Runes are small stones inscribed with runic characters which can be placed in any socket of an item to add bonuses to that item. The bonus(es) added can vary depending on whether a rune is placed in a socket in a weapon, helm and body armor, or shield:
Rune | RLvl | Weapon | Helm and body armor | Shield |
---|---|---|---|---|
El | 11 | +50 Attack Rating +1 Light Radius |
+15 Defense +1 Light Radius |
+15 Defense +1 Light Radius |
Eld | 11 | +75% Damage to Undead +50 Attack Rating Against Undead |
15% Slower Stamina Drain | 7% Increased Chance of Blocking |
Tir | 13 | +2 Mana After Each Kill | +2 Mana After Each Kill | +2 Mana After Each Kill |
Nef | 13 | Knockback | +30 Defense vs Missile | +30 Defense vs Missile |
Eth | 15 | -25% Target Defense | Regenerate Mana 15% | Regenerate Mana 15% |
Ith | 15 | +9 Maximum Damage | 15% Damage Taken Goes to Mana | 15% Damage Taken Goes to Mana |
Tal | 17 | 75 Poison Damage Over 5 Seconds | Poison Resist +30% | Poison Resist +35% |
Ral | 19 | 5-30 Fire Damage | Fire Resist +30% | Fire Resist +35% |
Ort | 21 | 1-50 Lightning Damage | Lightning Resist +30% | Lightning Resist +35% |
Thul | 23 | 3-14 Cold Damage (3 Seconds) | Cold Resist +30% | Cold Resist +35% |
Amn | 25 | 7% Life Stolen per hit | Attacker Takes Damage of 14 | Attacker Takes Damage of 14 |
Sol | 27 | +9 Minimum Damage | Damage Reduced by 7 | Damage Reduced by 7 |
Shael | 29 | 20 Increased Attack Speed | 20 Faster Hit Recovery | 20 Faster Block Rate |
Dol | 31 | Hit Causes Monster to Flee 25% | Replenish Life +7 | Replenish Life +7 |
Hel | - | Requirements -20% | Requirements -15% | Requirements -15% |
Io | 35 | +10 Vitality | +10 Vitality | +10 Vitality |
Lum | 37 | +10 Energy | +10 Energy | +10 Energy |
Ko | 39 | +10 Dexterity | +10 Dexterity | +10 Dexterity |
Fal | 41 | +10 Strength | +10 Strength | +10 Strength |
Lem | 43 | 75% Extra Gold From Monsters | 50% Extra Gold From Monsters | 50% Extra Gold From Monsters |
Pul | 45 | +75% Damage to Demons +100 Attack Rating Against Demons |
30% Enhanced Defense | 30% Enhanced Defense |
Um | 47 | 25% Chance of Open Wounds | All Resistances +15 | All Resistances +22 |
Mal | 49 | Prevent Monster Heal | Magic Damage Reduced by 7 | Magic Damage Reduced by 7 |
Ist | 51 | 30% Better Chance of Getting Magic Items | 25% Better Chance of Getting Magic Items | 25% Better Chance of Getting Magic Items |
Gul | 53 | 20% Bonus to Attack Rating | +5% Maximum Poison Resist | +5% Maximum Poison Resist |
Vex | 55 | 7% Mana Stolen per hit | +5% Maximum Fire Resist | +5% Maximum Fire Resist |
Ohm | 57 | 50% Enhanced Damage | +5% Maximum Cold Resist | +5% Maximum Cold Resist |
Lo | 59 | 20% Deadly Strike | +5% Maximum Lightning Resist | +5% Maximum Lightning Resist |
Sur | 61 | Hit Blinds Target +1 | Increase Maximum Mana 5% | +50 Mana |
Ber | 63 | 20% Chance of Crushing Blow | Damage Reduced by 8% | Damage Reduced by 8% |
Jah | 65 | Ignore Target's Defense | Increase Maximum Life 5% | +50 Life |
Cham | 67 | Freezes Target +3 | Cannot be Frozen | Cannot be Frozen |
Zod | 69 | Indestructible | Indestructible | Indestructible |
Once placed in a socket, a rune cannot be removed without destroying it. Runes can also be used in combination to make Rune Words, as well as being required to make crafted items and make or manipulate other items using the Horadric Cube (including upgrading lower runes to higher runes). They can normally only be dropped by monsters, and their required level normally reflects their rarity (becoming rarer as rlvl increases). Monsters spawned in games with more players are normally less likely to have no drop and thus more likely to drop items (including runes), but Better Chance of Getting Magic Items has no effect on the quantity or quality of runes dropped. Each rune fills one inventory space and they cannot be stacked.
The division between runes of low (El-Amn), medium (Sol-Um) and high (Mal-Zod) rarity is convenient rather than exact: for example, the Countess has a much higher chance of dropping runes than similar Unique or Super Unique monsters (up to an Ist Rune in Hell), while the reward for destroying Mephisto's Soulstone on the Hellforge is a much higher chance of a medium or high rune (1/11 chance each of a Mal Rune, Ist Rune or Gul Rune in Hell).
Runes cannot be bought from vendors in town unless another player sells them and at least one player remains in town afterwards to prevent the inventory being reset. If runes are sold to a vendor, they are displayed under the Misc tab of the inventory if there is sufficient space for them. Gold from selling runes to vendors in Hell is as follows:
Rune | El | Eld | Tir | Nef | Eth | Ith | Tal | Ral | Ort | Thul | Amn |
---|---|---|---|---|---|---|---|---|---|---|---|
Gold | 280 | 280 | 630 | 630 | 1,120 | 1,120 | 1,750 | 2,520 | 3,430 | 4,480 | 5,670 |
Rune | Sol | Shael | Dol | Hel | Io | Lum | Ko | Fal | Lem | Pul | Um |
---|---|---|---|---|---|---|---|---|---|---|---|
Gold | 7,000 | 8,470 | 10,080 | 857 | 13,720 | 15,750 | 17,920 | 20,230 | 22,680 | 25,270 | 28,000 |
Rune | Mal | Ist | Gul | Vex | Ohm | Lo | Sur | Ber | Jah | Cham | Zod |
---|---|---|---|---|---|---|---|---|---|---|---|
Gold | 30,870 | 33,792 | 35,000 | 35,000 | 35,000 | 35,000 | 35,000 | 35,000 | 35,000 | 35,000 | 35,000 |
However, selling runes (particularly those rare enough to sell for maximum 35,000 gold in Hell) is not recommended as they are not as plentiful as gold.
External link
- Runes (The Arreat Summit)