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NCV2-DD Overworld Map 3.png

The thirty-first round introduces the Jammers (from both Cosmo Gang games), who will occasionally go to sleep (but can still kill the Dig Dugs if they run into them); the Rocks have also been replaced with Containers (again from both Cosmo Gang games). The thirty-third round is also made up to look like a ghost (from the Pac-Man series), while the thirty-ninth one spells TIME UP (as the "Hurry Up!" warning will appear and cause the enemies to speed up after only four seconds) and the fortieth one features another Big Pooka (but this time, the text "USE THE RAY GUN!" will appear on the screen and you again have to collect the unlimited-ammunition Ray Guns, in the top-left and top-right corners of the room, and use them to register half a square's worth of damage on his life bar - and as the life bar is yet again comprised of sixteen squares, you shall again have to shoot him thirty-two times to defeat him, but once you've done it twenty-two times he shall again glow red and speed up. He is worth 76500 points; there are also only ten more rounds left to go.

Round Image Enemies present Rocks present Regular bonus item
31 NCV2-DD Round 31.png 2 Dodongadon and 4 Jammers 3 Containers Orange (15000 points)
32 NCV2-DD Round 32.png 3 Dodongadon and 2 Jammers 3 Containers Orange (15000 points)
33 NCV2-DD Round 33.png 1 Explosion Robot and 4 Dodongadon 2 Cosmo Balls Orange (15000 points)
34 NCV2-DD Round 34.png 2 Unicorns, 2 Dodongadon and 2 Jammers 3 Containers Apple (16000 points)
35 NCV2-DD Round 35.png 6 Dodongadon and 4 Jammers 6 Cosmo Balls Apple (16000 points)
36 NCV2-DD Round 36.png 8 Dodongadon 3 Big Rocks and 2 Cosmo Balls Apple (16000 points)
37 NCV2-DD Round 37.png 2 Unicorns, 2 Dodongadon and 4 Jammers 2 Containers and 2 Cosmo Balls Kiwi (17000 points)
38 NCV2-DD Round 38.png 1 Explosion Robot, 2 Dodongadon and 4 Jammers 3 Containers Kiwi (17000 points)
39 NCV2-DD Round 39.png 2 Fygars, 3 Dodongadon and 2 Jammers 3 Cosmo Balls Kiwi (17000 points)
40 NCV2-DD Round 40.png 1 Big Pooka and an infinite amount of Dodongadon N/A N/A

The fiftieth and final round also features a third and final Big Fygar (but this time, that text "USE THE RAY GUN!" will appear on the screen, like it did on Round 24, which means you will once again have to collect the unlimited-ammunition Ray Guns in the top-left and top-right corners of the room and use them to register half a square's worth of damage on his life bar while once again watching out for the bursts of flame from the flame-thrower built into his robotic body); as that life bar is, for the fifth and final time, comprised of sixteen squares, you will once again have to shoot him thirty-two times to defeat him, but once you've done it twenty-two times, he will once again glow red and speed up. He is worth 100000 points - and when the game returns to the overworld map, all the colour on it will fade into various shades of brown, as the game's ending sequence, which will be described after this table, starts.

Round Image Enemies present Rocks present Regular bonus item
41 NCV2-DD Round 41.png 4 Dodongadon and 4 Jammers 3 Containers Lemon (18000 points)
42 NCV2-DD Round 42.png 2 Fygars, 2 Neo Fygars, 2 Dodongadon and 2 Jammers 32 Containers Lemon (18000 points)
43 NCV2-DD Round 43.png 4 Black Dig Dugs 4 Cosmo Balls Lemon (18000 points)
44 NCV2-DD Round 44.png 2 Unicorns, 4 Dodongadon and 4 Jammers 2 Containers and 1 Cosmo Ball Donut (19000 points)
45 NCV2-DD Round 45.png 12 Dodongadon 3 Big Rocks Donut (19000 points)
46 NCV2-DD Round 46.png 3 Black Dig Dugs 3 Containers Donut (19000 points)
47 NCV2-DD Round 47.png 4 Fygars, 2 Neo Fygars and 6 Dodongadon 4 Cosmo Balls Strawberry Shortcake (20000 points)
48 NCV2-DD Round 48.png 2 Fygars, 2 Neo Fygars, 4 Dodongadon and 4 Jammers 2 Cosmo Balls Strawberry Shortcake (20000 points)
49 NCV2-DD Round 49.png 2 Pookas, 2 Neo Pookas, 2 Black Dig Dugs, 4 Dodongadon and 2 Jammers 4 Containers Strawberry Shortcake (20000 points)
50 NCV2-DD Round 50.png 1 Big Fygar and an infinite amount of Dodongadon N/A N/A
WAY TO GO!
THIS TIME YOU REALLY HAVE
CONQUERED ALL ROUNDS!
TO COME THIS FAR YOU MUST
BE A SKILLED PLAYER.
COME BACK AND PLAY AGAIN!

Both players shall then receive a "Clear Bonus" of 100000 points, a "Stock Bonus" of 1000 points for every life they have remaining, and a "Rock Bonus" of 500 points for every Rock, Cosmo Ball, and Container they dropped; their totals shall then be displayed below them and their final combined score will then be displayed below it. The game's staff credits, identical to those of the other two "Arrangement" games featured in this compilation, shall then start:

NAMCO
CLASSICS COLLECTION VOL. 2
PROJECT STAFF


GAME ARRANGEMENT
TADASHI IGUCHI
TAKA YAMAMURA
KIYOSHI MINAMI


SYSTEM PROGRAM
TSUKKA


GAME PROGRAM
YOSHIHITO IWANAGA
TSUKKA
KIYOSHI MINAMI
TAKASHI KOSHIGOE


VISUAL DESIGN
IMAIZUMI BAKARASHI
KANKAN
HIROSHI SYOUNO
H-DAIO
SEMUSHI KOMORIYA
FUKUOCHANPE-
MIKA YOKOYAMA


GRAPHIC DESIGN
AKIRA USUKURA


LOGO DESIGN
HIDEAKI ITO


SOUND
KAVAN
CHARLY
YURIPPE-082
YOSHIE ARAKAWA
BAKAO


HARDWARE
ND-1 'AHNA' DESIGN
SHIN'ICHI'YOSIHO'OHKI


SOUND DRIVER
DEVELOPMENT
HIRA


SPECIAL THANKS
DEVIL NAKAMURA
KOHJI KENJOH
XEVI OHTANI


PRESENTED BY
NAMCO®

After the credits have finished, the game will go into high-score mode; your combined score will most likely be the highest one upon the cabinet to date, so you should enter your initials at the top of the table with pride. Once you have done so, the game shall go back into attract mode - and put an end to the Dig Dug series (until it begets a spin-off series featuring his son, Mr. Driller, in 1999, which was actually originally going to be titled as "Dig Dug III").