Dominions 3: The Awakening/Nations/Marignon, Conquerors of the Sea
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Marignon in the Late Era uses its unsurpassed navy to spread its religion over the entire world. It has access to some blood magic, with a F1B1 mage and a F2B2H1 priest.
National Features[edit]
Units[edit]
- Unit
- Gold x, Resources y
- Description
- Man At Arms
- Gold 14, Resources 22
- Royal Guard
- Gold 50, Resources 49
- Flagellant
- Gold 10, Resources 4
- Crossbowman
- Gold 10, Resources 8
- Swordsman
- Gold 10, Resources 23
- Halberdier
- Gold 10, Resources 22
- Pikeneer
- Gold 10, Resources 20
Commanders[edit]
- Unit
- Gold x, Resources y
- Description
- Scout
- Gold 20, Resources 3
- Stealthy
- Spy
- Gold 30, Resources 5
- Stealthy, Spy
- Assassin
- Gold 60, Resources 4
- Stealthy, Assassin
- Missionary
- Gold 60, Resources 1
- Priest 1, Sacred, Sailing
- Inquisitor
- Gold 110, Resources 1
- Fire 1, Priest 2, Research 3
- Sacred, Inquisitor, Old Age
- High Inquisitor
- Gold 210, Resources 1
- Fire 1, Priest 3, Research 3
- Sacred, Inquisitor, Old Age
- Diabolist
- Gold 210, Resources 1
- Fire 1, Blood 1, Research 4
- Goetic Master
- Gold 190, Resources 1
- Fire 2, Blood 2, Priest 1, Random 1 (100%), Random 1 (10%), Research 7
- Sacred, Old Age
- Commander
- Gold 75, Resources 6
- Sailing
- Chartmaker
- Gold 70, Resources 2
- Random 1 (100%), Research 3
- Sailing
- Royal Navigator
- Gold 150, Resources 2
- Air 1, Astral 1, Random 1 (100%), Research 5
- Sailing
- Admiral
- Gold 100, Resources 1
- Sailing
Heroes[edit]
Starting Sites[edit]
- Naval Academy
- Enables recruitment of Admiral
- 2 Astral Pearls
- 1 Air Gem
- House of Justice
- 1 Fire Gem
National Spells[edit]
National Summons[edit]
- Unit
- Gems z
- Description