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< Dragon Ball Z: Budokai Tenkaichi 2
Revision as of 15:25, 15 November 2016 by Procyon (talk | contribs) (fix left/right direction)
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PlayStation 2

Menu

Button Control
Neutral dpad Highlight a menu item / Change the settings
Cross button Select menu item
Triangle button Cancel
Start button Skip movie

Battle Controls

In battle, there is A LOT of controls and inputs to perform a huge amount of techniques. However, in Dragon Ball Z Budokai Tenkaichi 2, all characters share the same inputs, to perform more or less the same moves, at least for melee moves. So, mastering all these moves is mastering 90% of each character.

Simple inputs

Button Control
Neutral dpad Movement
  • Move character.
  • Impact numerous other moves (guard, smashes, dashes, Blast moves...)
  • If ennemy smashes you to the ground :
    • Press Up right when hitting the ground to quickly rise and dash on the ennemy (this is called "counter-throw" in Training menu).
    • Press Down when hitting the ground to quickly perform a backflip and stand up (this is also called "counter-throw" in Training menu).
Neutral lstick Move character
Cross button Commonly designed as "Dash" button, exact effect depends on when used :
  • Dash if far from ennemy.
  • Step-in if close to ennemy (provided character can Step-in).
  • Rush-in if used after a 5-combos rush.
  • Homing Jump if used after a Lift Strike.
  • Homing Dragon if used after a full-charge Smash or a Punishing Attack.
Triangle button Ki Blast (energy attack) :
  • Press repeatedly to fire a limited stream of Ki Blasts.
  • Hold to charge a stronger Ki Blast, sometime with added effect.
  • This button also serves to perform powerful attacks in various combos.
Circle button Guard button :
  • Hold to guard.
  • Press it just right before an incoming attack (exact timing is required) to perform :
    • Ki Blasts deflection, or even send charged Ki Blast back to ennemy. All Ki Blasts can't be repelled.
    • an Escape Throwing, which repels ennemy when he tries to grab you.
    • a short-distance teleport, to evade other attacks.
Square button Attack button :
  • Press repeatedly to pummel the opponent up to 5 times. This is known as "Rush", or "Rushing".
  • Hold to charge a Smash. Fully charged Smash is called Full Power Smash.
R1 button Jump / Ascend button :
  • Press briefly while you are on the ground to jump.
  • Hold to ascend.
R2 button Descend : hold to descend.
R3 button
  • Transform
    • Press R3 button to do it.
    • Only available on precise characters.
    • Character transforms into his next form.
    • Possible to hold Left before hitting R3 button. This is listed as this in in-game Skill list, but it doesn't provide additional effect.
  • Camera
    • Push R3 button left or right to change camera angle.
Hold L1 button Z Search / Lock On
  • Once ennemy is locked on, your movements are based on him, and you can use your Blast Moves.
L2 button "Charge" button :
  • Hold to charge your Ki.
  • Charge button is also used in many combinations to enhance basic moves and to use special moves.
Start button Pause Menu


Combined inputs

Going into more detailed inputs... These are techniques you perform by pressing various buttons simultaneously, without prior movement or input.

Button Control
Charge Square button + Neutral dpad/Neutral lstick Directional Smash
  • Send ennemy flying away in one of 4 chosen direction if it lands.
  • You can hit from left, right, down, up. You actually hit from opposite direction you chose.
  • If no direction is chosen, you hit a normal Smash.
  • If you smash in same direction your ennemy is guarding, you'll be blocked, and even briefly repelled if you fully charge it.
  • If you smash in opposite direction your ennemy is guarding, you'll bypass his guard.
Hold Circle button + Neutral dpad/Neutral lstick Directional Guard
  • Emphasizes guard on one of 4 directions (up, down, right, left).
  • If no direction is chosen, it is a standard Guard.
  • If you guard in same direction your ennemy is attacking, you'll block him, and even briefly repel him if he try a full-charge Smash.
  • If you guard in opposite direction your ennemy is attacking, he'll bypass your guard.
Hold L2 button + Cross button ( + Neutral dpad/Neutral lstick ) Dragon Dash
  • Dash at higher speed than standard dash, but consume Ki.
  • Square button no longer hit a stuning Dash Smash, but a standard (possibly Directionnal) Smash.
  • Triangle button no longer shoot or charge a Ki Blast. In addition, if you are in Max Power Mode, it lands the Dragon Heavy.
Hold L2 button + Charge Square button ( + Neutral dpad/Neutral lstick ) (only in Max Power Mode) Hyper Smash
  • After a brief close-up on user, lands an unblockable full-force Smash.
  • Can be directional.
  • Ennemy's Lock-On is cancelled.
  • Only available on Max Power Mode.
Hold L2 button + Circle button Blast 1-1
  • Character performs his first Blast 1 special move.
  • Effect and Blast Stocks cost differs following the character.
Hold L2 button + Hold Up + Circle button Blast 1-2
  • Character performs his second Blast 1 special move.
  • Effect and Blast Stocks cost differs following the character.
  • Hold L2 button + Triangle button
  • Hold L2 button + Charge Triangle button + Neutral dpad/Neutral lstick
Blast 2-1
  • Character performs his first Blast 2 special move.
  • Effect and Ki cost differs following the character.
  • Sometimes, can be charged and diriged (example : Kamehameha).
  • Ending Move of Max Power Mode Combo.
  • Hold L2 button + Hold Up + Triangle button
  • Hold L2 button + Hold Up + Charge Triangle button + Neutral dpad/Neutral lstick
Blast 2-2
  • Character performs his second Blast 2 special move.
  • Effect and Ki cost differs following the character.
  • Sometimes, can be charged and diriged (example : Kamehameha).
Hold L2 button + Hold Down + Triangle button (only in Max Power Mode) Ultimate Blast
  • Character performs his ultimate move.
  • Effect and Ki cost differs following the character.
  • Only avaiable in Max Power Mode.
Hold Circle button + Hold Triangle button Power Guard
  • Reduce damages compared to normal guard.
  • Drain Ki.
  • First guard normally, then hold Triangle button. There is a split second where character is vulnerable before entering in this guard mode.
Hold L2 button + Hold R1 button Quick Ascent ; consume Ki.
Hold L2 button + Hold R2 button Quick Descent ; consume Ki.
L2 button + (charge) Triangle button right before touching ground Illusion Slash
  • Standard Ground Slash executed just at a jump's end, without more or less effects and/or follow-ups.
  • Not available for all characters.
Hold Up + Cross button Grab
  • Work on guarding ennemy.
  • Some characters have special grabs with added effects.
  • Doesn't work on Giants, even if you play yourself a Giant.
Hold Up + Triangle button Massive Throw
  • Special grab which take the ennemy only if he's laying on the ground, facing the sky and his leg is next to your feet. Throw him in the sky.
  • This grab works on Giants.
  • Not available for all characters.
Hold Up + L1 button Taunt
  • Can have some effects if certains items are equiped.
Hold Down + L1 button Lock-On Cancel
  • Cancel your Lock-On. This allows you to move freely, your movements aren't longer based on ennemy's position. This is the same situation than in battle's start.
  • You'll need to Lock-On the ennemy again in order to use Ki Blasts and Blasts moves on him.
  • This move can be used to hide more easily behind landscape, after having cancelled ennemy's Lock-On on you. But once more, you'll either have to detect your ennemy through your cover (possible with some characters or itemization) or unhide.
Hold Up + R3 button Transform to 3rd form
  • Name depends on character.
  • Availaible only on :
    • Goku and SSJ Goku : transform into SSJ 2 Goku.
    • Teen Gohan and SSJ Teen Gohan : transform into SSJ 2 Teen Gohan.
    • Vegeta and SSJ Vegeta : transform into Super Vegeta.
    • Trunks and SSJ Trunks : transform into Super Trunks.
    • Gohan and SSJ Gohan : transform into SSJ 2 Gohan.
    • Gotenks and SSJ Gotenks : transform into SSJ 3 Gotenks.
    • Super Buu and Super Buu Gotenks absorbed : Super Buu Gohan absorbed.
  • Transform a character from base form or second form into his third form.
  • Needs and consumes Blast Stocks, depending on the character and form.
  • If you are already on second form (like SSJ form), you don't need to hold Up, as the standard transformation will get you on next level.
Hold Left + R3 button Transform to 4th form'
  • Name depends on character.
  • Available only on Goku and Gohan.
    • Transform Goku from either form into SSJ 3 form.
    • Transform base Gohan into Great Saiyaman.
  • Needs and consumes Blast Stocks, depending on the character and form.
  • If you are already on Goku's SSJ 2 form, you don't need to hold Right, as the standard transformation will get you on next level.
Hold Down + R3 button Revert
  • Not available for all characters.
  • Revert to the base form of the charcater.
  • For example, this reverts SSJ Goku, SSJ 2 Goku and SSJ 3 Goku into Goku.
  • On SSJ Vegito, SSJ Gotenks and SSJ 3 Gotenks, revert to base Vegito and base Gotenks, not on Goku, Vegeta, Goten or Kid Trunks.
Hold L2 button + (Left +) R3 button Fusion
  • Complete name depends on character.
  • Available only on :
    • Goku and Vegeta (2nd form), only in their basic form : fuse into Vegito.
    • Goten and Kid Trunks, either in base or SSJ form : fuse into Gotenks.
    • SSJ 4 Goku and SSJ 4 Vegeta : fuse into SSJ 4 Gogeta.
  • Only available if you play in Tag or Free battle, and you have the corresponding character alive in your team.
  • Performing a fusion in-battle rather than select fused character in selection screen both sacrify the partners and let you play with a powerful version of the fusion, which cumulate the items from both partners (without exceeding the standard limits, like 20 Attack, 7 items slots, etc. However, it allows to have a character with potentially 14 items).
  • If you don't play with items in another side, fusing on the battle is a waste, and choosing the fused character in selection screen is better.
Hold L2 button + Up + R3 button SSJ Fusion
  • Real name depends on character.
  • Available only on :
    • Goku and Vegeta (2nd form), only in their basic form : fuse into SSJ Vegito.
    • Goten and Kid Trunks, either in base or SSJ form : fuse into SSJ Gotenks.
    • SSJ 4 Goku and SSJ 4 Vegeta : fuse into SSJ 4 Gogeta.
  • Only available if you play in Tag or Free battle, and you have the corresponding character alive in your team.
  • Performing a fusion in-battle rather than select fused character in selection screen both sacrify the partners and let you play with a powerful version of the fusion, which cumulate the items from both partners (without exceeding the standard limits, like 20 Attack, 7 items slots, etc. However, it allows to have a character with potentially 14 items).
  • If you don't play with items in another side, fusing on the battle is a waste, and choosing the fused character in selection screen is better.
Hold L2 button + Up + R3 button Ultimate fusion
  • Real name depends on character.
  • Available only on :
    • Goku and Vegeta (2nd form), only in their basic form : fuse into Super Gogeta.
    • Goten and Kid Trunks, either in base or SSJ form : fuse into SSJ 3 Gotenks.
    • SSJ 4 Goku and SSJ 4 Vegeta : fuse into SSJ 4 Gogeta.
  • Only available if you play in Tag or Free battle, and you have the corresponding character alive in your team.
  • Performing a fusion in-battle rather than select fused character in selection screen both sacrify the partners and let you play with a powerful version of the fusion, which cumulate the items from both partners (without exceeding the standard limits, like 20 Attack, 7 items slots, etc. However, it allows to have a character with potentially 14 items).
  • If you don't play with items in another side, fusing on the battle is a waste, and choosing the fused character in selection screen is better.
Hold L2 button + Hold L3 button + R3 button Switch
  • Only available if :
    • you play in Tag or Free battle,
    • and you have at least one other character alive in your team,
    • and full switch gauge.
  • Character withdraw from battle to let another character fight.
  • Use this to wisely counter your opponents. For example, if you have a giant character, and ennemy has a character who can stun giants with standard punches, save your giant for ennemies who can't stun him.
Hold L2 button + Left / Right Switch change
  • Only available if :
    • you play in Free battle,
    • and you have at least one other character alive in your team.
  • Select your next character : he'll enter the battle either by Switch, or simply by replacing your current character when he'll fall.
  • Use this to wisely counter your opponents. For example, if you ennemy plays a giant character, prepare a character who can stun him with standard attacks, or who can work pretty well against it at least. For illustration, if ennemy plays a Great Ape and your character is almost dead, don't let Yamcha being your next fighter, but SSJ 3 Goku instead.
  • Change also occurs when these inputs are used, for example in a directional Dragon Dash.


Advanced Inputs

This include the most useful and intricated combos. This can appear either appealing or frightening, but remember : in Dragon Ball Z Budokai Tenkaichi 2, all characters share almost the same inputs, with just different effects.

Inputs Control

Resumed :

  • Dash then Smash

Detailed :

  • Cross button , (Hold Neutral dpad+) (Charge) Square button
Dash Smash
  • Basically, and in the inputs, it is a Smash performed while Dashing.
  • You can make it Directional.
  • You can't follow with Punishing Attack and/or Dragon Homing ; this is no part of Smash Combos.
  • Dash Smash can have, following the character, two different results :
    • It can send ennemy flying away, just as a regular smash ; however, no follow-up (like Vanishing Attack or Dragon Homing) is available.
    • It can stun ennemy, and then be followed by the Sonic Impact combo.

Resumed :

  • Dash Smash then Triangle button , Square button

Detailed :

  • Cross button , (Hold Neutral dpad+) (Charge) Square button , Triangle button , Square button
Sonic Impact
  • After a stuning-version Dash Smash, gives an additional hit to ennemy and smashes him downward.
  • Resumed :
    • Dragon Dash then :
    • (Hold Neutral dpad+) Charge Square button
  • Detailed :
    • Hold L2 button + Cross button (+Neutral dpad), then Charge Square button
Dragon Smash
  • Basically, and in the inputs, it is a Smash performed while Dragon Dashing.
  • You can make it Directional.
  • You can't follow with Punishing Attack and/or Dragon Homing ; this is no part of Smash Combos.

Resumed :

  • After a (directional) full-charge Smash
  • Or after a Punishing Attack
    • Cross button

There is too much combination to be detailed. But there is the simplest one :

  • (Hold Neutral dpad+) Hold Square button + Cross button (+Hold Neutral dpad)
Dragon Homing
  • This is used after a full-charged :
    • Smash (neutral or directional)
    • Dragon Homing Smash (neutral or directional)
    • another Vanishing Attack (neutral or directional)
  • This CAN'T be used after a Dash Smash or a Dragon Dash Smash.
  • What it does : it is simply a Dragon Dash, with following differences :
    • No starting "lag", making it very fast.
    • No need to press L2 button.
    • Smash changes into Dragon Smash (see below).
  • Still consume Ki, like normal Dragon Dash.
  • Can be directional, but due to extreme speed to reach ennemy, it is useless.
  • This is part of Smash Combos. So, there is MANY combos, links, etc. to use this move.
  • Under normal circumstances, you can only use it once in a Smash Combo.
  • On certain characters, you can use it more than once in a Smash Combo if you are on Max Power Mode.
  • Some Z-Items raise the number of Dragon Homings you can use un a single Smash Combo.

Resumed :

  • While in Dragon Homing :
  • (Hold Neutral dpad+) Charge Cross button
Dragon Homing Smash
  • This is used right after a Dragon Homing.
  • What it does : it is simply a Smash, with following differences :
    • There is no need to fully charge it to release its full power. Just release when near opponent. You can even don't charge and just press it normally.
    • Unlike other dashes smashes, this one allows follows-up such as Dragon Homing and Vanishing Attack.
  • This is part of Smash Combos. So, there is MANY combos, links, etc. to use this move.

Resumed :

  • After a full-charge Smash
  • Or after another Punishing Attack
    • (Hold Neutral dpad+) Triangle button

There is too much combination to be detailed. But there is the simplest one :

  • (Hold Neutral dpad+) Hold Square button + (Hold Neutral dpad+) Triangle button
Punishing Attack / Vanishing Attack
  • This is a single attack referred under these two names in game, even there is no difference between them.
  • This is used after a full-charge Smash of whatever kind (normal, directional, dragon, dragon directional, hyper, hyper directional) or another Vanishing Attack (normal or directional)
  • What it does : character vanishes far away on opponent's back (or face, if character smashes in opponent's back) and smashes him.
  • Can be directional.
  • This is part of Smash Combos.
  • Under normal circumstances, you can only use it once in a Smash Combo.
  • On certain characters, you can use it more than once in a Smash Combo if you are on Max Power Mode.
  • Square button , Triangle button
  • Square buttonx5 , Cross button , Square button , Triangle button
Finisher 1
  • After a standard attack in a single row, performs character's first Finisher.
  • Finishers are part of Melee Combos.
  • Finisher 1 is different giving the character. Finishers are : Aerial Kick, Heavy Finish, Kiai Cannon and Combo Blaster Wave.
  • All Finishers except Aerial Kick can be charged and can have follow-ups.
  • Square buttonx2 , Triangle button
  • Square buttonx5 , Cross button , Square buttonx2 , Triangle button
Finisher 2
  • After 2 standard attacks in a single row, performs character's second Finisher.
  • Finishers are part of Melee Combos.
  • Finisher 2 is different giving the character. Finishers are : Aerial Kick, Heavy Finish, Kiai Cannon and Combo Blaster Wave.
  • All Finishers except Aerial Kick can be charged and can have follow-ups.
  • Square buttonx3 , Triangle button
  • Square buttonx5 , Cross button , Square buttonx3 , Triangle button
Finisher 3
  • After 3 standard attacks in a single row, performs character's third Finisher.
  • Finishers are part of Melee Combos.
  • Finisher 3 is different giving the character. Finishers are : Aerial Kick, Heavy Finish, Kiai Cannon and Combo Blaster Wave.
  • All Finishers except Aerial Kick can be charged and can have follow-ups.
  • Square buttonx4 , Triangle button
  • Square buttonx5 , Cross button , Square buttonx4 , Triangle button
Finisher 4
  • After 4 standard attacks in a single row, performs character's fourth Finisher.
  • Finishers are part of Melee Combos.
  • Finisher 4 is different giving the character. Finishers are : Aerial Kick, Heavy Finish, Kiai Cannon and Combo Blaster Wave.
  • All Finishers except Aerial Kick can be charged and can have follow-ups.
Square buttonx5 , Cross button Rush-In
  • What it does : after a 5-punches Rush, performs a Step-In.
  • This allow to perform another Rush streak, with quicker and visually different attacks.
  • As quicker, the second-streak Rush attacks allow to land Finishers and Signature moves far more easily.
  • Rush-In being simply a Step-In, you can also simply be used to perform a Step-In Finisher, a Step-In Signature move or a Step-In Counter.
  • You can't Rush-In before the 5th attack.
  • You can't Rush-In after the 6th attack onward (the 1st of the second streak). You are limited to 2 streaks (without advanced special combos).

Resumed :

  • (Hold) Guard while Rushing (punching).

Detailed :

  • Square buttonx1-5 , Hold Circle button
  • Square buttonx5 , Cross button , Square buttonx1-5 , Hold Circle button
Counter
  • What it does : after a punch, enter in a counter-attack stance. If ennemy attack with a standard punch (smashes are excluded), you'll perform a counter-attack.
  • Counter differs following the character. There are 4 counters : Body Strike, Disorienting Body Strike, Counter Throw and Afterimage.
  • Counter consumes Ki both while standing in stance and when performing the counter-attack.
  • Counter isn't available to all characters.

Resumed :

  • (Hold) Guard while charging a Smash.

Detailed :

  • Hold Square button + Hold Circle button
Smash Counter
  • What it does : while charging a Smash, you can lure opponent and change to enter in a counter-attack stance. If ennemy attack with a standard punch (smashes are excluded), you'll perform a counter-attack.
  • Counter differs following the character. There are 5 counters : Body Strike, Disorienting Body Strike, Counter Throw, Afterimage and Cancel.
  • Counter consumes Ki both while standing in stance and when performing the counter-attack.
  • Smash Counter isn't available to all characters.

Resumed :

  • (Hold) Guard in a Step-In (or Rush-In).

Detailed :

  • Cross button + Hold Circle button
  • Square buttonx5 , Cross button + Hold Circle button
Step-In Counter
  • What it does : after a Step-In or a Rush-In, enter in a counter-attack stance. If ennemy attack with a standard punch (smashes are excluded), you'll perform a counter-attack.
  • Step-In Counter differs following the character. There are 4 counters : Body Strike, Disorienting Body Strike, Counter Throw and Afterimage.
  • Counter consumes Ki both while standing in stance and when performing the counter-attack.
  • Step-In Counter isn't available to all characters.

Resumed :

  • While rushing :
  • Left dpad or Right dpad + (Hold) Triangle button

Detailed :

  • Square buttonx1-4 , Left dpad or Right dpad + (Hold) Triangle button
  • Square buttonx5 , Cross button , Square buttonx1-4 , Left dpad or Right dpad + (Hold) Triangle button
Rolling Hammer
  • What it does : while rushing (using standard attacks), performs a special finisher-like move which flips ennemy.
  • Being on ennemy's back provides bonuses, such as increased damages and some control on ennemy, as he can't block nor attack until he reverts.
  • If ennemy is already on backside, flipping him again will revert him frontside.
  • This move can be charged.
  • This move comes from left or right ; ennemy can prevent it if he guards in the right direction.
  • This move is not available to all characters.

Resumed :

  • (Hold) Triangle button in a Step-In (or Rush-In).

Detailed :

  • Cross button + (Hold) Triangle button
  • Square buttonx5 , Cross button + (Hold) Triangle button
Step-In Finisher
  • What it does : after a Step-In or a Rush-In, performs Step-In Finisher.
  • Step-In Finisher differs following the character. There are 4 finishers : Aerial Kick, Heavy Finish, Kiai Cannon and Combo Blaster Wave.
  • They are exactly same finishers as "rushing" variants. You'll access to same damages and follow-ups than in normal variant.

After Heavy Finish : Triangle button , Triangle button , Square button

Heavy Crush
  • What it does : after a Heavy Finish finisher (which can be performed by NUMEROUS ways), delivers two additional powerful blows, then kicks the opponent away.
  • Heavy Finish doesn't appear in this movelist, as it is one of the four Finishers, and so is performed differently according to the character.
  • Strategy-wise, Heavy Crush breaks the control you can have on opponent with chained Heavy Finishes.
  • This move is not available on all characters.

After Kiai Cannon : Triangle button

Kiai Cannon Smash
  • What it does : after a Kiai Cannon finisher (which can be performed by various ways), quickly teleports on the ennemy and smashes him downward.
  • Kiai Cannon doesn't appear in this movelist, as it is one of the four Finishers, and so is performed differently according to the character (assuming, in first place, the character can use it).
  • If your Kiai Cannon has a disorienting effect (ie, it cancels ennemy's Lock-On), Kiai Cannon Smash restore his Lock-On.
  • Strategy-wise, Kiai Cannon Smash deals high damages and brings you next to ennemy, in opposition to non-followed Kiai Cannon which sends ennemy away. Damages and possibly Lock-On cancellation put aside, being next or far from ennemy is better or worst according to fighters.
  • This move is not available on all characters.

Resumed :

  • Down + (Hold) Triangle button in a Step-In (or Rush-In).

Detailed :

  • Square buttonx1-4 , Down + (Hold) Triangle button
  • Square buttonx5 , Cross button , Square buttonx1-5 , Down + (Hold) Triangle button
Ground Slash
  • What it does : either in a Rush combo or after a Step-In or a Rush-In, performs a sweeping attack on ennemy's leg to knock him down.
  • Can be charged.
  • In Step/Rush-In version, a variant called "Sway Ground Slash" adds a little feint before the sweep. This has little value.

Resumed :

  • After Ground/Illusion Slash : Triangle button , Triangle button , Square button

Detailed :

  • Square buttonx1-4 , Down + (Hold) Triangle button , Triangle buttonx2 , Square button
  • Square buttonx5 , Cross button , Square buttonx1-5 , Down + (Hold) Triangle button , Triangle buttonx2 , Square button
  • L1 button , (Hold) Triangle button , Triangle buttonx2 , Square button
Dragon Tornado
  • What it does : immediatly after a Ground Slash (or Illusion Slash), hits the ennemy, then teleports to him and kicks him upward, then teleports to him a second time and smashes him downward.
  • It is the same input than the one used for Heavy Crush, but performed after a Ground Slash.
  • This move is not available on all characters.

Resumed :

  • Up + (Hold) Triangle button in a Step-In (or Rush-In).

Detailed :

  • Square buttonx1-4 , Up + (Hold) Triangle button
  • Square buttonx5 , Cross button , Square buttonx1-5 , Up + (Hold) Triangle button
Lift Strike
  • What it does : either in a Rush combo or after a Step-In or a Rush-In, performs a kick which sends ennemy in the air.
  • This is the powerful Air Combo "phase 1 of 3".
  • Can be charged.
  • In Step/Rush-In version, a variant called "Sway Lift Strike" adds a little feint before the sweep. This has little value.

Resumed :

  • After a Lift Strike :
  • Cross button

Detailed :

  • Cross button , Up + (Hold) Triangle button , Cross button
  • Square buttonx1-4 , Up + (Hold) Triangle button , Cross button
  • Square buttonx5 , Cross button , Square buttonx1-4 , Up + (Hold) Triangle button , Cross button
Homing Jump
  • What it does : after a Lift Strike, fly at high speed to reach ennemy in the air.
  • This is the powerful Air Combo "phase 2 of 3".

Resumed :

  • After a Homing Jump :
  • Square buttonx5

Detailed :

  • Cross button , Up + (Hold) Triangle button , Cross button , Square buttonx5
  • Square buttonx1-4 , Up + (Hold) Triangle button , Cross button , Square buttonx5
  • Square buttonx5 , Cross button , Square buttonx1-4 , Up + (Hold) Triangle button , Cross button , Square buttonx5
Air Combo 1
  • What it does : immediatly after Homing Jump, rushes ennemy in the air .
  • You can land less Square button than 5 ; 5 is the maximum.
  • This is one of the 4 possible powerful Air Combo "phases 3 of 3".

Resumed :

  • After a Homing Jump :
  • Triangle button , Square buttonx5

Detailed :

  • Cross button , Up + (Hold) Triangle button , Cross button , Triangle button , Square buttonx5
  • Square buttonx1-4 , Up + (Hold) Triangle button , Cross button , Triangle button , Square buttonx5
  • Square buttonx5 , Cross button , Square buttonx1-4 , Up + (Hold) Triangle button , Cross button , Triangle button , Square buttonx5
Air Combo 2
  • What it does : immediatly after Homing Jump, stuns ennemy him with a punch in stomach, then rush him in the air .
  • You can land less Square button than 5 ; 5 is the maximum.
  • This is one of the 4 possible powerful Air Combo "phases 3 of 3".
  • Compared to Air Combo 1, Air Combo 2 adds a Triangle button before the rush ; this can be harder to perform, but adds damages.

Resumed :

  • After a Homing Jump :
  • Square buttonx4 , Triangle button

Detailed :

  • Cross button , Up + (Hold) Triangle button , Cross button , Square buttonx4 , Triangle button
  • Square buttonx1-4 , Up + (Hold) Triangle button , Cross button , Square buttonx4 , Triangle button
  • Square buttonx5 , Cross button , Square buttonx1-4 , Up + (Hold) Triangle button , Cross button , Square buttonx4 , Triangle button
Air Combo 3
  • What it does : immediatly after Homing Jump, rushes ennemy in the air and perform a final blow which sends him downard and cancels his Lock-On.
  • You can land less Square button than 4 before Triangle button ; 4 is the maximum.
  • If you land 5 Square button, you'll perform the much weaker Air Combo 1.
  • This is one of the 4 possible powerful Air Combo "phases 3 of 3".
  • Compared to Air Combo 1, Air Combo 3 adds a Triangle button at the end of the rush ; this can be harder to perform, but adds damages and cancels ennemy's Lock-On, which is very useful.

Resumed :

  • After a Homing Jump :
  • Triangle button , Square buttonx4 , Triangle button

Detailed :

  • Cross button , Up + (Hold) Triangle button , Cross button , Triangle button , Square buttonx4 , Triangle button
  • Square buttonx1-4 , Up + (Hold) Triangle button , Cross button , Triangle button , Square buttonx4 , Triangle button
  • Square buttonx5 , Cross button , Square buttonx1-4 , Up + (Hold) Triangle button , Cross button , Triangle button , Square buttonx4 , Triangle button
Air Combo 4
  • What it does : immediatly after Homing Jump, stuns ennemy in the air with a powerful blow, then rushes him with 4 simple attacks and perform a final blow which sends him downard and cancels his Lock-On.
  • You can land less Square button than 4 before Triangle button ; 4 is the maximum.
  • If you land 5 Square button, you'll perform the much weaker Air Combo 2.
  • Compared to Air Combo 2, Air Combo 4 trades final Square button for Triangle button.
  • Compared to Air Combo 3, Air Combo 4 adds a Triangle button just before the rush.
  • Compared to Air Combo 1, Air Combo 4 adds a Triangle button both adds a Triangle button just before the rush and trades final Square button for Triangle button.
  • This is one of the 4 possible powerful Air Combo "phases 3 of 3".
  • Air Combo 4 is the hardest Air Combo to perform, but also the most damaging and the most useful.
  • So, complete sequence is : Either Rush, Step-In or Rush-In, then Lift Strike, then Homing Jump, then blow, then rush, then final blow.
When hurted by a Lift Strike :
  • Hold Up + Circle button
Anti-air Body Strike
  • Performs a Body Strike when ennemy is performing an Air Combo on you, namely on Homing Jump stage.
  • This is listed on "Getting a blow off" in Training menu.
  • Actual effect varies giving the character.
When hurted by a Lift Strike :
  • Hold Down + Circle button
Anti-air Throw Attack
  • Performs a Throw attack (NEED CONFIRMATION) when ennemy is performing an Air Combo on you, namely on Homing Jump stage.
  • This is listed on "Getting a blow off" in Training menu.

Only available on Max Power Mode. Resumed :

  • While Dragon Dashing :
  • (Charge) Triangle button

Detailed :

  • Hold L2 button , Cross button, (Charge) Triangle button
Dragon Heavy
  • What it does : in Max Power Mode, while Dragon Dashing, you can perform a heavy blow to stun ennemy.
  • It is the Max Power Combo "phase 1 of 4".

Only available on Max Power Mode. Resumed :

  • After Dragon Heavy :
  • Spam Square button

Detailed :

  • Hold L2 button , Cross button, (Charge) Triangle button , spam Square button
Max Power Combo
  • What it does : after Dragon Heavy, enter in a special sequence where camera orbits around you pummeling ennemy at very high speed.
  • It is the Max Power Combo "phase 2 of 4".... yet it is called by this same name.
  • This drain Max Power Gauge VERY quickly. Keep an eye on it. Once this gauge is empty, combo is over and you won't be able to perfom the last phases.

Only available on Max Power Mode. Resumed :

  • After Max Power Combo :
  • Triangle button

Detailed :

  • Hold L2 button , Cross button, (Charge) Triangle button , spam Square button , Triangle button
Max Power Combo Smash
  • What it does : in Max Power Mode Combo, and before the Max Power Gauge wears off, smashes the ennemy away.
  • It is the Max Power Combo "phase 3 of 4".

Only available on Max Power Mode. Resumed :

  • After Max Power Combo Smash :
  • Charge / Perform the Blast 2-1
    • Hold Neutral dpad + Charge L2 button + Charge Triangle button

Detailed :

  • Hold L2 button , Cross button, (Charge) Triangle button , spam Square button , Triangle button, Hold Neutral dpad + Charge L2 button + Charge Triangle button
Max Power Combo Finish
  • What it does : after Max Power Combo Smash, charges and fire character's Blast 2-1.
  • It is chargeable even if the standard's version of Blast 2-1 isn't in normal circumstances.
  • It is the Max Power Combo "phase 4 of 4".
  • So, complete sequence of Max Power Combo is : go into Max Power Mode, Dragon Dash to ennemy, perform a Dragon Heavy blow, then pummel ennemy, then smash him away before your Max Power Gauge is depleted, then immediatly charge your Blast 2-1 as final attack.

Dragon Adventure Map Controls

Button Control
Neutral lstick Move forward or backward
Neutral rstick Camera Control
Cross button Land at points of interest
L1 button Sense Ki Auras / Search points of interest
L2 button Fly at super speed
Start button Pause Menu