Diablo II/Body armor

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A character can equip one body armor, and they occupy 2x3 inventory or stash space when not equipped.

Equipping some body armors incurs a penalty to walk/run speed and increases stamina drain:

Penalty
0 5 10
  • Quilted Armor
  • Leather Armor
  • Hard Leather Armor
  • Studded Leather
  • Breast Plate
  • Light Plate
  • Ring Mail
  • Chain Mail
  • Splint Mail
  • Field Plate
  • Gothic Plate
  • Ancient Armor
  • Scale Mail
  • Plate Mail
  • Full Plate Mail
  • Ghost Armor
  • Serpentskin Armor
  • Demonhide Armor
  • Trellised Armor
  • Cuirass
  • Mage Plate
  • Linked Mail
  • Mesh Armor
  • Russet Armor
  • Sharktooth Armor
  • Embossed Plate
  • Ornate Plate
  • Tigulated Mail
  • Templar Coat
  • Chaos Armor

Normal[edit]

Body armor Quality Level Required Defense Durability Max sockets at Item Level
Level Strength Min Max < 26 26-40 > 40
Quilted Armor 1 12 8 11 20 2 2 2
Leather Armor 3 15 14 17 24 2 2 2
Hard Leather Armor 5 20 21 24 28 2 2 2
Studded Leather 8 27 32 35 32 2 2 2
Ring Mail 11 36 45 48 26 3 3 3
Scale Mail 13 44 57 60 36 2 2 2
Chain Mail 15 48 72 75 45 2 2 2
Breast Plate 18 30 65 68 50 3 3 3
Splint Mail 20 51 90 95 30 2 2 2
Plate Mail 24 65 108 116 60 2 2 2
Field Plate 28 55 101 105 48 2 2 2
Gothic Plate 32 70 128 135 55 3 4 4
Light Plate 35 41 90 107 60 3 3 3
Full Plate Mail 37 80 150 161 70 3 4 4
Ancient Armor 40 100 218 233 60 3 4 4

Exceptional[edit]

Body armor Quality Level Required Defense Durability Max sockets at Item Level
Level Strength Min Max < 26 26-40 > 40
Ghost Armor 34 22 38 102 117 20 2 2 2
Serpentskin Armor 36 24 43 111 126 24 2 2 2
Demonhide Armor 37 25 50 122 136 28 2 2 2
Trellised Armor 40 25 61 138 153 32 2 2 2
Linked Mail 42 25 74 158 172 26 3 3 3
Tigulated Mail 43 25 86 176 190 36 3 3 3
Mesh Armor 45 25 92 198 213 45 3 3 3
Cuirass 47 25 65 188 202 50 3 3 3
Russet Armor 49 25 97 225 243 30 3 3 3
Templar Coat 52 25 118 252 274 60 3 3 3
Sharktooth Armor 55 25 103 242 258 48 3 3 3
Embossed Plate 58 25 125 282 303 55 3 4 4
Mage Plate 60 25 55 225 261 60 3 3 3
Chaos Armor 61 25 140 315 342 70 3 4 4
Ornate Plate 64 25 170 417 450 60 3 4 4

Affixes[edit]

Maximum Required Level (RLvl) for any magic or rare body armor is 52 (maximum Affix Level (ALvL) 70).

The maximum bonuses available for magic and rare body armor are summarized below. There are 7 prefix groups:

Prefix Group Bonus(es) Min Max Alvl RLvl Freq
Holy 101 Enhanced Defense 81% 100% 36 27 6
Glowing 112 Light Radius 2 2 6 4 1
Dragon's 115 Mana 31 40 52 39 2
Cobalt 117 Cold Resist 21% 30% 18 13 3
Garnet 118 Fire Resist 21% 30% 18 13 3
Coral 119 Lightning Resist 21% 30% 18 13 3
Jade 120 Poison Resist 21% 30% 18 13 3

There are 12 suffix groups:

Suffix Group Bonus(es) Min Max Alvl RLvl Freq
of Life 1 Damage Reduced 4 7 41 33 4
of Guarding 2 Magic Damage Reduced 3 3 32 24 4
of Spikes 6 Attacker Takes Damage 4 6 21 15 4
of Accuracy 17 Dexterity 6 9 46 38 3
of Stability 18 Faster Hit Recovery 24 24 18 13 4
of Regeneration 19 Replenish Life 3 5 70 52 4
of Light 25 Light Radius 1 1 6 4 1
Attack Rating 15 15
of the Colossus 26 Life 41 60 30 22 3
of Defiance 29 Poison Length Reduced 75% 75% 25 18 2
of Simplicity 30 Requirements -30% -30% 25 18 2
of the Giant 31 Strength 10 15 55 47 3

Prefixes[edit]

Prefix Group Bonus(es) Min Max Alvl RLvl Freq
Sturdy 101 Enhanced Defense 10% 20% 1 1 9
21% 30% 4 3 9
Strong 31% 40% 9 6 8
Glorious 41% 50% 19 14 8
Blessed 51% 65% 25 18 7
Saintly 66% 80% 31 23 7
Holy 81% 100% 36 27 6
Glimmering 112 Light Radius 1 1 1 1 1
Glowing 2 2 6 4 1
Lizard's 115 Mana 1 2 1-2 1 4
3 5 3 2 4
Serpent's 11 20 37 27 2
Dragon's 31 40 52 39 2
Azure 117 Cold Resist 5% 5% 1-4 1 3
5% 10% 5 3 2
Lapis 11% 20% 12 9 4
Cobalt 21% 30% 18 13 3
Crimson 118 Fire Resist 5% 5% 1-4 1 3
5% 10% 5 3 2
Russet 11% 20% 12 9 4
Garnet 21% 30% 18 13 3
Tangerine 119 Lightning Resist 5% 5% 1-4 1 3
5% 10% 5 3 2
Ocher 11% 20% 12 9 4
Coral 21% 30% 18 13 3
Beryl 120 Poison Resist 5% 5% 1-4 1 3
5% 10% 5 3 2
Viridian 11% 20% 12 9 4
Jade 21% 30% 18 13 3

Suffixes[edit]

Suffix Group Bonus(es) Min Max Alvl RLvl Freq
of Health 1 Damage Reduced 1 1 7 5 4
of Protection 2 2 24 18 4
of Absorption 3 3 32 24 4
of Life 4 7 41 33 4
of Warding 2 Magic Damage Reduced 1 1 7 5 4
of the Sentinel 2 2 24 18 4
of Guarding 3 3 32 24 4
of Thorns 6 Attacker Takes Damage 1 1 1-13 1 4
1 3 14 10 4
of Spikes 4 6 21 15 4
of Dexterity 17 Dexterity 2 3 13 9 3
of Skill 4 5 34 26 3
of Accuracy 6 9 46 38 3
of Balance 18 Faster Hit Recovery 10 10 5 3 4
of Equilibrium 17 17 9 6 4
of Stability 24 24 18 13 4
of Regeneration 19 Replenish Life 3 5 70 52 4
of Light 25 Light Radius 1 1 6 4 1
Attack Rating 15 15
of the Jackal 26 Life 1 5 1 1 3
of the Fox 6 10 7 5 3
of the Wolf 11 20 15 11 3
of the Tiger 21 30 20 15 3
of the Mammoth 31 40 25 18 3
of the Colossus 41 60 30 22 3
of Amelioration 29 Poison Length Reduced 50% 50% 18 13 3
of Defiance 75% 75% 25 18 2
of Ease 30 Requirements -20% -20% 15 11 3
of Simplicity -30% -30% 25 18 2
of Strength 31 Strength 1 2 5 3 4
of Might 3 5 21 15 3
of the Ox 6 9 38 30 3
of the Giant 10 15 55 47 3