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The ancient traditions of the Sauromancers are begun anew.

More and more of C'tis is dead and dry in the Late Age. The Sauromancers raise the dead to fight for their god.

National Features

Units

Unit Comparison

C'tis Unit Comparison
Name Gold Resources HP PRO MOR M Res ENC STR ATK DEF PRE MOV
Militia 7 2 11 5 9 12 5 10 10 13 10 2/9
Light Infantry 10 5 11 5 9 12 5 10 10 13 10 2/9
City Guard 10 10 11 12 9 12 6 10 10 12 10 2/8
Heavy Infantry 10 15 11 16 9 12 7 10 10 12 10 1/7
Falchioneer 13 15 11 12 10 12 6 10 10 9 10 2/10
Sacred Serpent 30 1 22 7 14 14 3 12 14 7 10 1/8
Desert Ranger 15 15 12 15 10 12 6 10 11 13 10 2/5
Tomb Guard 20 29 15 20 12 12 9 12 12 11 10 1/6
Poison Slinger 25 1 11 5 8 12 4 10 8 8 10 2/11

Militia

Gold 7 Resources 2
Hit Points 11 Strength 10
Protection 5 Attack Skill 8
Morale 7 Defence Skill 8
Magic Resistance 12 Precision 10
Encumbrance 4 Move 1/10
Traits
Poison Resistance 50, Cold Blooded, Swamp Survival
Weapons
Spear
Armor
none
Description
The Militia of C'tis are the lightest and most cowardly of the swamp kingdom's troops. They have partial resistance to poison.

Light Infantry

Gold 10 Resources 5
Hit Points 11 Strength 10
Protection 5 Attack Skill 10
Morale 9 Defence Skill 13
Magic Resistance 12 Precision 10
Encumbrance 5 Move 2/9
Traits
Poison Resistance 50, Cold Blooded, Swamp Survival
Weapons
Spear, Javelin
Armor
Shield
Description
The Light Infantry of the C'tis are armed with spears and javelins. For Protection, the rely upon their scaly skin and round shields. They have partial resistance to poison.

Poison Slinger

Gold 25 Resources 1
Hit Points 11 Strength 10
Protection 5 Attack Skill 8
Morale 8 Defence Skill 8
Magic Resistance 12 Precision 10
Encumbrance 4 Move 2/11
Traits
Poison Resistance 50, Cold Blooded, Swamp Survival
Weapons
Sling
Armor
none
Description

Commanders

Commander Comparison

C'tis, Desert Tombs Commander Comparison
Name Gold Resources HP PRO MOR M Res ENC STR ATK DEF PRE MOV LED
Taskmaster 30 2 13 5 11 12 4 11 10 10 10 2/10 40
Commander of C'tis 40 15 13 16 11 12 7 11 11 13 10 2/7 40
Lizard Lord 60 21 14 17 13 13 8 11 12 12 10 2/6 80
High Priest of C'tis 100 1 11 5 11 16 4 10 9 9 10 2/9 40
Hierodule 40 1 10 4 9 14 4 9 9 8 10 2/9 0
Lizard King 280 5 17 5 14 18 4 12 13 14 10 2/11 120
Sauromancer 230 1 11 5 10 17 5 9 8 7 10 2/9 15
Keeper of the Tombs 120 1 11 5 9 15 4 10 10 9 10 2/9 15
Empoisoner 110 3 11 8 11 17 4 10 11 11 12 2/9 10

Taskmaster

Gold 30 Resources 2
Hit Points 13 Strength 11
Protection 5 Attack Skill 10
Morale 11 Defence Skill 10
Magic Resistance 12 Precision 10
Encumberance 4 Move 2/10
Leadership 40
Traits
Armor
Weapons
Description

Commander of C'tis

Gold 40 Resources 15
Hit Points 13 Strength 11
Protection 16 Attack Skill 11
Morale 11 Defence Skill 13
Magic Resistance 12 Precision 10
Encumberance 7 Move 2/7
Leadership 40
Traits
Armor
Weapons
Description

Lizard Lord

Gold 60 Resources 21
Hit Points 14 Strength 11
Protection 17 Attack Skill 12
Morale 13 Defence Skill 12
Magic Resistance 13 Precision 10
Encumberance 8 Move 2/6
Leadership 80
Traits
Armor
Weapons
Description

High Priest of C'tis

Gold 100 Resources 1
Hit Points 11 Strength 10
Protection 5 Attack Skill 9
Morale 11 Defence Skill 9
Magic Resistance 16 Precision 10
Encumberance 4 Move 2/9
Leadership 40
Traits
Armor
Weapons
Description

Hierodule

Gold 40 Resources 1
Hit Points 10 Strength 9
Protection 4 Attack Skill 9
Morale 9 Defence Skill 8
Magic Resistance 14 Precision 10
Encumberance 4 Move 2/9
Leadership 0
Traits
Armor
Weapons
Description

Lizard King

Gold 280 Resources 5
Hit Points 17 Strength 12
Protection 5 Attack Skill 13
Morale 14 Defence Skill 14
Magic Resistance 18 Precision 10
Encumberance 4 Move 2/11
Leadership 120
Traits
Armor
Weapons
Description

Sauromancer

Gold 230 Resources 1
Hit Points 11 Strength 9
Protection 5 Attack Skill 8
Morale 10 Defence Skill 7
Magic Resistance 17 Precision 10
Encumberance 5 Move 2/9
Leadership 15
Traits
Armor
Weapons
Description

Keeper of the Tombs

Gold 120 Resources 1
Hit Points 11 Strength 10
Protection 5 Attack Skill 10
Morale 9 Defence Skill 9
Magic Resistance 15 Precision 10
Encumberance 4 Move 2/9
Leadership 15
Traits
Armor
Weapons
Description

Empoisoner

Gold 110 Resources 3
Hit Points 11 Strength 10
Protection 8 Attack Skill 11
Morale 11 Defence Skill 11
Magic Resistance 17 Precision 12
Encumberance 4 Move 2/9
Leadership 10
Traits
Armor
Weapons
Description

Heroes

Starting Sites

National Spells

National Summons

Unit
Gems z
Description

Strategies

Strategy A

Scale Design

Pretender Design

Expansion

Research Order