Diablo II: Lord of Destruction/Charms
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Charms are items that supply bonuses simply by placing them in your inventory: they won't do so if placed in your stash or Horadric Cube.
Charms are a great way to build up magic find or resistances, bonuses on which most players must compromise when equipping items for more damage.
Small Charms[edit]
Small Charms each take 1 inventory space, so a maximum of 40 can be placed in inventory.
Prefixes[edit]
Prefix | Bonus(es) | Min | Max | ALvl | RLvl | Freq |
---|---|---|---|---|---|---|
Stout | Defense | 1 | 1 | 1 | 1 | 4 |
Stout | Defense | 4 | 8 | 21 | 15 | 4 |
Burly | Defense | 15 | 20 | 36 | 28 | 4 |
Stalwart | Defense | 20 | 30 | 48 | 40 | 4 |
Rugged | Maximum Stamina | 4 | 8 | 1 | 1 | 4 |
Rugged | Maximum Stamina | 9 | 16 | 21 | 15 | 4 |
Bronze | Attack Rating | 2 | 4 | 1 | 1 | 4 |
Bronze | Attack Rating | 6 | 12 | 21 | 15 | 4 |
Iron | Attack Rating | 13 | 24 | 39 | 31 | 4 |
Steel | Attack Rating | 25 | 36 | 57 | 49 | 4 |
Fine | Attack Rating | 10 | 20 | 28 | 21 | 4 |
Maximum Damage | 1 | 3 | ||||
Lizard's | Mana | 1 | 2 | 16 | 12 | 4 |
Lizard's | Mana | 3 | 7 | 16 | 12 | 4 |
Snake's | Mana | 8 | 12 | 32 | 24 | 4 |
Serpent's | Mana | 13 | 17 | 48 | 40 | 4 |
Shimmering | All Resistances | 3 | 6 | 33 | 25 | 1 |
Azure | Cold Resist | 3% | 5% | 1 | 1 | 2 |
Lapis | Cold Resist | 6% | 7% | 14 | 10 | 2 |
Cobalt | Cold Resist | 8% | 9% | 27 | 20 | 2 |
Sapphire | Cold Resist | 10% | 11% | 40 | 32 | 2 |
Crimson | Fire Resist | 3% | 5% | 1 | 1 | 2 |
Russet | Fire Resist | 6% | 7% | 14 | 10 | 2 |
Garnet | Fire Resist | 8% | 9% | 27 | 20 | 2 |
Ruby | Fire Resist | 10% | 11% | 40 | 32 | 2 |
Tangerine | Lightning Resist | 3% | 5% | 1 | 1 | 2 |
Ocher | Lightning Resist | 6% | 7% | 14 | 10 | 2 |
Coral | Lightning Resist | 8% | 9% | 27 | 20 | 2 |
Amber | Lightning Resist | 10% | 11% | 40 | 32 | 2 |
Beryl | Poison Resist | 3% | 5% | 1 | 1 | 2 |
Viridian | Poison Resist | 6% | 7% | 14 | 10 | 2 |
Jade | Poison Resist | 8% | 9% | 27 | 20 | 2 |
Emerald | Poison Resist | 10% | 11% | 40 | 32 | 2 |
Red | Minimum Damage | 1 | 1 | 90 | 82 | 4 |
Jagged | Maximum Damage | 1 | 1 | 81 | 73 | 4 |
Snowy | Cold Damage | (1-2) | (2-4) | 27 | 20 | 2 |
Cold Length (Seconds) | 1 | 1 | ||||
Shivering | Cold Damage | (3-4) | (5-8) | 42 | 34 | 1 |
Cold Length (Seconds) | 1 | 1 | ||||
Boreal | Cold Damage | (5-7) | (9-14) | 66 | 58 | 1 |
Cold Length (Seconds) | 1 | 1 | ||||
Hibernal | Cold Damage | (8-10) | (15-20) | 91 | 83 | 1 |
Cold Length (Seconds) | 1 | 1 | ||||
Fiery | Fire Damage | 1 | (2-3) | 21 | 15 | 2 |
Smoldering | Fire Damage | (2-3) | (4-10) | 40 | 32 | 1 |
Smoking | Fire Damage | (4-9) | (11-19) | 64 | 56 | 1 |
Flaming | Fire Damage | (10-19) | (20-29) | 89 | 81 | 1 |
Static | Lightning Damage | 1 | (6-11) | 23 | 17 | 2 |
Glowing | Lightning Damage | 1 | (12-24) | 41 | 33 | 1 |
Arcing | Lightning Damage | 1 | (25-43) | 65 | 57 | 1 |
Shocking | Lightning Damage | 1 | (44-71) | 90 | 82 | 1 |
Septic | Poison Damage (1/256 per Frame) | 52 | 52 | 18 | 13 | 2 |
Poison Length (Frames) | 75 | 75 | ||||
Foul | Poison Damage (1/256 per Frame) | 128 | 128 | 39 | 31 | 1 |
Poison Length (Frames) | 100 | 100 | ||||
Toxic | Poison Damage (1/256 per Frame) | 205 | 205 | 63 | 55 | 1 |
Poison Length (Frames) | 125 | 125 | ||||
Pestilent | Poison Damage (1/256 per Frame) | 299 | 299 | 88 | 80 | 1 |
Poison Length (Frames) | 150 | 150 |
Suffixes[edit]
Large Charms[edit]
Large Charms each take 2x1 inventory space, so a maximum of 20 can be placed in inventory.
Prefixes[edit]
Suffixes[edit]
Grand Charms[edit]
Grand Charms each take 3x1 inventory space, so a maximum of 10 can be placed in inventory.
Prefixes[edit]
Suffixes[edit]
External link[edit]
Charms (The Arreat Summit)