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The following is a list of the magic sites that are present in the game. Thanks to Gandalf Parker for fishing the list out of the code.
- The Smouldercone - Produces 5 Fire Gems per turn, enables recruitment of Misbred, Warlock Apprentice, Warlock and Demonbred
- Temple of the All-Consuming Flame - Produces 1 Fire Gem per turn, enables recruitment of Burning One and Anointed of Rhuax
- The Coral Towers
- Cathedral of the Spheres - Produces 5 Astral Pearls, 2 Air Gems and 1 Water Gem per turn, enables recruitment of Arch Theurg and Battle Vestal
- Swamps of Pythia
- Forest of Avalon - Produces 3 Nature Gems per turn, enables recruitment of Lord Warden, Warden of Avalon and Knight of Avalon
- Tower of Avalon - Produces 2 Air Gems per turn, enables recruitment of Daughter of Avalon and Crone of Avalon
- The Keep of Ulm - Enables recruitment of Guardian and Lord Guardian
- The Forges of Ulm - Produces 5 Earth Gems per turn
- The Temple City - Produces 4 Death Gems and 2 Nature Gems per turn, enables recruitment of Lizard King, Lizard Heir and Serpent Dancer
- Tower of a Thousand Stars - Produces 4 Astral Pearls and 1 Nature Gem per turn, enables recruitment of Astrologer and Heart Companion
- The Citadel of Frozen Crystal
- Empoisoners Guild - Enables recruitment of Poison Slinger and Empoisoner
- The House of Fiery Justice - Produces 4 Fire Gems and 1 Astral Gems per turn, enables recruitment of Grand Master and Knight of the Chalice
- The Grove of Gaia - Produces 6 Nature Gems per turn, enables recruitment of White Centaur
- The Halls of Andvare - Produces 3 Earth Gems per turn, enables recruitment of Dwarven Smith and Fay Boar
- Iron Woods - Produces 2 Death Gems, 1 Astral Pearl and 2 Nature Gems per turn, enables recruitment of Gygja and Jotun Woodsman
- The Sunken City - Produces 3 Astral Pearls and 2 Water Gems per turn
- Ravens Vale
- Hidden Grove - Enables recruitment of Pandemoniac
- Surakid's Tower
- Mine of the Cyclops
- Bolivar's Tower of Reflections
- The Unholy Sepulchre - Produces 15 Death Gems per turn
- Starke's Ice Cave
- The Queen's Galley
- Hoburg
- The Ruined Keep - Produces 2 Death Gems per turn, enables recruitment of Ghoul Guardian
- Temple of the Land - Produces 1 Nature Gem per turn, enables recruitment of Priest King and Eagle Warrior
- Temple of the Rain - Produces 1 Water Gem per turn, enables recruitment of Rain Priest
- Temple of the Moon - Produces 1 Astral Pearl per turn, enables recruitment of Moon Priest
- High Temple of the Sun - Produces 3 Blood Slaves and 2 Fire Gem per turn, enables recruitment of High Priest of the Sun and Sun Warrior
- House of Fiery Justice
- Vanhalla - Produces 2 Air Gems per turn, enables recruitment of Valkyrie and Vanadrott
- Oleg's Alchemical Device
- The Deepest Cave of the Province
- Temple of the Everburning Pyre - Produces 1 Fire Gem per turn, enables recruitment of Anathemant Salamander, Anathemant Dragon, Slayer and Guardian of the Pyre
- The Smouldercone - Produces 3 Fire Gems per turn, increases Heat, enables recruitment of Warlock Apprentice and Warlock
- The Citadel of Frozen Crystal - Produces 1 Water Gem and 1 Air Gem per turn, enables recruitment of Caelian Seraph
- Ravens Vale - Produces 1 Earth Gem and 1 Death Gem per turn, enables recruitment of Harab Seraph and Earthbound
- Black Forest - Produces 1 Nature Gem and 1 Astral Pearl per turn, enables recruitment of Wolfherd and Fortune Teller
- The Sacred Swamp
- The Black Temple - Enables recruitment of Black Templar, Hochmeister and Black Priest
- The Void Gate - Enter to summon void monsters
- Niefelheim - Produces 4 Water Gems and 2 Death Gems, enables recruitment of Niefel Jarl, Neifel Giant and Jotun Skin Shifter
- Well of Urd - Produces 2 Astral Pearls, 1 Nature Gem and 1 Death Gem per turn, enables recruitment of Norna and Jotun Woodsman
- The Grove of Gaia - Produces 5 Nature Gems per turn, enables recruitment of White Centaur
- The Grove of Gaia
- The Heavenly Gate - Produces 1 Air Gem and 1 Astral Pearl per turn, enables recruitment of Celestial Master
- The Celestial City
- The Celestial City - Produces 1 Earth Gem and 1 Death Gem per turn, enables recruitment of Ancestor Vessel
- The Bamboo Grove - Enables recruitment of Master of the Five Elements and Warrior of the Five Elements
- The Gate of Spring and Autumn - Produces 2 Astral Pearls, 2 Water Gems, 1 Fire Gem and 1 Death Gem per turn, enables recruitment of Celestial Master
- Temple of the Dead - Produces 4 Death Gems per turn, enables recruitment of Shadow Vestal, Lictor and Censor
- Forest of Avalon
- Avalon
- Vanhalla - Produces 3 Air Gems and 1 Earth Gem per turn, enables recruitment of Van, Vanherse and Vanjarl
- Helhalla - Produces 1 Air Gem per turn, enables recruitment of Valkyrie, Helhirding Dis and Hangadrott
- God Forest - Produces 2 Nature Gems and 1 Fire Gem per turn, enables recruitment of Hunter Lord and Black Hunter
- God Mountain - Produces 2 Earth Gems per turn, enables recruitment of Black Sorceress, Sorceress, Bane Spider and Spider Warrior
- The Temple Marsh - Produces 2 Death Gems, 2 Nature Gems and 1 Water Gem per turn
- The City of Tombs - Produces 3 Fire Gems and 1 Death Gem per turn, enables recruitment of Keeper of the Tombs, Desert Ranger and Tomb Guard
- Temple of the Spheres - Produces 1 Astral Gem per turn, enables recruitment of Grand Thaumaturg
- The Desert Eye
- Gold Mine - Brings 60 Gold per turn
- Silver Mine - Brings 40 Gold per turn
- Copper Mine - Brings 20 Gold per turn
- Iron Mine - Produces 40 Resources per turn
- Naval Academy - Produces 2 Astral Pearls and 1 Air Gem, enables recruitment of Admiral
- House of Justice - Produces 1 Fire Gem per turn
- Palace of Pearls - Produces 4 Water Gems and 2 Nature Gems per turn, enables recruitment of Triton King
- Mount Cephalos - Produces 2 Air Gems and 2 Astral Pearls per turn, enables recruitment of Wind Rider, Oreiad and Wind Lord
- Lykeion - Produces 2 Earth Gems per turn, enables recruitment of Engineer and Mage Engineer
- Akademeia - Enables recruitment of Philosopher
- Temple Sanguine - Enables the recruitment of Sanguine Anathemant
- Temple of the Shroud - Produces 3 Astral Pearls and 3 Fire Gems per turn, enables recruitment of Equite of the Sacred Shroud, Bishop of the Sacred Shroud and Arch Bishop of the Sacred Shroud
- The Lotus Gardens - Produces 2 Nature Gems and 3 Astral Pearls per turn, enables recruitment of Rishi and Tiger Rider
- The Carrion Grove
- The Carrion Grove
- The Carrion Grove
- The Wheel of Pain - Enables recruitment of Steel Warrior
- Irminsul - Produces 3 Earth Gem, 1 Death Gem and 2 Nature Gem per turn, enables recruitment of Antlered Shaman
- The Great Cauldron - Produces 2 Blood Slaves per turn, enables recruitment of Androphag Archer, Androphag, Manflayer and Witch King
- The Bitter Stream - Produces 3 Death Gems and 1 Water Gem per turn, enables recruitment of Oiorpata
- Steppes of Sauromatia
- High Temple of the Land
- Temple of the Rain
- Temple of the Moon
- Temple of the Sun
- Carnutes - Produces 3 Astral Gems, 2 Earth Gems and 1 Nature Gem per turn, enables recruitment of Boar Warrior and Boar Lord
- Temple of the Pure War - Produces 1 Air Gem per turn, enables recruitment of Sohei
- Mountain of the Mystics - Produces 1 Earth Gem, 1 Fire Gem and 1 Nature Gem per turn, enables recruitment of Yamabushi
- Palace of the Eagle Kings - Produces 5 Air Gems and 1 Water Gem per turn, enables recruitment of Eagle King and Temple Guard
- Mountain of the Oni Kings - Produces 3 Death Gems, 1 Air Gem, 1 Fire Gem and 1 Earth Gem per turn, enables recruitment of Dai Oni
- Patala - Produces 1 Earth Gem and 2 Water Gems per turn, enables recruitment of Naga and Naga Warrior
- The Jewelled City - Produces 1 Astral Pearl per turn, enables recruitment of Nagaraja, Nagarishi and Nagini
- Mount Kailasa - Produces 2 Earth Gems per turn, enables recruitment of Yavana and Yavana Archer
- The Lotus Garden - Produces 2 Astral Pearls and 2 Nature Gems per turn, enables recruitment of Yaksha and Yakshini
- Augurs' Circle
- The Grove of Kelp and Pearls - Produces 3 Nature Gems and 2 Water Gems per turn, enables recruitment of Trident Knight and Trident Lord
- Temple of the Land - Produces 1 Nature Gem per turn, enables recruitment of Eagle Warrior and Priest King
- High Temple of the Rain - Produces 1 Water Gem per turn, enables recruitment of Rain Warrior, Rain Priest and King of Rain
- Temple of the Moon - Produces 1 Astral Pearl per turn, enables recruitment of Moon Priest
- Temple of the Sun - Produces 1 Blood Slave and 1 Fire Gem per turn, enables recruitment of Sun Priest
- Mount Shinuyama - Produces 2 Death Gems, 1 Fire Gem, 1 Water Gem and 1 Earth Gem per turn
- Tombs of the Oracles - Produces 2 Death Gems per turn
- Mines of the Pale Ones - Produces 1 Fire Gem and 1 Earth Gem per turn
- Halls of the Oracles - A Earth Mage mar enter to scry, enables recruitment of Oracle of Subterranean Waters, Oracle of Subterranean Fires and Oracle of the Dead
- Roots of the Earth - Produces 4 Earth Gems and 1 Fire Gem per turn
- Halls of the Oracles - Produces 5 Earth Gems per turn, enables recruitment of Ancient One, Ancient Lord and Oracle of the Ancients
- The Chamber of the Seal - Produces 1 Death Gem per turn, enables recruitment of Seal Guard
- Gnipahålan - Produces 4 Death Gems and 1 Earth Gem per turn
- Vanhalla - Produces 3 Air Gems per turn, enables recruitment of Vanhere and Vanadrott
- The Halls of Andvare - Produces 3 Earth Gems per turn, enables recruitment of Fay Boar and Dwarven Smith
- The Gorge of Ancient Cities - Produces 3 Astral Gems, 2 Water Gems and 1 Earth Gem per turn, enables recruitment of Mind Lord and Gibodai
- The Carrion Grove - Produces 1 Death Gem per turn, enables recruitment of Black Centaur, Black Dryad and Panic Apostate
- The Grove of Gaia - Produces 3 Nature Gems per turn, enables recruitment of Dryad Hoplite
- The Smouldercone - Produces 4 Fire Gems per turn, enables recruitment of Warlock Apprentice, Warlock and Demonbred
- Temple of the All-Consuming Flame - Produces 1 Fire Gem per turn, enables recruitment of Lava Warrior
- The Sibylline Caves - Produces 3 Astral Pearls and 1 Nature Gem per turn, a Astral Mage may enter to scry, enables recruitment of Sibyl
- The Cerulean Tower - Enables recruitment of Cerulean Warrior
- Gymnasium - Enables recruitment of Heart Companion
- The Enchanted Isle - Produces 1 Nature Gem per turn
- The Coast of Ice and Bones - Produces 3 Water Gems and 1 Death Gem per turn, enables recruitment of Angakok and Arssartut
- The Forest of Avalon - Produces 2 Air Gems and 2 Nature Gems per turn, enables recruitment of Warden and Lord Warden
- The Basalt City - Produces 3 Earth Gems and 1 Fire Gem per turn, enables recruitment of Basalt Queen and Living Pillar
- The Dark Crystal - Produces 2 Water Gems per turn, enables recruitment of Basalt King
- The Heavenly Gate
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- The Empty Slot
- Tar Pits - Produces 1 Fire Gem per turn
- Sun Ridge - Produces 2 Fire Gems per turn
- Gold Apple Tree
- Bronze Pillar - Produces 1 Fire Gem per turn
- Plain of Perpetual Drought - Produces 1 Fire Gem per turn, increases Heat
- Magus Temple
- Alchemists Guild - Produces 1 Fire Gem and 1 Earth Gem per turn, enables recruitment of Alchemist
- Smoke Forest
- Rage Wind Heath
- Bog of Strange Lights - Produces 1 Water Gem and 1 Fire Gem per turn
- Copper Cliff
- Stargazers Cliff - Produces 1 Astral Pearl and 1 Fire Gem per turn
- Desert of Bones - Produces 1 Death Gem and 1 Fire Gem per turn, increases Heat
- Lantern Forest
- Orichalum Mine
- Volcano - Produces 3 Fire Gems per turn, increases Heat
- Solar Lens
- Tower of the Golden Order
- Tower of the Golden Order
- Tower of the Golden Order
- Academy of High Magics
- Ashen Fields
- Fountain of Fire
- The Steel Ovens - Produces 75 Resources per turn, Construction bonus: 20
- High Temple of the Magii - Produces 2 Astral Pearls and 2 Fire Gems per turn, enables recruitment of Magus and High Magus
- The Citadel of Pyriphlegeton
- The Glowing Hill
- The Fire Prison - Produces 4 Fire Gem per turn, Enchantment bonus: 20
- The Temple of the Raging God
- The Brass Door Hill
- Prison of the Desert Sun
- Thunder Oak - Produces 1 Air Gem per turn
- Canyon of Wild Winds - Produces 2 Air Gems per turn
- Blasted Heath
- Cave of Clouds - Produces 1 Air Gem per turn
- Mist Covered Highlands - Produces 1 Air Gem per turn
- Desert of Sighs - Produces 1 Death Gem and 1 Air Gem per turn
- Cypress Forest
- Howling Gorge - Produces 1 Air Gem per turn
- Canyon of Playful Winds - Produces 1 Air Gem per turn
- Cracked Tower - Produces 2 Air Gem per turn
- Elusive Lights
- Ice Mists - Produces 1 Air Gem and 1 Water Gem per turn
- Singing Stones
- Cloud Pillars
- Mirrorlake - Produces 2 Water Gems and 1 Air Gem per turn
- Dragon Cliff
- Tower of the Silver Order - Produces 2 Astral Pearls and 3 Air Gems per turn, enables recruitment of Adept of the Silver Order
- Academy of High Magics
- Ivory Tower
- Twin Spire Tower
- Stone Spires
- Forest of Joy
- The Cloven Mountain
- Stairway Mountain - Produces 2 Air Gems and 1 Earth Gem per turn
- Mirror Wall Palace - Produces 3 Air Gems per turn, enables recruitment of Sorceress
- The Flailing Forest
- The Whirlwind of Cyclon
- The Doom Cloud
- The Inverted Tower - Produces 4 Air Gems per turn, enables recruitment of Illusionist
- The Rainbow Shroud
- Palace of Dreams
- Well of White Water - Produces 1 Water Gem per turn
- Mercury Pond - Produces 2 Water Gems per turn
- Singing Stream - Produces 2 Water Gems per turn
- Weeping Stone
- Boiling Bog - Produces 1 Water Gem and 1 Fire Gem per turn
- Lake of Mists - Produces 1 Water Gem per turn
- Sinkmarsh - Produces 1 Water Gem per turn
- Lantern Fens
- Geyser
- Pearl Beach - Produces 1 Astral Pearl per turn, brings 50 Gold per turn
- Waterfall - Produces 1 Water Gem and 1 Air Gem per turn
- Rockside Spring - Produces 1 Earth Gem and 1 Water Gem per turn
- Well of Yesterdays Waters
- Corpse Candles' Marsh
- Overgrown Lake
- Lifeless Lake - Produces 1 Death Gem per turn
- River Fortress
- Bottomless Lake - Produces 1 Water Gem per turn, Conjuration bonus: 20
- Mist Swamps
- Academy of High Magics
- Frost Vale
- Azure Academy
- Rustwater
- The Ferry - Produces 1 Death Gem and 1 Water Gem per turn
- Mount Frost
- The Forest of the Lake
- Stony Swamps
- The Frozen Forest
- The Sea of the Tears of Men
- The Water Sphere
- The Great Mirror of Maaki
- The Sea Underneath
- Mineral Cave - Produces 1 Earth Gem per turn
- Earth Blood Seepage - Produces 2 Earth Gems per turn
- Firbolg Fortress
- Iron Cliff - Produces 1 Earth Gems per turn
- Canyon of Sand - Produces 1 Earth Gem per turn
- Mine of Superior Iron - Produces 60 Resources
- Great Iron Mine - Produces 100 Resources
- Great Gold Mine - Brings 100 Gold per turn
- Great Silver Mine - Brings 60 Gold per turn
- Hidden Gold Mine - Produces 100 Gold per turn
- Gem Deposits - Brings 75 Gold per turn
- Gorge - Produces 1 Earth Gem per turn
- Magma Cave - Produces 1 Earth Gem and 1 Fire Gem per turn
- Standing Stones - Produces 1 Earth Gem and 1 Air Gem per turn
- Water Filled Cave - Produces 1 Water Gem and 1 Earth Gem per turn
- Chasm of Strange Lights - Produces 1 Astral Pearl and 1 Earth Gem per turn
- Cave of the Pale Ones
- Forest of Truffles
- Entrance - Produces 1 Earth Gem per turn, Conjuration bonus: 20
- Tower of the Iron Order - Produces 2 Astral Pearls and 3 Earth Gems per turn, enables recruitment of Adept of the Iron Order
- Academy of High Magics
- Twice Walled Tower
- Archaic Fortress
- Lost Vale of the Elders
- Troll Pit
- Troglodyte Den
- Runaway Pit
- Steel Swamps
- White Man Hill - Provides 100 supply points, produces 1 Nature Gem per turn, increases Growth
- The Forgotten Fortress
- The Jervellan Wall
- Ten Thousand Things
- The Broken Maze
- The Labyrinth
- The Chasm of Black Roses
- The Underworld - Produces 3 Earth Gems per turn, enables recruitment of Gnome and Troglodyte
- The Statues of the Overlords - Increases Order, increases Productivity
- The Cornerstone
- The Factory
- Library - Enables recruitment of Sage
- Painted Cave - Produces 2 Astral Gems per turn
- Maze - Produces 1 Astral Pearl per turn
- Monolith - Produces 2 Astral Pearls per turn
- Crystal Garden - Produces 1 Astral Pearl per turn
- Lake of Reflected Time - Produces 1 Astral Gem per turn
- Strange Opening
- Sages Guild - Produces 1 Astral Pearl per turn, enables recruitment of Sage
- Abandoned Laboratory
- Crystal Flames - Produces 1 Astral Pearl and 1 Fire Gem per turn
- Mirror Palace
- Caves of Passing Time - Produces 1 Astral Pearl and 1 Earth Gem per turn
- Scrying Pool
- Pyramid of Life - Produces 1 Death Gem and 1 Astral Pearl per turn
- Totem Collection - Produces 1 Astral Pearl and 1 Nature Gem per turn, increases Luck
- Gateway - Produces 1 Astral Pearl per turn, Conjuration bonus: 20
- Distortion
- Nexus
- Village of Strange Men - Produces 1 Astral Pearl per turn, Alteration bonus: 20
- The Ancient Master
- The Crystal Citadel
- Citadel of the Lore Masters
- The Council of Sages
- Moon Mages Circle
- The Hidden Kingdom of Elludia
- The Grey Tower of Nexus
- The Ultimate Gateway
- Library of Time
- Battlefield - Produces 1 Death Gem per turn
- Burial Mound - Produces 1 Death Gem per turn
- Graveyard of the Damned - Produces 2 Death Gem per turn
- Cave of Ghouls - Produces 2 Death Gems per turn, a Death Mage may enter to summon Ghouls
- Well of Pestilence - Produces 1 Death Gem per turn, increases Death scale by +3
- Haunted Village - Produces 1 Death Gem per turn
- Gallows - Produces 1 Death Gem per turn
- Broken Tower
- Forest of the Dead - Produces 1 Death Gem per turn
- Ashen Forest
- Banefire Braziers
- Windswept Catacombs
- Crypt in the Sand - Produces 1 Earth Gem and 1 Death Gem per turn
- Witches Bog - Produces 1 Water Gem and 1 Death Gem per turn
- Catacombs
- Overgrown Graveyard
- Marble Mausoleum
- Raven Oak
- Black Tower
- Death Mound Downs
- Statue of Death
- Chillsick Swamp
- Leper Fens
- Grayshade Forest
- Litter Skull
- The Crypt Underneath
- Flesh Garden of Mortal Remains
- The Bowl of the Lost - Produces 1 Death Gem per turn, a Death Mage may enter to summon Banes
- The Shaded Lands
- The City of a Thousand Wonders
- The Mausoleum of the Great Sarlah
- The Shadow Furnace
- Glen of Verdant Greenery - Produces 1 Nature Gem per turn
- Forest of Delights - Produces 2 Nature Gems per turn
- Farm of Plenty - Provides 50 supply points
- Garden of Weeping Roses
- Grove of Evergreens - Produces 1 Nature Gem per turn
- Wild Forest - Produces 1 Nature Gem per turn
- Bile Marsh - Enables recruitment of Hydra Hatchling
- Hidden Forest
- Stone Circle - Produces 1 Nature Gem per turn, enables recruitment of Druid
- Animist's Hut
- Fields of the Fire Flies - Produces 1 Nature Gem and 1 Fire Gem per turn
- Whispering Woods - Produces 1 Nature Gem and 1 Air Gem per turn, enables recruitment of Enchantress
- Hidden Valley
- Forest of a Thousand Streams
- Endless Forest - Produces 1 Astral Pearl and 1 Nature Gem per turn
- Dying Forest - Produces 1 Nature Gem and 1 Death Gem per turn
- Cottage in the Woods
- Wormwood Marsh - Produces 1 Nature Gem per turn
- Hall of Ancient Oaks - Produces 1 Nature Gem per turn, Enchantment bonus: 20
- Flower Swamp
- Mandrake Gallows
- Jungle Temple
- Maze of Thorn Hedges
- Horses Vale - Enables recruitment of Horse Brother
- The Cedar Pillars - Produces 2 Nature Gems and 1 Air Gem per turn, Enchantment bonus: 30
- The Mammoth Forest
- The Flowering Forest
- The Cedar Forest
- Moonvine Circle
- The Crown Woods
- Gateward Valley
- The Motheroak
- Forest of Avendron - Produces 2 Earth Gems and 3 Nature Gems per turn, enables recruitment of Witch
- Animist's Tower
- Vale of the Silver Cattle
- Forest of the Ape King
- The Sacred Glen - Produces 1 Nature Gem per turn
- The Shrouded Lands - Provides 100 supply points, produces 2 Air Gems, 2 Astral Pearls and 2 Nature Gems per turn, increases Growth
- The Gate of Deeper Slumber
- The Land of Pleasures Unattained - Produces 1 Earth Gem, 1 Air Gem and 1 Nature Gem per turn, increases Turmoil
- Soul of the Wild
- Arena - Brings 25 Gold per turn
- Brigand Lair - Increases Unrest by 5, enables recruitment of Villain
- Academy of War - Enter for combat training
- Damned Merchant - Produces 1 Blood Slave per turn
- Fields of Blood - Produces 1 Death Gem per turn
- Blood Henge
- Ebony Tower
- Summoning Circle
- Gore Swamps
- Mount Chaining
- The Vale of Infinite Horror - Increases Unrest by 5, increases Misfortune scale by 3
- The Blood Keep
- Devil's Den
- The Ebony Circle
- The Demon Gate
- The Prison of Hearts
- The Mountain of Power
- Hall of Flayed Skins
- Ancient Temple - Produces 1 Astral Pearl per turn
- Pool of Sanctity
- Hidden Monastery - Decreases Unrest by 5, enables recruitment of Priest
- Monastery of Light
- Temple of Time
- The Marble Temple - Decreases Unrest by 5, brings 50 gold per turn, enables recruitment of High Priest
- The Empty Grave
- The Forgotten Crypt
- The Ward
- Cave of Dark Rites
- Temple of Darkness
- Grove Unpleasant
- Inkpot End - Spreads deadly diseases, increases Unrest by 5
- Flesh Eater's Isle
- Tower of Seven Tombs
- Seventh House on the Left
- Gorge of Glowing Fish
- Underwater Cave
- Imprisoned Zephyr
- Pocket of Air
- Diamond Corals
- Coral Reef - Produces 1 Water Gem per turn
- Clam Field
- Coral Statue
- Sunken Island
- Man'o'War Breeding Ground
- Sunken Tower
- Troll Pit
- Shrine of the Shark Lords - Enables recruitment of Shark Knight
- Tower of Pearls
- Isle of Ice
- Academy Underneath
- Underwater Cliff
- Moving Sand Banks
- Basalt Statue - Produces 2 Earth Gems per turn
- Isle of the Sea Fathers
- Kelp Forest - Produces 1 Nature Gem per turn
- Kelp Fortress
- Amber Beach Island
- Floating Forest
- Kelp Grove
- Coral Garden
- Sea Oak
- Sunken Galley
- Reef of Sunken Ships
- Dying Ground of the Whales
- Isle of Death
- Pearl Stairway
- Arcane Gateway
- The Water Solstice
- Ancient Temple of the Deeps
- Fire Rift
- Magma River
- Kraken Pit
- Basalt Halls
- City of Stones
- Ghoul Fish Cave
- The Wasted Sea - Produces 2 Death Gems per turn, a Death Mage may enter to summon Soulless of Atlantis
- Basalt Pillars
- Labyrinth of the Deeps
- Gorge of Mystery
- The Crater
- The Last Void
- Shambler Reef - Enables recruitment of Shamblers
- Navigators Guild
- Temple of the Turning Tide
- Black Ice Valley
- Castle Arcanum - Produces 1 earth and 1 fire gem per turn, provides "Peg Castle" fortification and allows recruitment of Wizard and Warrior Mage.
- Ancient Forge
- Chamber of Changes
- Standing Stones
- Conjurer's Cave
- Tempest Spire
- Blizzard Valley - Produces 1 Air Gem and 1 Water Gem per turn, provides +20 to Evocation spells, increases Cold scales
- Halls of the Dead
- Banefire Forge
- Crown of Darkness
- Wolven Gate
- Twisting Woods
- Ancient Forest
- Silver Forest
- Assassins Guild
- Valley of the Roc
- Bear Mountain - Produces 2 Earth Gems per turn
- The Obsidian Sphere
- Temple of the All-Seeing Eye
- Haunted Torture Chamber
- The Vale of Unicorns
- Throne of Enlightenment
- The Blood Rock
- Forest of Pain
- Forest of Splendour
- Red Forest
- Dragon Forest
- Dragon Mountain
- The Crystal Academy
- The Draining Stone
- The Snake Collector
- The Cliff of Seven Directions
- The Primal Forest
- The Holy Crypt of Anre
- The World Pillar
- The Desert of Ptah
- Fountain of Rubies
- Tempest Hall
- Frozen Fountain
- Ctonian Gate
- Moonlit Pond of Pearls
- Well of Darkness
- Shrine of the Wild
- Forest of Golden Leaves
- Frozen Lands - Produces 1 Water Gem per turn, increases Cold
- Skull Temple
- Academy of the Crescent Moon
- Oak of Ages
- Well of All Waters
- Dragon Jaws
- Strange House in the Mist
- The Vaults Beneath
- The Valley of Shame
- The Swamp of Dread
- The Cave of Souls
- Throne of the World
- The Deepest Mine
- The Mountain of the Past
- Tomb of the Ancients
- The Previous Forest
- The Sun Below
- The Sunless Sea
- The Endless Field of Cubes
- Endless Caverns
- Glowing Caverns
- The Mosaic Desert
- Villa of Ever Changing Fresques
- Thorn Wood Heights
- Poison Glades
- Lyfjaberg
- Healing spring
- The Hippocampoi Fields
- The Amber Halls
- The Forest beneath the Waves
- Thermal Vent
- Cold Currents - Produces 1 Water Gem per turn
- Depths Unnamed
- Whispering Waters
- Glowing Depths
- Falling Depths
- Dark Waters
- Caves in the Deep - Produces 1 Earth Gem per turn
- Mineral Fingers
- Plateau of Shards
- Long Lost Circle
- The Sea of Dead Memories
- The Iron Caverns
- Rain Forest
- Tundra
- Desert
- The Forgotten City
- The City of the Damned
- Merman Village - Enables the recruitment of Merman and Merman Captain
- Enchanted Pyre - Produces 1 Fire Gem per turn
- Enchanted Field - Produces 1 Nature Gem per turn, provides +50 supply points
- Enchanted Tomb - Produces 1 Death Gem per turn
- Enchanted Well - Produces 1 Water Gem per turn
- Enchanted Windmill - Produces 1 Air Gem per turn, provides +50 supply points
- Meltwater Stream - Produces 1 Water Gem and 1 Earth Gem per turn
- Painted Crypt - Produces 1 Astral Pearl and 1 Death Gem per turn
- Bloodmarble Mausoleum - Produces 1 Death Gem per turn
- Icebrick Tower - Produces 1 Water Gem per turn