Diablo II/Clubs

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Clubs are one-handed swinging weapons, and they occupy 1x3 inventory or stash spaces when not equipped.

Clubs have 100 Strength bonus when calculating attack damage, so % Damage = Strength. As blunt weapons, they also have +50% Damage to Undead.

When clubs are equipped by a Barbarian, Mace Mastery applies.

Normal[edit]

Club QLvl Required One-Hand Damage Dur Max sockets at ILvl WS Rng Add
Lvl Str Dex Min Max Avg < 26 26-40 > 40
Club 1 1 6 3.5 24 2 2 2 -10 0
Spiked Club 4 5 8 6.5 36 2 2 2 0 1

Exceptional[edit]

Club QLvl Required One-Hand Damage Dur Max sockets at ILvl WS Rng Add
Lvl Str Dex Min Max Avg < 26 26-40 > 40
Cudgel 30 18 25 6 21 13.5 24 2 2 2 -10 0
Barbed Club 32 20 30 13 25 19 36 3 3 3 0 1

Affixes[edit]

Maximum Required Level (RLvl) for any magic or rare club is 60 (maximum Affix Level (ALvL) 70).

The maximum bonuses available for magic and rare clubs are summarized below. There are 11 prefix groups:

Prefix Group Bonus(es) Min Max ALvl RLvl Freq
Merciless 105 Enhanced Damage 81% 100% 32 24 6
Meteoric 110 Attack Rating 121 150 27 20 5
King's 111 Attack Rating 121 150 56 48 5
Enhanced Damage 81% 100%
Howling 113 Hit Causes Monster to Flee 50% 50% 16 12 3
Serpent's 115 Mana 11 20 37 27 2
Cobalt 117 Cold Resist 21% 30% 55 41 2
Garnet 118 Fire Resist 21% 30% 55 41 1
Coral 119 Lightning Resist 21% 30% 55 41 1
Jade 120 Poison Resist 21% 30% 55 41 1
Triumphant 121 Mana After Each Kill 1 1 3 2 4
Berserker's 125 Barbarian Skill Levels 2 2 50 42 1

There are 15 suffix groups:

Suffix Group Bonus(es) Min Max ALvl RLvl Freq
of Quickness 7 Increased Attack Speed 40 40 46 38 5
of the Glacier 10 Cold Damage (2-4) (4-15) 27 20 3
Cold Length (Seconds) 4 4
of Burning 12 Fire Damage (5-9) (10-20) 25 18 3
of Thunder 13 Lightning Damage 1 (17-40) 25 18 3
of Slaughter 14 Maximum Damage 15 20 25 18 5
of Performance 15 Minimum Damage 9 14 48 40 5
of Pestilence 16 Poison Damage (1/256 per Frame) 103 103 25 18 3
Poison Length (Frames) 125 125
of Regeneration 19 Replenish Life 3 5 70 52 4
of Vileness 20 Prevent Monster Heal 1 1 9 6 3
of the Bear 24 Knockback 1 1 8 6 3
of the Mammoth 26 Life 31 40 68 60 3
of the Locust 27 Life Stolen per hit 6% 7% 20 15 7
of the Wraith 28 Mana Stolen per hit 6% 7% 21 16 7
of Simplicity 30 Requirements -30% -30% 25 18 2
of the Titan 31 Strength 16 20 58 50 3

Prefixes[edit]

Prefix Group Bonus(es) Min Max ALvl RLvl Freq
Jagged 105 Enhanced Damage 10% 20% 1 1 9
Deadly 21% 30% 5 3 9
Vicious 31% 40% 8 6 8
Brutal 41% 50% 14 10 8
Massive 51% 65% 20 15 7
Savage 66% 80% 26 19 7
Merciless 81% 100% 32 24 6
Bronze 110 Attack Rating 10 20 1 1 8
Iron 21 40 4 3 8
Steel 41 60 8 6 7
Silver 61 80 12 9 7
Gold 81 100 17 12 6
Platinum 101 120 22 16 6
Meteoric 121 150 27 20 5
Sharp 111 Attack Rating 10 20 5 3 9
Enhanced Damage 10% 20%
Fine Attack Rating 21 40 12 9 9
Enhanced Damage 21% 30%
Warrior's Attack Rating 41 60 19 13 8
Enhanced Damage 31% 40%
Soldier's Attack Rating 61 80 27 19 8
Enhanced Damage 41% 50%
Knight's Attack Rating 81 100 38 30 7
Enhanced Damage 51% 65%
Lord's Attack Rating 101 120 47 39 6
Enhanced Damage 66% 80%
King's Attack Rating 121 150 56 48 5
Enhanced Damage 81% 100%
Howling 113 Hit Causes Monster to Flee 50% 50% 16 12 3
Serpent's 115 Mana 11 20 37 27 2
Azure 117 Cold Resist 5% 10% 5 3 2
Lapis 11% 20% 35 26 2
Cobalt 21% 30% 55 41 2
Crimson 118 Fire Resist 5% 10% 5 3 4
Russet 11% 20% 35 26 1
Garnet 21% 30% 55 41 1
Tangerine 119 Lightning Resist 5% 10% 5 3 4
Ocher 11% 20% 35 26 1
Coral 21% 30% 55 41 1
Beryl 120 Poison Resist 5% 10% 5 3 4
Viridian 11% 20% 35 26 1
Jade 21% 30% 55 41 1
Triumphant 121 Mana After Each Kill 1 1 3 2 4
Slayer's 125 Barbarian Skill Levels 1 1 30 22 4
Berserker's 2 2 50 42 1

Suffixes[edit]

Suffix Group Bonus(es) Min Max ALvl RLvl Freq
of Readiness 7 Increased Attack Speed 10 10 5 3 6
of Alacrity 20 20 25 17 6
of Swiftness 30 30 34 26 6
of Quickness 40 40 46 38 5
of Frost 10 Cold Damage 1 1 1-3 1 4
Cold Length (Seconds) 1 1
Cold Damage 1 (1-2) 4 3 5
Cold Length (Seconds) 2 2
of the Glacier Cold Damage (2-4) (4-15) 27 20 3
Cold Length (Seconds) 4 4
of Flame 12 Fire Damage 1 2 1-3 1 4
1 (2-5) 4 3 5
of Fire (1-4) (6-11) 15 11 4
of Burning (5-9) (10-20) 25 18 3
of Shock 13 Lightning Damage 1 3 1-3 1 4
1 (6-8) 4 3 5
of Lightning 1 (9-16) 15 11 4
of Thunder 1 (17-40) 25 18 3
of Craftsmanship 14 Maximum Damage 1 1 1 1 8
of Quality 2 2 4 3 8
of Maiming 3 4 7 5 7
of Slaying 5 7 11 8 7
of Gore 8 10 14 10 6
of Carnage 11 14 19 14 6
of Slaughter 15 20 25 18 5
of Worth 15 Minimum Damage 1 2 1 1 8
of Measure 3 4 12 9 7
of Excellence 5 8 24 18 6
of Performance 9 14 48 40 5
of Blight 16 Poison Damage (1/256 per Frame) 8 8 1-4 1 4
Poison Length (Frames) 50 50
Poison Damage (1/256 per Frame) 24 24 5 3 5
Poison Length (Frames) 75 75
of Venom Poison Damage (1/256 per Frame) 54 54 15 11 4
Poison Length (Frames) 100 100
of Pestilence Poison Damage (1/256 per Frame) 103 103 25 18 3
Poison Length (Frames) 125 125
of Regeneration 19 Replenish Life 3 5 70 52 4
of Vileness 20 Prevent Monster Heal 1 1 9 6 3
of the Bear 24 Knockback 1 1 8 6 3
of the Jackal 26 Life 1 5 8 6 3
of the Fox 6 10 17 13 3
of the Wolf 11 20 34 26 3
of the Tiger 21 30 51 43 3
of the Mammoth 31 40 68 60 3
of the Leech 27 Life Stolen per hit 4% 5% 6 4 7
of the Locust 6% 7% 20 15 7
of the Bat 28 Mana Stolen per hit 4% 5% 7 4 7
of the Wraith 6% 7% 21 16 7
of Ease 30 Requirements -20% -20% 15 11 3
of Simplicity -30% -30% 25 18 2
of Strength 31 Strength 1 2 1 1 4
of Might 3 5 10 8 3
of the Ox 6 9 26 19 3
of the Giant 10 15 42 34 3
of the Titan 16 20 58 50 3