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The ancient traditions of the Sauromancers are begun anew.
More and more of C'tis is dead and dry in the Late Age. The Sauromancers raise the dead to fight for their god.
National Features
Units
Unit Comparison
C'tis Unit Comparison
Name
Gold
Resources
HP
PRO
MOR
M Res
ENC
STR
ATK
DEF
PRE
MOV
Militia
7
2
11
5
9
12
5
10
10
13
10
2/9
Light Infantry
10
5
11
5
9
12
5
10
10
13
10
2/9
City Guard
10
10
11
12
9
12
6
10
10
12
10
2/8
Heavy Infantry
10
15
11
16
9
12
7
10
10
12
10
1/7
Falchioneer
13
15
11
12
10
12
6
10
10
9
10
2/10
Sacred Serpent
30
1
22
7
14
14
3
12
14
7
10
1/8
Desert Ranger
15
15
12
15
10
12
6
10
11
13
10
2/5
Tomb Guard
20
29
15
20
12
12
9
12
12
11
10
1/6
Poison Slinger
25
1
11
5
8
12
4
10
8
8
10
2/11
Militia
Gold
7
Resources
2
Hit Points
11
Strength
10
Protection
5
Attack Skill
8
Morale
7
Defence Skill
8
Magic Resistance
12
Precision
10
Encumbrance
4
Move
1/10
Traits
Poison Resistance 50, Cold Blooded, Swamp Survival
Weapons
Spear
Armor
none
Description
The Militia of C'tis are the lightest and most cowardly of the swamp kingdom's troops. They have partial resistance to poison.
Light Infantry
Gold
10
Resources
5
Hit Points
11
Strength
10
Protection
5
Attack Skill
10
Morale
9
Defence Skill
13
Magic Resistance
12
Precision
10
Encumbrance
5
Move
2/9
Traits
Poison Resistance 50, Cold Blooded, Swamp Survival
Weapons
Spear, Javelin
Armor
Shield
Description
The Light Infantry of the C'tis are armed with spears and javelins. For Protection, the rely upon their scaly skin and round shields. They have partial resistance to poison.
Poison Slinger
Gold
25
Resources
1
Hit Points
11
Strength
10
Protection
5
Attack Skill
8
Morale
8
Defence Skill
8
Magic Resistance
12
Precision
10
Encumbrance
4
Move
2/11
Traits
Poison Resistance 50, Cold Blooded, Swamp Survival
Weapons
Sling
Armor
none
Description
Commanders
Commander Comparison
C'tis, Desert Tombs Commander Comparison
Name
Gold
Resources
HP
PRO
MOR
M Res
ENC
STR
ATK
DEF
PRE
MOV
LED
Taskmaster
30
2
13
5
11
12
4
11
10
10
10
2/10
40
Commander of C'tis
40
15
13
16
11
12
7
11
11
13
10
2/7
40
Lizard Lord
60
21
14
17
13
13
8
11
12
12
10
2/6
80
High Priest of C'tis
100
1
11
5
11
16
4
10
9
9
10
2/9
40
Hierodule
40
1
10
4
9
14
4
9
9
8
10
2/9
0
Lizard King
280
5
17
5
14
18
4
12
13
14
10
2/11
120
Sauromancer
230
1
11
5
10
17
5
9
8
7
10
2/9
15
Keeper of the Tombs
120
1
11
5
9
15
4
10
10
9
10
2/9
15
Empoisoner
110
3
11
8
11
17
4
10
11
11
12
2/9
10
Taskmaster
Gold
30
Resources
2
Hit Points
13
Strength
11
Protection
5
Attack Skill
10
Morale
11
Defence Skill
10
Magic Resistance
12
Precision
10
Encumberance
4
Move
2/10
Leadership
40
Traits
Armor
Weapons
Description
Commander of C'tis
Gold
40
Resources
15
Hit Points
13
Strength
11
Protection
16
Attack Skill
11
Morale
11
Defence Skill
13
Magic Resistance
12
Precision
10
Encumberance
7
Move
2/7
Leadership
40
Traits
Armor
Weapons
Description
Lizard Lord
Gold
60
Resources
21
Hit Points
14
Strength
11
Protection
17
Attack Skill
12
Morale
13
Defence Skill
12
Magic Resistance
13
Precision
10
Encumberance
8
Move
2/6
Leadership
80
Traits
Armor
Weapons
Description
High Priest of C'tis
Gold
100
Resources
1
Hit Points
11
Strength
10
Protection
5
Attack Skill
9
Morale
11
Defence Skill
9
Magic Resistance
16
Precision
10
Encumberance
4
Move
2/9
Leadership
40
Traits
Armor
Weapons
Description
Hierodule
Gold
40
Resources
1
Hit Points
10
Strength
9
Protection
4
Attack Skill
9
Morale
9
Defence Skill
8
Magic Resistance
14
Precision
10
Encumberance
4
Move
2/9
Leadership
0
Traits
Armor
Weapons
Description
Lizard King
Gold
280
Resources
5
Hit Points
17
Strength
12
Protection
5
Attack Skill
13
Morale
14
Defence Skill
14
Magic Resistance
18
Precision
10
Encumberance
4
Move
2/11
Leadership
120
Traits
Armor
Weapons
Description
Sauromancer
Gold
230
Resources
1
Hit Points
11
Strength
9
Protection
5
Attack Skill
8
Morale
10
Defence Skill
7
Magic Resistance
17
Precision
10
Encumberance
5
Move
2/9
Leadership
15
Traits
Armor
Weapons
Description
Keeper of the Tombs
Gold
120
Resources
1
Hit Points
11
Strength
10
Protection
5
Attack Skill
10
Morale
9
Defence Skill
9
Magic Resistance
15
Precision
10
Encumberance
4
Move
2/9
Leadership
15
Traits
Armor
Weapons
Description
Empoisoner
Gold
110
Resources
3
Hit Points
11
Strength
10
Protection
8
Attack Skill
11
Morale
11
Defence Skill
11
Magic Resistance
17
Precision
12
Encumberance
4
Move
2/9
Leadership
10
Traits
Armor
Weapons
Description
Heroes
Starting Sites
National Spells
National Summons
Unit
Gems z
Description
Strategies
Strategy A
Scale Design
Pretender Design
Expansion
Research Order