''Golem''': basically a summoned Golem that will stay fighting by your side until it dies. '''Glitch''': sometimes, when casting a charged bolt that can hit friends by mistake, your Golem may be hit by you and will turn against you.
| 17
 
| It allows you to restore your life energy. Very useful. However, the Mana cost goes up by two each time the character levels up.
'''Guardian''': three dragon-heads that comes from the ground and start firing firebolts on every enemy around until it vanishes.
|-
 
| '''HEAL OTHER'''
'''Healing''': name says everything. It's just a healing spell. Very useful indeed.
| 8
 
| 17
'''Heal Other''': another healing spell, but now to your friends.
| It is only present in two-player mode. It's the equivalent of Healing, only it works on the other character.
 
|-
'''Holy Bolt''': Holy Bolt is basically a bolt from Heaven. Very useful at first levels. It's a good damage-dealer on undead minions.
| '''INFERNO'''
 
| 11
'''Identify''': not a spell indeed, but a scroll containing its essence. Unidentified items will become identified to you after this scroll is used.
| 20
 
| This spell releases flames that have a limited range, but can strike multiple enemies at once.
'''Inferno''': basically hell! It's more like fire spots on the ground that grow until it vanishes. Very good.
|-
 
| '''FIRE WALL'''
'''Infravision''': scrolls only. Makes every monster become visible to you. It'll stop its influence after some time.
| 28
 
| 27
'''Lightning''': devastating as well, but not as much as its cousin Chain Lightning. The difference between them both is that this spell will only cast one lightning wave.
| This spell creates a wall of flame that spans the width of the screen. You can choose where to cast it by moving a glowing circle. Be careful though, because in the meantime you will be helpless.
 
|-
'''Mana Shield''': this is an essential spell for a sorcerer, otherwise the game will get very difficult for them and you ''surely'' will die. This spell makes your mana pool become your life pool as well, granting to the sorcerers more life. However, spells yet may consume mana as well. After your mana pool runs out, your life pool will again become your main life, and Mana Shield will disappear. In that case, recover your mana and use the spell again.
| '''TELEKINESIS'''
 
| 15
'''Nova''': this spell is more like an explosion of high-density magic. You will basically cast out your magic on an explosion that will make a circular aura and hit everyone on the screen. However, this spell can only be cast out from scrolls.
| 33
 
| Allows you to interact with items from a distance. That is, you can collect items, open or close doors, chests, etc.
'''Phasing''': more like a teleport spell, it will instantly teleport your character to a visible area of your screen.
|-
 
| '''LIGHTNING'''
'''Resurrect''': your ally comes to life again after death. Available only for multiplayer games. Scrolls only.
| 10
 
| 20
'''Stone Curse''': a curse that makes any enemy turn to a stone statue. Helps a lot, but does not inflicts any damage, in fact just paralyses your enemy. Stronger enemies may only get cursed for a little time, and the strongest enemies or bosses may not be cursed.
| Among the best spells in the game. Releases a bolt of lightning that moves quickly, in a straight line, and can hit multiple enemies.
 
|-
'''Telekinesis''': a useless spell. Does not inflict any damage, only makes you able to open doors from a far distance, or push your enemies away.
| '''TOWN PORTAL'''
 
| 35
'''Town Portal''': another useful spell. This spell creates a portal that teleports you to Tristram when crossed.
| 20
| It allows you to create a portal to reach Tristram from anywhere in the labyrinth. Essential.
|-
| '''FLASH'''
| 30
| 33
| A powerful, but very short range spell that attacks enemies with a flash of light.
|-
| '''STONE CURSE'''
| 60
| 51
| It allows you to immobilize an enemy for a few seconds, during which time you can freely attack him. Very useful against stronger enemies or those with the ability to teleport.
|-
| '''PHASING'''
| 12
| 39
| It allows you to teleport elsewhere, without choosing the location. Still useful in case you find yourself surrounded.
|-
| '''MANA SHIELD'''
| 33
| 23
| When this spell is active, a shield appears over the character's head and in the meantime the damage he takes is subtracted from his Mana instead of his Life Energy. Vanishes if Mana drops to 0 or if you go to town. It is essential for Sorcerers.
|-
| '''ELEMENTAL'''
| 35
| 68
| It summons a creature that attacks the closest enemy, exploding and causing damage all around.
|-
| '''FIREBALL'''
| 16
| 48
| It is essentially a more powerful version of Firebolt. One of the most useful spells in the game, for Sorcerers.
|-
| '''FLAME WAVE'''
| 35
| 54
| A large wave of flame that engulfs all enemies it encounters, like a moving Fire Wall. Very powerful, but also with a high Mana cost.
|-
| '''CHAIN LIGHTNING'''
| 30
| 54
| Similar to Lightning, but emits more beams. Very powerful and useful therefore, but also with a high Mana cost.
|-
| '''GUARDIAN'''
| 50
| 61
| A three-headed creature attacks all nearby enemies with Firebolt for a short period of time. You will automatically get it in the Chamber of Bone.
|-
| '''NOVA'''
| 60
| 87
| It relases an expanding circle of lightning that travels as far in every direction until it hits a wall. Extremely powerful, but high magic is requirerd to learn it. A spell reserved to Sorcerers.
|-
| '''GOLEM'''
| 100
| 81
| A slow but very strong Golem is summoned, which attacks enemies. Another spell suitable only for Sorcerers.
|-
| '''APOCALYPSE'''
| 150
| 149
| It is the most powerful spell in the game, causing enormous damage to all enemies on the screen (Diablo himself uses it). Unfortunately it cannot be learned, only used through a scroll.
|-
| '''BONE SPIRIT'''
| 24
| 34
| Releases a ghost that attacks a random enemy, draining a third of their life energy. In addition to Mana, it takes 6 Life Points from you.
|-
| '''BLOOD STAR'''
| 25
| 70
| It's the same spell that Succubi use. Useful, but it takes 5 points of vital energy from you, in addition to Mana.
|-
| '''IDENTIFY'''
| {{n/a}}
| {{n/a}}
| You need it to identify magical items, revealing their powers. Extremely useful and no attributes required, but sadly you can't learn it. You can only use it with a scroll.
|}


{{Footer Nav|game=Diablo|prevpage=Classes|nextpage=Equipment}}
{{Footer Nav|game=Diablo|prevpage=Classes|nextpage=Equipment}}

Latest revision as of 20:28, 25 May 2023

Lightning and Firewall being cast.

This is the complete list of spells in the game. After learning them, you can increase their level by finding other magical books of the same spell. A higher level spell will do more damage and its Mana cost may decrease. However, a higher Magic value will also be required in order to read the book. Any spells in game can be used by any class, you'll just need to have the attributes. In multiplayer, any spell/attack in game can hit your ally.

Spell Mana cost Magic required Description
FIREBOLT 6 15 A small bolt of flame that moves quickly in a direct line. The Sorcerer already knows this at the beginning of the game. In the early stage of the game it is very useful.
CHARGED BOLT 6 25 It releases three small bolts of electricity that move randomly and slowly across the screen. Inaccurate, but quiete useful at first.
HOLY BOLT 20 7 Works similar to Firebolt and can only hit undead enemies. Against them, however, it is very powerful.
HEALING 8 17 It allows you to restore your life energy. Very useful. However, the Mana cost goes up by two each time the character levels up.
HEAL OTHER 8 17 It is only present in two-player mode. It's the equivalent of Healing, only it works on the other character.
INFERNO 11 20 This spell releases flames that have a limited range, but can strike multiple enemies at once.
FIRE WALL 28 27 This spell creates a wall of flame that spans the width of the screen. You can choose where to cast it by moving a glowing circle. Be careful though, because in the meantime you will be helpless.
TELEKINESIS 15 33 Allows you to interact with items from a distance. That is, you can collect items, open or close doors, chests, etc.
LIGHTNING 10 20 Among the best spells in the game. Releases a bolt of lightning that moves quickly, in a straight line, and can hit multiple enemies.
TOWN PORTAL 35 20 It allows you to create a portal to reach Tristram from anywhere in the labyrinth. Essential.
FLASH 30 33 A powerful, but very short range spell that attacks enemies with a flash of light.
STONE CURSE 60 51 It allows you to immobilize an enemy for a few seconds, during which time you can freely attack him. Very useful against stronger enemies or those with the ability to teleport.
PHASING 12 39 It allows you to teleport elsewhere, without choosing the location. Still useful in case you find yourself surrounded.
MANA SHIELD 33 23 When this spell is active, a shield appears over the character's head and in the meantime the damage he takes is subtracted from his Mana instead of his Life Energy. Vanishes if Mana drops to 0 or if you go to town. It is essential for Sorcerers.
ELEMENTAL 35 68 It summons a creature that attacks the closest enemy, exploding and causing damage all around.
FIREBALL 16 48 It is essentially a more powerful version of Firebolt. One of the most useful spells in the game, for Sorcerers.
FLAME WAVE 35 54 A large wave of flame that engulfs all enemies it encounters, like a moving Fire Wall. Very powerful, but also with a high Mana cost.
CHAIN LIGHTNING 30 54 Similar to Lightning, but emits more beams. Very powerful and useful therefore, but also with a high Mana cost.
GUARDIAN 50 61 A three-headed creature attacks all nearby enemies with Firebolt for a short period of time. You will automatically get it in the Chamber of Bone.
NOVA 60 87 It relases an expanding circle of lightning that travels as far in every direction until it hits a wall. Extremely powerful, but high magic is requirerd to learn it. A spell reserved to Sorcerers.
GOLEM 100 81 A slow but very strong Golem is summoned, which attacks enemies. Another spell suitable only for Sorcerers.
APOCALYPSE 150 149 It is the most powerful spell in the game, causing enormous damage to all enemies on the screen (Diablo himself uses it). Unfortunately it cannot be learned, only used through a scroll.
BONE SPIRIT 24 34 Releases a ghost that attacks a random enemy, draining a third of their life energy. In addition to Mana, it takes 6 Life Points from you.
BLOOD STAR 25 70 It's the same spell that Succubi use. Useful, but it takes 5 points of vital energy from you, in addition to Mana.
IDENTIFY N/A N/A You need it to identify magical items, revealing their powers. Extremely useful and no attributes required, but sadly you can't learn it. You can only use it with a scroll.