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< Dominions 3: The Awakening‎ | Magic
Revision as of 13:09, 26 January 2016 by 216.255.174.19 (talk) (added difficulty levels to table)
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Magic School Research Point Cost per Level
Difficulty 1 2 3 4 5 6 7 8 9
Easy 20 (20) 40 (60) 60 (120) 100 (220) 160 (380) 260 (640) 420 (1080) 680 (1760) 1100 (2840)
Normal 40 (40) 60 (100) 100 (200) 160 (360) 260 (620) 420 (1040) 680 (1720) 1100 (2820) 1780 (4600)
Hard 60 (60) 100 (160) 160 (320) 260 (580) 420 (1000) 680 (1680) 1100 (2780) 1780 (4560) 2880 (7440)
Very Hard 100 (100) 160 (260) 260 (520) 420 (940) 680 (1620) 1100 (2720) 1780 (4500) 2880 (7380) 4660 (12040)

Cost per new level (total cost).

Alteration[edit]

Changes in the physical world. This School has many useful spells for Buffing but also interesting combat spells and rituals. The most famous spell in this school is Wish and lets you wish for anything (usually a Doom Horror).

Blood Magic[edit]

All spells that uses Blood Magic and blood slaves.

Conjuration[edit]

Summon powers and beings from other worlds. Very useful if your need Thugs, Fodder or Mages. Has also a few combat spells and buffs. Famous and feared is the ritual Ghost Raider that lets you call an undead army into any province like paratroopers. The ritual Wild Hunt summons an army to slain enemy priest.

Construction[edit]

Make magic items and constructs. Also allow some mass-buff combat spells and the Construction of a few Magic Monsters like the feared, flying and trampling Iron Dragon.

Enchantment[edit]

Grant magical properties to creatures, items or land.

Evocation[edit]

Projections of arcane power.

Thaumaturgy[edit]

Manipulate the arcana, minds and magical processes.