Dominions 3: The Awakening/Nations/Ermor, New Faith

From StrategyWiki, the video game walkthrough and strategy guide wiki
Ermorian flamen adapt to the New Faith.

Early Ermor is a huge human empire that has not yet been corrupted by the dark magic of the Sauromancers.

Overview[edit]

Ermorian armies are infantry-heavy, well-shielded, and pack javelins practically everywhere. The strong equipment of its troops makes for a significant demand on resources.

Ermorian magic is very versatile, but in general weak; it can create mages in every path save Blood, but can only create level-2 (or better) mages in the form of Augur Elders. However, these (along with all the other mages save the two Bishops) can be recruited at any fort, making for a very large and expensive magic corps.

National Features[edit]

Units[edit]

Commanders
  • Scout
  • Assassin
  • Centurion
  • Legatus Legionis
  • Acolyte
  • Flamen
  • Pontifex
  • Augur
  • Augur Elder
  • Bishop of the Sacred Shroud
  • Arch Bishop of the Sacred Shroud
Units
  • Slinger
  • Leve
  • Accensus
  • Rorarus
  • Hastatus
  • Principe
  • Triarius
  • Lizard Auxiliare
  • Equite
  • Retiarius
  • Gladiator
  • Equite of the Sacred Shroud

Unit Comparison[edit]

Ermor, New Faith
Name Gold Resources HP PRO MOR M Res ENC STR ATK DEF PRE MOV
Slinger 7 2 10 6 7 10 4 10 8 8 10 1/12
Leve 10 8 10 8 10 10 4 10 10 13 10 2/11
Accensus 8 9 10 8 8 10 5 10 9 14 10 2/10
Rorarus 10 13 10 10 10 10 6 10 10 14 10 2/9
Hastatus 12 14 10 10 11 10 6 10 10 15 10 2/9
Principe 15 16 11 12 12 10 7 10 11 16 11 2/8
Triarius 14 28 10 17 13 10 10 9 11 12 11 1/5
Lizard Auxiliare 10 11 11 13 9 12 5 10 10 14 10 2/9
Equite 40 18 10 12 11 10 4 10 10 15 10 2/23
Retiarius 8 1 12 12 15 10 6 12 11 11 10 2/8
Gladiator 8 1 12 12 15 10 5 12 11 9 10 2/8
Equite of the Sacred Shroud 65 20 13 13 13 12 4 11 10 17 10 2/22
Slinger
Gold 7, Resources 2
Slingers are the only dedicated Ermorian ranged troop. Unfortunately, slings are most definitely beat by short bows - which you can get from indies.
Leve
Gold 10, Resources 8
Leve are basic light infantry, packing a spear and javelin weapon combination on a lightly-armored (by Ermor standards) frame.
Accensus
Gold 8, Resources 9
Accensi, compared to Leve, have a reduced gold cost and a tower shield in exchange for poorer morale and attack skill.
Rorarus
Gold 10, Resources 13
Rorari improve on the Accensus's body armor and, with their superior training, can form the bulk of Ermor's forces.
Hastatus
Gold 12, Resources 14
Hastati replace the lower ranks' spear with a short sword, and add a bit more morale and defence skill.
Principe
Gold 15, Resources 16
Principes continue the tradition of minor skill and equipment upgrades, gaining a heavier Lorica Squamata (body armor) and a bit more morale and skills.
Triarius
Gold 14, Resources 28
Triarii get the strongest armor and the highest morale among regular Ermorian infantry, and trade out the weapon/javelin combo for a Long Spear, but are recruited suffering from Old Age - not a good thing for an infantryman.
Lizard Auxiliare
Gold 10, Resources 11
This refugee from C'tis is equipped much like a Hastatus, but gains Poison Resistance 50, Cold Blooded, and Swamp Survival. Its morale, however, is unimpressive.
Equite
Gold 40, Resources 18
While not quite as heavily-equipped as indy Heavy Cavalry, Equites are nonetheless solid contenders for the mid-to-heavy cavalry regime.
Retiarius
Gold 8, Resources 1
Carrying a net but no shield, the Retiarius is dirt-cheap, but will only fight in one battle before automatically disbanding.
Gladiator
Gold 8, Resources 1
The Gladiator's flail makes it a deadly offensive troop, but its refusal to fight more than one battle makes for poor strategic capability.
Equite of the Sacred Shroud
Gold 65, Resources 20
Ermor's sole (and capital-only) sacred unit, these get a substantial stat boost and Recuperation compared to their plain brethren.

Commanders[edit]

Scout
Gold 20, Resources 3
Ye basic stealthy infantryman.
Assassin
Gold 60, Resources 4
Adds the ability to assassinate enemy commanders. Short Sword + Poison Dagger gives it some offensive bite.
Centurion
Gold 30, Resources 21
With a Leadership of only 40, these basic commanders will probably be overlooked in favor of their elder siblings. Lack of a shield can be fixed by adding a magic shield.
Legatus Legionis
Gold 70, Resources 21
The Legatus couples Leadership 120 with the Standard (10) effect, improving morale for nearby troops. His default equipment does not include a shield either.
Acolyte
Gold 40, Resources 1
Magic: H1
Ye basic priestly sort. Easily overshadowed by all the other Ermorian spellcasters.
Flamen
Gold 120, Resources 1
Magic: F1H1 + 100% random (FAWEN)
Provides a wide variety of magic at a reasonable price.
Pontifex
Gold 120, Resources 2
Magic: F1H2
A stronger priestly sort.
Augur
Gold 80, Resources 1
Magic: F1S1
Provides Astral magic and the Fortune Teller (5) ability, giving it some ability to prevent bad events in its province.
Augur Elder
Gold 250, Resources 1
Magic: F2S1D2 +100% random (FASD) + 10% random (FASD)
An older (it's got a substantial Old Age penalty), more powerful Augur. Same Fortune Teller ability as its younger brother.
Bishop of the Sacred Shroud
Gold 75, Resources 1
Magic: H2
With Recuperation and Healer (20), these can support troops very effectively.
Arch Bishop of the Sacred Shroud
Gold 180, Resources 1
Magic: H3
Between their Holy 3 magic, their Recuperation and their Healer (30) ability, these make very impressive priests - save for their Old Age.

Heroes[edit]

Starting Sites[edit]

Temple of the Shroud
Provides 3 Fire Gems and 3 Astral Pearls per turn, and allows the recruitment of "Equite of the Sacred Shroud", "Bishop of the Sacred Shroud", and "Arch Bishop of the Sacred Shroud".

National Spells[edit]

EA Ermor has no national spells or summons.

Strategies[edit]

Strategy A[edit]

Scale Design[edit]

As its Augur Elders are not sacred, they cost a substantial amount of gold, both to hire and to maintain. That they can be recruited anywhere you have a fortress is yet another drain on the coffers. So Order 3 is critical. Misfortune can be a source of points, given the capabilities of Augurs.

Pretender Design[edit]

Expansion[edit]

Research Order[edit]