Diablo II/Wands

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Wands are one-handed swinging weapons, and occupy 1x2 inventory or stash spaces when not equipped.

Wands have 100 Strength bonus when calculating attack damage, so % Damage = Strength. As blunt weapons, they also have +50% Damage to Undead.

Normal, superior, magic and rare wands can spawn with up to three +(1-3) bonuses to individual Necromancer skills (although Poison Dagger is normally excluded).

When wands are equipped by a Barbarian, Mace Mastery applies.

Normal[edit]

Wand QLvl Required One-Hand Damage Dur Max sockets at ILvl WS Rng Add
Lvl Str Dex Min Max Avg < 26 26-40 > 40
Wand 2 2 4 3 15 1 1 1 0 0
Yew Wand 2 8 5 15 1 1 1 10 0
Bone Wand 18 3 7 5 15 2 2 2 -20 0
Grim Wand 26 5 11 8 15 2 2 2 0 0

Exceptional[edit]

Wand QLvl Required One-Hand Damage Dur Max sockets at ILvl WS Rng Add
Lvl Str Dex Min Max Avg < 26 26-40 > 40
Burnt Wand 31 19 25 8 18 13 15 1 1 1 0 0
Petrified Wand 38 25 25 8 24 16 15 2 2 2 10 0
Tomb Wand 43 25 25 10 22 16 15 2 2 2 -20 0
Grave Wand 49 25 25 13 29 21 15 2 2 2 0 0

Affixes[edit]

All wands have magic level 1, so Affix Level (ALvl) = Item Level (ILvl) + 1. Maximum Required Level (RLvl) for any magic or rare wand is 52 (maximum Affix Level (ALvL) 70).

The maximum bonuses available for magic and rare wands are summarized below. There are 9 prefix groups:

Prefix Group Bonus(es) Min Max ALvl RLvl Freq
Glowing 112 Light Radius 2 2 6 4 1
Howling 113 Hit Causes Monster to Flee 50% 50% 16 12 3
Wyrm's 115 Mana 41 60 30 22 2
Sapphire 117 Cold Resist 31% 40% 25 18 3
Ruby 118 Fire Resist 31% 40% 25 18 3
Amber 119 Lightning Resist 31% 40% 25 18 3
Emerald 120 Poison Resist 31% 40% 25 18 3
Triumphant 121 Mana After Each Kill 1 1 3 2 4
Necromancer's 125 Necromancer Skill Levels 2 2 50 42 2

There are 9 suffix groups:

Suffix Group Bonus(es) Min Max ALvl RLvl Freq
of Piercing 4 Ignore Target's Defense 1 1 25 18 2
of the Magus 9 Faster Cast Rate 20 20 29 21 5
of Blight 16 Poison Damage (1/256 per Frame) 8 8 1-4 1 4
Poison Length (Frames) 50 50
of Regeneration 19 Replenish Life 3 5 70 52 4
of Wizardry 23 Energy 16 20 31 23 3
of the Bear 24 Knockback 1 1 8 6 3
of the Sun 25 Light Radius 5 5 17 12 1
Bonus to Attack Rating 5% 5%
of the Locust 27 Life Stolen per hit 6% 7% 20 15 7
of the Wraith 28 Mana Stolen per hit 6% 7% 21 16 7

Prefixes[edit]

Prefix Group Bonus(es) Min Max ALvl RLvl Freq
Glimmering 112 Light Radius 1 1 1 1 1
Glowing 2 2 6 4 1
Howling 113 Hit Causes Monster to Flee 50% 50% 16 12 3
Lizard's 115 Mana 1 2 1-2 1 4
3 5 3 2 4
Snake's 5 10 6 4 4
Serpent's 11 20 14 10 3
Drake's 21 30 20 15 2
Dragon's 31 40 24 18 2
Wyrm's 41 60 30 22 2
Azure 117 Cold Resist 5% 10% 5 3 2
Lapis 11% 20% 35 26 2
Cobalt 21% 30% 55 41 2
Sapphire 31% 40% 25 18 3
Crimson 118 Fire Resist 5% 10% 5 3 4
Russet 11% 20% 35 26 1
Garnet 21% 30% 55 41 1
Ruby 31% 40% 25 18 3
Tangerine 119 Lightning Resist 5% 10% 5 3 4
Ocher 11% 20% 35 26 1
Coral 21% 30% 55 41 1
Amber 31% 40% 25 18 3
Beryl 120 Poison Resist 5% 10% 5 3 4
Viridian 11% 20% 35 26 1
Jade 21% 30% 55 41 1
Emerald 31% 40% 25 18 3
Triumphant 121 Mana After Each Kill 1 1 3 2 4
Summoner's 125 Necromancer Skill Levels 1 1 30 22 4
Necromancer's 2 2 50 42 2

Suffixes[edit]

Suffix Group Bonus(es) Min Max ALvl RLvl Freq
of Piercing 4 Ignore Target's Defense 1 1 25 18 2
of the Apprentice 9 Faster Cast Rate 10 10 5 3 6
of the Magus 20 20 29 21 5
of Blight 16 Poison Damage (1/256 per Frame) 8 8 1-4 1 4
Poison Length (Frames) 50 50
of Regeneration 19 Replenish Life 3 5 70 52 4
of Energy 23 Energy 1 1 1-4 1 4
1 3 1 1 4
of the Mind 4 6 7 3 4
of Brilliance 7 10 13 9 3
of Sorcery 11 15 21 16 3
of Wizardry 16 20 31 23 3
of the Bear 24 Knockback 1 1 8 6 3
of Light 25 Light Radius 1 1 6 4 1
Attack Rating 15 15
of Radiance Light Radius 3 3 15 11 1
Attack Rating 30 30
of the Sun Light Radius 5 5 17 12 1
Bonus to Attack Rating 5% 5%
of the Leech 27 Life Stolen per hit 4% 5% 6 4 7
of the Locust 6% 7% 20 15 7
of the Bat 28 Mana Stolen per hit 4% 5% 7 4 7
of the Wraith 6% 7% 21 16 7